Design Scenarios

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    ScenarioS:PrototyPe the Future

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    what is a design beFore youve made it?

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    PLans

    strategiessCenariosFOR THE FUTURE!

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    everyone designs who devises Courses

    oF aCtion aimed at Changing Current

    situations into PreFerred ones.

    _ herbert sim

    THE SciEncES OF THE ARTiFi

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    a tooL to ComPLement traditionaL busin

    Case methodoLogies, exPert oPinions and

    intuition.

    sCenarios are stories about the Future,

    Linked baCk to the Present through a seroF LogiCaL, PLausibLe, deteCtabLe events

    a systematiC way to make deCisions toda

    based on evaLuating the imPaCt oF those

    deCisions on Future suCCess

    _ greg bLonder, at&t, beLL Labs, Parsons,

    sCenarioPLanning

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    iF you dont know where you are going, ymight wind uP somePLaCe eLse.

    its tough to make PrediCtions, esPeCiaLLabout the Future.

    when you Come to a Fork in the road, take

    _ yogi berYAnKEES cATcH

    MAnAGER, AnD S

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    RAY KURZWEil,

    SinGUlARiTY.cOM

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    deaLing with the Future:

    PersistenCeinsuranCeindiana JonestraFFiC LightdeLPhi method

    deCision treeinvent it...

    l l l lInvade Iraq?

    WMD

    Planning

    WMDsEasily

    Defeated

    No WMDs

    Next

    Vietnam

    No cost,

    flags in street

    Continued

    Unrest

    Mere

    Tyrant

    Decision

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    designsCenarios

    design sCenarios are essentiaLLy

    hyPothetiCaL stories, Created with

    suFFiCient detaiL to meaningFuLLy exPLor

    PartiCuLar asPeCt oF a serviCe oFFering.

    stiCkdorn & sChneid

    THiS iS SERvicE DESiGn THinK

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    sCenarios are abLe to heLP review,

    anaLyze, and understand the drivingFaCtors that uLtimateLy deFine a serviCe

    exPerienCe.

    sCenarios make ConCePts and PrototyPeaCCessibLe and engaging by PLaCing them

    in an easiLy reLatabLe Context. this heLPs

    FaCiLitate disCussions about how PeoPLe

    wiLL exPerienCe new serviCes in the Futur

    stiCkdorn & sChneid

    THiS iS SERvicE DESiGn THinK

    vaLidate & CommuniCate

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    PLan & deLiver

    Can be used to gather insights andinPut From users, inCLuding PossibLe

    aLternatives, questions and ConCerns,

    and oPPortunities For Co-designing ideas

    with stakehoLders and users.

    Can Provide a more immediate, ComPeLLing

    or understandabLe exPLanation oF a des

    and PossibLe examPLes oF its imPaCt ForCLients and Partners.

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    method _

    exPerienCePrototyPes

    it Consists oF sketChing out a new serv

    in reaL time, by adaPting the Conditions taFFeCt reLationshiPs and behaviours as

    you go aLong, in resPonse to FeedbaCk Fro

    PartiCiPants. exPerienCe PrototyPing CanLead to a greater understanding oF how

    the goaL Can best be aChieved

    Jennie winhaLL, PARTiciPlE

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    to stage an exPerienCe PrototyPe, thequestions to be answered are deCided, an

    Conditions For a ProPosed exPerienCe are

    set uP with as Few materiaLs as PossibLe

    and in a way that is as CLose to reaLity aneCessary to get useFuL FeedbaCk. oFten

    members oF the design team or CLient tea

    PLay the roLes imagined in the ProPosed

    serviCe. touCh-Points are moCked uP...reguLar reviews are heLd to get FeedbaC

    reJeCt or iterate the ConCePt and try

    diFFerent ways oF doing things it is

    esPeCiaLLy imPortant to Find obJeCtive wa

    oF CaPturing what is and is not working

    Jennie winhaLL, PartiCiPLe

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    [VIDEO NOT AVAILABLE]

    FARM FRiEnDS

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    [ttp://vieo.o/51059232]

    iSEU / liGHTinG

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    method _

    storyboards

    cAlvin AnD HOBBES

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    lE PHOTOGRAPHE

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    cAFE SOlO

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    cAFE SOlO

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    method _

    animations

    HEAlTHY HOMES

    [VIDEO NOT AVAILABLE]

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    method _

    video sketChing

    [ttp://vieo.o/10892381]

    [ttp://vieo.o/43150338]

    THE URBAn GARDEnER

    + STREET ScHOOl

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    method _

    hybrid video

    [ttp://www.otbe.o/wat?v=JSnB065

    GOOGlE GlASSES

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    method _

    modeLs &

    moCk-uPs

    BlAnK PlATE

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    iDEO FOR SOURcE BAnK

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    method _

    CritiCaL

    design

    WElcOMESBURG: GEnTRiFicATiOn OFFSETTinG

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    DUnnE + RABY

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    PHiliPS

    storyteLLing

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    storyteLLing

    _ POINT OF VIEW:

    nOT YOUR TEAM TEllinG THE STORY OF YOUR

    PROJEcT, BUT A nARRATOR OR PERSOnA TEllin

    THE STORY OF An EXPERiEncE.

    FiRST PERSOn, THiRD PERSOn, OR HYBRiD P.O.v

    _ PRESENT TENSE:

    nOT WHAT HAPPEnED OR Will HAPPEn BUT W

    iS HAPPEninG.

    liKE ETHnOGRAPHiES: viviD, cOMPEllinG, REA

    use Case sCenario

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    use-Case sCenario

    _ SET THE ScEnE: WhO, WhAT, WhERE, WhEN,

    AND Why? PERSONAS, TOOL, AND cONTExT.

    _ inTERAcTiOnS & inTERvEnTiOn: ALL ThE STENEcESSARy TO SEE hOW yOuR TOOL WORkS.

    _ FROnT AnD BAcK STAGE: ShOW SuPPORTINgchARAcTERS AND BAckgROuND PROcEDuRES

    _ PAin POinTS: INDIcATE PROBLEmS WITh yOuRPROTOTyPE AND AREAS FOR ImPROVEmENT.

    _ MUlTiPlE STORiES: uSE PRImARy & SEcONDAPERSONAS TO ShOW DIFFERENT uSE cASES.