Deck for Gamechat App - the Messaging Service for Gamers
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Transcript of Deck for Gamechat App - the Messaging Service for Gamers
151Million Gamers*
PROBLEM: GAMERS LACK CROSS-PLATFORM CONNECTIVITY
• All console gaming communications are limited to that CONSOLE ONLY.
*source: http://www.theesa.com/wp-content/uploads/2015/04/ESA-
Essential-Facts-2015.pdf
Our Target CustomerOur target gamer is a mid-core gamer who spends 6.5 hours a week playing games with others. Who own 2 or more gaming consoles.
Any Chat. Any Gamer. Anywhere.
Unified Contact List
See What Your Friends Are Playing
See The Console They Are On.
Contact Them From Mobile Directly Into
Console
Discover New Gamers To Play With
Carrier 100%8:08 AM
Log In to Connect
Xbox Live PSN
START CHATTING!
THE TIME FOR GAMECHAT IS NOW
2015
Consoles all work
within their own
networks ONLY..
Gaming Closed
Are just starting to recognize
that gamers want a more unified
experience.
Sony Opened Platform 9965
Gaming Industry Music Industry
At 99.3 Billion, gaming is now bigger than music industry*
Gaming is becoming more diverse. Rates increasing.
There is opportunity for connectivity to happen
Integrating Xbox Live with PC for
a singular experience.
Microsoft Now Open
*source: https://newzoo.com/insights/markets/games/
C O M P E T I T I V E A DVA N TAG E SHow Gamechat is Different
95%
02
01
03
04
Messages show on gaming platform
Presence - know what your friends are playing at anytime
One place to communicate with gaming friends
Deep integration with gaming consoles
Competitors
M O N E T I Z AT I O N STRATEGYHow We Make Coin – In App Purchases
01
02Virtual & Physical based on
games and products.
Sticker Packs
Connecting Advertisers directly
To the gamer market.
Advertising
Video game characters
“interact” with users.
Messaging Bots
04
App skins of popular &
independent games.
Custom Themes
03
TO BREAK EVEN:
• Every Month 5% click on 2 ads vs 4.5% industry average (according to Smartinsights) • User Monthly Spend of virtual goods to be $10 (5% of market) vs Average of $58 (according to IGN) • Gamechat Cost per Acquisition is $2.83 vs Average of $3 (according to Fiksu) • Must maintain 40% Average Monthly Growth - current Gamechat Average Monthly Growth is 69%.
• Must reach 23,435 users (@$2.83 CPM) to break even.
TO BREAK EVEN:
T R AC T I O N
Customer Acquisition
1700+SUBSCRIBERS*
LIVE EVENTS
QA TESTING
TWITCH.TV SPONSOR
COMMUNITY ENGAGEMENT
*prelaunch
Monthly Growth Rate over 20% in last 9 Months!
W H AT ’ S B E I N G S A I D
“Gamechat has amazing potential to be the de facto standard for in-game communication. You have a winner.”
— Ariel Michaeli, Co-Founder/CEO appFigures
“Sending messages to Xbox friends from my phone is mind- blowing! Gamechat - simple idea, but major benefit!” — James Quick, Microsoft Technical Evangelist
“The Gamechat founders are extremely intelligent & hardworking. This team will do big things in the near future.” — Mike Fishbein, former StartUpNext NY Director
M E E T T H E T E A M
Michael Piggott | CEO Zachary Boyd | CTO PJ Williamson | iOS Dev Gabriel Velez | Design
▪ RIT Grad in Information Technology and Entrepreneurship
• Project Manager/Data Analyst at UBS, HSBC, & SocGen
• General Assembly Grad specializing in Immersive Web Development
• Co-Founder of charity called “Chips for Charity, Inc.”
• Currently a Technical Specialist at Columbia University Department of Psychiatry and New York State Psychiatric Institute
• An analytical thinker, building iOS applications with Swift.
• Over 15 years of freelance experience creating lasting brand strategies
• Winner – 2013 Summer Startup Weekend NYC & 2013 Visa Global Security Summit Developer Challenge
FELLOWSHIP
CONNECT WITH USThanks so much for listening! Feel free to contact us at any time ☺
@getgamechat
@gabevelez
@gamechatim
@gamechatim
http://getgamechat.com
30 John Street, Brooklyn, NY 11201
347-661-3842
SPECIAL THANKS: