DHTB
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Transcript of DHTB
![Page 1: DHTB](https://reader036.fdocuments.in/reader036/viewer/2022082901/5695cf7e1a28ab9b028e52fd/html5/thumbnails/1.jpg)
Batangas State University
College of Engineering, Architecture, and Fine Arts
ECE/ICE/MEXE Department
ECEE 402
Games Proposal
Submitted By:
Bautista, Venus Marie R.
De Guzman, Jecell M.
Magabo, Vincent Lorenz A.
Marzo, Shintaro D.
Submitted To.
Dr. Gil Barte
December 17, 2015
![Page 2: DHTB](https://reader036.fdocuments.in/reader036/viewer/2022082901/5695cf7e1a28ab9b028e52fd/html5/thumbnails/2.jpg)
DON’T SHOOT THE BODY
The player is represented by a small jet-like aircraft at the bottom of the screen as shown in Figure 1. The player moves the character about the bottom area of the screen and fires laser shots at a space worm advancing from the top of the screen down through the field of asteroids as shown in Figure 2. Shooting any section of the space worm creates an asteroid; shooting one of the middle segments or the body splits the space worm into two pieces at that point. Each piece then continues independently on its way down the board, with the first section of the rear piece becoming a new head. If the head is destroyed, the section behind it becomes the next head.
The space worm starts at the top of the screen, traveling either left or right. When it hits an asteroid or the edge of the screen, it drops one level and switches direction. Thus, more asteroids on the screen cause the space worm to descend more rapidly. The player can destroy asteroids by shooting them, but each takes two hits to destroy.
When all the space worm's segments are destroyed, a new space worm forms at the top of the screen. Every time a space worm is eliminated, however, the next one is one segment shorter and is accompanied by one additional, fast-moving "head" space worm.
A player loses when hit by the space worm. Points are awarded for each regenerated asteroid.
Figure 1 Player’s Character
Figure 2 Space Worm in the field of asteroids