Design of mobile collaborative informal ical2012 v1
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Transcript of Design of mobile collaborative informal ical2012 v1
INFORMAL MOBILE COLLABORATIVE LEARNING OBJECTS USING MOBILE SMART
DEVICES in HIGHER EDUCATION INSTITUTIONS
Hasnain Zafar [email protected]
Supervisions :AP Dr. Azizah and Dr. Noorminshah
Design of Mobile Collaborative InformalLearning Activities Using Activity Theory,
Mobile Devices and Social Tools: Universiti Teknologi Malaysia Case Study.
Hasnain Zafar Baloch Department of Information System, Universiti Teknologi MalaysiaJohor, Malaysia
TOC What is Mobile Collaborative Informal Learning
(MCIL)?
Research Objectives
Case study 1
Case study 2
Results
Future Work
Reference
MCILE Mobile Devices (Laptop, Smart phones, Tablets etc.)
Designing of Learning Activities.
Learning tools
Learner
Research Objectives Think of Activity designing , tools, and task
Collaboration
Design learning activities
Tool appropriation
MCILE
Designing is challenge “It’s really hard to design products by focus groups. A
lot of times, people don’t know what they want until you show it to them.” – Steve Jobs
Learner do not know what they want?
Asking learner to what they want , in design what they want?
Integrative learning design (ILD)
Claudio Alvarez, Rosa Alarcon, Miguel Nussbaum 2010
Case Study 1
Tools( Artifact)
Outcome (Summary +Presentation)
Subject(PhD Students) Objective (Collaboration)
Rules COP(Professor) Division of Labor (Team members)
Building on the work of Vygotsky, L. S., 1978; Engestrom , 1987; Gustavo Zurita, and Miguel Nussbaum 2004
Case Study 2Tools( Artifact)
( Team box, Stixy) Outcome (Summary
+Presentation)
Subject(PhD Students) Objective (Collaboration)
Rules COP(Professor) Division of Labor (Team members)
Building on the work of Vygotsky, L. S., 1978; Engestrom , 1987; Gustavo Zurita, and Miguel Nussbaum 2004
Results Case Study (Facilitator Participation less, Lack of tool
to capture detail data)
Case study 2 (Used Team box and Stixy)
Active participation of facilitator plays very important role in effective Collaborative learning activities
Multimedia task need to design.
Statements of Learners “I have learned how to search papers easily during this
collaborative task”
“However, I understood course materials and concept of article better by collaboration with my friends”
Future Work Improvement in designing the MCIL activity.
Second iteration of same activity and focus on peer evaluation of activities.
References Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes. Chapter 6
Interaction between learning and development (79-91). Cambridge, MA: Harvard University Press.
Sharples, M. 2009. Methods for Evaluating Mobile Learning. Researching Mobile Learning: Frameworks, Tools and Research Designs: 17-39.
Sharples, M., Taylor, J., & Vavoula, G. 2010. A theory of learning for the mobile age: learning through conversation and exploration across contexts.
Vavoula, G.N., and Sharples, M. (2007). Future Technology Workshop: a collaborative method for the design of new learning technologies and activities. International Journal of Computer Supported Collaborative Learning, 2(4), pp. 393-419.
Gustavo Zurita, and Miguel Nussbaum (2004) Computer supported collaborative learning using wirelessly interconnected handheld computers.
Acknowledgement Post graduate Students of Information System
department of UTM.
Facilitators.
UTM IDF sponsorship.