Designing and using group software through patterns

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Our Agenda

Who am I?

Demo of island.byu.edu

Design principles of island.byu.edu

Problems of designing / using group software

Why patterns rock.

Who am I?

Soon-to-graduate student in the Masters of Information Systems Management degree @ BYU

Entrepreneur, founder of Edully Social Learning Platform provider

Passion is helping organizations work and learn together and better.

Blog = http://kyle.mathews2000.com/blog

Twitter = http://twitter.com/kylemathews

Edully Design Goals

Move control and responsibility for learning to the learners.

Provide collaborative learning tools to classrooms and other formal learning communities

Serve as scaffolding for growing a diverse ecology of informal learning communities.

Facilitate conversations (not content delivery)

1st Is mostly outside of our control more of a structural problem

2nd Simple collaborative tools for different disciplines whatever is necessary.

3rd a little more explanation

Demo

Create discussion (through web + email)

Create group

Join group / leave group

Create image gallery

Join group / leave group

Edully Design Goals

Move control and responsibility for learning to the learners.

Provide collaborative learning tools to classrooms and other formal learning communities

Serve as scaffolding for growing a diverse ecology of informal learning communities.

Facilitate conversations (not content delivery)

1st Is mostly outside of our control more of a structural problem

2nd Simple collaborative tools for different disciplines whatever is necessary.

3rd a little more explanation

Learning Ecologies

Ecology as an open system, dynamic and interdependent, diverse, partially self organizing, adaptive, and fragile. This concept is then extended to include the following characteristics of a learning ecology:A collection of overlapping communities of interest

Cross pollinating with each other

Constantly evolving

Largely self organizing

See https://island.byu.edu/group/information-systems 30% of group members are alumni

Micro-labs

These highly networked micro labs [are] focused on topics of deep inquiry... A team of participants with the necessary skills might be distributed among several institutions, several countries, networked digitally and through ongoing academic relationships...Because they are networked, a single micro-labs reach extends beyond the team itself or the duration of a specific project. When the opportunity arises, these micro-labs can coalesce into one larger lab with tremendous diversity and richness of talent. Breaking apart again, they may redistribute talent and resources. Analogous to the way 'process networks' mobilize highly specialized small companies across an extended integrated design and manufacturing process, a network of micro-labs creates a horizontal rhizomic structure in which the whole is much greater than the sum of the parts. The networked micro-lab can adapt to new questions and opportunities from outside as well as inside the network.

Pendleton-Jullian, A. (2009). Design Education and Innovation Ecotones

Designing Social Software

A tricky problem

Who are we optimizing for?

Conflict between needs of group + individual

Optimizing the outcome for a subsystem will in general not optimize the outcome for the system as a whole. http://pespmc1.vub.ac.be/suboptim.html

Tragedy of the commons

Groups > individuals

Richard Light discovered that one of the strongest determinants of students success in higher education...was their ability to form or participate in small study groups. Students who studied in groups...were more engaged in their studies, were better prepared for class, and learned significantly more than students who worked on their own.

Minds on Fire John Seely Brown and Richard P. Adler

Group software

Shift from designing for human-computer interactions to designing human-computer-human interactions

Most of the important work in social software has been technically simple but socially complex

Clay Shirky Group as User: Flaming and the Design of Social Software

Back to learning

The problem

Of Designing an effective learning classroom.Teachers (generally speaking) don't fully understand problem of teaching.

This problem is made worse by introducing social media into the classroom.

Understanding problems hard

Today functional problems are becoming less simple all the time. But designers rarely confess their ability to solve them. Instead, when a designer does not understand a problem clearly enough to find the order it really calls for, he falls back on some arbitrarily chosen formal order. The problem, because of its complexity, remains unsolved.

Christopher Alexander, Notes on the Synthesis of Form

Talk more about why I think Patterns are so cool, and needed.

Combating complexity

. . . with patterns

Understanding the problem

Patterns bridge gap between context, problem, and solution in easily understood way.

Common solutions for common problems

Catalog best practices from best teachers

Share our knowledge

I write patterns for sub-problems I understandYou can write patterns for sub-problems you understand

Then we can assemble patterns written by community and design much more effective learning enviornments for our students.

Resources

Here Comes Everyone by Clay Shirky http://www.amazon.com/Here-Comes-Everybody-Organizing-Organizations/dp/1594201536

Linked: How Everything Is Connected to Everything Else and What It Means" by Albert-Laszlo Barabasi Excellent intro to science of networks

Introduction to using patterns in web design http://37signals.com/papers/introtopatterns/

Designing for Social Traction http://bokardo.com/archives/designing-for-social-traction-slide-deck/

Drupal for Education and E-Learning by Bill Fitzgerald

The Art of the Community upcoming book by Ubuntu community manager http://www.artofcommunityonline.org/

The Fifth Discipline: The Art & Practice of The Learning Organization by Peter Senge

The Only Sustainable Edge: Why Business Strategy Depends on Productive Friction and Dynamic Specialization by John Hagel and John Seely Brown

Minds on Fire: Open Education, the Long Tail, and Learning 2.0 by John Seely Brown and Richard P. Adler http://www.educause.edu/EDUCAUSE+Review/EDUCAUSEReviewMagazineVolume43/MindsonFireOpenEducationtheLon/162420

Design Innovation and Innovation Ecotones by Ann Pendleton-Jullian http://president.asu.edu/node/705

Building Web 2.0 Reputation Systems http://buildingreputation.com/

Enterprise 2.0: New Collaborative Tools for Your Organization's Toughest Challenges by Andrew McAfee

Social software Patterns

Designing Social Interfaces http://www.designingsocialinterfaces.com/patterns.wiki/index.php?title=Main_Page

Community Design Patterns http://www.slideshare.net/pecus/online-communities-design-patterns-255635

Social Software Pattern Language http://wikis.sun.com/display/ASSPL/A+Social+Software+Pattern+Language

Edully private beta

Looking for teachers this fall

Install of Edully Learning Platform for your institution

Signup at http://edully.com

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