Defining the Development Pipeline for Meaningful Play
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Transcript of Defining the Development Pipeline for Meaningful Play
Defining the Development Pipeline for Meaningful Play
FEMALE #1 NPC Model of Advisor
ArtDefinitionsMeaningful PlayTask engagement of the player during play
Development PipelineInteractions between Design & Dev Teams
Instructional DesignerA new role in the pipeline
Web SiteTool to facilitate Team micro-decisions
A Virtual Game that involves LearningSerious GameAny game that offers more than fun as its outcome for the player
Meaningful PlayThe execution of appropriate tasks by a player to solve stated problems within the game
Example: The Swing
TheGame/SimulationDifferenceA Game:Usually Algorythmic (Rule-Based) withPlay focusing on Content Manipulation
A Simulation:Usually Modeling of External Content with Play focusing on Decision-Making
Normal TensionsMultiple DisciplinesDiffering Points-of-view
No PrecedentAll companies work differently
No Common StrategiesSpecific decisions are not shared
Bridging the GapDefining the pipeline at a micro level
the 4 TeamsGame DesignCreative DesignerInstructional DesignerProject ManagerProgrammingSystem ArchitectureFunctional ProgrammingArtObject/NPC ModelingWorld BuildingAudioInteraction Sound (SFX)Narrative (Speech)Music
The Starting Point The Role of the Instructional DesignerDefining the instructional objectives
The Player: Entry Level is 8th 9th gradeContent: Algebra, Trigonometry, & Basic Physics. Motivation is moderate for Math, but high for Physics.
The Learning Objectives: Within the game/sim the player will encounter problems, and successfully demonstrate ability to Identify trigonometry formulas dealing with sides and angles of a triangle, plus be able to recognize contextual variables that must be measured and/or manipulated to solve specific problems, Etc
The Context for the learning must be situated in authentic contexts where physics problems are encountered. The perception of the player must be that s/he is among a group of peers, each with something to contribute to the problem, etc
The Starting Point The Role of the the Creative DesignerDefining the Form and Functionality of the Play Environment
Demands a great deal of INTRA & INTER Collaboration
AestheticsContinuityPacingPlayer ExperienceMeeting #3 ArtFirst Meeting Environment
All Teams: ScenesNAMECODEDESCRIPTIONS by ACTION AREASiKids Lab IKL(Beginning of new game) Lounge AreaiKids LabIKLResource AreaiKids LabIKLControl Room AreaLeonardos LabLLAAtriumLeonardos LabLLWWorkshop(continues for all Scenes)Meeting #2 First Meeting Environment
ArtAll Teams: NPCsNAMECODEDESCRIPTIONS by STATEAUDIOJamesJMXIKL:A1 A2 A3 A4 B1 B2 B3 B4 C1 C2 D1 D2 E1 E2 - -LLA:- - F1 F2 - - -YesMariaMAXIKL:A1 A2 A3 A4 B1 B2 B3 B4 C1 C2 D1 D2 E1 E2 - -LLA:- - F1 F2 - - -YesRajatRAXIKL:A1 A2 A3 A4 B1 B2 B3 B4 C1 C2 D1 D2 E1 E2 - -LLA:- - F1 F2 - - -YesLeonardoLEOLLA:LL1 LL2 LL3 LL4 LD1 LD2 LD3 - - -YesLEO-ServantLSVLLW:LL1 LL2 LL3 LL4 LD1 LD2 LD3 - - -YesMeeting #1 First Meeting Environment
ArtArt & Audio Teams
Art & Audio Teams
Art & Audio Teams
Art & Audio Teams
Programming Team: AssemblyCHARACTER MODEL3D bipedMoCap DataJames is a white Anglo-Saxon 16 year old who is particularly good with Mathematics. He is somewhat introverted and quiet, but has a dry humor and wit.OBJECTNAMEJames [JMX] functioning as NPCPLAYER STATECFamiliarity with iKids Lab but no interactions with fellow iKidsPLAYER STATESC.1C.2C.3C.4SCENE:iKids Lab LoungeIKL-LoungeInitial ACTION:JMX raises head (or turns head) smiles and says:Programming Team: AssemblyEVENT IDPLAYER's POSSIBLE RESPONSES SCRIPT of OBJECT's RESPONSESSOUND FILEC.1a(upon 1st collision detection)Hey there [MAX or RAX], you look pretty relaxed in our lounge here, but have you checked out the Resource Area or Control Room yet?C1aJMX-MAX.aifC1aJMX-RAX.aifC.1bWhere is the Resource Area?Through that door to your right [JMX points to SE corner of Lounge]C1bJMX.aifC.1cWhat can you do here in the lounge?Well, besides just hanging out and talking, there are some History Magazines, and a small media library over there [JMX points to N wall of bookcases]C1cJMX.aifC.1dWhere is the Control Room?Through that door to your left [JMX points to NW corner of Lounge]C1dJMX.aifClosing ACTION:JMX looks away to what he was doing
MALE #1
MALE #2FEMALE #1
FEMALE #2
AudioCharacter Voice for NPCCharacter Voice for NPCMOVING #1
MOVING #2
MOVING #3
MALE #1 MALE #2FEMALE #1 FEMALE #2ArtNPC Model of AdvisorFirst Meeting EnvironmentMEETING #1 MEETING#2 MEETING#3
Defining the Development Pipeline for Meaningful PlaydrBOB AppelmanClinical Professor - ISTIndiana University
http://www.indiana.edu/~drbob