DeMarle Breakaway: Changing Violence Against Women and Girls-2014 Results
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Transcript of DeMarle Breakaway: Changing Violence Against Women and Girls-2014 Results
2nd MenEngage Global Symposium 2014 (November 10-13, New Delhi, India)
Engaging Youth as
Champions in Ending
Violence Against
Women & Girls
Ann DeMarle
http://breakawaygame.champlain.edu
1. Awareness
2. Personal
accountability
3. Attitude & behavior
Change
4. Advocate for change
Goals:
Behavior Shift
Why a game?
Powerful Form of
Experiential Learning
• Identification with characters
• Role playing real life situations
• Active decision making = critical thinking
• Reflection & storytelling
Sabido
Methodology
• Entertainment Education for Social Change
• Role Modeling:
• Positive
• Negative
• Transitional
• Narrative 70/30 rule
• Player becomes the Transitional Character.
• Interactivity leads to decision-making.
• Player experiences cause and effect.
Respect changes attitudes
“It has shown me that it is not about how good your soccer
skills are. It is about attitude, teamwork & determination.
What you do when you are not on the pitch is important as
well.”
—Foluso, age 13, England
“I told my friends about how great this
game is & I shared with them that
violence against women is negative &
how to make right decisions.”
—Haroun, age 12, Hebron
Analytical sample AM camp group PM camp group
N (Sample Size) 83 38 45
Age
Range 7-18 7-15 8-18
Median & Mode 12 12 12
Mean 11.94 11.50 12.29
Standard Deviation 2.30 2.56 2.05
Sex
Boys 40 20 20
Girls 29 11 18
Unknown 14 7 7
Research participants
• bad
• selfish
• rude
• friendly
• kind
• nice
• Helpful
• happy
• enthusiastic
86.4%
88.3%
86.5%
Character Identification
I’m hurt
Draw a
picture of
Hanna to
show how
she might
feel in this
situation.
Participant
Responses
Change behavior
(n=100)
e.g., “Stop bullying!”
Negative personality
(n=25)
e.g., “You are rude!”
Harmful consequences
(n=8)
e.g., “You hurt people’s
feelings!”
Reasons to change
(n=6)
e.g., “It’s important to
respect girls!”
Write a letter to Tal
136 statements
Responsible members of society
Understand that we are all equal
Always together and strongly united
We always think before we act
We are tired of the lack of equity working together
Equity we will achieve
We are always proud of equality
(translated from Spanish)
Acrostic Poems
turned into Rap
87.7%
Completely agree1.8% Disagree
The GREAT
DEBATE:
Can a girl be on a
soccer team?
10.5%
Conditionally agree
Get the hell out Raina!
What, no way!
Calm down, boy, everybody can play.
Draw an example
of bullying (verbal,
physical,
psychological) that
you have learned
from
BREAKAWAY and
how to deal with it.
Participant
Responses
we stop violence and leave discrimination in the past!!!!!
nobody likes me
because she looks nice.
what's more, quit bothering
her,
She doesn't even hang out
with
you or do anything to you.
yeah, she's such an ugly girl.
oooh, so gross. this girl –
don't talk to her
N = 56, Range =1 ~ 29, M = 17.86, SD = 6.25
On average, campers chose more female player stickers
than male player stickers although the difference was not
statistically significant
MF = 8.11 vs. MM = 7.64; t(55) = .57, p = .57
Girls chose significantly more female player stickers
MF = 10.65 vs. MM = 5.70; t(22) = 4.81, p < .001
Boys chose significantly more male player stickers
MF = 6.64 vs. MM = 10.04; t(27) = -3.83, p = .001
These patterns were consistent between AM and PM camps
Empowerment
Open to change
Sticker Sheets
• 60 posts regarding the El Salvador youth camps (51 of them during
the trip)
• These photos and short videos created a spike in the daily number
of page likes. Some of these posts reached not just hundreds but
thousands of Facebook users.
• Max = 2,333; M = 379.47
• The most popular video was played almost 100 times.
• Altogether in 3.5 months, the BREAKAWAY camp posts gained
• 1,308 likes, 177 shares, and 198 comments;
• Engaged 4,420 Facebook users
• On a daily basis, an average of 77 Facebook users (including
over 60 from
Latin America/El Salvador)
• Some trained local facilitators became the most enthusiastic fans on
BREAKAWAY Facebook page and started self-organization for
future training and youth camps
• Sabido Methodology can enhance the design of social impact games
through role modeling and narrative engagement
• Deep learning and positive change can occur in a friendly social environment
facilitated by trained group leaders and peer-to-peer discussions
In summary, BREAKAWAY game and youth camps in El Salvador
• showed great potential for effective early intervention about VAWG and
promoting gender equality among youth
• served as catalyst to stimulate social interactions and indigenous initiatives
in the local communities
For more information: http://breakawaygame.champlain.edu
To play the game & download the Facilitator Guide:
http://www.breakawaygame.com/
Conclusion:
2nd MenEngage Global Symposium 2014 (November 10-13, New Delhi, India)
Engaging Youth as
Champions in Ending
Violence Against
Women & Girls
Ann DeMarle
http://breakawaygame.champlain.edu