Definition of Commerce
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Transcript of Definition of Commerce
DEFINITION OF COMMERCE
The exchange of goods and services for money Consists of:
Buyers - these are people with money who want to purchase a good or service. Sellers - these are the people who offer goods and services to buyers.
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ELEMENTS OF COMMERCE You need a Product or service to sell You need a Place from which to sell the
products You need to figure out a way to get people to
come to your place. You need a way to accept orders. You also need a way to accept money. You need a way to deliver the product or
service, often known as fulfillment. Sometimes customers do not like what they
buy, so you need a way to accept returns. You need a customer service and technical
support department to assist customers with products.
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WHAT IS E-COMMERCE Distributing, buying, selling and marketing
products and services over electronic systems E-business for commercial transactions Involves supply chain management, e-
marketing, online marketing, EDI Uses electronic technology such as: - Internet - Extranet/Intranet - Protocols
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E-COMMERCE TODAY The Internet allows big businesses to act like
small ones and small businesses to act big. The challenge to businesses is to make
transactions not just cheaper and easier for themselves but also easier and more convenient for customers and suppliers.
It’s more than just posting a nice looking Web site with lots of cute animations and expecting customers and suppliers to figure it out
Web-based solutions must be easier to use and more convenient than traditional methods if a company hopes to attract and keep customers.
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Four Categories of E-Commerce
B2B
B2C
C2B
C2CConsumers
Business
And selling to...
Business originating from...
Business Consumers
DISTINCT CATEGORIES OF E-COMMERCE
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Business to Business (B2B) refers to the full spectrum of e-commerce that can occur between two organizations.
This includes purchasing and procurement, supplier management, inventory management, channel management, sales activities, payment management &service and support.
Examples: FreeMarkets, Dell and General Electric Business to Consumer (B2C) refers to exchanges between
business and consumers, activities tracked are consumer search, frequently asked questions and service and support.
Examples: Amazon, Yahoo and Charles Schwab & Co
DISTINCT CATEGORIES OF E-COMMERCE (CONT’D)
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Peer to Peer (C2C) exchanges involve transactions between and among consumers. These can include third party involvement, as in the case of the auction website Ebay.
Examples: Owners.com, Craiglist, Monster
Consumer to Business (C2B) involves when consumers band together to present themselves as a buyer in group.
Example: www.planetfeedback.com
CONVERGENCE OF E-COMMERCE CATEGORIES
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Business originating from…
Business Consumers
An
d S
elli
ng
to…
Con
sum
ers
Bu
sin
ess
Publishers order paper supplies from
paper companies
Amazon orders from publishers
Consumers search out sellers, offers
and initiate purchases from
Amazon
Consumers resell copies on eBay
Consumers buy thousands of Harry Potter books from
Amazon
APPEAL OF E-COMMERCE Lower transaction costs - if an e-commerce
site is implemented well, the web can significantly lower both order-taking costs up front and customer service costs
Larger purchases per transaction - Amazon offers a feature that no normal store offers
Integration into the business cycle People can shop in different ways. The ability to
build an order over several days The ability to configure products and see
actual prices The ability to easily build complicated custom
orders The ability to compare prices between
multiple vendors easily The ability to search large catalogs easily
Larger catalogs Improved customer interactions - company.
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LIMITATIONS OF E-COMMERCE
To organizations: lack of security, reliability, standards, changing technology, pressure to innovate, competition, old vs. new technology
To consumers: equipment costs, access costs, knowledge, lack of privacy for personal data, relationship replacement
To society: less human interaction, social division, reliance on technology, wasted resources, JIT manufacturing
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TECHNICAL LIMITATIONS
There is a lack of universally accepted standards for quality, security, and reliability
The telecommunications bandwidth is insufficient
Software development tools are still evolving There are difficulties in integrating the Internet
and EC software with some existing (especially legacy) applications and databases.
Special Web servers in addition to the network servers are needed (added cost).
Internet accessibility is still expensive and/or inconvenient
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BENEFITS AND CHALLENGES OF E-COMMERCE
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BenefitsBenefits
Persistent connection with customers
New value for customers
Access to new customers
Scalability
Persistent connection with customers
New value for customers
Access to new customers
Scalability
ChallengesChallenges
Cannibalization
Channel conflict
Customer confusion
Investor confusion
Cannibalization
Channel conflict
Customer confusion
Investor confusion
CONDUCTING E-COMMERCE
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ContextContentCommunity
CommunicationConnectionCommerce
Seven C’s of Website DesignSeven C’s of Website Design
Customization
BENEFITS OF E-COMMERCE
To consumers: 24/7 access, more choices, price comparisons, improved delivery, competition
To organizations: International marketplace (global reach), cost savings, customization, reduced inventories, digitization of products/services
To society: flexible working practices, connects people, delivery of public services
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BENEFITS TO CONSUMERS
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Convenience
Buying is easy and private
Provides greater product access and selection
Provides access to comparative information
Buying is interactive and immediate
BENEFITS TO ORGANIZATIONS
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Powerful tool for building customer relationships
Can reduce costs
Can increase speed and efficiency
Offers greater flexibility in offers and programs
Is a truly global medium
BENEFITS TO SOCIETY
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More individuals can work from home
Third world countries gain access
Facilitates delivery of public services
SEVEN DIMENSIONS OF E-COMMERCE STRATEGY
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Four positional factorsFour positional factors
•Technology: goal must be understood within its’ market and industry
•Market: must determine its’ target market and whether it is still open to new entrants
•Service: must know its’ customer’s expectations
•Brand: must understand if it has the ability to create a strong brand
•Technology: goal must be understood within its’ market and industry
•Market: must determine its’ target market and whether it is still open to new entrants
•Service: must know its’ customer’s expectations
•Brand: must understand if it has the ability to create a strong brand
Three bonding factorsThree bonding factors
•Leadership: vision of CEO for e-commerce
•Infrastructure: technology support for new model of business
•Organizational Learning: does the organization support internal learning
•Leadership: vision of CEO for e-commerce
•Infrastructure: technology support for new model of business
•Organizational Learning: does the organization support internal learning