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DIGITAL TECHNOLOGY FOR MUSEUM LEARNING
Ashmolean Museum2 March 2012
Martin Bazley (Martin Bazley & Associates)
Martin BazleyPreviously• Teaching (7 yrs)• Science Museum, London,
Learning Unit, Internet Projects (7yrs)• E-Learning Officer, MLA South East (3yrs)
Martin Bazley• Currently• Vice Chair, DLNET (was E-Learning
Group for Museums, Lib, Archives)• Consultancy, websites, training, user
testing, evaluation …Martin Bazley & Associateswww.martinbazley.com
Digital technology for museum learning
1015 Museum websites and new media– What is ‘new media’? – Museum website functions
1115 – 1130 Break1130 Creating online content
– How people use the web– About creating online content
1230 – 1315 Lunch
1315 Online resources for schools and video for the web– The online learning resources market:– Video for websites
1430 – 1445 Break1445 Crit room and surgery
– Who is my website for? What will it offer this audience? How, when, where, why
– Review examples / simulated user testing
1630 Feedback forms and close
Sharpen your mice... starter for 10
• What ways can you think of, in which digital technology can be used to engage and work with young people?
• What’s the difference between new media and social media? Why ‘new’ and why ‘social’?
Sharpen your mice... starter for 10
• What social media services have you heard of, and what do you know about them?
• Which is more popular with young people, MySpace, Facebook, LinkedIn or WordPress?
• What is RSS?
Sharpen your mice... starter for 10
• What is a blog and where does the word come from?
• What is a podcast and where does the word come from?
Sharpen your mice... starter for 10
• When using Facebook to work with young people, it is important to....
CommonCraft videos
Online audiences site
Podcast examples?
Header inc banner – establishes visual identityHeader inc banner – establishes visual identity
Main navigation – contents summary, links to sectionsMain navigation – contents summary, links to sections
Section (context-sensitive)
navigation – contents summary
and links
Section (context-sensitive)
navigation – contents summary
and links
Right hand column – links to relevant
items within site, sometimes outside it
Right hand column – links to relevant
items within site, sometimes outside itMain content areaMain content area
Website examples
http://eastanglianlife.org.uk/discover/ http://www.museumoflondon.org.uk/London-Wall/Visiting-us/ http://www.nhm.ac.uk/visit-us/booking/index.htmlhttp://www.sciencemuseum.org.uk/educators/plan_and_book_a_visit/book_a_visit.aspxhttp://www.vam.ac.uk/http://www.amazon.co.uk/http://jameelcentre.ashmolean.org/
Elements of online learning resourcesImage(s) + caption(s)
Key question(s) / short activities
Background teacher notes / pupil activity sheets
Zoomable images
Video
Interactive
More complex functionality
Increasing cost and complexity
Increasing cost and complexity M
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These are the first things to provide, and do not require high levels of IT expertise or investment
Video can be done quite easilyThe others will mean investment of money and /or expert time
This is good news. Maybe creating online learning resources is not so difficult?
We are all different and some people like to read
all the text on a web page before deciding
what to do next, even though a lot of it might
be pretty redundant but most people – or at least most regular users
of the web – rather than reading through them
in detail just scan the web pages they are using, or at least the
ones where they are still trying to work out
where to go next
• Users won't read your text thoroughly word-by-word.
Exhaustive reading is rare, especially when browsing. Yes, some people will read more, but most won't.
• The first two paragraphs must state the most important information. There's some hope that users will actually read this material – though they'll probably read more of the first paragraph than the second.
• Start subheadings, paragraphs, and bullet points with information-carrying words that users will notice when scanning down the left side of your content in the final stem of their F-behaviour.
They'll read the third word on a line much less often than the first two words.
If they have to work at it for example if they
cannot see what they are looking for, or if it doesn’t make sense to
them at first glance then most people – or at least many
people who do a lot of searching or browsing on the web just
decide that this particular site is not for them, and anyway they
have a long list of other search results or ideas to try and so they go elsewhere
Exercise: Make this web page Exercise: Make this web page betterbetter
About website structure, About website structure, ways people use the web and ways people use the web and implications for writing for the implications for writing for the
webweb
Certain types of websites impose linear user journeys:
TheTrainline.comCinema ticket bookings
Self assessment tax return online
In most websites, although there are some linear elements …
… people like to have other pathways available to them…
… and most journeys are very non-linear
Also, most people reach your website via Google
Only 20% arrive at your website on the home page
Most may not have had your site in mind when searching
30% of them go to home page to ‘try and work out what this site is about’
So each page on the site must quickly: (a)engage users and (b)give sense of what site is about –
otherwise most will leave
‘Writing for the web’ is not just about text…
… but also choosing the right images… layouts
… graphical look and feel…website structure
etc etc
Key point of paragraph/
section
Image clearly related to text
Broken into short paras
Short video guides
• http://www.youtube.com/watch?v=AoU2yANNxRs&eurl=http://inside.123-reg.co.uk/archives/video-writing-your-web-copy
• Writing web headlines http://www.youtube.com/watch?v=zBg7dJIfHM0
Header inc banner – establishes visual identityHeader inc banner – establishes visual identity
Main navigation – contents summary, links to sectionsMain navigation – contents summary, links to sections
Section (context-sensitive)
navigation – contents summary
and links
Section (context-sensitive)
navigation – contents summary
and links
Right hand column – links to relevant
items within site, sometimes outside it
Right hand column – links to relevant
items within site, sometimes outside itMain content areaMain content area
Home page: key functions
• Offer overview: – Show user what the site can do for them– Show user what is in the site:
• The structure at a glance• Content highlights or samples
• Engagement:– make user want to continue browsing
– www.manchestergalleries.org/
Article page: key functions
• Engage the user – make them want to consume the article
• Signposting: – Show user what else is nearby in the site
• The structure at a glance
– Show user what else the site offers them
– www.mylearning.org/overview.asp?journeyid=73
– www.manchestergalleries.org/
Short writing exercisesShort writing exercises
Short writing exercisesShort writing exercises
Home page: key functions
• Offer overview: – Show user what the site can do for them– Show user what is in the site:
• The structure at a glance• Content highlights or samples
• Engagement:– make user want to continue browsing
Article page: key functions
• Engage the user – make them want to consume the article
• Signposting: – Show user what else is nearby in the site
• The structure at a glance
– Show user what else the site offers them
– www.mylearning.org/overview.asp?journeyid=73
– www.manchestergalleries.org/
Task: create some Task: create some online contentonline content
Decide where in the site this will be
Add a title Short, clear summary Write a few
sentences. Add subheading
Few more sentences
Banner
This is an ARTICLE page
TitleAdd a summary?
Each ‘promo’ needs Title Image?One-line descn
Links to related points elsewhere in this site
Where in the site is this?
This is a SECTION page - one of these links goes to the article page
Interactive Interactive whiteboardswhiteboards
Roles of IWB
… at different points in the lesson / learning cycle
– Starter
– Main
– Plenary
Interactive” means
• “lots of things moving on screen, clickable, automatic response, quizzes etc
• interaction between students, teacher and screen – activities, conversation, cognitive engagement, etc
first meaning used mainly by companies trying to market whiteboards, software etcas ‘interactive’
second used mainly by educators
Resources - examples
• Bedford Bytes • Britons at War• Ashmolean sites• Tate Tools• Museum Network Artworks• National Portrait Gallery Mary Seacole• National Gallery• Museum of London Fire of London
Resources for use on whiteboards - examples
• Wartime in Bedford • http://www.movinghere.org.uk/
schools/default.htm • www.mylearning.org/overview.asp?
journeyid=409 (Passion for Fashion)• http://www.mylearning.org/
overview.asp?journeyid=318 (Ruskin)• Ford Madox Brown MAG
Some examples
– http://www.nhm.ac.uk/nature-online/british-natural-history/index.html
– http://www.manchestergalleries.org/the-collections/highlights-of-the-collection/narrativeobject.php?irn=876
– www.seayourhistory.org.uk/content/view/39/77/
– http://www.portsmouth.gov.uk/business/2781.html
More information:Well presented advice on usability
including writing for the web, with a useful little self test option
• http://usability.coi.gov.uk/ • A one page structured set of advice:
http://www.webdesignfromscratch.com/copywriting/writing-for-the-web/
More information (2)• Simple to follow good practice list:http://www.jisc.ac.uk/aboutus/whoweare/
brand/webwriting.aspx• Articles to read and help you develop skillshttp://www.writingfortheweb.co.uk/
artwrite.html • Classic advice from usability guru Jakob
Nielsenhttp://www.useit.com/papers/webwriting/
Elements of online learning resourcesImage(s) + caption(s)
Key question(s) / short activities
Background teacher notes / pupil activity sheets
Zoomable images
Video
Interactive
More complex functionality
Increasing cost and complexity
Increasing cost and complexity M
ost u
sefu
l for
teac
hers
Mos
t use
ful f
or te
ache
rs
These are the first things to provide, and do not require high levels of IT expertise or investment
Video can be done quite easilyThe others will mean investment of money and /or expert time
Two contrasting examples of resource development
Both produced for Ashmolean Museum- Flash interactive- John Ruskin resources including video
• Funded through Take One… Picture project
• Repurposing an existing activity
• Focus on interactive element – buying in expertise not available in-house
• Opportunity to review and improve content
• Opportunity to involve local teachers
• Time consuming (attention to detail important), but great results!
• Attempts to create interactives in house less successful
Example 1: Brighton Then & Now whiteboard interactive
Brighton Then and Now screenshot
http://www.ashmolean.org/education/resources/resources2011/interactives/Brighton/Brighton.html
Take One Picture interactive: pros
+ An ‘interactive’ resource often seems more attractive.
+ Offers a richer experience around each painting.
+ Activity is closely guided, so can be used even by inexperienced teachers.
Take One Picture interactive: cons
- Relatively expensive to produce.- Quite limited in application – teachers cannot
adjust to suit their needs. - Because most images / assets are ‘wrapped’ in
Flash, this type of resource is sometimes less findable via Google etc.
• Funded through AHRC grant - small component of bigger project
• Starting from scratch - defining concept very time consuming
• Opportunity to work closely with local school on in depth project
• Heavy demands on education staff time – (esp Joint Museums Art Education Officer)
• Opportunity to try out new approaches eg video clips
•Resulted in ‘solution’ for education staff to create teaching and learning packages (requiring minimal help from busy ICT team)
Example 2: ‘Through Ruskin’s Eyes’ learning package
‘Through Ruskin’s Eyes’ screenshot
http://educationonline.ashmolean.org/ruskin/
John Ruskin resource: pros
+ Provides images, videos and straightforward activities that students or teachers can use in their own way.
+ Less expensive to develop+ More likely to be found via Google etc+ Used WordPress.com for prototyping and
Wordpress.org for the final site – with the option to produce more as required
John Ruskin resource: cons
- Does not have the ‘wow’ factor of an ‘interactive’
Overall comparison
TOP: approach quite well defined so easier to see the potential. More constrained.
Ruskin: more specialist audience so more in depth activities. Working with partners creative but increases complexity.
Wordpress.com vs Wordpress.org
Wordpress.com is particularly quick to get going – great for developing and trialling resources, or just playing around with ideas
Wordpress.org needs installation and a little maintenance, but offers a stable website solution
Making websites - CMSs
http://wordpress.com - free website creation service (pay extra for features like own domain name etc). All hosting and upgrading etc is done for you
Making websites - CMSs
http://wordpress.org - free website creation service – like .com except you have to install it on your server and you are responsible for updating, hosting costs, etc
Making websites - CMSs
www.contentcurator.net - free open-source CMS specially developed for cultural and heritage sector. Powerful and easy to use e.g. in-place editing
Making websites - CMSs
www.cmsmadesimple.org - free website creation service – you install it on your server and you are responsible for updating, hosting costs, etc - very similar to wordpress.org
Video for the web
Reasons to use it• Moving images have much more impact, tend
to attract more interest• Demonstrate evidence of engagement with
school groups / other learners• Good medium for explaining things,
stimulating discussion etc
Video for the web
Equipment, technical etc• Video camera – choose something simple
without too many controls (RIP Kodak Zi8 ...)
• Use an external microphone – sound quality is biggest factor in overall quality.
• Tripod probably a good idea• Think about lighting, background noise etc
Video for the web
Storyboarding• Plan for a short video (for the web, for
schools, for general interest)• You can always add more clips, and present
them as ‘chapters’ in a sequence• Imagine shooting it and play it back in your
mind – then revise the storyboard
Video for the web
Editing• Most time consuming element! Many hours,
for short clips, until more experienced.• Free programs fine – iMovie (Mac),
MovieMaker (Windows), and search online• ‘cutaways’ is main additional feature you
might need – Adobe Premiere Elements?
Video for the web
Sharing and uploading• YouTube, Vimeo etc – these handle all the
format conversion for you and provide streaming service
• Upload file to website – can be good (YouTube blocked in some schools) but more technical fiddling required.
Developing a learning resource: iterative review
your content curriculum (find a match)
Ch
eck
Does it match your audience’s specific needs?
If so TEST - and then amend
Learning activities Learning outcomes (find a match)
‘What have museums ever done for us?’The main value added for teachers working online is
selection of suitable material
with learning activities and outcomes in mind
Focus resources on editorial, evaluation and testing
rather than technical functionality
Elements of online learning resourcesImage(s) + caption(s)
Key question(s) / short activities
Background teacher notes / pupil activity sheets
Zoomable images
Video
Interactive
More complex functionality
Increasing cost and complexity
Increasing cost and complexity M
ost u
sefu
l for
teac
hers
Mos
t use
ful f
or te
ache
rs
Reflection
How can you create effective learning resources on a limited budget?
What are the quick wins for teachers, in online provision?
How do you build a case for investing in the development of online resources?
Website usersWebsite users
Website users• Who uses your website?
• Why would they want to use it?
• How would they find it?
• What do they get out of it?
• What do they dislike about it?
How do you get it right for everyone?
• Answer:• You can’t get it right for everyone.
• You have to make choices, and stick to them:
• Who is it for? • What..• How…
Who for…?Who for…?What for?What for?
How will they use it?How will they use it?
Learning resource: iterative planning
content curriculum (find a match)
Learning activities Learning
outcomes (find a match)
Filtered by your specific audience needs
Who for…?Who for…?What for?What for?
How will they use it?How will they use it?
Who for what for ...• Who for? (audience)
Need to be clear from start• mum + 2 children looking for something to do
this weekend• teachers of yr5/6 in local area with whiteboards• men interested in gadgets
Who for what for ...• What ‘real-world’ outcomes?
What will they do as a result of using the site?
• make a donation• plan a visit to a museum• buy a train ticket• think differently about learning disability
Who for what for ...• How will they use it? (user experience)
What do they actually do on the site? • browse and read articles
• working alone or in pairs? (learning resources)• lean forward or sit back?• Browsing, following, searching…
• Also Where, When and Why?
Examples of teacher feedback
• Vimeo videos• http://vimeo.com/18888798 Key ideas• http://vimeo.com/18892401 Lesson
starter• http://vimeo.com/18867252 Timesaver
Who for what for ...• Website appraisal
– For each example note first impressions
•Who is it for?•What does it offer them?•How will they use it?
Crit roomCrit room
Crit room
Simulated user testing- Learn how user testing works- Get feedback on specifics of websites
Remember this is just a simulation of real user testing!
Crit room sites
More information / advice / ideas
Martin Bazley0780 3580 737
www.martinbazley.com