Digital Products Overview for Editors

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DIGITAL PRODUCTS .: an overview :.

Transcript of Digital Products Overview for Editors

Page 1: Digital Products Overview for Editors

DIGITAL PRODUCTS

.: an overview :.

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HOW WILL WE INTERACT

WITH CONTENT IN 10 YEARS?

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.:did you know:.

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WHY IS DIGITAL SO IMPORTANT?

• We are raising a generation of ―digital natives‖ – future

customers who live and breathe digital media

• Digital can be a cost-effective marketing tool in a very

crowded marketplace

– Digital content enhancements can add perceived value to products

we already produce

• A way to reach a whole new group of customers through

word-of-mouth and social networking

• Digital is expected to reach 25-50% of print sales by 2015

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So . . . what’s ePub??

(a.k.a. . . . What the Hell is XML?)

• A highly flexible and open ―content container‖ that separates the

formatting of the content from the content itself

• ePub XML is the basic starting point for many digital projects –

eBooks, apps, websites, etc.

• ePub allows you to ―flow‖ the same content to many different

templates or formats, without making changes to the content

itself

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Most Digital Editions start life as an ePub file

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MOBILE APPLICATION DEVELOPMENT DEFINED

• Wikipedia says: Mobile application development is the process by which applications are developed for small low-power handheld devices such as personal digital assistants, enterprise digital assistants or mobile phones. These applications are either pre-installed on phones during manufacture, or downloaded by customers from app stores and other mobile software distribution platforms.

• Simply stated: Mobile apps are like teeny, tiny crosses between a desktop application (MS Word) and a website that you can download onto your Apple, Droid, or BlackBerry mobile device to perform very specific tasks or functions.

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.: digital business models :.

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DIGITAL BUSINESS MODELS

• Devotional

• Group or Individual Bible Study

• Game

• Enhanced eBook/Vook

• Planning Resources

• Reference

• Audio

Digital is a delivery mechanism – yet one more way for

customers to consume content.

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Dracula

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Alice

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Sports Illustrated

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The Daily

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EBOOK vs. APP?

•Why eBooks (are)n’t apps

•Does reading an eBook on a mobile

phone make the eBook an app?

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The Daily

– The first built-from-scratch content engine, updated throughout the

day with original content ONLY for the iPad

– Full color content enhanced with interactive and scalable

video, audio, and images

– 100 full time journalists providing original content

– Apple programmers created the app (so they should fully

understand the platform and potential)

– Will allow ―subscription‖ to content without full app updates

(critical for user experience)

– Enables social sharing of original content with your network

– Consumer price is only $0.99/week or $40/year

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AND YET . . .

– App reportedly cost News Corp. $30 million to create (which they

wrote off as startup costs)

– The current average rating on The Daily app is 2-1/4 stars, with

122 1-star ratings out of 257 total ratings

– The Daily needs 500,000 weekly subscribers at $0.99/day to break

even

– Running costs are ―less than half a million a week‖

– Downloads are massive – between 250-500 500 Mb of data to be

downloaded EVERY DAY

– Yearly budget for The Daily is around $30 million

SUSTAINABLE??

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ENHANCED EBOOKS AREN’T GAME

CHANGERS . . . YET

• Magazines/newspapers for tablets are often little more than PDFs with photo

slideshows and video thrown in

• Huge download files (upwards of 250Mb)

• No web links (essentially ―walled gardens‖)

• Few opportunities to share content

• Same content as the print edition

• JUST LIKE PRINT: Out of date as soon as they’re published (TechCrunch

says: A “daily” already sounds too slow)

• Not social enough – we want to see what our friends like and are reading or

discussing

• Kindles and Sony eReaders won’t handle the uber-enhanced multi-media and

interactive content

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FLIPBOARD

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.:late-breaking news:.

Android market started selling eBooks

YESTERDAY -- Feb 24, 2011

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.: the market :.

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KNOW YOUR COMPETITIONA competitor for

digital resources isn’t

necessarily an analog

or print resource . . .

it could be something

else entirely.

Like YouTube, or

audio books, or even

Angry Birds--which

has over

10

MILLION downloads

at $0.99 each

(you do the math!)

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Smartphone vs. Feature phone

• 28% of U.S. mobile market in Q3 2010 have Smartphones

• In the last six months, 41% of people purchasing a new phone chose a

Smartphone rather than a standard feature phone (up 6% from last

quarter)

• Mobile handset market expected to reach $341.4 billion by 2015

• Smartphones expected to triple in sales over the next four years

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APPLE vs. ANDROID

• What’s the difference, where are our apps found (and why)?– Apple and Android are the two dominant mobile platforms in the

US market

– Currently, UMPH apps are all Apple-only

– Can add Android functionality for a separate charge (needs to be built into the business plan)

– Android is quickly closing the gap, but Apple store is still considered ―The Place To Be‖

– Easy, one-click ordering from iTunes store makes it one of the best customer experiences—driving more sales

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How big is the mobile app market? (Yeah, I know these numbers are probably wrong)

• Worldwide iPhones

– Jan 2008: 3.7 million

– Jan 2009: 17.3 million

– Jan 2010: 42.4 million

– Apr 2010: 50 million

– Jan 2011: 90 million (TOTAL IPHONES SOLD TO DATE)

• Worldwide iPads

– 14.8 million in 2010

– Projected to sell 40 million MORE in 2011

• Worldwide Android phones

– 71 million (???)

– Supposedly 300,000 plus Android phones are activated per day

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Do apps really sell?

• In a recent survey of the mobile app industry (all averages):

– Total number of units sold: 101,024

– Time frame: 261 days (about 9 months)

– Units per day 387

– Most common price $0.99

– Number of updates 3.89

– Cost $6,453 (not including developer’s personal time)

So….an ―average‖ app would make $101,024 on an investment

of $6,453 in around 9 months.

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Is 2011 the tipping point?• Smartphones will likely blow away traditional computers in 2011 as

the way most of the world gains access to the internet

• Likely half a billion Smartphones will be sold in 2011

• eBooks are expected to reach at least 25% of print book revenue in

2011

• Smartphone prices (for Android-based phones) are expected to sell at

retail for below $100 (and maybe below $75) in 2011

The US population is around 308 million people

iPads, iPhones, & Android-based devices alone

will sell around 216 million units in 2010/2011

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.:more late-breaking news:.

As of Tuesday, Feb 22nd

Amazon.com now offers thousands of TV shows

and movies FREE as an added-value to Amazon

Prime members

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.:a case study:.

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24 Hours That Changed the World

• Hardcover Book

• DVD with Leader guide

• Student guide

• Younger children study

• Older children study

• Youth study

• Spanish edition

• 40 Days of Reflection

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Have you seen these versions

of 24 Hours?

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FREE vs. PAID

• Why it pays to make an app or eBook free

– Way to help customers decide between types of curriculum (VBS app)

– Drive sales for a related for-sale product (Hallmark Jingle All the Way)

– Free-for-a-time promotion to drive sales can wildly successful

You have to provide solid value to the customer

even if the app is free

if you want to be gain evangelists

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How can you decide the best

digital format for your content?

Why different types of products make great

eBooks, great apps, or great “other”

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.:in conclusion:.

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• Mobile is the next step in content evolution

• The same content can work with different

delivery mechanisms without conflict

• Websites are NOT the same as apps

• Digital is a wild frontier

What comes next??

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