Designing Culture Workshop

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Designing Culture ©2013 1 Welcome!
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    21-Oct-2014
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[Deck from the Interaction 13 Conference in Toronto, Canada. Synopsis below.] “We’re way off schedule. Everyone is disengaged. We can't get everyone on board with the vision. I’m not proud of the work we’re producing.” Sound familiar? Design doesn’t happen inside a vacuum. It happens inside teams, inside the context of relationships, inside physical spaces, inside organizations with very particular cultures. Ignore that intricate ecosystem, and you might as well give your project a death sentence. In this workshop, you'll learn about tools and techniques you can use to shape projects that are not only successful, but enjoyable. You'll learn the benefits of proactively designing team culture, walk you through the process of creating a healthy foundation, empower you with methods to improve unhealthy culture mid-stream, and show you ways to keep everyone engaged throughout the design process. Then, you’ll try it out for yourself: with feedback and mentorship, you’ll craft new methods and approaches that are appropriate to take back and try out in your team or company…no matter what your job title. By the end of this hands-on workshop, you'll know how to get projects started on the right foot, co-create without compromising output, and inspire teams, clients, and stakeholders. More importantly, you'll find that you can work towards dramatically improved project outcomes…without all the drama along the way. =============================== This workshop & deck were created by Cooper & Teresa Brazen www.cooper.com/training, @cooper www.TeresaBrazen.com, @TeresaBrazen

Transcript of Designing Culture Workshop

Designing Culture ©2013 1

Welcome!

Designing Culture ©2013 2

Look inside Look around Look outside Define vision Create practices

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Values + practices

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“”Designing Culture ©2013 4

Culture is generated from ongoing contributions and

discoveries from both studio owners and employees.

David Sherwin

Success by Design: The Essential Business Reference for Designers

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Culture is a key driver of innovation & creativity.

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What if there was as much intentionality around culture as design?

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Look inside. Own your impact

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What do you bring to your culture?

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E X E R C I S E 6 M I N U T E S

Speed date

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Pair up. Each of you has 1 minute to answer the question that comes up on the screen. When I yell, “Switch!”, rotate to a new person and answer the next question that comes up on the screen. Note: Answer all questions in relation to your work life, not your personal life.

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What makes you different? (at  work)    

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What do you fight for? (at  work)    

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How do you support the success of others? (at  work)    

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Did anything interesting come up?

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What kind of impact do you want to have?

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E X E R C I S E 1 0 M I N U T E S

Start. Stop. Continue.

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Think about an upcoming milestone that is important to you. Write down the ideal end state (outcome). Brainstorm one thing you could start, stop, and continue doing to influence the outcome. Mad Lib it: I will (action) _________ in order to (outcome) _________ so that (why) _________.

exercise  from  Gamestorming    

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Anyone want to share?

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Look around. Assess your culture

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exercise  from  Tina  Seelig,  What  I  Wish  I  Knew  When  I  was  20    image  from  Tiliza31337,  Flickr      

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Vu ja de

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image  from  danielfoster437,  Flickr  

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What do you do to see things anew? (vu ja de!)

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Be a flipologist.

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E X E R C I S E 1 5 M I N U T E S

Be an ethnographer of your organization

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Imagine you’re visiting your company for the first time. What do you notice about communication, socializing, reward systems, conflict, inspiration? Write your observations in the columns on your worksheet.

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E X E R C I S E 1 5 M I N U T E S

Questions to ask yourself:

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Communication: How are news, information, directives, and plans shared between individuals, within teams, and throughout the organization? Are they formal or informal? Ad hoc or planned? How effective are they? Socializing: In what ways do organic and structured socializing unfold? Who initiates it? Where does it happen? How often? Does it feel authentic to participants? Reward systems: How are staff and management acknowledged and incentivized? How were these systems created? How visible are they? How effective? Conflict: What does conflict look like, and how is it typically handled? Are conflicts typically resolved? How do people know, if so? Inspiration: Does brainstorming happen organically, in a structured way, or both? Privately or publicly? Where? With what frequency? Who instigates it? Who feels entitled to contribute?

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E X E R C I S E 5 M I N U T E S

Be an ethnographer of your organization

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ID themes. What stands out?

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What did you discover?

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Take a break.

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Look outside. Seek Inspiration

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Image  from  Olgierd  Pstrykotworca,  Flickr  

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Image  from  Olgierd  Pstrykotworca,  Flickr  

Reinforce staff value. Inspire from within.

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“We're looking for crazy ideas. We use kids to find those ideas, because they know how to talk without their thinking getting in the way.”

Founder, Markus Mettler

PracFce  from  Robert  SuJon,  Weird  Ideas  that  Work  

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“We're looking for crazy ideas. We use kids to find those ideas, because they know how to talk without their thinking getting in the way.”

Founder, Markus Mettler

PracFce  from  Robert  SuJon,  Weird  Ideas  that  Work  

Interject variance into your process.

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image  from  Erik  Holladay,  Detroit  Free  Press  

•  Peter Sims, Little Bets

The Real Whirled

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image  from  Erik  Holladay,  Detroit  Free  Press  

•  Peter Sims, Little Bets

The Real Whirled Integrate new team members.

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What are the ten things we should be doing next?

PracFce  from  Walter  Issacson,  Steve  Jobsimag  

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What are the ten things we should be doing next?

PracFce  from  Walter  Issacson,  Steve  Jobsimag  

Focus.

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Push your practice.

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Image  from  Odonata98,  Flickr  

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Image  from  Odonata98,  Flickr  

Acknowledge peers.

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image  from  Tom  Soderlund,  Flickr  

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image  from  Tom  Soderlund,  Flickr  

Empower + include.

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image  from  Kelly  Bone,  Flickr  

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image  from  Kelly  Bone,  Flickr  

Create community.

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Define your vision. Have an ideal dynamic in mind

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Principles for this workshop

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It’s about them, not us. Make, don’t tell. Inspire creative confidence.

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E X E R C I S E 1 0 M I N U T E S

Pyramid of Principles

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Look at your culture assessment and notes about the practices of other organizations. Using those as fodder, come up with three principles to guide the kind of culture you want to create. Write one principle on each side of your pyramid template. Cut out and assemble.

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Would anyone like to share?

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Turn vision into action. Design Practices

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E X E R C I S E 3 M I N U T E S

The idea that would get you fired

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Pick one principle and come up with a new practice that would get you fired.

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E X E R C I S E 3 M I N U T E S

The idea that would get you fired

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Now, bring that idea down to earth. Iterate and come up with a version you can do…and still keep your job. A stretch, but not impossible.

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E X E R C I S E 5 M I N U T E S

The idea that would get you fired

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Trade with someone at your table (Principle + idea that would get you fired + down-to-earth version). Now come up with one new practice for your culture, inspired by their principle and practices.

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What did you think up?

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If you really want to up the ante…

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Create  the  culture  of  crea1ng  culture  

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(Insert image of Cover Story example)

exercise  from  Gamestorming  

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E X E R C I S E 1 5 M I N U T E S

Cover Story of the Future

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Imagine your ideal future culture at work. Brainstorm the elements that would make up a Fast Company cover story about your team or organization. Brainstorm: Where you document initial ideas for this exercise. Cover: A phrase that captures the BIG story of your success. Headline: The substance of the story. Sidebar: Interesting facts. Quotes: From someone you’d love to get accolades from. Images: Sketches to support the content.

exercise  from  Gamestorming  

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Inspiration •  David Sherwin, Success by Design: The Essential Business Reference for Designers •  Dave Gray, Sunni Brown, James Macanufo. Gamestorming: A Playbook for Innovators, Rulebreakers, and

Changemakers •  Nicholas Graham, One Hundred Questions: Building a long-term brand in a short-attention span world •  Peter Sims, Little Bets •  Robert Sutton, Weird Ideas that Work: How to Build a Creative Company •  Tina Seelig, What I Wish I Knew When I Was 20 •  Walter Isaacson, Steve Jobs

Slideshare.net/TeresaBrazen

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1.  Practice vu ja de 2. Use your Pyramid of Principles 3.  Implement your practice

Extra Credit: Run a Designing Culture Workshop

Next Steps

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1.  Practice vu ja de 2. Use your Pyramid of Principles 3.  Implement your practice

Extra Credit: Run a Designing Culture Workshop

Next Steps Design Leadership training at Cooper: www.cooper.com/training Teresa Brazen @TeresaBrazen [email protected] TeresaBrazen.com