Design phase of game development of unity 2d game
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Design PHASEIn 2D Game DevelopmentFor Android / Windows
Muhammad Maaz IrfanBSCS 8th Smester 1421-312116Preston University
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MeEducation: BSCS in 8th final Smester Microsoft Student Partner since 2014Front End Designer / Graphic Designer @ FiverFavorite Games:
GTA 3,4,5, Need For Speed, Battle Field,Call of Duty, , DiabloOriginal Doom, Heretic, Hexen,Everquest, World of Warcraft,
Left 4 Dead
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Design Phase design phase is to develop a specification for a system that will meet business needs and take into account time, resources, and cost. During this phase, your consultants assemble the information they gathered from you during the requirements capture phase. They identify what you need in a system, how you will use it, who will use it, what system you currently have in place, and how much of the current system you want to keep or change.
• Introduction• Overall description • External Interface requirement • System Feature
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Requirement Analysis Phase I
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The Game Development Process
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Feasibility StudyThe feasibility study provides an investigating function.A feasibility study is designed to provide an overview of the primary issues related to a project.
• Technical: The compatibility between front-end and back-end is very important. In our project the compatibility of both is very good.
• Economic: Tangible benefits, Intangible benefits• Social: There is no negative impact of this project socially.
• Financial:
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Level 1
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Development
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Some Screen ShotsMain Page of Game
Animated Play Button
Facebook Url Button
Background Animation
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Level Manager Level manager
Select any level
Stars as diamond collection
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AnimationsOn Jump
Idle Run
Player Die
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Game Details
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Restart Game
Level Selection
Game Restore
Game Menu
Pause Dialogue
Timer, Level Displayed
Top Menu
Sound ON/OFF
Game Restart
Pause Dialogue box
Game Play Area
Choice of ad services
Ad- suppor
ted
This app is available on Windows Phone & Android OS
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Game Play Area Snaps
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Windows 8.1 / 10 Store: Global Reach & Transparency
Commerce in 200+ markets at launchStore & apps in 100+ languages at launchLocal currencies in 70+ markets at launchApp submission in 40+ markets at launchMany market-specific catalogs
PredictableConcise
ClearSafeFair
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Using Icons
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Name Of Game Think of a good name for your game
Alien Pro, Alien asasin
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Game Development ProcessMarket AnalysisChoose from existing brand iconsUse text within the tile for descriptions when necessary.
Creativity/PrototypingRemember to choose simple and minimalLess unnecessary detail is betterUse metro/transit signage as a good example of styleIcons should only appear in white or black
Alien Pro Assesin Alien
Icon Caption Icon Caption
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Q & AMaaz Irfan