Developing For Kinect For Windows
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Transcript of Developing For Kinect For Windows
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Prashant TiwariWindows Platform Developer
Kinect For windows
KINECT For windows
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What’s KINECTMotion Sensing input device by Microsoft for the Xbox 360 video game console and Windows PCs. Based around a webcam-style add-on peripheral for the Xbox 360 console, it enables users to control and interact with the Xbox 360 without the need to touch a game controller, through a natural user interface using gestures and spoken commands.Launched in North America on November 4, 2010, later Microsoft released Kinect software development kit for Windows 7 on June 16, 2011
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Technology
Kinect For Windows
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3D Depth Sensing Camera RGB Camera
Multi Array Microphone Motorized Tilt
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• Kinect Depth Sensing Camera• The depth sensor consists of an infrared laser projector
combined with a monochrome CMOS sensor, which captures video data in 3D under any ambient light conditions
• Video stream is in VGA resolution (640 × 480 pixels) with 11-bit depth, which provides 2,048 levels of sensitivity.
• RGB Camera• The RGB video stream uses 8-bit VGA resolution (640 × 480
pixels) with a Bayer color filter
• Array of Microphone• The microphone array features four microphone capsules and
operates with each channel processing 16-bit audio at a sampling rate of 16 kHz
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Infrared Feed From Kinect Depth Map From Kinect ( White is Near, Blue is Far)
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RGB Camera Feed To Infrared Image
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Features
M-God for Windows Phone
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Notes
Kinect is capable of simultaneously tracking up to six people, including two active players for motion analysis with a feature extraction of 20 joints per player
It have precise voice recognition technology
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Features
Motion Sensor
Skeletal Tracking
Facial Recognition
Voice Recognition
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Development
Open KinectKinect for Windows SDK
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Notes
Supports applications built with C++, C#, or Visual Basic by using Microsoft Visual Studio 2010.
The Kinect for Windows SDK version 1.5 offers seated skeletal and facial tracking, new tools, and advanced speech recognition capabilities.
Development of applications using the Kinect natural user interface.
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• Seated mode skeletal tracking• Provides the ability to track users’ upper body (10-joint) and
overlook the lower body if not visible or relevant to application. In addition, enables the identification of user when sitting on a chair, couch or other inanimate object.
• Improved skeletal tracking• In near range, users who are seated or standing can be tracked
within 40 cm (16 inches) of sensor. Plus, the skeletal tracking engine is now faster, making better use of the CPU and scaling of computer resources. In addition, newly added joint orientation information for skeletons is ideal for avatar animation scenarios and simple pose detection.
• Face tracking capabilities• Makes it possible to fit a 3D mesh to users’ faces and track
their facial features and head position in real time using components from the Developer Toolkit.
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Skeletal Tracking
Face Recognition
Voice Recognition
RGB Camera Feed
Depth Mapping
Infrared Camera Feed
Mode Distances
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Thank you!
Prashant TiwariWindows Platform Developer