DESIGNING FOR THE DIFFERENTLY ABLED
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Transcript of DESIGNING FOR THE DIFFERENTLY ABLED
Ar. Surashmie Kaalmegh
Asisstant Professor
LAD College , Nagpur
BECAUSE …………The end user is…
Known ???
• TO MAKE LIFE COMFORTABLE
• TO ACCOMMODATE EMERGING NEEDS REQUIREMENTS
• TO GENERATE INTEREST
• TO ATTRACT ATTENTION
• TO PROGRESS AND INNOVATE …
ARE DESIGNED….
DESIGN IS EVERYWHERE…….. AND IN EVERYTHING ……..
AND
WE DESIGN FOR………
Think about the user & his needs
IS DESIGN SAME …..?
THE BASE OF DESIGN IS DATA …….
THE VITRUVIAN MAN
SIZE & SCALE
• Spaces
• Furniture
• Vehicles
• Products
• Appliances
• Gadgets
• Accessories
OPERATION AND USABILITY
Static
PERFORMING TASKS OR ACTIVITIES REQUIRES USE OF PARTS
& JOINTS OF OUR BODY AND EFFORT ON WHICH DEPENDS
EFFICIENCY AND ACTIVITIES TAKE PLACE WITHIN A CONTEXT
……………….SPACE
VERTICAL Reaches:Reaches : in order to perform better
Dynamic
Horizontal Reaches:Reaches : in order to perform better
Dynamic
Reaches : in order to perform better
VISION AND NECK Reaches:Dynamic
Body parts mobility
ROM & DOF ----
RESTRICTIONS
• Type of Clothes
• Age
• Gender
• Disabilities / injury
• Climatic conditions
• Preoccupancy with something else …
To perform tasks / activities we take different postures
& to take those postures body movement is required & for movement
to take place space is required , in other words clearances :
• The task
• The user
• The behaviour / response
• The environment
• The equipment
IF.
.
.
.
.
.
.
DESIGNING IS
THOUGHTFULLY
DONE .
IT MAKES A DIFFERENCE TO THE PERFORMANCE , OUTCOMES ,
EXPERIENCE , HEALTH AND EFFICIENCY OF A USER …
For completing a task
PHYSICALLY CHALLENGED PHYSICALLY ABLED
DESIGN IS EVERYWHERE…….. AND IN EVERYTHING ……..
AND WE DESIGN FOR ………
Think about the user & his needs
• People come in all shapes and sizes
IS DESIGN SAME …..FOR
ALL USERS ?
HENCE …….
DESIGN SHOULD BE
ACCOMMODATIVE
REACHES : WITH AN AID…… OR LIMITATIONS
LEFT HANDED PEOPLE RIGHT HANDED PEOPLE
Disability …………………
A condition / function judged to be significantly impaired
relative to the usual standard of an individual or group.
The term is used to refer to individual functioning, including :
• physical impairment,
• sensory impairment,
• cognitive impairment,
• intellectual impairment
• mental illness, and
• various types of chronic disease.
A physical disability is a limitation on a person's physical
functioning, mobility, dexterity or stamina.
For the person ………………
Disability is conceptualized as being a multidimensional experience .
There may be effects on organs or body parts and
There may be effects on a person's participation in areas of life.
Mobility and Physical Impairments include
Disability , Manual dexterity , Disability in co-ordination with different organs of the body
• INBORN
• AGE RELATED
• DISEASES
• ACCIDENTAL • PERMANENT
• SHORT TERM
Includes physiological, functional and/or mobility impairments ; Can be fluctuating or
intermittent, chronic, progressive or stable, visible or invisible ;Some involve extreme pain,
some less, some none at all
3 dimensions of disability are recognized in ICF:
Body structure and
function (and impairment
thereof )
Activity (and activity
restrictions)
Participation (and
participation
restrictions )
The classification also recognizes the role of physical and social environmental
factors in affecting disability outcomes.
USA
year 2011,
Estimated 8.1 percent (= /- 0.2 % ) civilian
population ,aged 18-64 reported a work limitation.
SOME INTERESTING STATISTICS
(Nazarov, Z, Lee, C. G. (2012). Disability Statistics from the Current Population Survey (CPS). Ithaca, NY:
Cornell University Rehabilitation Research and Training Center on Disability Demographics and Statistics
(StatsRRTC). Retrieved March 2, 2015 from www.disabilitystatistics.org)
International Classification of Functioning, Disability and Health on 22nd May 2011 by WHO
INDIA
YEAR 2011 ( CENSUS 2011)
2. 1 % OF CIVILIAN POPULATION WERE WITH
DISABILITIES
AND IN THIS @ 40% HAD PHYSIACL
DISABILITIES
There are estimated to be over 11 million
disabled people in the UK -
SOURCE : WHO
SOME INTERESTING STATISTICS
AGEING POPULATIONS ARE FACING MORE
PHYSICAL LIMITATIONS
UK
ANTHROPOMETRIC COMPARISON OF VERTICAL REACHES AND GRADIENTS
• rising from bed,
• getting into their chair,
• dressing below the waist,
• moving from chair to toilet and back
• (and wiping themselves before returning),
• reaching for any items on or above standard-height vanities and kitchen
cabinets and above centerline in refrigerators,
• finding and using common furniture such as couches and recliners,
• and traversing any sort of staircases,
• reaching higher grocery-store shelves and cooler cases,
• getting around in narrow business aisles
• (especially when "normally-abled" people have parked their shopping
carts in the middle of the aisle)…………………
PHYSICALLY HANDICAPPED PEOPLE... e.g. PARAPLEGIA HAVE DIFFICULTIES
INDOORS / WITHIN HOMES
• getting through house doors (especially closing doors behind them),
• getting from door to parking lot over curbs,
• getting from chair to vehicle (sometimes riding in their own chair in a
specially-equipped van),
• driving, exiting their vehicle (usually but not always made easier by a rear-
exit ramp), getting from parking lot into many institutions or places of
business over curbs and up steps and over thresholds,
• reaching over standard-height counters,
• fueling their vehicles at self-serve stations,
• traveling by any form of mass transit (bus, train, airplane),
• passing through metal detectors, (even short)
• vertical blockades (curbs, steps, et al) in general,
• using public restrooms,
• eating in bench-only or counter-only diners,
• using any sort of conventional weighing scales,
• traveling on any unpaved surface (sand, gravel, grass, dirt, mud, etc).
OUTDOORS / OUT OF HOME
/ COMMUTE
ANTHROPOMETRICS
• The study of the human body and its movement, often involving research into measurements relating to people.
• It also involves collecting statistics or measurements relevant to the human body, called Anthropometric Data.
• The data is usually displayed as a table of results, diagram or graph. Anthropometric data is used by designers and architects.
ERGONOMICS
• The study of people and their relationship with the environment around them.
• Measurements, also known as ‘anthropometric data’, are collected and applied to designs / products, to make them more comfortable to use.
• The application of measurements to products, in order to improve their human use, is called Ergonomics.
VS
WHAT IS ERGONOMICS ???
• The term "ergonomics" is derived from two Greek words:
"ergon," meaning work, and
"nomoi," meaning natural laws.
• Ergonomist’s study human capabilities in relationship to work demands.
• Ergonomics (or human factors) is the scientific discipline concerned with the understanding of interactions among humans and other elements of a system, and the profession that applies theory, principles, data and methods to design
in order to :
Optimize human well-being & overall system
performance.
Engineering
psychology Ergonomics Human factors
Concerned with the
adaptation of the
equipment and
environment to
people, based upon
their psychological
capacities and
limitations with the
objective of improving
overall system
performance, involving
human and machine
elements
Based on scientific
studies of ordinary
people in work
situations and is applied
to the design of processes
and machines, to the
layout of work places, to
methods of work, and to
the control of the physical
environment, in order to
achieve greater efficiency
of both men and
machines.
Is focused specifically
on designing
systems that
accommodate the
information-
processing capabilities
of the brain.
These fields share the same objectives to optimize the effectiveness and
efficiency with which human activities are conducted as well as to improve the
general quality of life through increased safety, reduced fatigue and stress,
increased comfort, and satisfaction
ACTIVITIES PERFORMED BY INDIVIDUALS
SPACE
RESIDENCE COMMUTE WORK RECREATION
EAT
SLEEP
COOK
CLEAN
READ
STUDY
PLAY
BATHE
SERVE.
.
.
WALK
RUN
DRIVE
SIT
STAND
READ
WRITE
SIT
STAND
WALK
EXERT
PLAY
READ
SOCIALIZE
SWIM
EXERCISE
ETC.
HENCE A SIMPLE
CLEANING ACTIVITY
FOR AN ABLE PERSON WOULD
ENTAIL FOR EG.
GETTING A BROOM AND A DUST PAN
GETTING A PAIL OF WATER
PUTTING THE DISINFECTANT AND
MIXING . SWEEPING
, MOVING , BENDING STRETCHING
ETC. TO CLEAN THROUGH THE AREA
SYSTEMATICALLY SO AS TO DO IT
WITH THE LEAST EFFORT.
GATHER THE LITTER / DUST AND
THROW IT IN THE DUST BIN……………
SO PLANNING A SPACE FOR THE
WASTE BIN AND THE BROOM NEEDS
TO BE PLANNED AS PER THE NEED
AND REQUIREMENT OF THE USER AND
HAS A BEARING ON THE EFFICIENT
AND EFFECTIVE OPERATION .
THIS SAME
ACTIVITY
ALONGWITH ITS
BREAK UP OF
SUBACTIVITIES
FOR A
PHYSICALLY
CHALLENGED
PERSON WOULD
BE MUCH
DIFFERENT
WITH
DIFFERENT
REQUIREMENTS.
• Who will be using the design?
It's unlikely to be 'everyone', or people like you.
Ideally, data such as market research demographics to identify age, sex, and social aspects.
Then among the characteristics defined could be :
• Physical size
• Strength
• Flexibility
• Skills like eyesight and coordination
Also cognitive capabilities like:
• Familiarity with similar designs
• Ease of learning
• Vocabulary
• Familiarity with concepts and metaphors used in the design.
All these factors influence basic aspects of A design, including its scope, complexity, display
size etc.
If the users are not well known as a group, it may be a good idea to involve some
representatives very early in the process, to make sure that the design does not set off in an
unsuitable direction at the outset.
• What do its users want to achieve with it?
• This is something to think about because it may not be quite obvious.
For example the act of using the design may not form any part of the user's objectives, or it may be secondary.
• This might guide as to what users are thinking about as they start using the design, and thus how to best guide their attention.
• For many designs it can be helpful to set a testable criterion for design success, such as a percentage of users who can achieve their objective within a certain time.
• Then it follows that you consider what happens to those people who cannot achieve their objectives, and how serious that is.
• Where will it be used?
Putting the design in its context can reveal
key factors such as: -
• How much time people have to learn, read labels ?
• What are they expecting ?
• If they will be distracted or under stress (which can decimate the ability to learn) …………
• Whether reading instructions are required …….
• What the users will be wearing ?
• Things users may be carrying or holding………….
• What happens to it while it is not being used……………..
• Temperature, humidity, wind, light…………….
• Test.The Golden Rule :
THE HUMAN FACTORS RATIONALE
The reasons for human-factored design becomes obvious when we use products that don't fit the body—perhaps
Students’ bookpacks.
First, a little discomfort, then over time the body may adapt negatively to a posture or movement that violates good body mechanics. Finally, the body screams, I can't stand the pain! (and heads for the doctor's office).
Labels on some clothing used to read, 'One size fits all.' Today, they say, 'One size fits MOST.'
Why? Because many larger- OR smaller-than-average folks returned ‘fits all’ items, complaining that the labels were FALSE!
THINK !!!!!
BEFORE YOU DESIGN / PLAN
HUMAN FACTORS ANALYSISUSER CHARACTERISTICS - DEMOGRAPHIC CHARACTERISTICS
• Collect information about the users. Knowledge of the user allows more effective design and training to be completed. For example, the primary language of many users may not be English. It may be beneficial to provide bilingual screens and provide training using an alternate language.
Characteristics to consider include:
gender (e.g., placement heights for workstations may differ depending on the percentage of users who are male and female, as average heights for men and women differ),
age (e.g., icons may be preferred over text if the system will be used by children),
physical characteristics (e.g., workstation and mouse placement may differ for left-handed and right-handed users),
disabilities…………
• EXPERIENCE CHARACTERISTICS
Characteristics to consider include:
training,
prior and current job experience,
academic experience (e.g., users may have previous experience from training received in school),
computer literacy.
OTHER CHARACTERISTICS
• Characteristics to consider include:
work habits (e.g., do users need on-line access to the system outside of standard work hours?),
preferences (e.g., what do users like or dislike about their current system?),
literacy,
language skills.
Have you ever wondered why some products seem to work better
than others? The best products are thought out and tested with
people trying them out in real-life situations.
Better designs mean happy customers, fewer costly redesigns
and less likelihood of accidents or injuries. Because of this,
businesses and organizations need the expertise of human
factors and engineering psychologists, who study how people
behave and use that knowledge to create better processes and
products.
Behavior-based safety programs help companies cut accidents and injuries through systematic
observation, analysis and intervention.Behavior Analyses Help People Work Safer
Behavior analysis increases safe behaviors, reduces risky behaviors and prevents accidental
injury at work and on the road.
Few Americans get enough sleep each night, and the consequences can be disastrous.More
Sleep Would Make Most Americans Happier, Healthier and Safer
Failing to get enough sleep impairs memory and concentration while increasing levels of stress
hormones and disrupting the body's normal metabolism.
APPLICATIONS
BEHAVIOUR : A response of
an individual or group to an
action, environment, person, or
stimulus.
WHEELCHAIR BOUND
PEOPLE USE SHOULDER
JOINTS THE MAXIMUM
An extraordinarily complex interplay of joints, tendons, muscles and ligaments gives the shoulder joint the greatest range of motion of all the joints in the human body .
SOME INSIGHTS
DID YOU KNOW ?
Adaptations for disabled people are
often an advantage for everyone – for
example, a wider path or door is an
advantage for parents with young
children in pushchairs, as well as
wheelchair users.
Participation in sport and physical activity has
many benefits for everyone:
• Empowerment
• Health and fitness
• Social inclusion
• Talent development
DID YOU KNOW ?
Seven out of ten disabled people acquire their
impairment between the ages of 18 and 65. For
many within this age group, sport or exercise
would have already become part of their
lifestyle and they will most probably want to
continue in it after becoming a disabled person.
DID YOU KNOW ?
At least half of disabled people’s
impairments are hidden so sports
providers should never make
presumptions on who is disabled and
what they can or cannot do.
Remember not all impairments are visible
COMMUTES AND
PUBLIC PLACES :
MOBILITY
SOME
DESIGN
SOLUTIONS
He has impacted the lives of
more than 25 million people; at
least that many bought his
bestselling book, A Brief History
of Time. Besides writing, this
Emeritus Cambridge University
Professor also made great
contributions to the fields of
cosmology and quantum gravity.
Stephen Hawking achieved all of
this with the aid of his high-tech
wheelchair, among other things.Amrita
Gesture Based Wheelchair
Control for the Physically
Challenged.
WHAT IS WORKSPACE?
• Workspace is the space within which you perform the tasks that add up to your job.
If you were cooking dinner , your workspace would be the area in the kitchen around the fridge, cooker and sink.
or
A workspace includes desk and chair + the area immediately around when studying .
: SO CONSIDERATIONS FOR PEOPLE WITH SPECIAL NEEDS :
The target group is composed of five major categories:
(a) Wheelchair users
(b) People with limited walking abilities
(c) The sightless
(d) The partially sighted
(e) The hearing impaired
OFFICE WORKSTATIONS
COOKING ?
KITCHEN
WORKSTATION
THE SEVEN BASIC RULES OF ERGONOMICS :
NO. 1.
1. Equitable use: The design is useful and marketable to people with
diverse abilities.
2. Flexibility in use: The design accommodates a wide range of individual
preferences and abilities.
3. Simple and intuitive use: Use of the design is easy to understand,
regardless of the user’s experience, knowledge, language skills, or
current concentration level.
4. Perceptible information: The design communicates necessary
information effectively to the user, regardless of ambient conditions or
the user’s sensory abilities.
5. Tolerance for error: The design minimizes hazards and the adverse
consequences of accidental or unintended actions.
6. Low physical effort: The design can be used efficiently and
comfortably, and with a minimum of fatigue.
7. Size and space for approach and use: Appropriate size and space is
provided for approach, reach, manipulation, and use, regardless of the
user’s body size, posture, or mobility.
7 PRINCIPLES OF ERGONOMIC INTERIOR DESIGN
OTHER ACTIVITIES
http://inspirationseek.com/bathroom-for-elderly/
http://www.victorianplumbing.co.uk/Disability-Bathroom-Suites.aspx
CONSIDERATIONS
http://www.un.org/esa/socdev/enable/designm/AD4-
CONSIDERATIONS
http://www.un.org/esa/socdev/enable/designm/AD4-
CONSIDERATIONS
http://www.un.org/esa/socdev/enable/designm/AD4-
CONSIDERATIONS
CONSIDERATIONS
http://www.un.org/esa/socdev/enable/designm/AD4-
CONSIDERATIONS
http://www.un.org/esa/socdev/enable/designm/AD4-
CONSIDERATIONS
http://www.un.org/esa/socdev/enable/designm/AD4-
CONSIDERATIONS
• Designers of spaces for living and working need to know about the intended users of those areas AND the furnishings. People’s physical characteristics (size, height, hearing and vision senses) vary widely. Human mental capacities and skills, plus emotional states also differ. As our bodies change with age, OTHER differences appear.
• Whether a question of wearable products that fit their users OR workers doing repetitive tasks for hours on Unadjustablemachines, human differences DO affect design--and vice versa.
That's why knowing about anthropometrics and ergonomics is a GOOD THING!
AND FOR THE PHYSICALLY CHALLENGED MORE SO…………………………………
YOU CAN MAKE THAT
DIFFERENCE BY
DESIGNING USER
FRIENDLY SPACES ,
EQUIPMENT ETC….
AND THAT IS
ERGONOMIC DESIGN