#DesafíoEducación Eleanor Murphy presents AppsforGood-Jun14

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Create apps to change your world

description

Presentación de Apps for Good en el Desafío Fundación Telefónica

Transcript of #DesafíoEducación Eleanor Murphy presents AppsforGood-Jun14

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Create apps to change your world

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Our vision

To grow a new global generation of problem solvers & makers: students who can create, launch & market new products that change their world

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Our key principles

Inquiry-led education Real-life problems Technology

  Student-led pedagogy   Peer-to-peer learning   Team work

  Open brief   Students pick

problems they are close to (family, friends, community)

  Mobile, social and web apps

  Drag & drop tools + coding

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21st century pedagogy From: Fountain of knowledge

Educator

Individual students

To: Rock climbing coach

Educator

Expert

Team of students

  Old style top-down/ front-of-class teaching model

  Undifferentiated disengaging learning model, no real life use

  Practical applied model   Educator as coach, not lecturer   Differentiated learning driven by

students with expert advice

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Coding with a purpose

Scoping

Idea generation & screening

Product development

Pitch & competition

Cra

sh c

ours

e

  Student-led   Project-based   Creative & expressive   Real world context   Technical and “soft” skills

5 modules of content framework:   30-50 contact hours   Lean start-up approach   STEAMED, not just STEM

  Science   Technology   Engineering   Arts   Maths   Entrepreneurship   Drama

  Educators have a lot of freedom to adjust content framework to local needs (within some guidelines)

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Technology tools pyramid

APIs esp. Facebook, data

Web development (HTML, CSS, Javascript) e.g. JSbin, Thimble

Building blocks e.g. App Inventor, AppShed

Wireframing e.g. Balsamiq, Lucidchart, POP app

  Educator decides how high to move up the pyramid with his students

 Based on educator and students skills & motivation

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Our offer

Content + Communities + Platform

  Open-source free learning content

  Continuously updated to keep pace with tech sector

  One-stop-shop for discounts of tech learning tools

  Educator peer-to-peer community

  Expert community of mentors

  Purpose-built core delivery infrastructure

─  Content access

─  Expert matching

─  Awards submissions

─  Data & analytics

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Our key audiences

Student & alumni

Corporate Partners &

Funders

Educators (in schools) + Departments of Education

Experts volunteers

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Our current reach

UK: 17,000+

US: 300+

Catalonia: 6,000

47 1,250

6,250

23,300

2010/11 2011/12 2012/13 2013/14

  80% of course implemented in school timetable

  98% formal learning environment (schools)

Opera/onal  years  >  

No.  of  stude

nts  traine

d  >  

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Our audience & impact

17%

49%

In tech industry AfG students

Females in UK 2013/14

= 32%

= 22%

22%

30%

UK national average AfG students

= 8%

In tech industry

15%

 15%

Non-white ethnic background in UK 2013/14

  10-18 year olds (70% in UK: 13-15 years)

2012/13 Impact Report:   60% significant improvement in

students’ programming and ICT skills

  88% improving teamwork for students

  82% reporting significant effect on communication skills for students

  90% effect on students’ problem solving skills

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2012-14: UK policy change

 Jan ‘12: Education Secretary Michael Gove: English ICT curriculum in schools “boring and dull”. He mentioned Apps for Good in his speech as a best practice example

 Sep ‘12 – Sep ‘14: Opportunity for schools to test new approaches to ICT and computing

 Sep ‘14: New computing curriculum launches

75%

25% 25%

75%

2011/12 2012/13

After-school club or mixed model In timetable

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Case study I: Wick High School/ Scotland

  Track and manage cattle data

Cattle Manager

Dog Log

  Walk your obese dog and keep it fit

  Secondary school in the far North of Scotland

  Very rural area   No typical access to

technology career opportunities

  Scottish Curriculum for Excellence with focus on computer science

  “Never has an educational programme opened up so many opportunities to students and so many doors to industry.”

  “Our pupils are incredibly proud of what they produce”

  TalkTalk Digital Hero Award 2013

Chris Aitken, Computing Science Teacher

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Case Study II: Policy innovation - Catalonia

  Feb ‘13: MWC education panel

  Jul ‘13: ICT curriculum change

  Jul ’13: AFG provides content

  Sep ’13: content adaptation done

  Dec ‘13: teacher training complete

  Jan ‘14: launch of courses

─  196 schools

─  6,000 students

  Inspiring cross-sector partnership between Department of Education and the GSMA

 Apps for Good provides content as well as advice

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appsforgood.org @appsforgoodcdi