Digital Rights Management for Animation & Gaming
-
Upload
ramesh-kumar -
Category
Documents
-
view
950 -
download
0
description
Transcript of Digital Rights Management for Animation & Gaming
![Page 1: Digital Rights Management for Animation & Gaming](https://reader035.fdocuments.in/reader035/viewer/2022062405/555c9e72d8b42a85758b534a/html5/thumbnails/1.jpg)
for Gaming and Animation
![Page 2: Digital Rights Management for Animation & Gaming](https://reader035.fdocuments.in/reader035/viewer/2022062405/555c9e72d8b42a85758b534a/html5/thumbnails/2.jpg)
![Page 3: Digital Rights Management for Animation & Gaming](https://reader035.fdocuments.in/reader035/viewer/2022062405/555c9e72d8b42a85758b534a/html5/thumbnails/3.jpg)
This presentation is strictly made for academic discussions. The information provided here is
collected from various sources online, for which, the authors are very much thankful to.
DISCLAIMER
![Page 4: Digital Rights Management for Animation & Gaming](https://reader035.fdocuments.in/reader035/viewer/2022062405/555c9e72d8b42a85758b534a/html5/thumbnails/4.jpg)
peer to peer transfer the attitude “every thing is for everyone”
Protecting content/ design
Reasons for DRM In Games
![Page 5: Digital Rights Management for Animation & Gaming](https://reader035.fdocuments.in/reader035/viewer/2022062405/555c9e72d8b42a85758b534a/html5/thumbnails/5.jpg)
Advantage of DRM Protect the commercial value of media Realize cost savings Facilitates proper distribution tracking
![Page 6: Digital Rights Management for Animation & Gaming](https://reader035.fdocuments.in/reader035/viewer/2022062405/555c9e72d8b42a85758b534a/html5/thumbnails/6.jpg)
DRM For Games
During Content creation Front-end DRM
![Page 7: Digital Rights Management for Animation & Gaming](https://reader035.fdocuments.in/reader035/viewer/2022062405/555c9e72d8b42a85758b534a/html5/thumbnails/7.jpg)
Content Creation
Concept/idea – Intellectual Property Rights Development- turnaround costs Programming- source codes of hardware
Adequate work security Frequent security audits
Asset integration- Screen shots configs Physical separation from internet Removable storage devices check
Testing and Quality Assurance
![Page 8: Digital Rights Management for Animation & Gaming](https://reader035.fdocuments.in/reader035/viewer/2022062405/555c9e72d8b42a85758b534a/html5/thumbnails/8.jpg)
Front–end DRM
Logins/ passwords for full versions 1hr cut off time in Demo Hardware restrictions
![Page 9: Digital Rights Management for Animation & Gaming](https://reader035.fdocuments.in/reader035/viewer/2022062405/555c9e72d8b42a85758b534a/html5/thumbnails/9.jpg)
Nintendo specific Game boy the have closed source .
Homebrew- Flash Cards from Hong- Kong
![Page 10: Digital Rights Management for Animation & Gaming](https://reader035.fdocuments.in/reader035/viewer/2022062405/555c9e72d8b42a85758b534a/html5/thumbnails/10.jpg)
Learning!All you need is time to hack!
![Page 11: Digital Rights Management for Animation & Gaming](https://reader035.fdocuments.in/reader035/viewer/2022062405/555c9e72d8b42a85758b534a/html5/thumbnails/11.jpg)
Use Of DAM in Animation
Protect the commercial value of media Realize cost savings Find what you are looking for easily Facilitate a digital enterprise storage strategy Facilitate digital collaboration Enable reuse and repurposing of content Facilitates proper distribution tracking
![Page 12: Digital Rights Management for Animation & Gaming](https://reader035.fdocuments.in/reader035/viewer/2022062405/555c9e72d8b42a85758b534a/html5/thumbnails/12.jpg)
Sultan the Warrior
IP- property case