Designing Immersive Online Environments for Kids
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Designing Immersive Online Environments
Debra Levin Gelman • @dgelman
1Monday, February 14, 2011

Identity
Community
Self-Expression
AnonymityRole-Playing
Currency
Architecture
Immersion
Game PlayDialogue
Terrain
Advancement
Relationships
Reward
Advancement
Community
Identity
Self-Expression
AnonymityRole-Playing
Currency
Architecture
Immersion
Game PlayDialogue
Terrain
Relationships
Reward
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Identity
‘Never imagine yourself not to be otherwise than what it might appear to others that what you were or might have been was not otherwise than what you had been would have appeared to them to be otherwise.’
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Identity
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Identity
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Identity
• Give lots of options• Keep it simple• Allow for frequent adjustment• Encourage experimentation• Promote “showing off”
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Self-Expression
"I daresay you haven't had much practice," said the Queen. "Why, sometimes I've believed as many as six impossible things before breakfast."
Alice laughed. “There’s no use trying,” she said: “one can’t believe impossible things.”
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Self-Expression
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Self-Expression
• Offer the right tools• Allow “permanent” object creation• Create opportunities for exploration• Make it a game
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Community
'But I don't want to go among mad people,' Alice remarked.
'Oh, you can't help that,' said the Cat: 'we're all mad here. I'm mad. You're mad.'
'How do you know I'm mad?' said Alice.
'You must be,' said the Cat, 'or you wouldn't have come here.'
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Community
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Community
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Community
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Community
• Create broad ground rules• Promote collaboration vs communication• Keep interaction optional• Emphasize privacy and safety
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If I had a world of my own, everything would be nonsense. Nothing would be what it is, because everything would be what it isn't. And contrary wise, what is, it wouldn't be. And what it wouldn't be, it would. You see?
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Thank you.
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