Design better products in just 5 days

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DESIGN BETTER PRODUCTS IN JUST 5 DAYS OCT 17, 2016 THE1STMOVEMENT http://www.the1stmovement.com @the1stmovement

Transcript of Design better products in just 5 days

DESIGN BETTER PRODUCTSIN JUST 5 DAYS

OCT 17, 2016

THE1STMOVEMENThttp://www.the1stmovement.com

@the1stmovement

JOE GRAYCREATIVE DIRECTOR

[email protected]

MING CHANCEO

[email protected]

@mingAtT1M

WE DESIGN, BUILD AND MARKET DIGITAL PRODUCTS.

GETTING TO KNOW YOU

WHAT WE WILL COVER

1. PRODUCT DESIGN CHALLENGES

2. INTRO TO DESIGN SPRINT

3. WHEN TO USE DESIGN SPRINT

4. HOW TO RUN A DESIGN SPRINT

5. DESIGN SPRINT EXERCISES

CHALLENGES

GOOGLE VENTURES

QUALITY

WHAT IF...You could discover what your target customers want, come up with dozen of UX, UI and feature ideas, prototype and validate them with real users, together in just 5 days?

BUILD

2

4

3 LAUNCHIDEA

LEARN

1

1

2

4

BUILD

3 LAUNCHIDEA

LEARN

5 DAYS SPRINT

?? WEEKS

DESIGN SPRINT IS FOR YOU IF...

I have a product idea, but I don’t know how

to get started.

I need to quickly validate a

product idea.

I need to define the features users want

the most.

I need to quickly improve an existing

product.

I need to get everyone on the team aligned about the product.

DESIGN SPRINT IS NOT FOR YOU IF...

My product is already well defined.

I need significant research and user data to validate the product.

I don’t need validation, I just need to build the

product.

I don’t believe in MVP, or anything about “iterative design”.

I have all the time and money to fail.

HOW DOES IT WORK?

DAY 1 DAY 2 DAY 3 DAY 4 DAY 5

DAY 1 DAY 2 DAY 3 DAY 4 DAY 5

UNDERSTAND DIVERGE CONVERGE PROTOTYPE TEST & LEARN

EXERCISES

Pitch Exercise

USP Generator

Stakeholder Interviews

User Interviews

Competitive Analysis

Goals/Anti-Goals

Problem Statement

User Personas

Who/Do

User Journey Mapping

Challenge Maps

Post-it Ideations

8-Up

Mind Mapping

Storyboard

Emotions Mapping

Individual Wireframing

User Stories Mapping

Silent Critique

Group Critique

Dot Voting

Super Vote

$100 Test/Risks

Customer Value Matrix

User Stories Value Matrix

Paper

Powerpoint/Keynote

Prototyping Digital Tools (Axure, InVision, etc.)

HTML/JS/CSS

In-person User Testing

Stakeholder Validation

Technical Feasibility Test

Digital Tools (UserTesting.com, TryMyUI, WebEx, Zoom, etc.)

BEFORE YOU START

1.THE RIGHT SPACE

2.THE RIGHT PEOPLE

3.THE RIGHT TOOLS

DESIGN SPRINT EXERCISES

FOCUS ON SOLVING THE BIGGEST PROBLEMS.

DAY 1

GOALS & ANTI-GOALSAPPROXIMATE TIME: 30 mins

MATERIAL: Whiteboard, markers, large sticky pad, sharpies

SIZE: 3-10

HOW:

1. Draw two columns on whiteboard - “Goals” & “Anti-Goals”

2. Start with “Goals”, and ask the team to brainstorm a goal of the project. The goal

should be high level objective, not feature.

3. Discuss each goal, refine wording and agree. If not, consider moving it to anti-goals

column

4. List 5- 10 goals and then vote and prioritize for the top 3 goals. Underline and

highlight the #1 goal.

5. Capture top 3 goals and anti-goals on a large sticky pad with sharpie and post for

references for future exercises.

WHO/DOAPPROXIMATE TIME: 20-30 mins

MATERIAL: Whiteboard, markers

SIZE: 3-10 (if more than 5, recommend split into pairs/teams)

HOW:

1. Draw two columns on Whiteboard: “Who”, “Do”

2. Write a list of “Who” could be using the product

3. For each who, write: What do they need to do, or do differently?

What do they need to do for this project to be successful? Under the “Do” column

4. Group by similarities and prioritize by using one of the “Ideation prioritization”

exercises

TIPS:

For the “Who”, think who are the stakeholders? Whose support is critical to this project’s

success?

DAY 2

GENERATING AS MANY IDEAS AS POSSIBLE.

POST-IT IDEATIONSAPPROXIMATE TIME: 30-45 mins

MATERIAL: 3x5 cards, tape, markers

SIZE: 3-8

HOW:

1. Define a specific problem to brainstorm around “How do we…”

2. 5 mins of silence and individually generate ideas to solve the specific problem

3. Go around and post each idea on one card on wall

4. Group by similarities and prioritize by using one of the “Ideation prioritization”

exercises

SELECT THE BEST IDEAS.

DAY 3

DOT VOTINGAPPROXIMATE TIME: 5-15 mins

MATERIAL: marker, dot stickers

SIZE: 3-8

HOW:

1. Determine what you are voting for

2. Each participant gets a fixed number of dot stickers or votes

3. All participants place their votes all at once

4. Prioritize based on votes

5. Discuss if necessary

TIPS:

Use “Super Vote” to break ties

PROTOTYPE FOR TESTING.

DAY 4

VALIDATE WITHREAL USERS.

DAY 5

DAY 1 DAY 2 DAY 3 DAY 4 DAY 5

Discover what your target customers want, come up with dozen of UX, UI and feature ideas, prototype and validate them with real users, together in just 5 days.

WHAT NOW

“Life’s too short to build

something nobody wants.”

”Ash Maurya, author of “Running Lean”

JOE GRAYCREATIVE DIRECTOR

[email protected]

MING CHANCEO

[email protected]

@mingAtT1M