Digital scavenger hunts norwey 2014
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Transcript of Digital scavenger hunts norwey 2014
Digital scavenger hunts
in the classroomGame-Based-Learning
9. ecoMEDIA Europe Conference
October 20-22. 2014 | Hamar, Norway
Martin Hofmann, Prof. lic. philCo-Leiter Institut ICT & Medien
Online available: http://youtu.be/zI3NrbYFUOI?list=UUpnM43V0uIarmYV5cn8ibWg, 15.10.2014.
Scavenger huntTreasure huntOrienteeringScouting game
Foto von orienterare, CC by
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First Experience since 2006
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Digital scavenger hunt at school
Foto von Martin Hofmann
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Important Developments in Technology for SchoolsTime-to-Adoption Horizon: One Year or Less
BYOD
Cloud Computing
Time-to-Adoption Horizon: Two to Three Years
Games and Gamification
Learning Analytics
Time-to-Adoption Horizon: Four to Five Years
The Internet of Things
Wearable Technology
NMC Horizon Report2014K12Edition
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E-Learning innovation project
Objectives (2012-14): Test possibilities of digital scavenger hunts for learning.
Creation of new innovative applications for the game-based mobile learning.
Newly presenting learning contents with sophisticated digital scavenger hunts.
Construction of knowledge in game design for learning.
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Online unter: http://www.iim.phsg.ch/projekte/digitale-schnitzeljagd/ (15.10.2014)
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Digital scavenger hunt in kindergarden
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Create professional hunts with Scanvenger
Online : http://scanvenger.kaywa.com (15.10.2014)
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Choose a hunt type:
Linear
Collect
Story
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Create professional hunts with Actionbound
Online : http://actionbound.de (15.10.2014)
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Create simple hunts with QR-Code-Generator
Online : http://qrcode.kaywa.com (15.10.2014)
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Scan a QR-Code
Say it with QKies
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Thank you!
Martin Hofmann, Professor lic. phil I
Pädagogische Hochschule St.GallenCo-Leiter Institut ICT & Medien (IIM)Dozent für Mediendidaktik & Medienpädagogik
Scan this QR-Code to know more About.me
Präsentation on Slideshare: http://de.slideshare.net/Martin67