Design principles

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design principles WHAT YOU NEED TO KNOW

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Transcript of Design principles

Page 1: Design principles

design pr incipleswhat you need to know

Page 2: Design principles

•Basic principles of design

•Basic elements of design

•Layout and composition

•Communication

Contents at a glance

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•Balance

•Rhythm

•Proportion

•Dominance

•Unity

Basic principles of design

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•Relation of elements in composition with regards to their visual weight.

•Relation to ideas of physical structure.

•Mass, gravity, edge.

•Symmetrical and Asymmetrical.

Balance

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Balance

Horizontal Symmetry

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Balance

Approximate Horizontal Symmetry

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Balance

Asymmetry

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•Repitition of elements with set intervals.

•Create a sense of movement.

•Regular,flowingandprogressiverhythm.

Rhythm

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Rhythm

Regular

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Rhythm

Flowing

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Rhythm

Progressive

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•Relative size of different elements in terms of scale.

•Also relates to balance and symmetry.

•Can also be used to describe depth.

Proportion

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Proportion

Proportion

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Proportion

Proportion - Depth

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•Can also be described as emphasis.

•Distribution of weight through various elements.

Dominance

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Dominance

Dominance

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Dominance

Dominance

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•Relation between elements of a design and the compostition as a whole.

•Tie it together to show wholeness.

•Break it apart to show variety.

•Principles based on Gestalt theory of how our mind organizes visual information.

Unity

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Unity

Unity Gestalt

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Basic principles of design

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•Color

•Line

•Shape

•Form

•Texture

Basic elements of design

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•Color ◦ Meaning in different contexts and cultures.

◦ Red = Love OR Red = Danger/Warning

◦ Statistical preferences according to how the eye works.

•Line ◦ Direction, purpose, intent.

◦ Lead gaze or obstruct gaze.

Color and Line

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•Shape ◦ The two dimensional shape of an object.

◦ Recognition of objects and weight.

•Form ◦ Three dimensional shape of an object.

◦ Shows volume and depth.

◦ Relation to real world - like in greyscale.

Shape and Form

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•Relates to the tactile response of touching physical objects.

•Design of some software applications.

•Sense of realness.

Texture

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•Rule of thirds ◦ If dividing a frame into thirds horizontally and vertically.

◦ The focus should be place on one of the intersections of those lines.

◦ The focus element should be differentiated from the background by contrast in either colour, shape, or form.

◦ There should be elements leading the gaze into that position.

Layout and composition

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•Grid based layout ◦ Baseduponlayingoutitemstoaligntoapre-definedgrid

to ensure balance, unity, and harmony.

Layout and composition

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Layout and composition

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◦ Editorial layout

◦ Applicable to content heavy designs

Layout and composition

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•Typography ◦ Legibility vs Readability

◦ Design elements at the root.

◦ What are you saying?

•Separation of concern ◦ What is the job?

◦ Keep elements grouped logically in consumable “chunks”.

◦ Focus on the purpose in choosing content.

Communication