Designing units of work for digital learning

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Designing units of work for digital learning June Wall © EDUWEBINAR PTY LTD | ALL RIGHTS RESERVED

description

http://www.eduwebinar.com.au This webinar looks at the pedagogy behind best practice in digital learning and how teaching units can be designed to ensure the ICT used enhances or leverages the learning outcomes. The aim should always be to provide a better or more engaging way of learning for students to not only succeed but to learn more and become highly skilled in learning how to learn.

Transcript of Designing units of work for digital learning

Page 1: Designing units of work for digital learning

Designing units of work for digital learning

June Wall

© EDUWEBINAR PTY LTD | ALL RIGHTS RESERVED

Page 2: Designing units of work for digital learning

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Housekeeping• Disclaimer

– The views and opinions are those of the presenters and are provided as general information which will require further research to identify the application of the specific requirements to the participant.

• Restrictions

– Eduwebinar Pty Ltd does NOT give permission for any capture, recording or reproduction of this webinar in any format.

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THE ILLITERATE OF THE 21ST CENTURY WILL NOT BE THOSE WHO CANNOT READ AND WRITE, BUT THOSE WHO CANNOT LEARN, UNLEARN AND RELEARN

Alvin Toffler

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How do you become engaged in learning?

InterestingInquiring

Challenging

Reflective

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Engaged students

• They face some type of challenge

• They must make decisions

• They are allowed to explore

• They are allowed to make mistakes without being disciplined

• They have fun

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“engagement comes from "interactivity" and

"embeddedness," and ... the elements that constitute these two

components match with good learning design “

Quinn, Clark (1997?)Engaged learning Retrieved from

http://it.coe.uga.edu/itforum/paper18/paper18.html 1st Oct 2011

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Engagement in learningEmbeddedness Interactivity

“includes thematic coherence,

meaningfulness of action to

the domain of representation,

and meaningfulness of the

problem in the domain to the

learner”(Quinn, 1997)

“includes having an appropriate level

of challenge through a variety of

choices of action, effected through

direct manipulation of the world of

interest, with quick and clear

feedback from those actions in ways

that reflect the semantics of the

world and afford further action

choices, and the presence of novel

information and events that

contribute to those choices.”

(Quinn, 1997)

“the challenge required to maintain engagement is just the zone of

difficulty where learning occurs”

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What do you need to do?

• Have students draw on their previous learning;• Use latest research findings, professional examples and interesting scenarios to

take students beyond the textbook;• Include periods of reflection for students to work alone and solve problems;• Give them a quick quiz and ask them to explain their answers to their neighbour

before supplying them with the correct responses;• Ask them to brainstorm examples of real­life situations;• Ask them to role­play a scenario in pairs;• Ask them to define or explain a concept to their neighbour;• Ask them to construct a mind­map showing the links between ideas.• Take one minute to summarise the main ideas in the lecture;• Write questions about concepts that are still unclear.

Office of Assessment, Teaching and Learning. (2010). Creating engaging learning experiences. In Teaching and Learning at Curtin 2010. (pp.52­58). Curtin University: Perth.

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What is digital learning?

• Its not using a website in a class activity....

• Its not using an application for an assessment task

• It is – designing learning in a way that CANNOT be

done easily in a classroom – and includes interactivity, immediate feedback, focus more on the processes of learning rather than the content of learning.

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2 models to consider

• Visual Learning Design

• SAMR

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Designing learning

• Backward design

– Start with the end in mind

– Determine purpose BEFORE you start deciding on activities or even assessment

– Consider – how can the learning be fun? How can it be real? How can it be more game like?

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Visual learning design

Adobe Acrobat Document

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SAMR

http://msad75summertechnologyinstitute.files.wordpress.com/2010/02/samr3.jpg

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SAMR ladder• Substitution – what will I gain with replacing the older

technology with the new technology?

• Augmentation – Have I added an improvement to the task process that could not have been achieved with the older technology?

• Modification – Does the modification depend on the new technology? How does this modification contribute to my design?

• Redefinition – How is the new task uniquely made possible by the new technology? How does it contribute to my design?

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1.2.3......

1. What is your passion?

2. What topic in your class is the most difficult for your students to “get”?

3. What topic or concept would be of most value to your students future?

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What model best suits your needs or style of teaching?

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Resources

Ruben R Puentedura’s Weblog http://www.hippasus.com/rrpweblog/

Agostinho, Shirley; Harper, Barry M.; Oliver, Ron; Hedberg, John; and Wills, Sandra, 2008, A visual learning design representation to facilitate dissemination and reuse of innovative pedagogical strategies in university teaching, In L. Botturi & S. Todd. Stubbs (Eds.), Handbook of Visual Languages for Instructional Design: Theories and Practices, Hershey PA: Information Science Reference, IGI Global, 380­393

Learning designs http://www.learningdesigns.uow.edu.au/

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My contact details

[email protected]

Twitter @junewall

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In Closing

Become a member

http://eduwebinar.com.au/membership

Future events

http://eduwebinar.com.au/webinars

[email protected]

@kbonanno

http://www.facebook.com/karenbonanno

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Boosting your professional competence

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