Design for Start-ups (and everyone)

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Interactive Brand Advocacy Design for Start-ups (and everyone) February, 2010 Why Design Matters Ed Morrissey Partner & Chief Creative Officer 6321 Clayton Road Saint Louis, MO 63117 314.727.3600 [email protected] www.integritystl.com
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A presentation given by Ed Morrissey during the 2010 StL Innovation Camp that highlights the importance of design for start-ups, product developers and everyone else.

Transcript of Design for Start-ups (and everyone)

Page 1: Design for Start-ups (and everyone)

Interactive Brand Advocacy

Design for Start-ups (and everyone)February, 2010

Why Design Matters

Ed MorrisseyPartner & Chief Creative Officer

6321 Clayton RoadSaint Louis, MO 63117

[email protected]

www.integritystl.com

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Agenda

–Intro–Define Design–Elements of Design–Rethinking Design–Design ROI?–Case Study–Conclusion

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What is Design?

– Percentage of Respondents Agreeing with the Statement

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According to the Design Council’s National Survey of Firms, 2004

To develop new products/services

How products look

Products working to meet client needs

Creative thinking process

Produce something that will ‘sell’

Strategic business tool

None of the above

75%

74%

64%

50%

47%

34%

3%

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Quote

–An activity that translates an idea into a blueprint for something useful whether it’s a car, a building, a graphic, a service or a process.

–“Design is the fundamental soul of a man-made creation”

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Where does Design Matter?

– Architecture– The graphic arts– Industrial design– Animation– Anthropology– Biology– Technology– Automotive–Design is everywhere

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7 Components of Design

– Unity – all elements must appear to belong together

– Gestalt – the whole should be more than the sum

– Space – white space is beautiful

– Color – used consciously

– Dominance - contrast

– Hierarchy – clear starting point and importance scheme

– Balance – clear, single message

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myspace

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facebook

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Comparison

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But…

–Can we calculate an ROI?

–Start-ups don’t have, but really need:

• Money• Time• Sales

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Benefits of Good Design

–Save Costs–Save Time–Increase Revenue•Gain Customers• Increase Transactions• Increase Product Sales•Retain Customers

– ALSO: Reduce Training Costs, Decrease Support Costs, Increase Trust, Deter Litigation and the list goes on and on…

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Cost Prevention

– “The rule of thumb in many usability-aware organizations is that the cost-benefit ratio for usability is $1:$100.

– Once a system is in development, correcting a problem costs 10 times as much as fixing the same problem in design.

– If the system has been released, it costs 100 times as much relative to fixing in design.” (Gilb, 1988)

– Good design eliminates surprises– Good design creates cost efficiencies

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Save Costs Save Time Increase Revenue

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The Time to Design…

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Requirements Phase

DeploymentPhase

DevelopmentPhase

Number of Possible Design Alternatives

Cost of Change

Bias & Mayhew, 1994Save Costs Save Time Increase Revenue

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Make Design Standard

– Centralized design minimizes errors, improves efficiency, avoids duplication, reduces time spent searching for data/answers and capitalizes on reuse, where possible.

– Top principles of leading product developers…

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Aberdeen - The Top Five Principles for Successful Product Development, 2008

Maturity Class Mean Class PerformanceBest-in-Class:Top 20%

• Percent of products that meet/exceed rev targets (82%)• Percent of products launched on-time (83%)• Percent of products that meet product dev budgets (76%)• Percent of products that meet product cost targets (82%)• Percent change in annual product revenue (4%)

Save Costs Save Time Increase Revenue

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Make Design Standard

–Best-in-Class firms were 89% more likely to centralize design

–Best-in-Class firms had a 4% revenue increase while others had a 5%+ decline

–Time is money.

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Aberdeen - The Top Five Principles for Successful Product Development, 2008

Save Costs Save Time Increase Revenue

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This is Simple

–Usable products lead to cost savings and sales–Good navigation makes it easier for users to find

what they’re looking for and to buy•User experience design•Human factors

–Usable products lead to word of mouth•Word of mouth leads to sales• 76.4% of purchasing influenced by WOM (WOM

Research)

–Usable products lead to good product reviews•Good product reviews lead to sales

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Save Costs Save Time Increase Revenue

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Some Other Revenue Stats

–85% of visitors abandon a site (cPulse)

–62% of web shoppers gave up (Zona study)

–50% of web sales are lost (Gartner Group)

–40% of repeat visitors do not return (Zona study)

–50% of product returns due to poor design (Reuters)

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Save Costs Save Time Increase Revenue

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Good Design

– Goes beyond the ‘look’ of a product– Shapes the product for ease of use,

reliability and costs of production and maintenance

– Affects the quality and ease of manufacture of the product

– For services, design can also affect how customers will experience a service, such as a bank or a fast food restaurant, including their experience in the queue

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“Designers have more potential to slow environmental degradation than economists, politicians and environmentalist.

Their power is catalytic.”

– Alastair Faud-Luke, Eco Design

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Newspapers are Dying - Jacek Utko

– http://www.utko.com/– Bulgarian Newspaper

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Newspapers are Dying - Jacek Utko

– http://www.utko.com/

– World’s Best Designed Newspaper

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– Circulation Results– Russia

• +11% 1Y, +19% 2Y, +29% 3Y– Poland

• +13% 1Y, +22% 2Y, +35% 3Y– Bulgaria

• +100%

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The Power of Design…

–People come to love it and loyalty soon follows, along with the three Rs: •Repurchase, •Reuse, and •Recommendations

–Benefits that fall directly to the bottom line

–Such is the power of design

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Conclusion: Good Design is Good Business

– Importance of first impressions (see next slide)– Investor confidence– Must be an integral part of running/starting a business– Shorter sales cycle / faster entry to market– Turns consumers into customers– Creates higher perceived value– With the marketing playing field being leveled, the only

distinguishing characteristic for many companies is design

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It ignites passion, identifies, informs, clarifies, inspires, and communicates.

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Test - Who Would You Buy From?

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Googled ‘software for math and physics visualization’

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Parting thought…the only reliable strategy

–To gain buzz you need to set expectations high. To gain and retain customers, you need to surpass those expectations on a regular basis. A great way to start is by setting the table for quality early on inside your organization and one of the best ways to do this is through design.

– http://sethgodin.typepad.com/

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Thank You.

Ed [email protected]

Ed MorrisseyPartner & Chief Creative Officer

6321 Clayton RoadSaint Louis, MO 63117

[email protected]

www.integritystl.com

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References

– http://www.readwriteweb.com/start/2009/09/design-for-startups-the-aesthe.php

– http://www.businessweek.com/innovate/content/jan2010/id20100120_303529.htm

– http://www.designcouncil.org.uk/About-Design/Research/Value-of-Design-Factfinder/

– RODI (Return on Design Investment)

• -http://www.designfactfinder.co.uk/

– http://sethgodin.typepad.com/

– http://www.wired.com/

– http://www.fastcompany.com/magazine/95/open_design-index.html

– http://www.webpagesthatsuck.com/

– Sample Sites

• http://www.dpgraph.com/

• http://www.tecplot.com/

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