Designing Location-aware Nature Games
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Transcript of Designing Location-aware Nature Games
Designing Location-aware Nature Games: Widening Participation in Informatics and Product Design
Kate Howland (Informatics)Cathy Grundy (Product Design)
Background•Widening Participation • Location-aware games
Why game design?
•Design vs. Play•Motivation• Complexity• Authenticity
•Design vs. Play•Motivation• Complexity• Authenticity
Context• Real world challenge area:• older children not engaging in Sussex Wildlife
Trust activities• make a game that would encourage older
children to engage with nature in Stanmer Park
Project logistics• June 2013 and June 2014• 24 pupils from a local primary school (all
aged 9-10)• Activities (on campus, at Stanmer Park and
at school):• Park visits for inspiration, content gathering
and testing – using iPad minis• Character and narrative design activities• Implementation of games –using school and
university laptops
ARIS
ARIS Editor
Morfo
• Simple animation software