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![Page 1: Designing Games to Improve Social Interactions on the Work Floor Steven Malliet Thomas Laureyssens University College of Limburg - MAD Faculty Research.](https://reader036.fdocuments.in/reader036/viewer/2022062517/56649f2e5503460f94c47ee1/html5/thumbnails/1.jpg)
Designing Games to Improve Social Interactions on the Work Floor
Designing Games to Improve Social Interactions on the Work Floor
Steven MallietThomas Laureyssens
University College of Limburg - MAD FacultyResearch Group 'Play & Game'
![Page 2: Designing Games to Improve Social Interactions on the Work Floor Steven Malliet Thomas Laureyssens University College of Limburg - MAD Faculty Research.](https://reader036.fdocuments.in/reader036/viewer/2022062517/56649f2e5503460f94c47ee1/html5/thumbnails/2.jpg)
Designing Games to Improve Social Interactions on the Work Floor
Context: 'Play' Module Master 'Communication & Multimedia Design' Design + implementation of game application in a
public space context Students:
– Avid gamers
– Inexperienced game designers
– 85% male, 22-25 years old
![Page 3: Designing Games to Improve Social Interactions on the Work Floor Steven Malliet Thomas Laureyssens University College of Limburg - MAD Faculty Research.](https://reader036.fdocuments.in/reader036/viewer/2022062517/56649f2e5503460f94c47ee1/html5/thumbnails/3.jpg)
Designing Games to Improve Social Interactions on the Work Floor
Context: workfloor of TexOkazi Textile sorting centre Government-funding to support social integration of
socio-economically vulnerable persons Target group:
– Very little experience with games
– 75% female; 72% 40-50 years old
– Different ethnic origins, subgroup formation
![Page 4: Designing Games to Improve Social Interactions on the Work Floor Steven Malliet Thomas Laureyssens University College of Limburg - MAD Faculty Research.](https://reader036.fdocuments.in/reader036/viewer/2022062517/56649f2e5503460f94c47ee1/html5/thumbnails/4.jpg)
Designing Games to Improve Social Interactions on the Work Floor
Context: collaboration with Streetwize VZW Streetwize and the philosophy of guerilla design:
bringing education 'to the streets' Design principles:
– Low learning treshold
– Absence of teacher model Goal of the module: to develop games to be used on
the workfloor, aiming to stimulate social contact and cultural integration among laborers of TexOkazi
![Page 5: Designing Games to Improve Social Interactions on the Work Floor Steven Malliet Thomas Laureyssens University College of Limburg - MAD Faculty Research.](https://reader036.fdocuments.in/reader036/viewer/2022062517/56649f2e5503460f94c47ee1/html5/thumbnails/5.jpg)
Designing Games to Improve Social Interactions on the Work Floor
Process Paper prototyping:
– Expert evaluations by Streetwize VZW
– User evaluations by laborers of TexOkazi Iterative prototype design (2 iterations)
– Expert evaluations by Streetwize VZW
– User evaluations by laborers of TexOkazi
![Page 6: Designing Games to Improve Social Interactions on the Work Floor Steven Malliet Thomas Laureyssens University College of Limburg - MAD Faculty Research.](https://reader036.fdocuments.in/reader036/viewer/2022062517/56649f2e5503460f94c47ee1/html5/thumbnails/6.jpg)
Designing Games to Improve Social Interactions on the Work Floor
Process Struggle between
– Desire of students to create game mechanics based upon games they love
– Negative evaluations of such game mechanics by both expert group and user group
![Page 7: Designing Games to Improve Social Interactions on the Work Floor Steven Malliet Thomas Laureyssens University College of Limburg - MAD Faculty Research.](https://reader036.fdocuments.in/reader036/viewer/2022062517/56649f2e5503460f94c47ee1/html5/thumbnails/7.jpg)
Designing Games to Improve Social Interactions on the Work Floor
Process Resulting prototypes
– Casual games and/or playful applications for public space
– Connection with laborers' personal lives / culture more important than innovative game concept
– Importance of creating a 'serious' experience
![Page 8: Designing Games to Improve Social Interactions on the Work Floor Steven Malliet Thomas Laureyssens University College of Limburg - MAD Faculty Research.](https://reader036.fdocuments.in/reader036/viewer/2022062517/56649f2e5503460f94c47ee1/html5/thumbnails/8.jpg)
Designing Games to Improve Social Interactions on the Work Floor
TexOkazi Avatar: Clothing trade game
![Page 9: Designing Games to Improve Social Interactions on the Work Floor Steven Malliet Thomas Laureyssens University College of Limburg - MAD Faculty Research.](https://reader036.fdocuments.in/reader036/viewer/2022062517/56649f2e5503460f94c47ee1/html5/thumbnails/9.jpg)
Designing Games to Improve Social Interactions on the Work Floor
TexOkazi Fooz: Collaborative AR ball game
![Page 10: Designing Games to Improve Social Interactions on the Work Floor Steven Malliet Thomas Laureyssens University College of Limburg - MAD Faculty Research.](https://reader036.fdocuments.in/reader036/viewer/2022062517/56649f2e5503460f94c47ee1/html5/thumbnails/10.jpg)
Designing Games to Improve Social Interactions on the Work Floor
PhotOkazi: collection of real-life objects for picture moment.
![Page 11: Designing Games to Improve Social Interactions on the Work Floor Steven Malliet Thomas Laureyssens University College of Limburg - MAD Faculty Research.](https://reader036.fdocuments.in/reader036/viewer/2022062517/56649f2e5503460f94c47ee1/html5/thumbnails/11.jpg)
Designing Games to Improve Social Interactions on the Work Floor
Jukazi: Coin-game operated digital Jukebox