Designing with Personas

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Designing with Personas General Assembly User Experience Design Class Three
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    14-Sep-2014
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The third class in my GA User Experience Course was on personas.

Transcript of Designing with Personas

Page 1: Designing with Personas

Designing with Personas

General Assembly User Experience Design Class

Three

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• Share findings• Scary parts?• Questions?

Observations

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Personas &Scenarios

Advanced Barbies for Design Excellence

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Personas bring users into focus

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“A persona is a userarchetype you can use tohelp guide decisionsabout product features,navigation, interactions,and even visual design.”- Kim Goodwin, Cooper

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WHY DO WE HAVE THEM?

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The average user doesn’texist.

But we can’t design for everyone

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You are not the User

But you can play one on TV

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Empathy & Insight

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To remember all that research

MNEMONIC

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Personas are arepresentative behaviorand activity profile for a

customer base.

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Personas

Form CarbonIQ , circa 200

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An archetype

(i.e. model of a person, an ideal example)

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personas are more then just demographic information, a persona needs to capture the persons behaviour, belief and philosophy.

More importantly their motivation or intentions.

BUT…

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We need to know what they are…

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Thinking

Doing

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Thinking

Doing Feeling

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Thinking

FeelingDoing

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in order to build...

Thinking

Doing Feeling

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Empathy

Thinking

Doing Feeling

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Insight

Empathy

Thinking

Doing Feeling

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Opportunities

Insight

Empathy

Thinking

Doing Feeling

$

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FOR EXAMPLE

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Grace (62/ female/ widowed/ Little Rock, AR.)“I like playing my favorite games online, but if I can play with friends, well that’s even better!” Personal Background: Her husband has passed on. She has two grown kids, both of whom live far away. She misses the kids, but has a fairly large circle of friends that she spends time with. Technical Proficiency Profile: Limited. Can use her browser and her email. MS Word confuses her, and she doesn’t like using it. Doesn’t know what an OS is. Tends to click yes if the browser prompts her to do anything, and will click wildly until things work.History with Shockwave and/or AtomFilms: Plays crossword puzzles daily and saves them. Plays card games, PhotoJam, but is offended by South Park cartoonsShockwave’s opportunity: If Grace can be convinced to participate in community activities, she will become a loyal user of the site. She needs to be sheltered from the sick and twisted content, however.

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Sarah (22/ female/ single/ Washington, DC.)“I like AtomFilms because it’s just about the films” Personal Background: Liberal arts education at college in the Midwest Just graduated and moved to DC. Has a dog Likes music and art. Went to Lilith Fair. Sends out mass emails about causes she cares about, or jokes. Profession: Editor for non-profit organization ($35K/yr)History with Shockwave and/or AtomFilms: First came to AtomFilms because she did a search on Sundance content. She’s heard about the merger with AtomFilms, and is very worried about AtomFilms losing its edge, or begin buried in the Shockwave.com site. She thinks some controversial material might be hidden if AtomFilm gets merged with Shockwave. Shockwave’s opportunity: If Shockwave can prove they are trustworthy enough to coax her into signing up, she will become a loyal visitor and shortlist subscriber. If she feels clicking through ads will help Shockwave support independent film, she will.

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Scott (17/ male/ single/ Shaumburg, IL.)“I want something cool and really on the edge. Something you can’t get on TV”#2 most common user Profession: Full time student (studies exercise and sport science)Personal Background: Youngest kid in family of five. Likes to be seen as a little rebellious. Excited to be in college, but not really brave enough yet to actually do anything rebellious, so uses Internet to express his self-image.History with Shockwave and/or AtomFilms: he’s been to Shockwave a few times, and usually clicks games as soon as the navigation bar loads. He likes playing arcade games, and “shoot ‘em up’s.” Spend two hours playing “King of the Hill paintball” recently.Shockwave’s opportunity: he is already hanging out in the games section regularly. If shockwave can introduce him to it’s sick and twisted material, it can keep him on the website longer, and use his tendency to send out links to spread the word.

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• How to create:• Summarize findings, distribute to stakeholders.

• Hold a work session with stakeholders & development team to brainstorm personas.

• Prioritize and cull lesser personas to develop primary and supporting personas.

Persona development

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Sort your findings

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Write out everything you can think of that you observed on post its

5 MINUTES

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Write out age(s), genders, ethnicities and other demographics

1 MINUTE

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Make pseudo-people

10 MINUTES GROUP TOGETHER LIKE

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SHARE

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Start adding depth to the personas

ENRICH

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Frequency of Use

Weekly? Daily All the time?

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Novice Expert

Computer and IT experienceCapability

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Examples

Eats lunch at desk each

day

Eats lunch with team

Eats out with clients

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Examples

Family archivist

Avoids grandparents

New dad, shares

photos daily

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Examples

Can find browser if

pressed

Writes own SQL queries

Excel whiz

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From Todd Warfel’s Persona Talk http://www.slideshare.net/toddwarfel/data-driven-personas

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CREATE DETAILS

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[Persona’s name][A tag line for the persona]

About [Name]• Who are they?• What is their background?• What is their context?• What’s important to them?• What are their pain points and

frustrations?

Key goals & needs• Goals• Motivations• Drivers• Needs

A picture or photo of the persona

“A quote the persona might say”

From An introduction to personas for technical authors by Neil Turner http://www.slideshare.net/neiljamesturner/an-introduction-to-personas-for-technical-authors

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They can be simple

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From Todd Warfel’s Persona Talk http://www.slideshare.net/toddwarfel/data-driven-personas

You can make them very fancy

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SANITY CHECK

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Do I know people like this?

REAL?

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Is it worth targeting them? Do I have information I can use to make decisions?

USEFUL?

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Have a made a dream user that isn’t common?

TOO USEFUL?

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ROLE PLAY

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REFINE FURTHER

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Prioritize personas

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• To assure that design decisions don't becomegeneric in the face of too many audiences• To allow for prioritization of research efforts• to Create another filter by which feature levelprioritization can occur

Prioritization of Personas is essential

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primary

secondary

special

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primary

secondary

special

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Names Matter

• Think of your persona as a brand• People are more likely to remember a

memorable name e.g.– Phoebe the photographer– Stuart the student– Enrique the engineer

• Think memorable, but believable!

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TobyThe Cambridge new comerAbout Toby (28)• Currently lives in Cambridge with his

girlfriend• Moved to Cambridge from London 6

months ago• Is an English & drama teacher at a

Cambridge high school• Is keen on making some new friends in

Cambridge • Uses the Internet most days and will use

email and Facebook to keep in touch with friends

Key goals & needs• To know where places

are• To find out what is

going on locally• To make new fiends

“I use the Internet for everything”

Photos of real people

From An introduction to personas for technical authors by Neil Turner http://www.slideshare.net/neiljamesturner/an-introduction-to-personas-for-technical-authors

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Choose thoughtfully• A person photo should be:

– A good size– A head shot– Natural, not too staged– Royalty free

• Some good websites for finding photos are:– Flickr– Stock.xchng– Fotolia– Google images

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EXERCISE: ADD DETAIL

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TIPS AND TRICKS

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Keep AliveI’m worried about Sandy. Can she use

the profile?

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Omit needless words

• Only include information that is important when it comes to designing for that person

• Throw away any superfluous information (unless of course it impacts the design) e.g.– Their favourite film– What car they drive– Who their best friend is

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Don’t reinvent for every project

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• Keep them near

• Hang them on your wall

• Make poster, placemats, puppets

• Role-play personas

• Evaluate with them

Use personas

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From Steve Mulder’s The User is Always right http://www.slideshare.net/MulderMedia/the-user-is-always-right-making-personas-work-for-your-site

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From Todd Warfel’s Persona Talk http://www.slideshare.net/toddwarfel/data-driven-personas

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THE PROBLEM WITH PERSONAS

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I’ve never been a big believer in personas. They’re artificial, abstract, and fictitious. I don’t think you can build a great product for a person that doesn’t exist. And I definitely don’t think you can build a great product based on a composite sketch of 10 different people all rolled into one (or two or three)

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Personas don’t talk back. Personas can’t answer questions. Personas don’t have opinions. Personas can’t tell you when something just doesn’t feel right. Personas can’t tell you when a sentence doesn’t make sense. Personas don’t get frustrated. Personas aren’t pressed for time. Personas aren’t moody. Personas can’t click things. Personas can’t make mistakes. Personas can’t make value judgments. Personas don’t use products. Personas aren’t real.

Personas Don’t

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• Persona Scenarios – the power of story telling

• Get your personas out

• Tell ideal user experience for one persona

• Adjust for business constraints

• Build for this scenario

Designing with what you’ve learned

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Example Persona Scenario

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• Clean, complete, good looking personas• Initial Interview script for business

Homework