DevelopingKinderTEK,aniPad* …...3yrIES 3*Year!IES!DevelopmentGrant Dev’tGrant 201112 201213...
Transcript of DevelopingKinderTEK,aniPad* …...3yrIES 3*Year!IES!DevelopmentGrant Dev’tGrant 201112 201213...
Developing KinderTEK, an iPad Mathema7cs Interven7on for At-‐
Risk Kindergartners
Mari Strand Cary Benjamin Clarke Center on Teaching & Learning, University of Oregon Mike Biglan Kat Swanson Concentric Sky
CTL
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CSKy
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3-‐Year IES Development Grant 3-‐yr IES Dev’t Grant 2011-‐12 2012-‐13 2013-‐14
Start-‐up X Conceptualization X Iterative Development & Revision X X X
Usability Studies: -‐-‐User-‐testing -‐-‐Focus groups
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Feasibility Study X Pilot Study X Release, marketing, expansion?
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Today’s discussion…
Ini$al'and'itera$ve'design'
process'
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Why are you here?
• Name, role • Why did you choose to aHend this session?
• What are you interested in discussing today?
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We need Kindergarten math intervenKons
• U.S. students generally perform poorly in mathemaKcs – NAEP: Only 40% of 4th graders and 34% of 8th graders were deemed at or above proficient
(NCES, 2011) – Students from low income and minority backgrounds struggle even more (NCES, 2011)
• Poor kindergarten math performance o\en translates to poor math performance later (Duncan et al., 2007; Hanich, Morgan, Farkas, & Wu, 2009; Morgan et al., 2009)
Lowest 10% in K? Lowest 10% in Grade 5 (Morgan et al., 2009)
• Kids need a successful start in mathemaKcs – Best chance? Target conceptual understanding of whole number (Gersten, Beckmann, et al.,
2009; Milgram, 2007; NaKonal Research Council, 2001; Wu, 2007)
70% chance
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BUT the field isn’t there yet. • Technology-‐based instrucKon has generally… – not been studied in a rigorous way – not meaningfully increased achievement (Slavin and Lake, 2008; Collins & Halverson, 2009; Polson & Morgan, 2010).
• Why? We expect the lack of success is due to exisKng technology… – not being sufficiently student-‐ and classroom-‐centered
– insufficiently addressing criKcal content – ignoring proven instrucKonal principles.
We believe a technology-‐based intervenKon can work in the
classroom
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Educators likely need to drive this sort of collaboraKon.
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If educa>onal so@ware or apps are to
meet their promise and become a standard part of our educa>on system, developers need to meld features of
effec;ve instruc;on with educa;onally-‐relevant features found in effec;ve
so>ware. -‐-‐ Strand Cary & Clarke, 2010
“EducaKonal gaming in mathemaKcs is not pujng a student in front of a computer and expecKng substanKal achievement or moKvaKonal results. Rather, educaKonal games need to be designed and researched with careful aHenKon to contemporary learning theories, including customizaKon of task difficulty to the learner’s capabiliKes, metacogniKve reflecKon on the learning taking place, and consideraKon of the rich situated interacKon among learner, game environment, and class environment… learning and game objecKves should be aligned in one-‐to-‐one correspondence, and the social interacKons that make learning “situated” must be accounted for before the educaKonal affordances of games can be fully described.” (emphasis added)
-‐-‐Young et al., 2012
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KinderTEK does just that. The app is driven by CTL’s content and instrucKonal design
experKse, but takes advantage of the affordances of the iPad.
KTEK
EducaKonal Technology Design
Principles
The MOST criKcal
mathemaKcs content Proven
instrucKonal design
principles
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KinderTEK • IntervenKon program for struggling kindergarteners (but other potenKal uses)
• Curriculum directly maps onto the kindergarten Common Core – MathemaKcs
• Offers an instrucKonally-‐useful, individualized, and adapKve experience for students (even in schools with limited resources)
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KinderTEK
• IntervenKon program • Curriculum directly maps onto the kindergarten Common Core – MathemaKcs
• Offers an instrucKonally-‐useful, individualized, and adapKve experience for students (even in schools with limited resources)
– personalized instrucKon, scaffolding, feedback, and on-‐demand help
– deliberate pracKce and fluency-‐building
– embedded assessment – teacher-‐customizaKon, monitoring, and reporKng features.
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Major components Student iPad
Student iPad
Student iPad
Teacher iPad
Server
Teacher Website
Student iPad
Student iPad
Teacher Control Panel & Website • Enter, confirm and/or calibrate
student placement • Monitor student progress • View, print, email student progress &
performance reports
Server • Log student performance • Determine placement • Lock/unlock activities to
fit student needs • Sync teacher iPad and
website
Activity phases in Zones 1-4
“I do” (Model)
(Explicit instruction)
“We do” (Lead) (Scaffolded practice & formative
assessment)
“You do” (Test) (Fluency building & formative
assessment; As needed)
Zones
Z1 (#0-10)
Z2 (#11-20)
Z3 (#21-30)
Z4 (#31-100)
Common Core Domains
Counting & Cardinality
Operations & Algebraic Thinking
Number & Operations
in Base Ten 14
(KTEK world screen shot)
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(KTEK jeep screen shot)
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(KTEK acKvity screen shot)
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educa7onal technology design principles
KTEK
EducaKonal Technology Design
Principles
The MOST criKcal
mathemaKcs content
Proven instrucKonal
design principles
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Educa7onal Technology Design Principles – Design for authenKc contexts and end-‐users – Let learning objecKves drive the design – Avoid piqalls inherent to most exisKng educaKonal so\ware and applicaKons
the most cri7cal math content
KTEK
EducaKonal Technology Design
Principles
The MOST criKcal
mathemaKcs content
Proven instrucKonal
design principles
The MOST Cri7cal Mathema7cs Content – Build a conceptual understanding of whole number: • CounKng and Cardinality, • OperaKons and Algebraic Thinking • Number and OperaKons in Base Ten
– Common Core State Standards -‐ MathemaKcs (CCSSO, 2010) – BoHom line?
• Focus on essenKal math skills • Trust the research • Teach like a good teacher • Don’t waste kids’ Kme or aHenKon
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Common Core Standards – MathemaKcs addressed by KinderTEK
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proven instruc7onal design principles
KTEK
EducaKonal Technology Design
Principles
The MOST criKcal
mathemaKcs content Proven
instrucKonal design
principles
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Proven Instruc7on Design Principles – explicit and systemaKc instrucKon – visual models – deliberate pracKce opportuniKes – instrucKonal scaffolding
These instrucKonal design principles are what really differenKate KinderTEK from other products
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I Do We Do You Do
Virtual Tutor Support
Student independence
Time
2) Art sketches & Workflow 3) Wireframe (interacKve w/ text bubbles) (UT) 4) Prototype (interacKve w/ audio) (UT) AcKvity design process:
1) AcKvity template 1) Authors create acKvity template 2) Art sketched out; Workflow created 3) Wireframes dra\ed 4) Mockup created (interacKve with text) (UT)
5) Prototype created (interacKve with audio) (UT)
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AcKvity template design process:
1) Authors create acKvity template 2) Art sketched out; Workflow created
3) Wireframes dra\ed 4) Mockup created (interacKve with text) (UT)
5) Prototype created (interacKve with audio) (UT)
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User-‐tes7ng & focus groups • User-‐tesKng conducted as needed
– Ages 4-‐8 (to cover developmental and mathemaKc range)
– Some visit one Kme, others visit mulKple Kmes – Recruited from our partner school district, local centers offering wrap-‐around care to elementary students, and local daycares
• Nine teachers have parKcipated in focus groups and will work more extensively with us over summer – Recruited from our partner school district and local centers offering wrap-‐around care to elementary students
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Time to play. Where do you want to go?
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Report design process
• Approach: – Brainstorm – Reviews of exisKng educaKonal apps and websites – Focus groups with teachers (brainstorm, prioriKze, feedback on dra\s)
– Throughout, prioriKze usefulness to teachers and moKvaKon to students
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• Top prioriKes for teacher progress monitoring/reports? – Aligned with common core breakdowns – Hierarchical (drill-‐down to whatever level is helpful) – What worked on today /this week / to-‐date?
• # exposures & amount of Kme • persistent difficulKes • non-‐engagement
– What mastered today / this week / to-‐date?
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• Top prioriKes for student rewards/progress monitoring/reports? – Within acKvity rewards/posiKve feedback for correct answers – Small intermiHent engagement rewards – Larger mastery rewards – Visually appealing, fun presentaKon – Limited viewing allowed during instrucKonal Kme – Exportable
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Lessons learned: user-‐tes7ng and focus groups
• Added dock/menu as well as a “submit” buHon, when needed • Lock screen while Guide is explaining – otherwise kids try to start acKvity
before she’s done • Kids understood well what they were supposed to do for the acKviKes we
tested • Kids liked the penguins & caterpillars best when we tested – cutest, best
artwork • When objects are touched, kids want them to do something (visual/audio
feedback) (in progress) • Increase target area • Lots of lessons on Glyph Tracing (pending implementaKon) • thought • Learned a lot on how to do audio (speed,
breaks, # of sound files, etc.) • Learned to present informaKon more quickly
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Lessons learned: user-‐tes7ng and focus groups
Students • iPads are moKvaKng! • iPad angle greatly affects usability of certain acKviKes
• mandatory scaffolds must be made explicit • faster-‐than-‐classroom speaking pace, but repeKKon
Teachers • iPads are moKvaKng! • Our experienced gut-‐insKnct is o\en right-‐on • Knowing what they want is difficult without explicit prompKng
• Teachers aren’t convinced they’ll have iPad with them
• FAST, easy student access is a top priority
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Lessons learned: user-‐tes7ng and focus groups
Students • iPads are moKvaKng! • iPad angle greatly affects usability of certain acKviKes • mandatory scaffolds must be made explicit • faster-‐than-‐classroom speaking pace, but… • need reasonable repeKKon Teachers • iPads are moKvaKng! • Our experienced gut-‐insKnct is o\en right-‐on • Knowing what they want is difficult without explicit
prompKng • Teachers aren’t convinced they’ll have iPad with them • FAST, easy student access is a top priority
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Academia/Tech Company Partnerships: Challenges & Lessons
Learned
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The research presented here is supported by the Ins>tute of Educa>on Sciences, U.S. Department of Educa>on, through a 3-‐year development grant (R324A110286) to the University of Oregon. The
opinions expressed are those of the authors and do not represent views of the Ins>tute or the U.S. Department
of Educa>on.
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Thanks to… • Center on Teaching & Learning, UO
– Kathy Jungjohann (Lead author) – Lina Shanley (Author) – Nick Phillips (Project support) – hHp://ctl.uoregon.edu/research/projects/kindertek
• Concentric Sky – Mike Biglan (Chief Technology Officer) – Kat Swanson (Project Manager) – Josh Clark (Senior User Experience Designer) – Jenny Barton, (Project Designer) – Charles AugusKne (Lead Mobile Developer) – Andrew KeHel (So\ware Developer) – Louis Byers (So\ware Developer) – hHp://www.concentricsky.com/
• Students and teachers with whom we’ve worked • InsKtute of EducaKon Sciences
– hHp://ies.ed.gov/ 37
QuesKons? Mari Strand Cary [email protected] hHp://ctl.uoregon.edu/research/projects/kindertek (including copies of this presentaKon)
Mike Biglan [email protected] hHp://www.concentricsky.com/ 38
(diagram instead) Study Purpose Notes:
User-‐testing Test interface functionality of student app, teacher app, and teacher website
Major questions : (1) Performance (2) Accuracy and Focus (3) Satisfaction
Focus groups End-‐user reactions to – and guidance regarding – interfaces, reports, logistics, content
Major discussion topics: (1) Implementation context (2) Desired reports (3) Desired features (4) Maximizing student engagement and focus
Feasibility Study (K classroom, students struggling with math using KTEK)
Determine/conVirm feasibility in authentic educational settings
Measures: Observations, Surveys, Formative assessment (embedded progress monitoring & log Viles), Summative assessment (Pre/Post tests) of conceptual understanding and procedural Vluency Key questions: (1) Stress-‐free student-‐use? All excited to use KTEK? (2) Student app to Teacher app to Server functioning? (3) Content logically sequenced, appropriately pace, and engaging?
Pilot study (K classroom, students struggling with math assigned to control or KTEK)
Determine whether KTEK shows promise for improving educational outcomes
Measures: Observations, Surveys, Formative assessment (embedded progress monitoring & log Viles), Summative assessment (Pre/Post tests) of conceptual understanding and procedural Vluency Key questions: (1) Student use leads to meaningful gains? (2) Students motivated to use KTEK and progressing well? (3) Teachers successfully monitoring students’ KTEK use?
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L Example: MathemaKcally Imprecise
MathemaKcally incorrect `
(R to L # sequence )
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L Example: Lack of Academic Feedback
“Something is not quite
right”
“Click the number on the number
line” 41
L Example: Unnecessary and/or confusing text
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L Example: Visual DistracKons
43 Really? This is a measure of counKng? What does it really mean when a student gets it wrong?
L Example: Lack of InstrucKonal Scaffolding
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