Design up front is back!

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DESIGN UP FRONT IS BACK! ARI TANNINEN TAMPERE GOES AGILE 2013

description

Slides for my 15 minute presentation at Tampere Goes Agile 2013. Abstract: Working software is an expensive way of getting user feedback when compared with role-play or design prototypes. I will present practical examples from the domain of participatory and user-centered design in the context of product and service development. These include various kinds of prototypes, role-play, design games, and simulations. The advantages of these methods include super-fast iterations, committed stakeholders, and ultimately better systems and cheaper IT acquisitions.

Transcript of Design up front is back!

Page 1: Design up front is back!

D E S I G N U P F R O N T I S B A C K !

A R I TA N N I N E N TA M P E R E G O E S A G I L E 2 0 1 3

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D E S I G N / D E V E L O P M E N T

job-to-be-done patterns concept implementation moment of truth !Ryan Singer, 37signals

unvalidated design ideas

W A I T T I M E B U I L D S S P E C U L A T I O N I N V E N T O R Y

learning

great solution!

pain!

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investment

risk

waitingpain

T E S T W I T H U S E R S A S S O O N A S P O S S I B L E !

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M O B I L E A P P L I C AT I O NL O W - F I PA P E R P R O T O T Y P E

Image: flickr / Samuel Mann

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A P P L I C AT I O NS I M U L A T I O N W I T H D E TA I L E D PA P E R P R O T O T Y P E

Design & image: Eero Anttila, Johannes Koski, Karri-Pekka Laakso

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A P P L I C AT I O NF I N A L P R O D U C T

Design & image: Eero Anttila, Johannes Koski, Karri-Pekka Laakso

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F U T U R E L I B R A R Y S E R V I C ED R A M A , L O W - F I P H Y S I C A L P R O T O T Y P E , W I Z A R D O F O Z

Concept, picture & video: Pirjo Kivistö, Marika Latvala, Mia Rahkonen, Terhi Kärpänen, Mikko Tenni / Laurea University of Applied Sciences

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TA L K I N G S P O R T S W AT C HW I Z A R D O F O Z

Concept and pictures: Juho Vesanto, Marjo Karjalainen, Sami Virtanen, Irina Ylikylä, Riikka Heloma / Laurea University of Applied Sciences

PrototypeUser

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C A S E M A N A G E M E N T S Y S T E M A N D P R O C E S SD E S I G N G A M E

Image: Ari Tanninen, Gosei Oy

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C O N S U M E R S E R V I C E W I T H W E B T O U C H P O I N T SS E R V I C E B L U E P R I N T

Image: Gosei Oy

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C O N S U M E R S E R V I C E W I T H W E B T O U C H P O I N T SD R A M A

Image: Gosei Oy

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H O S P I TA L1 : 1 P R O T O T Y P E O F E N V I R O N M E N T

Juha Kronqvist, Heini Erving, Teemu Leinonen (2013): Cardboard hospital: Prototyping patient-centric environments and services. Nordes 2013. !http://vimeo.com/46812965 !http://www.slideshare.net/juhak/cardboard-hospital-prototyping-hospital-env !http://designforhealthcare.blogspot.fi/p/spring-2012-cardboard-hospital.html

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Service designUser-centered design

Participatory design

Co-design

Design thinking

Co-creation

Prototyping

Personas

Scenarios

Wizard of Oz

DramaRole-play

Informance

Ethnography Bodystorming

Experience prototype

Mock-ups

Video

Moodboards

Customer journey

Service blueprints

Design games

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• Fast feedback

• Validated design ideas

• Cheap

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• Stakeholder buy-in & commitment

• Increased communication bandwidth

• Evangelisation

• Foster innovation & creativity

• Access tacit and latent knowledge

• User empowerment

• Empathy

A D VA N TA G E S

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Working software is an expensive way of getting user feedback when compared

with role-play or design prototypes.

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Ari Tanninen !

Product development consultant 15 years software product development BEng, finishing MBA !

[email protected] @aritanninen