Design challenges, content and tools for cultural heritage
Transcript of Design challenges, content and tools for cultural heritage
DESIGN CHALLENGES, CONTENT
AND MEDIA TOOLS FOR
CULTURAL HERITAGE
A PERSONAL STREAM OF CONSCIOUSNESS IN 60 SLIDES
Mario Chiesa
#InnoDevTalk series, 12/2014
culturedelight
What is culture?
+ what Greeks called paideia+ what Latins called humanitas>> education due to the "fine arts"
>> instrument for renewal of social and individual life (Age of Reason)
Culture in the social sense
>> all the knowledge, beliefs, fantasies, ideologies, symbols, norms, values, etc. that result in patterns and techniques of activity typical of any society
>> In synthesis: techniques and symbolic forms
Cultural resources dualisms
>> the encyclopedia and the library on one side,
>> the museum on the other
>> in the digital:virtual museums and digital libraries
Dualism #1
Museums-
Libraries
LibrariesBorges’s library of Babel
LibrariesGoogle NC Data Center
EncyclopediesEncyclopedie de Diderot et d'Alembert
EncyclopediesWikipedia
Dualism #2
Preservationvs
Dissemination
Preservation
Dissemination
Engagement
Dualism #3
Tangible heritagevs
Intangible heritage
CollectionsWunderkammer - Cabinets of curiosities
Museums + MonumentsBritish Museum
Events and traditionsIvrea’s carnival - Battle of the Oranges
Performing artsFestivals, gatherings, rituals, etc.
Dualism #4
Physicalvs
Digital
Physical vs Digital
With the digitalization we overcomelimits and constrains due to the
• the physicality of objects• spatial and temporal (presence)• preservation vs dissemination
Digitalization2D and 3D scanning, other recordings
Processingdata mesh, modelling,
A value chain
Distributionand fruition
Integration Use and reuse
Datamanagement
‘Native’ digital content
ProcessingDigitalization
«digital master» Data architecture
3D CAD
OCR
Metadata
Authoring Web and apps
Integration AR / VR
Physical vs Digital
Digitalization
“The Digital Master“
“The digital equivalent”
Digitalization Fidelity
?
Fidelity
Fidelity
Fidelity
Fidelity
Fidelity
Digital fidelity“The Digital Master“:
• 2D and 3D scanning• Chemical and physical data• Type and quality of the master from:
• Kind of object• SoA for acquisition• Economic constrains
Data preservationData non-readable for:• Physical support deterioration• Readers not (more) functioning• Proprietary or undocumented
formats or codecs• Undocumented business logic• Countermeasures:
• Smart maintenance• «Long term»
Representability• “The digital equivalent”• Characteristic of the object to digitize
• Availability of technology• Grade of fidelity of representation
• Media• Media Constrains
• Resolution, computational power, etc.• Comm Constrains
• Bandwith, latency, connectivity, etc.
Usability• Usability + Engagement• Usability vs representability
• The digital equivalent as representation• faithful r. of a physical and/or real counterpart• of an onthologic reality (not current,
controversial, etc.)• Usability can be a priority
In an immersive environment, fluidity of movements is more important thanresolution
Controversial
Edutainment• Playful experience
• dissemination• tourism / education
• Philological approach• Scientific and historical strictness
• Professionals and experts• “Gamification” e “Digital natives”
• Educational approach• Interactivity
Storytelling
Interactivity• Critical factor
• Limits of the interactive capabilities of platforms:• Due to UI metaphors and paradigms• Incompatible requirements and constrains
• Opportunities for tech developments
Tech convergence• Need to stay connected to the SoA
• Mobile devices with desktop performance• Ubiquitous connectivity• Internet of Things / Internet of Data
• Online and onsite, locative media • Local context, personal fruitions,
‘social’ meanings
Convergence
Evolution
ICT tools• Data architectures
• Standards (Dublin Core e MAG)• Digital archives (SQL, NoSQL)
• Use and reuse of content• UGC - User Generated Content
• Web e social web• CMS
Findability• Attributes• Metadata• Relationships• ‘Social’ activities• Discussions• Sharing• Tag• “Spime” concept by Bruce Sterling
applied to cultural heritage
Bruce Sterling
A workflow
Distributionand fruition
Integration Use and reuse
Datamanagement
‘Native’ digital content
ProcessingDigitalization
«digital master» Data architecture
3D CAD
OCR
Metadata
Authoring Web and apps
Integration AR / VR
Physical vs Digital
Challenges #1
• Extension of representability
• Involvement of other senses
• Representability of other attributes
Challenges #2
• More interactivity
• New interaction metaphors and paradigms, new visualizations
• Better performances
Opportunities #1
• Huge design space
• New models for fruition and interaction
• New models for museums and libraries
• New roles: ‘Enablers’ vs tech experts
Opportunities #2
• New roles: ‘Enablers’ vs tech experts
• Interdisciplinarity required to understand:
• Social role and educational values
• Tech implications and consequences
Design spacewhere’s the new frontier?
just a sample…
I saw the Aleph from every point and angle, and in the Aleph I saw the earth and in the earth
the Aleph and in the Aleph the earth...
Everything
From anytime
Forever
Design spacewhere’s the new frontier?
Change scopeChange size
Change timescale
Change perspectiveChange role
Change mindset
Your choice ?
Mario Chiesa
Head of Creativity and Design Innovation Unit
Innovation Development Area
@tangiblemind
CONTATTI
www.ismb.it