Design Challenge - IterateUX
Transcript of Design Challenge - IterateUX
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Designing a dance learning experience
V 1.0Sep 30th 2020
Design Challenge
Group #4Groove.
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Design a online learning solutionThe Task
Collaborate in a team on solving the problem with a limited timeframe, de�ning scope, timelines, deliverables, process steps, research, problem de�nition, personas, user journey, wireframing, user testing, and presentation.
UX Design Challenge
Tools Used
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Brainstorming
What did we do?
• Brain writing• Reverse brainstorming• Polling
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What?Dancers and aspiring dancers need a digital solution to stay motivated to improve their dance skills.
Why?Dancing is a social activity that is known to stimulate the brain and enhance a person's mood, self-con�dence, and �tness.
Why now?Due to COVID-19, many people want to pick up new hobbies, learn new skills, or focus on self-improvement while being unable to attend in-person classes. However, there is a lack of online platforms that offer real-time feedback.
Problem
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What makes our product unique?Solution
Motion Capture and whole-body interaction technologies have been experimentally proven to contribute to the enhancement of dance learning (Raheb, 2019). Motion capture in AR would provide objective data as feedback for self-reflection and improvement.
Augmented Reality (AR)
Voice Command
CommunityIntegration of peer commenting and peer rating is able to promote students’ willingness to participate in online learning activities (Hsia, 2016). Creating a community for constructive feedback and performance suggestions promotes learning motivation.
Users can learn how to dance hands-free.
DevicesMobile, Desktop, Screen mirroring
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Market research & analysisCompetitive analysisUser interviewsUser personas
Empathize
Here is how we approached this project
De�ne Ideate Next Steps
Requirements de�nitionPrioritization matrixIA/sitemap creationCard sortUser flows
Concept sketchesBusiness modelWireframes
Test
Our Process
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Market Statistics
$171B $75B 3%Online learning revenue in 2019
Expected Revenue in 2023 in AR Market
Annual Growth Rate in the Dance Industry in
the past 5 years
https://www.ibisworld.com/industry-statistics/market-size/dance-studios-united-states/
Empathize
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Key observations
• Users are not getting enough feedback on their movements online
Dance Studies Association (2020):
• Motion Capture and whole-body interaction technologies have been proven to enhance dance learning
Dance Interactive Learning Systems: A Study on Interaction Workflow and Teaching Approaches (2019):
• Integration of peer commenting and peer rating promotes students’ willingness to participate in online learning activities.
• Students need more guidance and assistance, such as suggestions for performance improvement.
Effects of different online peer-feedback approaches on students’ performance skills, motivation and self-ef�cacy in a dance course (Hsia, Huang, Hwang)
Market Research & AnalysisEmpathize
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SteezyDance learning platform (web + mobile)
Just DanceMotion-based rhythm game
YouTubeVideo-sharing platform
Dance RealityAR mobile app
Lululemon/EchelonSmart �tness mirrors
Instagram Live/Zoom classesLive streaming of in-person routines
Our Competitors••Empathize
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Competitive AnalysisEmpathize
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Competitive MatrixAb
ility
to E
xecu
te
Completeness of Vision
ChallengersNot-so-innovative but great execution
LeadersBest of both
Niche PlayersWorst of both
VisionariesInnovative but poor execution
Empathize
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1Who we talked to and what we learned
User Interviews
Performance, wellness and social dancersAge range: 20-40 years oldLocation: North AmericaGender: Female
79.4% of dancers and choreographers are female, making them the more common gender in the occupation.
The average age of female dancers and choreographers in the workforce is 27.3.
2 Having an extrinsic goal keeps users motivated
3 Community is important for engagement
4 Real-time feedback when dancing is missing in online learning
5 Dancers like Flexible schedules and suitable learning pace
Empathize
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People �nd it hard to engage in dance through a digital platform due to lack of real-time feedback and community engagement.
Insights
• Incorporate community engagement for users of different levels.
• Real-time feedback during the learning process.
• A way to track and record individual progress in their dance journey.
How the digital dance learning experience can be improved
This affects motivation to learn and grow as a beginner dancer without structured guidance.
Empathize
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User Personas
Jessica
Constant dancer. Disciplined, and competitive. Loves performing and dancing solo or in a group. Good team player, physically active. She aims for constant growth guided by instructors with high standards.
Biology studentMonica
Amateur Dancer. Dances to anything. Self-aware, emotional, and spirited. Wants to maintain a wellness lifestyle, have fun, and de-stress. Likes to get out of her comfort zone, interact with others, and feel the music.
Product DesignerKaren
Recreational dancer. Extrovert and spontaneous. Likes clubbing, freestyling, self-expression, and having fun. Dancing is a hobby to share with friends. Wants to be active, vibe with the music, and learn new moves.
Conservationist
Empathize
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A disciplined, and competitive user
Jessica
A diligent college student studying biology. In addition to her schoolwork, Jessica co-captains a club dance team with her best friend. Jessica likes to de-compress in the evenings by dancing with her group or cooking in her dorm.
Goals Pain PointsImproving dancing skills, exercising, self-expression, have fun, flexible schedules classes, performing solo or with friends and social interaction
Can't practice in-person due to COVID. Online, it's hard to �nd proper teachers. There is no real-time feedback & lacks of motivation, fun or social interaction.
Jessica's Stats Motivations
Age
Occupation
Lives with
Living area
High quality content
Flexible Schedules
Growth
Creates community
20
College Student
Parents & siblings
Suburban
Empathize
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Empathize
Jessica's Journey map 01
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Empathize
Jessica's Journey map 02
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Prioritization MatrixFr
eque
ncy
Importance
CouldHigh frequency + low importance
MustHigh frequency + high importance
ExcludeLow frequency + low importance
ShouldLow frequency + high importance
Ability to give others
feedback
Ability to see instructor + self
(AR)
Join competitions
Invite/�nd friends
Add/change payment methods
Chat with friends
Search with �lter/sorting
options
Receive feedback
Save videos for later
Invite friends to competitions
De�ne
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Explore Programs Community Pro�le
Search
Filter
Upcoming live class
Continue class /programs
Trending choreography
Trending challenges
Trending instructor
Video picks based on
preferences
Search
Filter
List of all programs
Sort
Explore existing group
Search new community
Join group
Achievements
Watch history
Settings
Home page
Create new group
Information ArchitectureQuantitative open card sorting
Conducted open card sort with 10 users
Continueprogram
De�ne
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Ideate
User Flow1. Enroll in a program
and learn using AR
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Wire
fram
es
https://www.�gma.com/�le/nCeXD013Myc2zgVwouchNo/Design-Challenge-Group-4?node-id=120%3A6543
Ideate
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The Brand
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Groove app • Moodboard / Design System
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Groove.
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AccessibilityFlexible customization & accessible controls
01_ WCAG considerations
02_ Visual disabilities
03_ Deaf & hard-of-hearing
04_ Cognitive disabilities
05_ Extremes of stature
06_ Limited mobility
07_Environmental limitations
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Month-Long Free Trial PeriodIt takes about 21 days to form a new habit.
Large VarietyA large variety of dance lessons & programs will be offered in order to cater to every skill level and interest.
Interactive ElementsGroove is a social app that encourages users to grow their network on the platform through word-of-mouth.
Rewards in Gami�cationUsers can track their personal progress and accomplishments as well as view leaderboards.
Daily RemindersWe will only send out relevant, personal, and actionable push noti�cations to remind users to build their new habit or participate in a challenge.
Business Model
Competitive EdgeWe plan to offer a competitive monthly subscription plan
Ideate
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We will continuePrototypingUsability TestingUI Design
Lessons working as a teamWorkflows PrioritizationConsiderations when designing for Augmented Reality (AR)
Next Steps
Next Steps
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Thank youGroove
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Sabrina Dong LinkedIn
Natalia CardonaLinkedIn
Iswaria SudhaLinkedIn
The Team
Stella LeeLinkedIn
Halliq AMATeam Mentor