DES 420 Professional Practice Project I · design and implement innovative new mobile concepts,...
Transcript of DES 420 Professional Practice Project I · design and implement innovative new mobile concepts,...
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DES 420 Professional Practice Project I
DES 420/DES 421 Mobile App Design / Development Electronic Visualization Laboratory (EVL) Engineering Research Facility (EFR) 842 W Taylor St • 2036 CAVE2
• 2068 Cyber-Commons
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Curriculum
• Development of new mobile apps
• Defined by a professional client
• Work in teams
• Year-long (Fall + Spring)
• Research + design + development process
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MAD Final Presentations on SAGE2™
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Curriculum
Mobile App design Research – client /app environment user interface design Interactivity User Experience (UX) Storyboard design Web-based apps Multimedia Mobile media technologies overview
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Students learn
design and implement innovative new mobile concepts,
conduct market and user research,
work in teams,
build functional prototypes for mobile devices, (Apple’s iPad)
design and develop mobile interfaces,
latest development technologies, tools, frameworks and programming, languages to create mobile apps,
production process of new mobile apps,
scripting, debugging, and programming for mobile development
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Storyboard – Willis 2015
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Storyboard – Drift 2015
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Electronic Visualization Laboratory (EVL)
• 1969 Dan Sandin is invited to UIC’s Art Dept. to bring computers to the art curriculum
• 1973 Tom DeFanti comes to UIC with the GRASS system, EVL begins as a short order media house for education and research
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Electronic Visualization Laboratory (EVL)
40 years of Art/Science collaboration at UIC Joint program: CS and Art & Design departments First program in the US offering MFA that is a formal collaboration of art and computer science 1973-2014
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Electronic Visualization Laboratory (EVL)
Advanced networking research
Distributed computing/visualization
Collaborative software
Advancement of tools and techniques for collaborative work over high-speed, experimental networks
Development of viable, scalable, deployable stereo displays
Development of VR hardware, software, tools and techniques
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EVL – The Engine Becomes Clear
• Artists organize projects, help visualize data, create media • Artists are supported and get the toys to do their own work:
often inspired by science • Scientists get to communicate effectively • EVL makes them look good • EVL delivers visualization technology and techniques to
science
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Electronic Visualization Laboratory (EVL)
mid-70s - the Electronic Visualization Events a series of live performances in which images were computer generated and color processed in real time with musical accompaniment
EVL helped to produce the CG special effects for the first Star Wars film
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CAVE® 1992
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ImmersaDesk® 1995
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Paris 1998
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GeoWall -2000
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Varrier
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CAVE2 -2012
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Molecular Chemistry Dataset
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Particle Dreams in Spherical Harmonics
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3D Brain MRI Data
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Mars Surface
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Fleet Commander - CyberCommons
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Paint Program - CyberCommons
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NASA Visualization Explorer (NASAViz)
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• Free NASA iPad app
• Developed for the general public
• Releases 2 data-viz stories per week
• Scientific Storytelling effort from NASA/GSFC
• Covers all NASA science themes: Earth, Planets, Sun, Universe
NASA Visualization Explorer (NASAViz)
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Develped for Adler Planetarium, Chicago. Augmented Reality experience of space travel. Using an iPad as a portal you are transported to the surface of the moon: a place of low gravity and fun. Take "A Trip To The Moon”- use your iPad to accelerate on the "Loop-a-Loop", drive around the "Witching Wave" or slide down "Shoot the Chute" into the icy lunar waters.
LunAR Park by Brenda Lopes-Silva