Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game...

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Designing Real-World Interfaces in the Classroom Bill Van Loo Honey Creek Community School Ann Arbor, MI

Transcript of Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game...

Page 1: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

Designing Real-World Interfacesin the Classroom

Bill Van LooHoney Creek Community SchoolAnn Arbor, MI

Page 2: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

Learn what interfaces are, and how teaching about them can help prepare your students.

Page 3: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

Who am I?

Page 4: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

Before going into teaching, I worked as a Web developer and interaction designer in Detroit.

http://www.flickr.com/photos/mikemac29/

Page 5: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

After doing that for 8 years, I became a certified teacher.

Page 6: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

I'm now the Technology Specialist for Honey Creek Community School in Ann Arbor, Michigan.

Page 7: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

BitsandAtoms

are both my friends.

Page 8: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

Free,Cheap

and

Open Source

Page 9: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

What is an

interface?

Page 10: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

An interface is the combination of hardware and software, designed to work together as a control.

Page 11: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

My favorite book on interface design.

Page 12: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

3 examples

with

demos

Page 13: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

ScratchGames

Page 14: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

Here’s what Scratch looks like.

Page 15: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

4th & 5th grade students were given the opportunity to create a game or interactive story using Scratch.

Page 16: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

ScratchDEMOS

Page 17: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

Designing Interactivity with

Processing

Page 18: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

Here’s what Processing looks like.

Page 19: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

Middle School students were given this Design Brief template for their interactivity projects.

Page 20: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

ProcessingDEMOS

Page 21: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

Assistive Technology:One-Button

Games

Page 22: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

For High Point

Page 23: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

Step 1:Identify Problems & Opportunities

Page 24: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

Your job today is to observe and ask questions to find out what problems and opportunities exist in Hasana’s classroom (C6).

Step 1:Identify Problems & Opportunities

Page 25: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

Your job today is to observe and ask questions to find out what problems and opportunities exist in Hasana’s classroom (C6).You will write down your observations on a sheet of paper that you take with you.

Step 1:Identify Problems & Opportunities

Page 26: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

Your job today is to observe and ask questions to find out what problems and opportunities exist in Hasana’s classroom (C6).You will write down your observations on a sheet of paper that you take with you.What would be good to notice and carefully observe?

Step 1:Identify Problems & Opportunities

Page 27: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

Step 1:Identify Problems & Opportunities

Page 28: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

Design Brief:

Step 1:Identify Problems & Opportunities

Page 29: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

Design Brief:You will design, build and test a 1-button game for the students in C6.

Step 1:Identify Problems & Opportunities

Page 30: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

Design Brief:You will design, build and test a 1-button game for the students in C6.

Requirements:

Step 1:Identify Problems & Opportunities

Page 31: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

Design Brief:You will design, build and test a 1-button game for the students in C6.

Requirements:• Your game must use only one button (the space bar) to

be played

Step 1:Identify Problems & Opportunities

Page 32: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

Design Brief:You will design, build and test a 1-button game for the students in C6.

Requirements:• Your game must use only one button (the space bar) to

be played• You may use either Keynote or Scratch to create your

game

Step 1:Identify Problems & Opportunities

Page 33: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

Design Brief:You will design, build and test a 1-button game for the students in C6.

Requirements:• Your game must use only one button (the space bar) to

be played• You may use either Keynote or Scratch to create your

game• You must have no more than one word per screen

(words are optional)

Step 1:Identify Problems & Opportunities

Page 34: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

One-Button Game

DEMOS

Page 35: Designing Real-World Interfaces · Design Brief: You will design, build and test a 1-button game for the students in C6. Requirements: • Your game must use only one button (the

For a complete list of links I referenced, please go to:billvanloo.com/teaching/

E-mail me at:[email protected]

Thank You!