Digital citzenship slides with audio

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Integrating Digital Citizenship and Social Networking (Collaborative Learning Networks)

Transcript of Digital citzenship slides with audio

  1. 1. Integrating Digital Citizenship and Social Networking (Collaborative Learning Networks)
  2. 2. "We cannot monitor our children every minute that they are online. In the absence of adult supervision, young people increasingly play with their own safety online. Risk to youths online can be reduced through Digital Citizenship." (Tan, 2011, p. 31). What is Digital Citizenship? What is Digital Citizenship? (n.d.). Retrieved February 19, 2015, from http://goo.gl/JGsFf2
  3. 3. PK - 12 Educators Can Use Digital Citizenship Using Collaborative Social Networks with Other Educators
  4. 4. PK - 12 Educators Can Implement Digital Citizenship While Using Collaborative Learning Social Networks in the Classroom
  5. 5. http://ultranet.ngatawa.school.nz/WebSpace/86/ 9 Elements of Digital Citizenship That ALL Social Networking Users MUST Know
  6. 6. 1. Digital Etiquette Etiquette: Students must be taught how to act responsibly. 9 Steps to Building a Good Digital Citizen. (2008). THE Journal, 35(9), 50 https://www.youtube.com/watch?v=1dumMk6da-U.
  7. 7. 2. Digital Literacy Literacy: Students must be educated about the variety of new programs and applications. 9 Steps to Building a Good Digital Citizen. (2008). THE Journal, 35(9), 50 https://www.youtube.com/watch?v=ESSIcLO3Z_Q.
  8. 8. 3. Digital Access Access: Students must be able to access the digital world, regardless of gender, race, or physical or mental challenges. 9 Steps to Building a Good Digital Citizen. (2008). THE Journal, 35(9), 50. https://www.youtube.com/watch?v=7NmtPoVUX2U
  9. 9. 4. Digital Security Security: Students must be taught about antivirus software, data backups, and surge protectors. 9 Steps to Building a Good Digital Citizen. (2008). THE Journal, 35(9), 50. https://www.youtube.com/watch?v=ni6qM-XeISs
  10. 10. 5. Digital Health & Wellness Health & Wellness: Students must understand that excessive technology use can lead to medical issues, such as repetitive stress injuries and bad backs. 9 Steps to Building a Good Digital Citizen. (2008). THE Journal, 35(9), 50 https://www.youtube.com/watch?v=0Q_NEaTzO-8
  11. 11. 6. Digital Commerce Commerce: Students must be taught how to be effective consumers. 9 Steps to Building a Good Digital Citizen. (2008). THE Journal, 35(9), 50. https://www.youtube.com/watch?v=nZIYeBnspe8
  12. 12. Communication: Students must learn the appropriate communication option for certain circumstances. 7. Digital Communication 9 Steps to Building a Good Digital Citizen. (2008). THE Journal, 35(9), 50. https://www.youtube.com/watch?v=jGLyeWQ3YVI
  13. 13. 8. Digital Rights & Responsibilities Rights & Responsibilities: Students must be taught that basic protective rights are extended to every digital citizen and that these rights shouldn't be taken for granted. 9 Steps to Building a Good Digital Citizen. (2008). THE Journal, 35(9), 50. https://www.youtube.com/watch?v=qHn5x3crBfE
  14. 14. Law: Students must be taught online ethics and that hacking information, downloading illegal music, plagiarizing, or causing damage to other people's work, identity, or property online is a crime. 9. Digital Law 9 Steps to Building a Good Digital Citizen. (2008). THE Journal, 35(9), 50. https://www.youtube.com/watch?v=BWDhBQG73Is
  15. 15. Social media is one of the leading places in which children today experience bullying. According to the Pew Internet Research Center, 95 percent of teenagers have witnessed cyberbullying while they have been using their social media sites. Of that percentage, 84 percent have seen someone defend the victim and 84 percent have stood up for the victim personally. However, 90 percent of those who witnessed bullying on their social media sites have also ignored the behavior at some point with 35 percent of them doing so often. This shows that sometimes teens are comfortable standing up and sometimes they arent, even among the same group of teens. Is Cyberbullying a REAL Problem We Need to Address? http://nobullying.com/bullying-statistics/
  16. 16. This short, informational video addresses digital footprinting. It explains that each time someone logs into a computer a permanent record is created of where the user travels during the internet trip. It is important for all users to understand that nothing online is kept secret. https://www.youtube.com/watch?v=kHYkWtI7004
  17. 17. Digital Citizenship Song. (n.d.). Retrieved February 19, 2015, from http://youtu.be/Rrd0fWX2SIk Digital Citizenship Parody The following video is a cute, yet informative parody of how to use social networking responsibly and respectfully.
  18. 18. Implementing Social Networks into the Classroom: Collaborative Learning
  19. 19. What is Collaborative Learning? When two or more people learn something together. People are engaged in one anothers resources and skills (asking one another for information, evaluating one anothers ideas, monitoring one anothers work.
  20. 20. Collaborative Learning through Technology
  21. 21. Integrating Social Media in the Classroom
  22. 22. Designing Learning in Social Online Learning Environments: A Process-Oriented Approach Designing a Domain-Oriented Learning Experience in a SOLE (Discussed in the next slide) Designing for Reflection while Doing a Learning Activity in a social networking site about an Identified Curricular Topic: Instructions for Students Designing for Reflection after Carrying Out a Learning Activity in a social networking site about an Identified Curricular Topic: Instructions for Students Designing a Collaborative Learning Activity through a SOLE Designing a Contributory Learning Activity through a SOLE
  23. 23. Designing a Domain-Oriented Learning Experience in a SOLE First, identify a topic or task to be acquired by learners. Second, develop a learning event based on a sequence of interactions according to the type of learning. Third, create a learning space in a structured educational site according to the identified domain instructional level that links the different activities in the learning event to other instructional objects. Fourth, use the learning space. This is the time teachers may develop the learning activity then provide access so the students can become active on the website. Lastly, fifth, evaluate the learning event. The post or quiz functions can be used as an evaluation tool for students to comment on the content.
  24. 24. Please view the Prezi below for educational social networks that can be used for collaborative learning in the classroom.