Design Engineering designsurilshah.weebly.com/uploads/1/1/4/6/11462120/domm... · 11-08-2015 4...
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ME 311: Dynamics of Machines and
Mechanisms
L3: Design Process
Suril V. Shah
IIT Jodhpur
Presentation Layout
• Engineering Design
• Engineering Design Process
• A design case study
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• The term design can encompass activities like
• Engineering design embodies all of the above activities as well as many others
Newest look
Design
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Impressive architecture Engineering bike
https://images.google.com/
Rocker-bogie
Engineering design
• Process of applying various techniques and
scientific principles for the purpose of defining a
device, a process or system in sufficient detail to permit realization.
• Design can be
– Involve a trivial problem or problem of great importance
– Mathematical or non mathematical
– Simple or enormously complex
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Creativity
• Creativity is in the backbone of design process
Courage to create
• Creativity coupled with scientific
principles lead to successful design
• Much of engineering has little to do with creativity in its fullest sense.
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https://images.google.com/
Creativity and Engineers
• Many engineers prefer the realms of analysis, testing and product or process refinement.
• Many others find their satisfaction in management or business roles
(Are we trapped in the above two?)
• But only few enter into creative enterprise
We need more creator than the workforce for
developed nations6
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Some creativity
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https://images.google.com/
Let us instigate our creativity
How many times do we challenge our mind think creatively?
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Let us further challenge ourselves
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Engineering Design Process
• Design is a universal constituent of engineering practice
• Textbook problems: given A, B, C, and D, find E
• Real-life problems are almost never so structured but are ill-defined and incomplete.
• Leads to "blank paper syndrome”.
• Challenge is structuring the unstructured
problem
Idea is to carefully define the problem using an engineering approach
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https://images.google.com/
WHAT CAN BE THE STEPS OF
DESIGN PROCESS?
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Design process
• Goal
• Background research
• Constraints
• Divide into sub problems
• analysis
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1. Identification of need
• This step is often done for you by someone, boss or client, saying "What we need is ... “
• Typically this statement will be brief and lacking in detail.
• It will fall far short of providing you with a structured problem statement.
• For example, the problem statement might be "We need a better lawn mower."
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https://images.google.com/
2. Background research
• The most important phase, and unfortunately often the most neglected.
• Has similar problem solved before?
• There is no point in reinventing the wheel.
• Gathering background information on the relevant aspects of the problem
• Look the patent literature and technical publications in the subject area
• Bench marking
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3. Goal statement
• Recast that problem into
a more coherent goal statement
• It should be concise, be general, and be uncoloredby any term which predict a solution.
• Use functional visualization to avoid unnecessarily limiting your creativity!
• Original statement of need was "Design a Better Lawn Mower.”
Wiser designer will restate the goal as "Design a Means to Shorten Grass.“ 15
https://images.google.com/
4. Performance specifications
• It define what the system must do
• Enemy of design is the absence of specification
• A sample set of performance specifications for our "grass shortener"
• Test finished design can be tested for compliance with the specifications
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5. Ideation and invention
(Creative process)
• Most satisfying but most difficult phase
• Full of fun and frustration
• Do not try to judge the quality of your ideas
• Define the action verb in the problem statement, and then list as many synonyms .
• Problem statement: Move this object from point A to point B. The action verb is "move." Some synonyms are push, pull, slip, slide, shove, throw, eject, jump, spill.
• Try to circumvent largest barrier to creativity that is fear of ridicule
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The creative process
• Idea generation
• Brainstorming
• Frustration
• Incubation
• Eureka
https://images.google.com/
5. Ideation and invention
(Creative process)
• At some point your mental well may go dry.
• Try to involve in other tasks
• Let idea to grow in your subconscious mind
• Solution
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Requirements for creative insight
• Fascination with a problem.
• Saturation with the facts, technical ideas,
data, and the background of the problem.
• A period of reorganization.
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6. Analysis
• At this stage, you have structured the problem,
• Develop numerical models
• Apply sophisticated analysis techniques to examine the performance of the design
• Further iteration will be required due to problems discovered in analysis.
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Caution: Iterative process
• Design is an iterative process in which progress is made haltingly, two steps forward and one step back.
• It is inherently circular.
• Your apparently great idea, upon analysis, turns out to violate the law of thermodynamics, you can return to the ideation step and get a better idea!
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7. Selection
• Analysis indicates that you have
some potentially viable designs
• Best one available must be selected for detailed design, prototyping, and testing.
• Selection involves a comparative analysis of the available design solutions.
• A decision matrix sometimes helps to identify the best solution by forcing you to consider a variety of factors in a systematic way.
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Decision Matrix
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8. Detailed design
• Includes the creation of a complete set of assembly and detail drawings or computer-aided design of parts
• Each drawing must specify all the dimensions and the material specifications.
• From these drawings a prototype test model must be constructed for physical testing.
• Most likely the tests will discover more flaws, requiring further iteration.
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https://images.google.com/
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9. Prototyping and Testing
• A mathematical model can never be complete and accurate a representation of the actual system
• One cannot be sure of the correctness or viability of any design until it is built and tested.
• Prototypes can take many forms, from working scale models to full-size, but simplified, representations of the concept.
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10. Production
• With enough time, money, and perseverance, the design is ready for production.
• Manufacture of a single final version of the design
• More likely, making thousands or even millions of your widget.
• The embarrassment of finding flaws in your design should inspire you to use the greatest care in the earlier steps of the design process
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https://images.google.com/
Human factor engineering
(Ergonomics)• Study of the human machine
interaction
• Machines are designed to be used by humans.
• Design of devices and physical working conditions with the capacities and requirements of the worker.
• Design devices to "fit the man" rather than expect the man to adapt to fit the machine.
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Engineering report
• Communication of your ideas and results is a very important aspect of engineering.
• When your design is done, it is usually necessary to present the results to your client, peers, or employer.
• The usual form of presentation is a formal engineering report.
• You may be the cleverest person in the world, but no one will know that if you cannot communicate your ideas clearly and concisely.
• Thus, it is very important for the engineering students to develop their communication skills.
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https://images.google.com/
EARTH-BASED PROTOTYPE OF
SPACE ROBOT
Design case study
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Problem statement
• Design of an earth based space robot
simulator
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Background research
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Maryland University
West Pomeranian University of Technology National Technical University of Athens
Tokyo University
Harbin Institute of Technology,
MIT
Goal
Design of a planar earth-based prototype of
space robot for simulating reactionless
manipulation
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Performance specification
• Imitate gravity free environment
• Base should be able to carry pay load of 2-3 kg
• Arms should be able to carry 0.1-0.3 Kg
• Low cost, cost less < 10 lacs
• Modular Compact in house set-up
• Help us in testing algorithms
– Reactionless manipulation
– Vision-based control
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Ideation
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West Pomeranian University of Technology, Poland
Mechanical Design
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Schematic of Earth-based
experimental set up
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Analysis
• Selection of actuator
• Modelling and torque estimation
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Actuator selection
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Controller
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Pneumatics
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Production
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THANK YOU
Acknowledgements:
Space Robot design and experimentations: Francis James , P. Mithun
Shubham, Punneeth, V. V. Anuarg, Nandini, Akash Kant
Hoping to see some of you enter in creative enterprise
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