Death Knights of Krynn - Cluebook - PC

24
8/11/2019 Death Knights of Krynn - Cluebook - PC http://slidepdf.com/reader/full/death-knights-of-krynn-cluebook-pc 1/24 TREAT LORD SOTH AND HS DEATH KNGHTS TO A RUDE AWAKENNG T he evil L or d S ot h has shattered t he peace that once blessed the l and of Ansalon . He and hi s deat h kni ghts have risen from t he very ashes of def eat to chall enge t he Champions of Krynn And this ti me, t he massed forces of evil are r eady f or you Now you can be ready f or t hem  t he DEATH KNGHTsOF KRYNNCLUE BOOR gi ves you t he power you need to defeat this overwhelm ng force T hi s val uable player's gui de provi des : Detail ed maps f or t he entire game, i ncl udi ng l ocati ons of al l major events in t he adventure . Combat ti ps that al l ow you to def eat even t he toughest opponent s . Locati ons and descri pti ons of al l maj or magical treasures . Checkli sts of encounters and treasures  you won' t m ss any part of t he adventur e or l o ot AD Aycl :o DUX 0S n DRAWS, URIoo  L, ANce, .end the TSR ogo arc IrAemi ia mnedhq and us d wxlcr li cense from TSR I nc 1991TSR I nc , 1991 Strdcgic sinwati ons, I nc Allights rc5cRed MUL IN U.S.A TSR Inc ordSot h isn't so dangerous when you have information like this  hi ghl y detail ed maps g ve youmore t han just a fighting chance 0 Advanced Dungeons~ ~~agons COMUTER PRODUCT i9

Transcript of Death Knights of Krynn - Cluebook - PC

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TREAT

LORD

SOTH

AND

HS

DEATH

KNGHTS

TO

ARUDE

AWAKENNG

T

he e v i l Lord Soth

has

shattered

t he peace

t h a t once

blessed t he l and

of

Ansal on .

He

and

hi s

deat h

kni ghts have r i s e n f r om t he

very

ashes

of defeat

t o chall enge

t he Champi ons

of

Krynn And

t h i s

t i me,

t he massed forces of

e v i l are r eady

f or

you

Nowyoucanbe

ready

f or

them  t heDEATH

KNGHTsOF

KRYNNCLUE

BOOR

gi ves you

t he

power

you

need t o

defeat

t h i s

overwhel m ng f o r c e

T hi s

val uable

p l a y e r ' s

gui de provi des :

Detai l ed maps

f or t he

e n t i r e

game, i ncl udi ng

l ocati ons of al l maj or

events

i n

t he adventure .

Combat

t i ps t h a t al l ow

you

t o

defeat even

t he

toughest opponent s

.

Locati ons and

descri pti ons of

al l

maj or magi cal

treasures

.

Checkli sts of encounters

and

treasures you

won' t

m ss

any

pa r t o f t he

adventur e

or l o ot

AD Aycl :o DUX 0 Sn

DRAWS,

URI oo

 

L, ANce, .end

theTSR ogo arc

Ir Aemi ia

mnedhqandus dwxlcr

l i censefrom

TSR I nc

1991 TSR

I nc , 1991

Strdcgi c

s inwat i ons,

I nc

A l l i g ht s

rc5cRed

MUL

I N U .S . A

TSR

Inc

ordSoth i s n ' t so

dangerous

whenyouhave

i nformati onl i k e

t h i s

 hi ghl y detail edmaps

g ve

youmore

than

j ust

af i g ht i n g chance

0

Advanced

Dungeons~

~~agons

COMUTERPRODUCT

i 9

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CREDTS

W i t t en

by

Rhonda

G l b er t ,

Ken

Eklund,

Carol yn

Bi ckford,

Gary

Shockl ey, Cyrus Harri s,

Aan

Marenco,

Dave

Shell ey,

Er i k Rom KenHumphri es

Art, Gaphi c

Desi gn

and

DesktopPubl i shi ng

Lovi sSAEKowDmiv Peter C,ascoyne  

Ki rk

Nchol s

Pr i nt i ng

Amri canLi thographers,

I nc

.

Strategi c

Simulati ons, I nc reserves the

r i g h t

to

make i mprovements

i n the product

descri bed

i n

t h i s clue

book

at any-

ti me

and w thout

n ot i c e

.

Strategi c

Simulat i ons, I nc makes

no

warr anti es, express or i mp i ed, w t h

respect

t o th is

clue book, i t s

q u al i t y , mer -

chantab l i ty or f i tness

f or

any

p a r t i c u l a r purpose . Thi s

clue

book i s provided as i s .

ADVANCED

DUNGEONS

  DRAGONS,

AD&D

andDRAGONLANCE

are

t r ademark s

owned by

and used

under l i cense

fr omTSR,

I nc , Lake Geneva,

WUSA

Copyri ght

1991

Strategi c Simulati ons,

I nc

.

Copyri ght

1991

TSR

I nc

.

Al l

R ght s Reserved

Thi s clue book i s copyri ghted and

i ncludes

propri etary

i nformati on belonging

t o TSR I nc . and Strategic Simulati ons,

I nc

.

No one i s permtted t o s e l l copi es of

t h i s

clue book

t o

any

person or

i n s t i t u t i o n

except as

provi ded

f or

by

w i t t e n

agr eement wt h Strategic Simulati ons,

I nc

.

andTSR I nc No one may

copy, photocopy, reproduce,

t r a n s l a t e , or reduce

t o

machi ne

readabl e

form

his clue

book w thout

t he pri or

w i t t e n

consent of

TSR I nc

Any

persons

reproduci ng

any

porti on

of

th is

clue

book

f or

any

reason,

i n

any

medi a,

s h al l

be

g u i l t y

of

copyri ght

v i o l a -

t ion

and subject

t o the appropri ate

c i v i l

or

cr im nal

acti on

at t he

discreti on

of t he

copyri ght

hol der( s)

TABLE

OF

CONTENTS

I n t r o d u c t i o n

. , . . . . . , . . . . , . . . . , . , . . . , . . . , . . , . . ,

. . , . . , . , . . . . . . , .

. 1

Gett i ng Hel p . . . . . . . . . .

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. 1

The

S t o r y and

Events

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Maps .

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A

The

Overl and . . , . . , . . . . . . . , . . . , . . . . . , .

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B

CGa rga th

Out post

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. 4

C

Kal aman

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. b

DVi ngaar d Keep

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. 7

E

Throtl

Keep

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F

Cekos

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G

T u r e f ,

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. 13

HGnome

Vi l l age

( Quazl e) . . , . . ,

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I . Kuo- Toa

Sl ave

Ship

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. , . 17

J

.

Hgh

C l e r i s t ' s

Tower

. . . , . . . . .   . . . .   . . . . . . . . . . . . . . , . . . . . . , . . . . . . . . . . . . . . . . . , . . . , . . . , . . . , . , . , . . , . .

. 19

K,

Tunnel s Beneath

Tower . . . . . , . . .   . . . . . , . . . . . . . . . , . . . . . . . , . . . . .   . . , . . . .   . . . . . . . . . . . . .

. ,

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L

Dr agon Pi t

.

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. . 23

M

Cerberus

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. 25

N

Gr aveyar d,

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. 27

0

Dul ci mer

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P

Voi ceWod

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QDargaard Keep F i r s t Fl oor

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R, Dargaard Keep Second F l o or , . ,

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. 35

S Dargaard Keep

-Thi rd Fl oor

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. 37

TShi pwr eck . ,

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.

.

. . , . . . . . , . . , . . . . , . . . . . . , . . . . . , . . . , . . , . , . . . . , . 38

V,

Cursed

Vi l l age

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. 39

Vun

House . . .

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. 39

W Father

of Trees

.

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X

Chal l enge

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Monst er s :

Howo Deal w t h

Them

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J ournal E nt r i e s . . ,

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. . 43

Magi c

I t ems

: Were t o

Find

Them . , . . . , . . . . . . . . . . . . .

 

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. . . . . . . . . . . . . .

. 4 4

Page 3: Death Knights of Krynn - Cluebook - PC

8/11/2019 Death Knights of Krynn - Cluebook - PC

http://slidepdf.com/reader/full/death-knights-of-krynn-cluebook-pc 3/24

I IYTRODUCTIOY

DEATHKNGHTSOFKRYNN s S t r a t e g i c

S i mu l a t i o n s,

I nc

. s sequel t o CHAMPI ONS

OFKRYNNand i s

t he

second

ADVANCED

DUNGEONS

 

DRAGONS®

comput er

r o l e -

pl ayi ng

game

se t i n

t he

DRAGONLANCP u ni -

verse

I t t a k e s t he award-w nni ng

system

f i r s t

used i n

POOL

OFRADANCEanda pp l i e s

i t

t o

t heworl d

of

Krynn Thegroupof adventur ers

you c r e a t e

i n DEATHKNGHTSOFKRYNNor

t r a n s f e r f rom

CHAMPI ONS

OFKRYNN w l l

be

r e s p on si b l e f or

destr oying

Lord Soth and

t he

pockets

of e v i l

he

has

c r e a t e d t hroughout

t he

countr ysi de Your

c h a r a c t e r s

mus t

untangl e an

i n t r i c a t e webof

i n t r i g u e

as they

di scover

t he

range

of

S ot h ' s

i n f l u e nc e and

e x ac t l y how

he

maybe destroyed

.

Gett i ngHel p

I n

t he

s e c t i o n MONSTERS

How

o

Deal

Wth Them s a

d es c r i p t i o n

of al l monst ers i n

t hegame I nformati on provided

t h e r e

t e l l s

what

t he

monst er s

can

doand

how o mos t

e f f e c t i v e l y

f i g ht

them

Fol l ow ng t he s e c t i o n

TheStory and

Event s ar e

d e s cr i p t i o ns of t he

encount ers . These i ncl ude

s p e c i f i c

suggesti ons

on

t he b e s t wayt o

ge t

through t he mos t d i f f i -

c u l t

p a r t s of t he

game

I f you f i n d

t he combat s t oo

easy or

t oo

d i f f i -

c u l t ,

you

can

a d j u s t

themby

using

t he

LEVEL

command

f ound under t he

' A l t e r ' menu

I n s t r u c t i o ns

on

how o use t he

LEVEL

f e a t ur e a r e

f ound

i n

t he

r u l e

book

t h a t camew t h

t he

game

The

StoryandEvents

The

c h a r a c t e r s begi n

byatt ending a

com

memor at i on of

t h e Ba t t l e

of Kemen at t heend

of

CHAMPI ONSOF

KRYNNDuri ng t he c e l e -

b r a t i o n,

Si r Kar l

 now

an

undead t t a c k s .

He s p i r i t s awayt he dragonl ance on d i s p l a y

and

l e a v es

a

p i l e

of

cursed

weapons

.

Maya,

t he

s i l v e r

dragon, f l i e s of f i n p ur s u i t .

Throughout t he game, t he pa rt y w l l

r un

a c r o s s

peopl e

who have

taken these

c u r s e d

i t ems

.

They

w l l

ac t

thoroughl y e v i l , d e s pi t e

t h e i r previ ous natures . I f t h e c h ar a c t e r s can

wr e s t l e t he i t em

away,

then thevi ct i mw l l

r e t u r n

t o

nor mal

.

Everyone

r e t r e a t s

t o

Gargath Outpost

as

mor e

e v i l

f o r c e s

advance .

The

outpost i s

besi eged

and

c h a r a c t e r s

meet anol d kni ght

who

cl ai ms

t o have seent he

b a t t l e occur

i n

hi s

dr eams

.

He gi vesthe party

a Sl eepst one

i n

whi ch he

has

t rapped

t he dream

and

t e l l s

them t o s e e k t heDreamMer chant i n

Kal amanwhom ght

i n t e r pr e t

i t

f or

more

i nformati on

.

The s i e g e i s r a i s e d andt he c h a r a c t e r s head

t o Kal aman

They

meet

t he

l o c al Kni ght

Commander,

Dai ne,

and

hi s

consort

Ari ela

.

Dai ne

s u s pe c t s t h a t

t he undead

were sum

moned

by

Lord Soth

and

hi s ser vant

c l e r i c ,

Sebas Astmoor

.

The

c h a r a c t e r s

seek

t he Deam

Mer chant, onl y

t o

f i n d

him

i dnapped.

They

agree t o

am dni ght

meet i ng

w t h

t he

ki dnap-

pe rs ,

which

goes

wong I n

t he c o nf u s i o n, t he

Deam

Mer chant t e l e po r t s

away

t o

Vi ngaard

Keep

Tracki ng down

t he mer chant

l eads

t he

char-

a c t e r s

t o Crook

S t r e e t

i n

Vi ngaard

Keep They

e n t e r

t he

dreamand g ai n enigmati c c l u e s

.

They

f i n d

Sebas

Astmoor

and

l e a r n t h a t

he

hasr enounced Soth . He

seeks a f o r c e of

good

s t r o n g

enough

t o hol d t he power f ul

Rod

of

Omni sci ence, whi ch

i n

t he wonghands

could

al l ow

t he e v i l goddess T ak hi s i s t o l ay

wast e

t o

Krynn

Befor e h e ' l l r e v e a l t he r o d' s l o c at i o n, Sebas

r e q u i r e s t he

p a r t y

t o go

t o

t he

H gh

C l e r i s t ' s

Tower

and p r o t e c t

t he

c r yp t s

f romLord Soth

.

Thec h a r a c t e r s r u s h t o t he t ower as

t he undead

a t t a c k .

Theymeet an ol d k n i g h t ,

Si r

D u r f e y ,

hol ding out al one agai nst

a

horde of monst er s .

Once

rescued he

j o i n s t he

party

Theparty i s t oo l a t e . S ot h ' s

f o r c e s

have

s t o l e n t he

bodi es of manyk n i g h t s ,

i ncl udi ng

t he f amous hero SturmB r i g h t b l a d e ,

and

r e l e a s ed an i mpri soned

r ed

dragon . The c h a r -

a c t e r s pursue the

marauder s

i n t o

tunnel s

below

t he t ower

They l e a r n t h at

t he

e v i l

f o r c e s

a r e di r e ct e d

by

Si r

CGa r r e n, a good

kni ght

enchant ed

bya cursedsword Si r

Karl

l e f t

at

CGargat h .

As

t hey

chase down

t he

r e t r e a t i n g

undead, t hey d e f e a t the red dragon,

r e s c u e

Si r Garr en

and

recover

many

of t he

bodi es .

Lord Soth escapes w t h

some

bodi es,

i ncl udi ng

Sturm

Bri ghtbl ade's

Lord Soth plans

t o convert

t he

bodi es i n t o

new

deat h

knights.

Wth

t h i s power f ul

new

army he

can

crush

t he

f o r c e s of good .

Returni ng t o V ngaard Sebas

sends

t he

c h a r a c t e r s t o t he

Dragon

P i t ; an anci ent

t empl e

o f T ak hi s i s . Sebas

s u s p e c t s

t h a t

Si r

Kar l i s

t h e r e .

A

t he

Dr agon P i t ,

t hey meet Maya

who

a l s o

seeks

Si r

Kar l

.

Si r

Karl

ambushes

Maya,

pl ungi ng

t he dragonl ance i n t o her

.

Badl y

wounded

Maya

l i f t s of f w t h

t he

drag-

onlance

s t i l l

embedded Si r

Karl

hol ds

on

and

t he

two di sappear i n t o

t he cl ouds

.

Soon,

t he

party

s e e s t he

dragonl ance crash t o

t he

ground

.

Having

compl et ed

S e b a s '

q u e s t s , t he c h a r -

a c t e r s r e t u r n

t o Vi ngaard

Keep

onl y t o f i nd

t h a t

Sebas has been

abduct ed

and

c l u e s poi nt

t o Kal aman

andAri ela

Goi ng

t h e r e ,

they

i n formSi r Dai ne, who

s l a t e r

s l a i n whenhe

confr onts

his former

consort .

The

c h a r a c t e r s

avenge

Dai ne' s

deat h

andt eam

ha t

Ar i el a

i s

a

r ed

dragon i n t he empl oy

of Ki t i ara - Lord

S ot h ' s

consort . Sebas i s

s p i r i t e d

away,

but the

p a r t y

rescues

a kni ght t o

whomSebas reveal ed

t he l o ca t i o n

of

the rod

i n

Voi ce Wod

Cl ues

i n Kal aman

i n d i c a t e

t h a t Ari ela o f t e n

went

t o Cerberus

t o c on t ac t Ki t i a r a

. Goi ng

t h e r e , t he

c h a r a c t e r s

f i n d t h a t t hemayor

has

been assassi nated Wen they

attend

t he

f u n e r al ,

t he

e n t i r e

graveyard

e r u p t s , disgorgi ng

a mass of

undead

. Thecemet er y

had

been p r o -

t e c t e d

by my s t i c a l

wards,

but a

gravedi gger

corrupted

by

Sot h

s t o l e

them

The

p a r t y

l o c at e s

and

r e p l a c e s

t he war ds

t o

end t he t h r e a t .

A

ey

f ound

on Ari ela

opens a

s e c r e t t unnel

i n t o Dargaard

Keep,

Lord

S ot h ' s c a s t l e

. There

t he c h a r a c t e r s meet

Lenore,

a

t h i e f ra id ing

t he

keep

She guides thempas t some t r ap s ,

but

soon mus t r e t u r n

home

Si r

Durf ey

o f f e r s

t o

e s c o r t

her

and

t he

twodepar t

.

Returni ng t o Cerber us,

they f i n d mor e

undead

l a y i ng s i e ge t o

t he

town The l o c al

f o r -

tune t e l l e r i s a l l i e d w t h Lord

Soth

and

l e a ds

t he a t t a c k . He

c a p t u r e s

t he t own' s

c l e r i c

Z a ka r i e ,

t he

onl y person capabl e

of openi ng

t he t own' s

ar mor y They

r e s c u e

Zakari eand

s l a y

t he

f o r t u n e t e l l e r

.

The

armedpeasants

overwhelm

he

undead andpeace

i s r e s t o r e d .

To

penetr ate

deeper i n t o

Dargaard Keep, t he

party heads

t o

Voi ce Wod

t o

r ecover t he

Rod

of Omni sci ence. B e f o r e

t he

c h a r a c t e r s can

reach

t he

wood,

they

p a s s

through

Dul ci mer, a

twstedmrror

i mage

of Cer berus c r e a t e d

bya

l i c k

w t h f ond memor i es o f t h at town

Dul ci mer i s

populat ed

w t h

undead

who

now

stagger

t hrough

aparody

of l i f e i n

Cerberus

.

The l i c h

has

no

q u a r r e l

w t h t he par t y ,

but has

sworn

t o Soth t h a t i t w l l al l ow

no

one

entrance

t o

Voi ce Wod

The party s t a y s

t he

l i c h

and

d e s t r o y s i t s p hy l a c t e r y ,

t he

j ar

housi ng

i t s s o u l

.

Then

t he

party

proceeds i n t o

Voi ce

Wod

Voi ceWodi s a

f a e r i e

g l e n , one of

t he

few

pl a ce s o f

good

near Dargaard

Keep

The

party

convi nces

t he

s p r i t e s and

t he

s p i r i t of

t he

wood

t o

r e l e as e t h e

r od

The party

proceeds through thet op

two l e v -

el s of

t he

keep Aong t he

way, t he c h a r a c t e r s

r e u ni t e w t h

Lenore, f i n d t he dying Sebas

Astmoor ,

r e s c u e Sturms body

anddi scover

t h a t

Si r

Durf ey has

been

convert ed

i n t o

an

undead

.

They

put

Durf ey t o r es t and

proceed

t o t h e i r f i n a l meeti ng w t h

Lord Soth .

Lord S o t h

p r ov e s i mp os s i b l e t o

d e f e a t

i n

p h ys i c a l

combat

. Thep a r t y

s t r i k e s Lord S o t h

w t h

t he

Rodof

Omni sci ence

sendi nghi m

o

another di mensi on

Lenore

r e v e al s h e r s el f as

       

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K i t i a r a

and

t r i e s

t o t a k e

t he r od She f a i l s

and

g e t s t r a n s p o r t e d t o another

di mensi on

.

The

r od

i s

destroyed

and

t he

p a r t y

i s

t r a n s p o r t e d t o

t he

H gh

C erist ' sTower.

AThe

Overl and

Cursed V i l l a g e

The

overl and map i s used

t o t r a v e l

f r om

p l a c e t o p l a c e i n t hegame Thi s map

shows

t he

a r e a o f Ansal on covered i n

t he

game and

showsmany

of t he

maj or p oi n t s

of i n t e r e s t as

symbol s

on

t he

t e r r a i n

.

Overl and

t r a v e l i s f i l l e d w t h

manymon-

s t e r s

andother

t r a v e l l e r s

. Theymaybe f r i e nd-

l y

or

h o s t i l e

andthus

may

hel p or hinder your

p r o g r e s s

duri ng

t hegame

Your

l o c a t i o n

andi t s

t e r r a i n

a f f e c t s

t he

ki nds

of

encounters

you

have .

As you

ge t

c l o s -

e r t o Dargaard Keepor

Gargat h

Out post,

t he

c h a r a c t e r s

encounter ahi gher

percentage of

undead monst er s

.

They

maymeet h a t o r i

i n

t he

p l a i n s

regi ons

or wyndl ass i n

t he

f o r e s t

regi ons

.

Theyar e

a l s o

mor e

l i k e l y t o

b a t t l e

dragons

i n t he

regi ons

near

t he

Dr agon

Pi t

.

Once Lord

Soth

has

been

d e f e a t e d , t he

chance of encounteri ng

undead

monst er s i s

g r e a t l y reduced

and

t he

number of f r i e n d l y

t r a v e l l e r s i n c r e a s e s .

Wanderi ng

t he

overl and i s

a

good way

t o

di scover

some

of

t he

unmar ked

encount ers i n

t he game

Fight i ng

monst er s gai ns

val uable

experi ence

p oi n t s

f or

thepar ty Thi s

i s e s pe c i a l -

l y

u s e f u l

i f a p a r t y

member

i s

c l o s e t o

gai ning

another l e v e l .

B

Gargath

Outpost

Synopsi s

:

Af ter

meeti ng t he

undead

Si r

K ar l , t he

c h a r a c t e r s

bri ng

survi vors

t o

t he

CGar gat h

Out post .

They

meet an

ol d

kni ght

who sends

them

o f i n d

t he

DreamMer chant

i n

Kal aman

The p a r t y

may

have

t o

f i g h t a besi egi ng

f o r c e o f s i v a ks t o

e n t e r or l e a v e t he

outpost .

I f

t he

party

a i d s i n h e a l i n g ,

i t

r e c e i v e s a Ri ng of

Protecti on+1 .

On l a t e r t r i p s ,

t he outpost

may

be

besi eged For r e l i e v i n g

t h i s

s e i g e ,

t he

party

r e ce i v es a

Wnd of F i r e b a l l s

.

BGARGATH

OUTPOT

Wnderi ngMonsters

Monst er s ar e

mos t

f r e q u e nt l y

met

outsi de

t he

outpost

wall s

. The

p a r t y f i g h t s

blue dragons,

s i v a k s ,

e v i l mages

andf i g h t e r

mercenari es

.

Resti ng

:

The

best

p l a c e

i s t he

room

assi gned

by t he

i nnkeeper.

Mp

Locat i ons

:

1 .

Mai n

g a t e s ,

t he pri mary entr ance t o

Gargath Outpost .

Theparty l e a v es by

movi ng

awayf r om

t he outsi de

wall s

.

2

.

The

o u t p o s t ' s

po st e r n , o r r e a r e x i t

.

3 S t a i r s l e a d t o

t he

upper l e v e l of t owers

and

bat t l ements .

KEY

wa l l

Door

Archway

Tunnel

I mpassable

Area

4

Mai nentry t o t he keep

.

S pi r a l

s t a i r s l e a d

t o

t he

upper

f l o o r .

5

. On

t he

l ower

l e v e l ,

t h i s door l e a ds o ut -

s i d e

t he outpost

wall s

;

on

t he upper

l e v e l ,

i t

opens

onto

t he parapet

wal k .

6

On

t he l ower

l e v e l , t he k e e p ' s wel l ;

on

t he

upper l e v e l ,

t he

Commander'sO f i c e The

party r e c e i v e s

work assi gnment s and i nfor ma-

t i o n he r e .

Si r

Thommaybe

met

here

7 The al cove

containi ng Si r Ka r l ' s

empty

grave

.

The party

meet s t he Dr ead Wl f

here

Players

shoul d have

a

CharmSnakes s pe l l

memor i zed

t o

handle

t heswarm

f c ar r i o n

snakes t h a t pour

f r omt he

emptygrave

.

             

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8

The

i nn

.

9

The

Kni ghts

of

Sol amni a operate a

bank

h e r e .

Note

t h i s i s t he

onl y such bank i n t he

game

10Aeneral s t o r e

w t h

weapons

at f a i r

p r i c e s

.

11

.

Thet empl e .

12

A

r a i n i n g

h al l open onl y duri ng

t he

day

13 The outpost tavern

.

The p a r t y shoul d

come

here often t o

l i s t e n

f or

i n t e r e s t i n g

t a l e s .

Ayn

andSi r

Thommay

be

met

here

14

The party

may e l e c t

t o perf orm

guard

d ut i e s at

one

or

more

of these s t a t i o n s

.

15

.

Wen p at r o l l i n g , t he p a r t y encount ers

i nvaders

at these

l o ca t i o ns .

A

n i g h t ,

t he

party

f i nd s arope h er e , i n di c a t i n g t h at a

spy

i s

i n

t he

outpost

.

The

spy

can

be

captured i n

t he

Commander ' sO f i c e

16 I f besi egi ng s i v a ks

f o r c e

t he

f r o n t g at e s ,

t he

p a r t y mus t d e f e a t

them

h e r e t o save

t he

outpost .

17

Front gates

. Wi l ebesi eged, knights

p r e -

vent al l

p ar t i e s

f r om

l eaving .

18

P a r t i e s on p a t r o l

ar e eventual l y

r e l i e v e d

here . I f besieged

bydraconi ans,

blue dragons

maya t t a c k

.

CKal aman

Synopsi s : Fol l owng

Si r

Thom s

a d v i c e ,

t he

c h a r a c t e r s

t r a v e l t o Kal aman

They

meet t he

c i t y

commander, Dai ne .

H s

c o n s o r t , A r i e l a , i s

a

r ed

dragon i n

human

f o rm

Theparty

l e a r n s

of t he hunt

f or

SebasAstmoor TheDeam

Mer chant

i s s p i r i t e d

away

by

A r i e l a ' s s i v a ks ,

anda

mdnight

p a r l e y

w t h

Ari ela i n dragon

fo rm i s broken up by S ot h ' s

undead

.

The

Deam

Mer chant

escapes

t o

Vngaard

and

t he

c h a r a c t e r s

fo l low

Theparty

returns

t o

Kal amanw t h

an

e a r -

r i n g

i mp l i c a t i n g Ari ela

.

Dai ne c o n f r o n t s

A r i e l a , and

she

k i l l s

himThe

p ar t y s l a y s

A r i e l a , but

si vaks escapew th Sebas

.

The

party r e s c u e s another

p r i s o ne r who r e l a y s

a

mess age

f r omSebas about

t he Rod

of

Omni sci ence

i n

Voi ce

Wod He a l s o

gi ves

theparty

a

Dar t of the Hornet' s Nest and

Banded Mai l +2

Wnderi ngMonsters Theparty encoun-

t e r s e v i l gangs,

e s pe c i a l l y

i n

t he

a l l e y

f ar

f rom

t he

bazaar g a t e s .

Oncedef eat ed

afew

i me s ,

t hey

l e a r n t o l eave

t he p a r t y alone .

Resti ng

Theb es t p l a ce i s

t he i nn . Ot her

pl a c e s a r e pa t r ol l e d

by

knights

bydayand

thugs at

ni ght

.

Af ter

confr onti ng

A r i e l a ,

t he

party

mayonl y

r e s t b r i e f l y

b e f o r e corneri ngt he

f l e e i n g

s i v a k s i n

t he

bazaar

.

Mp

Locati ons

1

.

Ent r ance

and

e x i t

f or

Kal aman

2

Mai n

g a t e s i n t o

and

out of t hebazaar

square

Cl osed

at night

.

3

The

Whist l i ng

Wale I n n , the onl y s a f e

p l a c e t o

r e s t

.

Af ter t he Deam

Mer chant

i s

ki dnapped, a

r ansomnote

i s l e f t here

4

Guar dhouse c e l l .

Theparty

i s i mpri soned

i f a r r e s t e d

.

5

Templ e

of Kal .

Heal i ng

s e r v i c e s

a v a i l -

a bl e

duri ng t he

day

.

6

.

Bout Hal l

.

Trai ning

s e r v i c e s

a v a i l a b l e

duri ng

t he day.

7

Aarehouse

duri ng

t he

d ay , a t ni ght

a

bar

.

Braw s

and

u s e f u l

r umor s

ar e

f oundhere

8

The

house

of

t he C t y Commander

where

t he

c h a r a c t e r s

meet

Dai ne, Ari ela and

Maj or

Terns

.

Theyhear a

biased

account of

t he a c t i v i t i e s of Sebas Astmoor

Af ter

t he

Deam

Mer chant

e s c a p e s ,

Ari ela

l e t s sl i p t h a t

he

has a

shop i n

Vngaard

Af ter

Sebas i s

ki dnapped

by A r i e l a ,

t he

party

r e t u r n s h e r e w t h t he e a r r i n g

provi ng

A r i e l a ' s

c omp l i c i t y

.

CKALAMN

9

Theentr ance

t o

t he

DeamPavi l i on .

A r i e l a ' s men

r e v e a l t hemsel ves

t o be

s i v a k s

and f i g ht ahol ding a c t i o n

whil e t he

Dream

Mer chant i s

ki dnapped.

10

Appr enti ces poi nt t o

a

r i p pe d wa l l , t he

begi nni ng of

a

t r a i l of

t o r n f a b r i c wall s

. One

t r a i l l e a ds

t o

t he

Commander ' s

house

The

o t h e r ,

a d i v e r s i o n, l e a ds t o t he back door

of

t he i nn

11

.

P at r o l l i n g knights .

12

. At o r e

duri ng

t he

day

Thi s

i s where

t he

party

meet s

t hemerchant' s ki dnappers

.

Keepi ng t he t r u c e

earns

t he

party experi ence

p oi n t s . Theparl ey i s

broken by

S ot h ' s

f o r c e s ,

KEY

m

al l

Door

One- way

Door

d i r e c t e d

by

t he

Dr ead

Wl f

. Af ter

def eati ng

t he f o r ce s ,

t he p ar t y r e c ei v e s

a

c l e r i c al s cr ol l . I t

i s

w sest t o do what

t he

B ue Dr agons

ask

.

Otherw se,

you

mus t b a t t l e t he dragons as

wel l .

13 Thi s i s t he onl y way

t o

enter

t he

bazaar

at ni ght

.

14 Wen

Dai ne

confr onts

Ar i el a w t h t he

e a r r i n g, she

k i l l s

him

Kni ghts

and

t he

party

t hen f i g ht

her

s i v a ks

.

The party i s l e f t t o

guard

Ar i el a whor e v ea l s h er s e l f

t o be a r ed

dragon

.

The party

r e c e i v e s

an E l i x i r of

Youth f or

def eati ng

her

        

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DVNGAARDKEEP

KEY

W l

I L I

Door

Achway

Secret

Door

Speci a Red

Door

15 The c e l l

where

Sebas was i mpri soned .

16 The party f i g h t s s i v a ks

.

From e r e ,

a

t r a i l

of sl ashed

wall s

l e a ds

west ,

then

north and

south

.

X Af ter

def eati ng

A r i e l a ,

t he

party r e s c u e s

akni ght

who t e l l s

them

ha t t he r od i s i n

Voi ce Wod

andt e l l s t hem

t he

appropri ate

chant t o enter thewood

DVngaardKeep

Synopsi s

: I n Vi ngaar d,

t he

party seeks

t he

Deam

Merchant

.

TheSl eepst one

r e v ea l s t h a t

t he

key

t o

def eati ng

Lord

Soth i s hel d

bySebas

Astmoor

.

Theparty f i n ds Sebas by

fo l l owng

a

w ndi ng routemarked

w t h r ed

doors

.

Befor e

Sebas

w l l t r u s t t he c h a r a c t e r s , he

sends

them

t o

s t o p

Lord Soth

at

t he Hgh

C l e r i s t ' s Tower

and t o

destroy Si r

Karl at

t he

Dr agon

Pi t

.

Upon

returni ng fromthe

Dragon

P i t ,

t he

p ar t y f i nd s t h a t someone

has

s e i z e d Sebas .

Evi dence i n

hi s

hi deaway i ncri mnates Ar i el a

of Kal aman

Wnderi ng

Monsters

: Gangs

of

thi eves

wander

t he

s t r e e t s , e s pe c i a l l y at

ni ght . They

l eave

t he

party alone

a f t e r

afew

d e f e a t s .

The

dark f o r c e s worki ng f or Lord

Soth o f t e n s l i p

away

i f conf ronted

Resti ng :

The

p a r t y ' s

room n

t he

I nn

i s t he

onl y s a f e

place Af ter v i s i t i n g

t heDream

Merchant ,

bad

dr eams

pl ague

t he

c h a r a c t e r s

u nt i l

they

compl et e

hi s

bidding

Mp

Locati ons

1

.

Entrance/ exi ts

t o

Vi ngaard .

2 Entr ances t o Cr ook

S t r e e t

.

3

Shops.

4

Al e t c h e r ' s shop, w t h good p r i c e s

.

5

Anarmorer' s

shop

Expensive, but w l l

buy

s u r pl u s

weapons

6

The

I nn

7 The p a r t y ' s room

n

t he

i nn . Rest here i s

undi stur bed

except bybad

dr eams .

8 Taverns .

9 Trai ning Hall s .

10 The

Templ e

.

11

.

Back

r ooms

.

The

party l e a r n s of t he

w despreadmanhunt f or

Sebas

Astmoor

12

Vari ous e v i l

p ar t i e s wai t here .

13

Speakeasy Bodyguards

c o n t r o l

entry

t o

t he

r ooms

beyond

.

They

ar e

e a s i l y f o ol e d

.

14 The pa r t y f i n ds si vak s pi e s searching

f or

Sebas

.

Theparty w l l

l i k e l y

f i g ht bot h t he

bosses andt h e i r

bodyguar ds .

15

.

The

DeamMerchant' s shop

Af ter

t he

Mer chant l e a v es Kal aman, theparty

meet s

hi m e r e . I f t he

p a r t y

members

broke t r uc e i n

Kal aman, t hey mus t f i g ht a

dream

b a t t l e

b e f o r e h e ' l l

decipher the

Sl eepst one

.

They

may

a l s o f i g h t

a dream

b a t t l e t o earn an el i x i r r i d-

di ng them

of bad

dr eams . Once

i n adream

b a t t l e ,

t he

c h a r a c t e r s

shoul d

t r y

t o

compl et e

al l

t h r e e s t e p s. I f

damaged

you

shoul d awake

However , you w l l have t o f i g h t al l

t he b a t t l e s

over agai n

.

TheDream

Merchant

shows t he c h a r a c t e r s

t he dream

n

t he

Sl eepst one,

bidding them o

f i n d Sebas Astmoor

by

s t a r t i n g at

t he

entrance

t o

t he Candl e

Shopand

openi ng

onl y

r ed

doors .

16 Entrance t o t he

Candl e

Shop .

17 The

Candl e

Shop

18

The

p a r t y members

f i r s t

di scover Sebas .

I f they g ai n

hi s

t r u s t ,

he sends them

o def end

t he

H gh C l e r i s t ' s

Tower.

Af ter

t he C l e r i s t ' s

Tower ,

t he

party f i n ds

Sebas

here He

sends

the party t o t he Dr agon P i t ,

givi ng

i t a mapt h a t shows

how

o e nt e r

t he

e v i l pl ace

19 Af ter

t he

party

expl ores t he

Dr agon P i t ,

the reddoors l e a d

t o

asi vak ambush

Re- enter-

i ng the rooma f t e r t he

b a t t l e ,

t he

party

di scov-

er s

A r i e l a ' s e ar r i ng,

i mpl i cati ng her .

           

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ETHRUM

KEEP

E Throtl Keep

Synopsi s

:

The p a r t y l e a r n s t h a t T h r o t l

Keep

has been

overrun

by an

e vi l pr i e st

named

L e s s i t e r

and

hi s

f oll owers

They

ar e

usi ngt he

keep

as ahaven, where

t hey can c r e a t e

undead

t o hel p f i l l t he

undead

l e gi o ns of Lord Soth .

Wnderi ngMonsters

: There ar e

nowan-

deri ng monst er s

.

Resti ng : No

p l a c e

i s

e n t i r e l y s a f e

f r om

i n t e r r u pt i o ns .

KEY

wa l l

Archway

Sec r e t

Door

One- way

Door

I mpassab l e

A r e a

Mp

Locati ons

:

1 .

Ent r ance ande x i t f or

t he

keep

.

Theparty

i s

met

by

L e s s i t e r ,

a

high

p r i e s t

of

T ak h i s i s . I f i t

s t a y s ,

i t

i s

att acked

by s k e l e t o n

warri ors

and

w ghts whi l e L e s si t e r

r e t r e a t s

.

2 The p a r t y i s

ambushed byundead

dragons

.

3

L e s si t e r

f l e e s whi l e

s k e l e t o n

warri ors

and

zombi e

mnotaurs

a t t a c k theparty

4

Skeleton warri ors

and

zombi e

mnotaurs

a t t a c k .

5

.

Thi s i s a vaul t r e q ui r i ng aKnock

s pe l l

cast by a 10th l e v e l

mage

or

above

t o

open .

I n s i d e

i s a

Composi t e

LongBow+4 10

Arr ows+4, as wel l as money

6 The

party i s a t t a c k e d

by

skeleton

war -

r i o r s

and zombi e mnotaurs.

7 E v i l

p r i e s t s

andundead

mnotaurs

guard

t h i s

c o r r i d or

.

8

.

Theparty

meet s

w ghts, ghoul s and

g h a s t s

l e d

byan

e vi l pr i e st .

9

Dead

bodi es r i s e

and

a t t a c k t he

party

Themonst er s

i ncl ude

p r i e s t s of

T ak hi s i s ,

w ghts, ghouls

and

s k e l e t o n

warri ors .

10

I f t he

party e n t e r s

t h i s

room

i t i s

att acked

by

r ed

dragons .

11

. Ni ght mares

and

s k e l e t o n warri ors a t t a c k

f rom

t h i s

s t a bl e .

12

. Skel eton

warri ors

andw ghts

a r e a l e r t e d

by

t he p a r t y ' s approach .

13 Theparty

d e f e a t s t he e v i l p r i e s t s

and

w ghts

t o

gai n booty

0

14

Thi s door i s t r a p p e d , but

can be di sarmed

bya t h i e f

.

The

party i s then ambushedby

p r i e s t s of T ak hi s i s carryi ng

a

Wnd of

I ce

Storm

15

A

r i e s t e s s of

M shakal asks

t he

party t o

save

her

l o ve , Si r

M chael , whowasdragged

nort hward

by e v i l p r i e s t s

.

16

Vndead

dragons occupy

t h i s room

17

Skel eton warri ors

and

zombi e

mnotaurs

a t t a c k

t he

p a r t y

.

18 The

wall s

ar e

scorchedand

t he

party

f i nd s twop i l e s of charred

b o di e s ,

one

mar ked

' y e s '

and

t he

other marked

' no .

The

' y e s '

p i l e

has

been prepared f or conversi on

i n t o

undead

.

19 The p a r t y f i g h t s

a l a r ge p a t r o l of e v i l

p r i e s t s

andw ghts .

20 L e s si t e r awai t s t he

party

w t h

a

f o r c e of

p r i e s t s ,

s ke l e t o n wa r r i o r s ,

w ghts

and

ghast s

.

Af ter

def eati ng

t he

e v i l f o r c e s , t he

party

r e s -

cues

Si r M chael and

r e u ni t e s

him

w t h

hi s

l o ve

.

            

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F

CEKO

F

Cekos

Synopsi s

:

E v i l b l u e dragons i n Cekos have

se t up

a

hier archy of

si vak g u a r d s , f orbade

magi c i n

t he

townandturned

t he t ownspeo-

pl e

i n t o s e r v a n t s

. Mag c

i s onl y p r a c t i c e d

behi nd

cl osed

doo r s ,

and

bot h

t he

t ownspeo-

pl e

and

t he dragons ar e

wary

of

v i s i t o r s

.

Wnderi ng

Monsters

:

None

Resti ng:

Some

chance

of

i n t e r r u p t i o n

every-

where

Mp

Locati ons

1

. Entrance/ exi t .

2

Anol dwoman appr oaches

and

asks

f or

hel p i n l o ca t i n g

her

daughter

. I f t he

c h a r a c t e r s

agree

t o h el p , she

gives them

a Quart erstaf f +2

andan amul et

.

I f they

have

t he

amul et

whi l e

i n

t hedragon' s l a i r , t he p r i n ce s s j o i n s

them

I f

they r e t u r n

a f t e r t h i s ,

theol dwoman r ewards

them

w t h

gem

.

3 I g o r f ,

acopper

dragon, a sk s t o j o i n t he

party

He can

be he l pf u l i n b a t t l e s ,

but

some

t ownspeopl e

wont

l et

t he p a r t y

r e s t

i n t h e i r

homes i f

he

i s present .

4

. Ai tchen

Duri ng

t he day t he

party

may

s ee a servant

c a r r y i n g

a

t r a y of f ood .Auc -

c e s s f u l

' move s i l e n t l y '

s k i l l

r o l l al l ows

t he

party t o fol l owher t o

t he

s e c r e t

entrance

of t he

dragons'

l a i r

.

5

The

mayor

i s

a

si vak

i n

d i s g u i s e

who

s u gg es t s t h a t

t he

p a r t y l eaveCekos

I f

t a l k e d

t o

agai n or attacked

he

a t t a c k s .

6

. The p a r t y

r e c e i v e s

i nformati on

i f i t wai ts

i n t hi s tavern

w thout buyi ng a

dri nk

.

7

The

i nnkeeper

a s k s t he c h a r a c t e r s

t o

l eave I f t hey r e f u s e , s i v a ks

a t t a c k .

2

8

Aagabond

w l l t e l l

t he c h a r a c t e r s

about

Cekos

i f they

o f f e r

himtwo

s t e e l p i e c e s .

D sguised

s i v a ks a t t ac k

b e f o r e he

can

f i n i s h

.

I f

t he

c h a r a c t e r s k i l l

t he vagabond, t he

town

c l e r i c

i s outr aged

9

.

I f

t h i s

magi c

s t a t u e

i s

appr oached

at

n i g h t ,

i t

a s k s t he

c h a r a c t e r s

t o save

t he

town

andgives

thema

whi t e mage

s c r o l l

.

10

I f t he p r i s o ne r s i n t h i s j a i l ar e spoken t o

b e f o r e bei ng freed

t hey t e l l whythey wer e

i mpri soned

.

The party gai ns

experi ence

poi nts

f or f r e e i n g them

11

.

The c l e r k

suggests

speaki ng t o

t he

vagabond at

l o ca t i o n

8

12

Townh al l

.

I f the party t r i e s t o sneak pa s t

or j o i n

i n

t he f i g h t

amongs t s i v a k s ,

t he

s i v a k s

a t t a c k .

13

The party f i nd s

a

key

t h a t opens t he

s e c r e t

door of t he dragons' l a i r a f t e r def eati ng

s i v a ks .

14

Thec h a r a c t e r s

may

be

o f f e r e d food or

drink

.

They

ar e

damagedbypoi son

i f they

accept .

15 Thi s

i s t he

passage t o

t he dragons'

l a i r .

The party must have t he Key f rom

encounter

13

t o pass

through

t he s e c r e t

door

.

16

Azard t e l l s t he p a r t y

about

t he

Cekos

t r a d i t i o n of

magi c

I f a t t a c k e d ,

he

c a s t s

a

F i r e b a l l

s pe l l

and

di sappears .

17

Al e r i c l e t s t he c h a r a c t e r s r e s t

i f t hey ar e

w thout

I g or f andhaven' t k i l l e d

t he

vagabond

18

Thi s i s the ent rance t o t hedragons'

l a i r

.

19

Thi s i s the bl ue dragons'

l a i r

. I f t he

char -

a c t e r s

de f e at t h e dragons,

they r e c e i v e a g r e a t

de al o f t r e a s u r e

anda

Wnd of

Paral yzati on .

20

Thi s i s a s i v a k guardpost .

               

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GI Z REF

G

Turef

Synopsi s

:

As

t he

c h a r a c t e r s enter

t he

v i l -

l a ge , they see

crazed

h i l l dwar ves a t t a c k i n g

Skomp, a

mountai n dwar f .

Theparty hel ps

Skomp f i n d hi s w l d b o a r ,

which

f l e d i n t o t he

v i l l a g e

.

Theparty then r e c o v e r s

t he

book,

AmbushMade Easy .

F i n a l l y ,

theparty p a s s e s

an ambush t o reach

t he

c en t er o f

t he

v i l l a g e ,

where

i t

ends

t he

brai nwashing of t he

dwar ves by e v i l mages

Wnderi ng

Monsters Creatures

i ncl ude

wr a i t h s ,

w ghts,

vampi r es, g ho u l s ,

gha s t s ,

crazed dwarves,

b l a c k

robe

mages ,

p r i e s t s

of

T a kh i s i s and e v i l

warri ors . ( Note

The random

MpLocati ons

encount ers

vary

r a di c al l y i n d i f f i c u l t y

. Save the

game o f t e n .

Resti ng: The

c h a r a c t e r s may

r e s t f r e e l y at

l o c a t i o n 1 1 . Otherw se, t hey r i s k

i n t e r r u p t i o n

.

Resti ng i ndoors i s

s a f e r

than outdoors .

1

.

Entrance/ exi t . Cr azed dwar ves a t t a c k

Skomp, amount ai n

dwar f .

The

party shoul d

come

t o

hi s

ai dandagree t o hel p

hi m

ecover

hi s

w l d boar

.

2

A

c ho l a r s a ys t h at a

book c a l l e d

AmbushMade Easy f e l l i n t o

e v i l

hands

and

mus t

be recovered

. I f t he

party

r e t u r n s t he

book, he

t e l l s how

t he

ambush

m ght be

avoi dedthrough t he

s e c r e t

door i n

t he

tavern

.

3 The p a r t y

s p o t s

a

wait i ng

ambush

as

i t

e nt e r s t h e

square

.

The

party

shoul d

r e t r e a t ,

f or

t heambush

wou doverwhelmt

.

4

A

other

seeks

her

capt ured

son

I

f

t he

c h a r a c t e r s

r e t u r n a f t e r

spari ng t he

son , ( t h e

dwar f w th

a

p u r p l e

hat

a t l o c at i o n

6, )

t he

mot her

gi ves thema

Cl oak

of

D spl acement .

5

. I f t he c h a r a c t e r s

bri ng

t he

boar c a r c as s t o

t h i s cook ,

they

ar e r ewar ded

w t h

a

Shor t

Sword+2

6

A

war f w t h

apurpl e

hat a t t a c k s .

The

party shoul d WRESTLE

hi m o t he

ground

.

E vi l s ol d i e r s

then a t t a c k . Went he

dwarf

r e g a i n s c o ns c i o u s ne s s ,

he t e l l s of seeing

a

book

hi dden

i n

a s h i e l d .

7

. The s e c r e t door

i n

t heback

corner

c a n' t

be

opened

w thout

a

magi c key

f rom

l o c a t i o n

10

8 Af ter l o c at i o n

1 2, t he

Dread

Wl f

s l a u g ht e r s Skomp' s

boar

.

Skomp

l e a ve s ,

and

t he

party

shoul d

t a k e t he boar

c ar c as s t o l o ca -

t i o n

5

9

Mages

and

c l e r i c s a t t a c k t he

party

10 The

l ocksmt h w l l s e l l

keys

t o

t he

party

( 100 S . P ) i f

i t knowswhich

key i t want s .

Key

number 88 opens t he s e c r e t

door a t l o c at i on

7

I

f

theparty t a k e s

more

t han one

k ey ,

the keys

r a t t l e

and

i n c r e a s e t he

chances of

random

encounters

.

Thel ocksmth

buys back al l of t he

keys

f or

10

s t e e l each .

11

. Theparty f i n ds

gem

i f i t searches

i n t h i s

storeroom The

party

may

r e s t

s a f e l y

here

.

12

.

E v i l

mages use Si r

K a r l ' s

cursed r e l i c s t o

brai nwash

t he

dwar ves

here . S ol d i e r s t o s s

4

s a ck s o f r e l i c s onto blue dragons,

prepari ng t o

l eave

.

The

party mus t d e f e a t t he

s o l d i e r s

and

prevent t he dragons'

escape

13 E x i t

f rom

Turef

.

I f

t he

party

has

t he

w l d

boar ca rca ss ,

i t

must be

dr opped

bef ore l e a v -

i ng

.

14

Theparty

encounters

a p a t r o l j u s t

as

Skomps p o t s

hi s

boar andgi ves chase

.

I f t he

party

doesn' t

fo l low

Skomp,

i t l a t e r f i n d s hi m

badly

i n j u r e d

.

15

. Thi s b a r r a c k s

i s

f u l l o f s l e e pi n g s o l d i e r s ,

and

a

bl ue dragon s l e e ps i n t he back corner

.

Propped agai nst i t i s

a Shi el d+4

. Taki ng

t he

s h i e l d

r e v e al s t hebook, AmbushMade

Ea sy ,

hi dden i n i t s s t r a p s .

I f

t he

s ol d i e r s awaken before

t he c h a r a c t e r s

ge t

t he s h i e l d ,

they

mus t

l eave

t he

barr acks

and

have

another encounter before

t he s ol d i e r s

f a l l

back t o s l e ep

.

16 I f t he

party

membershave

s e v e r a l

drinks

w t h M l o ,

he

t e l l s of

t he s e c r e t door i n t he

back

wal l

. I f

they' ve

returned

Ambush

Made

Easy t o t he s c h ol a r ,

Ml o

s a y s t h a t t he

key

they

s e e k

i s

 88

17 The

v i l l a g e

magi st rat e i s bei ng t o r t u r e d

here

.

The

party f i ght s t o f r ee he r, a f t e r

which

she

r ewards i t w t h

gem

18

The

p a r t y s u r pr i s e s s ol d i e r s

and

s p e l l

c a s t e r s

.

19

The

party

s u r pr i s e s s e nt r i e s

anda f i g h t

ensues

.

20 Thi s

buil di ng

i s

f u l l of t r a p s . I f theparty

s e a r c h e s , i t can avoid

them

21

.

Same

a s l o ca t i o n

20

22

More

s e n t r i e s a t t a c k .

        

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H

GNOM

VQ

LAGE

(QUAZLE)

H

GnomVi l l age

Synopsi s :Aadgnome i n t hi s v i l l a g e

once i nvented

a

p i c t u r e

maki ng

devi ce

.

The

sage

gnomes sawt h i s as

a t h r ea t

and

asked t he

mechani cal engi neeri ng

gnomes

t o c r e a t e

a

devi ce

t o

block

t he

new

i nventi on

. However ,

t hey c r e a t e d such dangerous

devi ces

t h a t soon

t he

town

was

up i n arms,

f e a r i n g i t wasunder

a t t a c k .

An

e v i l

mage

sawt h i s as

an opport uni -

t y t o

i n cr e as e h i s

power

. He

k i l l e d

t he mad

gnome, put poi sonous

cl ouds

o u t s i d e

hi s

wor k-

shop

ands e n t

out

undead b e a s t s

t o conti nue

t he

confusi on

KEY

m

Wal l

Door

H nt

: There ar e

a

l i m t e d

number

of

undead

b ea st s i n

t he

town

Wnder t he

town

u n t i l

you

f i n d

no

mor e b e a s t s .

Then

go t o t he

b a t t l e

at

l o c at i o n 3

. Thi s

makes

t h at b at t l e

much

e a si e r.

Wnderi ng

Monsters Vndead

b e a s t s

.

Resti ng : There i s

no

s a f e

place

t o r e s t u n t i l

al l of

t he

undead

b e a s t s

ar e dest royed .

Mp

Locati ons

1 . Entrance/exi t .

As

soon as t he c h a r a c t e r s

e n t e r ,

t he

Foreign

Relati ons

gui ld t a k e s them

t o t he Hal l

of

Technol ogi cal I nnovati on

( l o ca -

t i o n 2

 

They must escape

or r i s k

bei ng bored

t o deat h

.

The

c h a r a c t e r s

maybe pull edback

l a t e r , i n

which

c a s e they mus t

escape

agai n

2

.

Hal l of

Technol ogi cal I nnovati on . Thi s

buil di ng i s

f i l l e d

w t h technol ogi cal

devi ces

i nvented by

t he

gnomes

3 Thedoor

can

be

opened

bya

Knock

s pe l l

cast

bya

mage of

1 1 t h l e v el

or

b e t t e r ,

o t he r w s e , bash

the door o r pi c k

t he

l o c k

.

The

e v i l

mage wai ts

here w t h

hi s

remai ni ng

undead

b e a s t s

.

H s

t r e a s u r e

i n cl u de s Eyes of

Charm ng,

aPoti on

of Speed

and

a

Poti on of

Heal i ng .

4 Each

poi sonous clouddamages

t he

p a r t y

.

Theb e s t

way

t o get through

the clouds i s t o go

t o t he w z ar d' s

l a i r

through t he Mechani cal

Engi neeri ngGnomes' g u i l d

.

6

5 Sage Gnome

g u i l d . The sage

gnomes

explai n

t he

r e c en t h i s t o r y o f

t he v i l l a g e

.

6 Anome spy s e n t

by

t he M l i t a r y

Planning

gui ld i s h e r e

.

7

Gand

Counci l

of

Bur eaucracy

8

I f a

c l e r i c

i s

i n

t he

p a r t y , he mayhel p

t he

woundedgnome s o l d i e r s

.

Casti ng

a

heali ng

s pe l l g i v e s t he

party

experi ence

p oi n t s

. I f

a

kender

i s i n t he par t y ,

he

may p i c k

up

a

weapon l y i ng on

t he f l o o r .

I t i s

b e s t t o l eave

t he weapons,

because they

somet i mes

mal -

f u nc t i o n i n spect acul ar

ways

9

.

Educat i on gui l d

10

M l i t ar y Planni ng

and

Wapons

g u i l d .

11

.

Mechani cal

Engi neeri ng

g u i l d . The

party shoul d

destroy t he machi nes

here

.

         

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1 .

KU0-TOASLAVESHP

1 .

Kuo-Toa

Sl ave Shi p

Speci al Note

The

c h a r a c t e r s

e n t e r

t h i s map

automati cal l y whi l e walki ng

near

t he

r i v e r on

t he overl and map

Synopsi s

:

The

c h a r a c t e r s spy

Kuo-Toa war -

r i o r s

herdi ng

peasant s

aboard a

s h i p .

They

d a r e

not a t t a c k

di r e c t l y f or f e a r t h a t

t he s l a v e s

m ght be

sl aughtered The

c h a r a c t e r s d i s g u i s e

t hemsel ves

t o

be

l ed

aboar d

.

Wnderi ngMonsters Random

p at r o l s

onl y appear a f t e r t he p a r t y r a i s e s t he alarm i n

l o ca t i o ns

8

or 11 .

Then

t he p a r t y f a c e s

Kuo-

Toa

f i g h t e r s ,

moni t ors

and

c l e r i c s ,

as

wel l

as

vodyanoi .

KEY

wal l

Imassab e

Area

Resti ng:

The

s l a v e

c e l l s

ar e

t he

onl y

s a f e

p l a c e s

t o r e st

. ( Warni ng : I t i s i mpossibl e

t o

r e t ur n t o t he c e l l s a f t e r

l o c a t i o n

11

. Make

s u r e

t he

party i s

f u l l y r e s t e d b e f o r e t h a t

event

.

Mp

Locati ons

:

1.

The

c h a r a c t e r s are l ed

t o t hi s c e l l

. Thi s

i s

a

s a f e p l a c e t o r e st .

2

Ot her

sl ave c e l l s . Al so s a f e

p l a c e s

t o

r e s t

.

3 Aroup of s l a v e s t e l l s of i t s pl an

t o

burn

t he

boat

andwn f reedom

from t he

Kuo-Toa

The

meeti ng

i s i n t e r r u pt e d byguards

orderi ng

t he

p a r t y

t o

r e p o r t

t o

work

i n

t he

g a l l e y

4 A

roup

of Kuo-Toa o r d e r s

t he

c h a r a c t e r s

t o l e av e . I f

they d i s o b e y , t he

Kuo- Toa

a t t a c k .

The p a r t y hi des

t he

bodi es

a f t e r t he f i g h t , so

no

alarm s

r a i s e d .

5 Kuo-Toa a t t a c k . The party r e ce i v es a

Long

Bow+3

Chai n

Mai l +4

and10

Arrows+3

Agai n,

no

alarm i s r a i s e d .

6 Thi s

i s

t he ga l l e y o f t he

s l a ve s hi p .A

s l a v e

a s k s

t he

party t o

meet

himn

t he

p a n t r y ,

out

o f s i g ht of

t he

guards

.

7 Thi s i s t he pantry The s l a v e gives the

party d i r e c t i o ns t o the temple,

where

t he a t t a c k

agai nst t he

Kuo-Toa w l l

begi n .

8

.

The Kuo-Toa i n t h i s di ning

room

h u r l

i n s u l t s

at

t he

party Only

by

i gnor ing al l of t he

i n s u l t s

can t he

c h a r a c t e r s

pass. I f they

t a k e

o f f e n s e

and

a t t a c k ,

t he

al armi s

r a i s e d

and

i t

becomes much

harder t o reach

t he

t empl e

.

9

I f t he

party

memberspassed

s a f e l y

through

t he

dini ng

room

t he Kuo- Toa i gnore

them

I f

t he

alarmhas been

r a i s e d , Kuo-Toa

moni t ors

t he

a t t a c k

.

10

These ar e

t he

sl eeping q u a r t e r s

of t he

Kuo- Toa moni t ors .

11 .

Auman i s about t o

be

s a c r i f i c e d . I f

t he

p a r t y a t t a c k s ,

t he

Kuo-Toa

ar e

s u r p r i s e d and

onl y

afewKuo-Toa

moni t ors

and

c l e r i c s

a t t a c k .

I

f

t he

party

h i d e s ,

i t i s

di scovered

The

ensui ng

f i g ht i s

much

mor e d i f f i c u l t t han i f i t

att acked

8

i n i t i a l l y

. Duri ng t he f i g h t , t orches ar e knocked

f rom

t he

wall s and

t he

boat begi ns t o burn

.

Af ter

t he

b a t t l e ,

t he

wall s

ar e

a b l a z e and

i t

i s

i mpossibl e t o

go

back t hewaytheparty

entered .

12

.

These

door s

ar e af l ame

and

i mpassi ble

a f t e r

l o c a t i o n

1 1

.

13

Kuo-Toa s e a r c h t he roomAf ter

d e f e a t -

i ng them the party i s unabl e t o f i n d

what

they

wer e

searchi ng f or

.

14

Thi s i s t he

c a pt a i n ' s roomTheparty

i s

s t i l l

unabl e

t o f i n d what

t he

l o ot e r s

were

searching f or

.

15

I f

t he

party memberschoose

t o s e a r c h

t h i s

burni ng

c l o s e t , they

ar e

burned

.

Wi l e

they r e t r e a t , t hey f i n d

a

box

contai ni ng a

Mace+4

16

Once t he

party

has entered

and l e f t

through t h i s door once, the fl ames around i t

grow

so i ntense

t h a t

t he

c h ar a c t e r s a r e

unabl e

t o r e - e n t e r t he

room

17

Aa r g e

group

of

Kuo-Toa

ar e

prepari ng

t o j ump

f r omt he bowof t he

s hi p

.

Combat

ensues

i f t he

party t r i e s t o pass .

18 The

c h a r a c t e r s

meet t he s l a v e s andare

awar ded

experi ence p oi n t s

f or

t h e i r r o l e i n

t he

u pr i s i n g

.

The partyand

t he

s l a v e s di ve f rom

t he s hi p and

swm

o f reedom

         

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J . HGHCLERST'S

TOWR

J

. Hi gh

C l e r i s t ' s

Tower

Synopsi s :

Unt i l Sebas Astmoor warns t he

party of

Lord

S ot h ' s i mm nent

a t t a c k ,

t he

t ower i s

merel y as a f e pl a ce t o r e s t . The p a r t y

w l l

be confi ned

t o

thetop

l e v el .

Af ter

t he

warni ng,

t he

party i s e s c o r t e d

down t o

t h e c r ypt s

where

i t d i s c o v e r s

Si r

Durf ey hol di ngout a g ai n s t

t he

undead

horde

Wth t he

ai d of t he tower' s k n i g h t s , theparty

d i s c o v e r s

t he

t h e f t

of

Sturm B r i g h t b l a de ' s body

and

t heescape of a r eddragon .

The

c h a r a c t e r s

descend i n t o

t he

tunnel s dug

by

t he

undead

.

19

1 1 1

O/ / CI

15

13

12

14

91

F

05

5

9

t;

7

8

1

0

0

14

KEY

Wl l

Door

St a r s

Down

s t a r s

Up

Imassab e

Area

Wnderi ng

Monsters Wen

t he

undead

i nvade,

p at r o l s o f s k el e t o n

warri ors

and

w ghts

w l l confr ont

t he

party

Resti ng

Except when

t he

undead ar e

a t t a c k i n g ,

t he t ower

i s complet el y s a f e

t o r e s t

i n

. Duri ng t he a t t a c k i t

i s p os s i b l e t o r e s t ,

but

t h e r e i s no guarantee t h a t

t he

party

won' t be

dist urbed

byan

undead

p a t r o l

.

Mp

Locati ons

1. The

entr ance

t o

t he t ower

.

2 Thi s

i s

where

t he p a r t y i s

taken

t o r e st . I t

i s a l s o

where

t he

party

meet s

a c o u nc i l

kni ght

whenthey

l e a r n o f

Lord

S ot h ' s a t t a c k

.

He

e s c o r t s them o l o c at i o n

5 .

3

. Thi s i s as

f ar

i n t o t he t ower as t he

party

maygo u n t i l t he a t t a c k i s under way .

4

Duri ng

t he a t t a c k , the party w l l

not

be

al l owed

t o cli mb higher

i n t he t ower .

5 The

party

f i n d s

Si r

Durf ey

surrounded

by

undead

.

Wen

rescued Durf ey shoul d

be

al l owed t o

j o i n t he p a r t y.

6-8 The party confr onts undead

and

d i s -

c o v e r s

t h a t t he

tombs have been l o o t e d

.

Kni ght s ai dt he par ty i n b a t t l e .

9 Durf ey warns theparty t h a t a dragon

was

hel d due west ( l o c a t i o n 13 . He

a l s o

p oi n t s

out

Sturms tomb

( l o c a t i o n

14J

0

10 The party

f i nd s s l a i n

bodi es

h e r e , a f t e r i t

has

been t o l oc at i o ns 1 1 or 13 .

11

. Went he p a r t y e n t e r s

here

or l o c a t i o n

13, i t has

ab a t t l e

w t h

undead

skeletons

and

w ghts . Af ter t he b a t t l e , i t hears the enemy

f o r c e s r e t r e a t i n g

through

l o ca t i o n

10

12

.

E v i l f o r c e s

ar e

hol di ng t h i s

room

13

See

l o c at i o n 1 1 .

14

The

emptytomb

of SturmBri ghtbl ade

.

15 . Theentrance i n t o the tunnel s

.

         

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K.1UMS

BENEATH

TOWER

2

4

3

4 4

9

5

6

4

8

7

4

4

FEEMEEMEA

K Tunnel s

Beneat h

Tower

Synopsi s

: The

p a r t y

descends

i n t o

t h e s e

tunnels i n pu r su i t o f

t he undead who

have

l ootedt hec r y p t s . Thec h a r a c t e r s a l s o s e e k an

escaped

r ed

dragon

. As

they proceed

al ong t he

mai n

c o r r i d or , they d i s c o v e r t h a t t he

undead

wer e

l e a d bya kni ghtwho s

under t he

i n f l u -

ence of

a

c u r s e d swor d .

F i n a l l y ,

a f t e r def eati ng

t he

dragon, r e s c u i n g

t he

kni ght and

recoveri ng

many

of

t he

b o di e s , theparty meet s Lord Soth .

He i s not prepared

t o do b a t t l e and

escapes

atop

a

ni ghtmare .

KEY

W l

Imassab e

Area

Wnderi ng

Monst er s

: Vari ous

undead

wander

t he

tunnel s

and

a t t a c k

t he

party

on

s i g ht

.

Resti ng : No p l a c e i s compl etel y s a f e t o r e st .

Undead s e e k

t he

c h a r a c t e r s '

l i v e s .

Mp

Locati ons

1. The part y descends f r omt he

t ower

here

.

2

The party

meet s

Si r

CGarr en

and

t he r ed

dragon . Thedragon

t o s s e s a

boul der at t he

partywhich

c ol l a ps e s

the tunnel

.

The e v i l

f o r c e s

r e t r e a t

south

and

e a s t .

3

.

Skel eton

wa r r i o r s

a t t a c k ,

att empti ng

t o

del ay t he p a r t y

.

4, Zomb e g i a n t s are digging

away

at

t he

t o we r ' s s uppo r t s, t r y i ng t o underm ne i t .

They

t u r n anda t t a c k i f appr oached .

5

Ae ar

guard

of

skel eton warri ors

t r i e s t o

s t o p

t he

party

6 The r ed dragon turnsandat t empts t o

s l a y

t he

party

Si r

C/ arren

and

t he undead

con -

t i n ue t o

r e t r e a t

.

7

Another

del ayi ng

a c t i o n by

skeleton

wa r r i o r s

.

The party f i nd s some t o o t

dr opped

by

t h e f l e e i ng

undead

a

Short

Sword+4

anda

S t a f f

Sli ng+3

.

8

Another

del ayi ng a c t i o n . The p a r t y f i n d s

a Hoopak+3

4

9 The party

confronts

Si r

Garr en .

The

c h a r a c t e r s

shoul d

t a k e t he

cursedswordaway

f rom

hi m

Theymay

t a k e damage,

but

they

w l l f r e e t he

kni ght

.

Once

Si r CGarr en i s

f r e e d ,

Lord Sot h

approaches

andat t empts t o s l a y

him

Somemembers

of

t he

party

shoul d

throw

t hemsel ves i n

t he way

10

The

corpses

l o ot e d f rom

t he t ombs ar e

bei ng

l oaded

onto ni ghtmares

and

f l own

away

Theparty

shoul d a t t a c k i mmedi atel y i n

order t o r e sc ue a s

many

bodi es as

p os s i b l e

.

Lord Sot h w l l

b a t t l e

t he

par t y ,

but i s not

destroyed even i f he i s

def eat ed

Af ter

one

b a t t l e he

w l l ge t up

and

l e a ve .

         

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L

DRAGON

PI T

L. Dragon

Pi t

Synopsi s

: Thi s i s where

Lord Soth has h i d -

den

one

of

hi s

a t t a c k

f o r c e s

.

Si r

Karl

has

been

put

i n charge Unt i l Sebas

has

r e v e a l e d

t he

s e c r e t door

at l o c a t i o n 3, theparty c a n ' t

advance

p as t t h at poi nt

.

Wnderi ng

Monsters

Themai n s e c t i o n of

t he

t empl e

i s

p a t r o l l e d by s k e l e t o n

warri ors

.

Thel a r ge

c o r r i d o r s along

t he west

and

south

edges of t he

t empl e

contai n undead

dragons

who

may a l s o

a t t a c k .

Resti ng : No place i s

a b so l u t e l y

s a f e f r om

wanderi ng

p at r o l s

.

3

KEY

E l l

Wa l l

Door

Arc hway

S e c r e t

Door

Deep

Chasm

I mpassabl e

Area

Mp

Locati ons

1 . Thi s

i s

t he

onl y entr ance

t h a t t he

party

can reach

.

Went he

c h a r a c t e r s

knowabout

t he

s e c r e t

d oo r , Maya a r r i v e s

and

j o i n s

them

2

Thi s i s next t o a deep

chasm

Theparty

cannot

c r o s s before l o c a t i n g

the rope

bri dge at

l o ca t i o n

16

I f Maya i s w t h

t he

par t y , she

c r o s s e s

t o

t he

other s i d e t o

seek Si r Karl .

3

. Thi s

s e c r e t

entr ance t o t he

t empl e

c a n' t

be

opened w thout

the i nformati on provided

by

Sebas . I f Maya i s w t h t he par t y , she t u r n s

back

andc r o s s e s t hechasm t l o c a t i o n 2

4

Wghts

have

drai ned

a

kni ght

and

awai t

hi s

tr ansformati on i n t o

one

of

them

I t o c c u r s

as

t he

p a r t y

a r r i v e s , and

t he

w ghts

a t t a c k .

5

.

Thi s

i s t he

mai n

a l t a r

roomTheDread

Wl f harasses t he

party

i f he s t i l l l i v e s . Under

a

stone next t o

t he

a l t a r t he pa r t y f i nds P l a t e

Mai l +3,

a

Shi el d+2,

a whi te mage

s c r o l l and

a

c l e r i c al s cr o l l

.

6

.

Thi s l ong

c o r r i d or

i s

f i l l e d

w t h

undead

dragons .

Since f ew

of

them

have been

gi ven

s pe ci f i c d i r e c t i o n s, they merel y

l ay around

i n

decayi ng

l umps. Occasi onal l y,

one

recogni zes

t he

party as an enemyand

a t t a c k s .

7 Thi s

i s a

secondary a l t a r t o

T ak h i s i s .

Undeaddragons p r o t e c t t he

room

8

Aeddragon i s chai ned

here

. He

gi ves

d i r e c t i o ns

t o

f i n d

Si r

Karl . I f t he

party

f r e e s

hi m

he

f l i e s o f f , onl y t o be s l a i n

by

t he war ds

at

l o c a t i o n

9

I f

he i s

l e f t , t he Dr ead Wl f s l a ys

him

9

Thi s

i s

t he entr ance

used

by

t he

e v i l

f o r c e s

. I t i s

warded

t o k i l l anythi ng

l i v i n g t h a t

p a s s e s

through.

10 Thi s

i s t h e s t ab l e

where

t he

ni ghtmares

ar e kept .

11

. Thi s i s

a

b a r r a c k s f or t he

s k e l e t o n

warri ors .

4

12

.

The party

confronts

Si r

Kar l . He

r e t r e a t s

out

the north door .

13 Si r

Karl

conti nues

t o r e t r e a t

down

t he

c o r r i d or

.

He c a l l s

on

t he Dr ead Wl f

t o

s l a y

t he

party The p a r t y f i n a l l y

has

t he

chance t o

b a t t l e

and

d e f e a t

t he

c r e a t u r e

.

14

Thi s a r e a i s open t o t he

sky Maya

a r r i v e s

when

t he

party e n t e r s . As

she

approaches, Si r

Karl

s t r i k e s

her

w t h the drag-

onlance

f r omhi di ng

.

Though wounded,

Maya l i f t s of f w t h

Si r

Karl .

The

twod i s a p -

pear

i n t o

t he

cl ouds .

B e f o r e

t h e c h ar a c t e r s

can

doanythi ng,

they ar e

confr onted

by

t he death dragon . After t he

dragon i s s l ai n ,

t he

dragonl ance

f a l l s f romthe

c l o u ds

.

15

. Thi s i s t he l a i r of

t he

death dragon

.

The

t r e a s u r e

i n cl u de s

a Shor t

Bow+3 Leather

Armor+3

and

P l a t e

Mai l +2

16Aope bri dge l i e s next t o a deep chasm

The

p a r t y can

s t r i n g

t he

bri dge and

go a c r o s s .

         

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M

CERBERUS

0

4

O

3

M

Cerberus

Synopsi s

: Af ter

t he

p a r t y

compl etes

t he

Dr agon P i t , i t

f i nd s t he

c i t i z e n s

of

Cerberus

outr aged by

t he

a s s as s i n a t i o n

of t hemayor .

They

urge the

party

t o go t o t he

graveyard

t o

attend

t he

mayor' s f u n e r a l

.

Af ter

t he

a t t a c k

i n

t he graveyard Cerberus

i s

rai ded byundead f o r c e s

.

The

p a r t y mus t

reach

t he

t ownspeopl e

barr i caded i n t he

town

h a l l ,

then r e s c u e

t he

town c l e r i c ,

Zakane

.

Befor e t h i s , t he

t ownspeopl e c a n ' t

enter

t he

armor y

andequi p

t hemsel ves

t o f i g h t

of f

t he

i nvaders

.

25

10

F

L

J

1111

z

Random

Encounter s

:

Theparty

onl y

encounter s monst er s

duri ng

t he

undead

r a i d .

Resti ng

: B e f o r e and

a f t e r t he

rai d

t he

party

mayonl y r e s t at t he

i nn

Duri ng t he ra i d the

p a r t y

can

r e s t

anywher e, but

there

i s

danger

of

wanderi ng

monst er s

.

MpLocati ons:

1 ,

The

e nt r a nc e t o t he Farmer' s

Mar ket

.

2, The f o r t u n e t e l l e r ' s t e n t

.

Befor e

t he r a i d ,

t he fortune

t e l l e r g i v e s

t he

partya gr i m

fortune

i f asked

Duri ng

thera id i f t he p a r t y comes before

t a l k -

i ng

t o

t he

t ownspeopl e

i n

l o c a t i o n

4,

t he

f o r -

tune t e l l e r r u s h e s

away I f t he c h a r a c t e r s have

been t o

l o c a t i o n 4,

they f i g h t

t he

f o r t u n e t e l l e r

here

and f r e e Zakari e

.

Af t erward,

t he

party

shoul d r e t u r n t o l o ca t i o n 4 .

3

Duri ng

t he rai d g i a n t

zombi es guard

t he

entr ance t o t he townh a l l

and

mus t be b a t t l e d

b e f o r e

t he

party

can

e n t e r

.

4 B e f o r e

t he r a i d , t he

town h al l

i s

a b an - ,

donedwhi l e

t he t ownspeopl e prepar e

f or

t he

mayor' s f uneral

.

Duri ng t he rai d t ownspeopl e barr i cade them

s e l v e s

here

. Theysay

t h a t onl y t he

townc l e r i c ,

Z a ka r i e ,

can

d i s p e l

t he

magi c

gat eway guard-

i ng t he

armor y

Af ter

t he

c ha r a c t e r s r e s c u e

Zakari e,

when

t hey

r e t u r n h e r e ,

he

sends

them

o t he

ar mor y

( l o ca -

t i o n 9) t o c lai ma

r eward .

Theparty earns

experi ence

poi nts

f or

bri ngi ng

hi m

ere

.

5

Theparty mays l e e p a t t h i s i nn f r e e of

charge before

t he

r a i d

.

Duri ng t he r a i d ,

s p e c -

t r e s l u r k here

.

6

.

Befor e

t he

r a i d , t h i s t avernkeeper t e l l s t he

p a r t y about t he a s s as s i n a t i o n o f t he

mayor and

t he i mpendi ng

f u n e r a l i n t he graveyard

.

26

7

Before the r a i d , t he c h a r a c t e r s t a l k t o t he

town

c l e r i c , Zakari e . Het e l l s themof t he

a s s as s i n a t i o n o f t he mayor anda l s o of t he c i t i -

zens of Cerberus bei ng f o r c ed t o

work

as s e r -

vant s i n Dargaard Keep

Duri ng t he rai d

when

t he

p a r t y a r r i v e s ,

i t

f i nd s t h a t Zakari e

has

been ki dnapped

by

undead f o r c e s

.

8

Aagical barr i cade p r o t e c t s

t he

armor y

.

The p a r t y can onl y enter a f t e r f r e e i n g Zakari e

f romthe f o r t u n e t e l l e r ' s t e n t .

9

Af ter

Zakari e

gives

t he p a r t y permssi on

i n

l o c at i o n

4,

t he t r e a s u r e i ncludes

a

Maceof

Di s r u p t i o n,

Chai n

Mai l +4, a

Ri ng of

Protect i on+3 andGauntl ets

of

Ogre

Strength .

10

A

endor

of o dd i t i e s

anda r t i f a c t s w l l

buyone

r ug

f r om

the party

f or

1000

s i l v e r

p i e c e s .

11

.

Thi s i s t he

t own' s common

garden .

12

.

These small houses are

destroyed

duri ng

t he

r a i d

.

             

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hi .

Gaveyard

Synopsi s

:

Af ter compl eti ng

t he Dr agon Pi t

andv i s i t i n g Cerber us,

t he

p a r t y

f i n ds t he

f u n e r a l of

t he a s s a s s i n a t e d

mayor

of

Cerberus

t a k i n g p l a ce

.

( B e f o r e

compl eti ng

Dr agon P i t ,

t hegraveyard i s

empty

 

The

f u n e r a l i s

i n t e r -

rupted byan

undead

a s s au l t , which

t he

party

must r e p e l .

The

magi c war ds

pl aced around

t he g r a v e -

yard f ence

have been s t o l e n

and

r e p l a c e d by

e v i l wards The p a r t y

mus t

recover

t he good

war ds

and

r e p l a c e

them

around t he

f e n c e ,

where

t h e i r

power

d e s t r o y s

al l

e v i l

wt h i n

t he

graveyard

.

0 ~®

p ~ . . . . . . . . . . . .

. . . . . .

i n t he

graveyard

KEY

wal l

Door

Arc hway

Low

Fence

Tombst one

FIF

I mpassabl e

Area

Note

C l e r i c ' s

turning

a b i l i t y

i s

di mni shed

Mp

Locati ons

:

1

.

The f i r s t e v i l

ward

Theparty mus t

r e p l a c e i t w t h

one

of

t he good war ds f r om

l o c a t i o n

10 I f

t he

p a r t y i s f i r s t e nt e r i n g

t he

graveyard,

a

mang i v e s

d i r e c t i o ns

t o

t he f u n e r -

al at

l o ca t i o n

5

2

.

Af ter

t he

undead

a t t a c k

b e g i n s , t h i s g a t e

i s guarded Theparty mus t f i g h t t o l eave t h i s

way

3

I f t h e c ha r ac t e r s a r e k ind

t o

t he

dog

h e r e ,

i t

f oll ows themt hroughout

t he

graveyard

. The

chances of bei ng

a bl e t o r e st duri ng

t he

a t t a c k

ar e

i mproved by

havi ng t he dog .

4

A

i a ry d e s c r i b e s

t he

oddbehavi or of

t he

gravedi gger

and

t h a t

somethi ng

i s wrong

w t h t he war ds p r o t e c t i n g t he

graveyard

.

5

.

The f u n e r a l f or

t he mayor

of

Cer berus .

The

c ha r ac t e r s s e e

t hebody

twtch, but

t he

t ownspeopl e

r e f us e t o

heed

any

warni ngs

.

The

a t t a c k

on

t he

graveyard

commences,

begi n-

n i n g w t h

a

f i g h t as t he undead mayor a t t a c k s .

6 Emptyc o f f i n s .

7

Coffi ns

swarm ng w t h s pi d er s

.

8

I f t he a t t a c k has not yet begun,

enteri ng

t h i s

square

c a u s e s i t t o commence Undead

c r e a t u r e s

a t t a c k t he p a r t y

.

9 Thei nsane gravedi gger

. I f t he

party t a k e s

hi s

r u b y , h e ' s f r e e d f romi t s i nfl uence He s a y s

t h a t

he

k i l l e d

t he graveyard's

c l e r i c and s t o l e

t he

good war ds

f romaround

the fence

.

Thepart y obtai ns

a

shovel

no

matt er

what

they

do t o t he gravedi gger.

10 Theparty

u s e s t he

shovel

f rom l o c a t i o n

9

t o uncover

t he

f o u r

good war ds

buri edhere

11 .

I f t h e a t t ac k

on

t he

graveyard

hasnot yet

begun, steppi ng

through t h i s door

( i n

e i t h e r

d i r e c t i o n ) i n i t i a t e s

i t

.

A

roup of undead

a t t a c k s .

12

. I n s i d e

t h i s

c of f i n ,

atunnel l e a ds t o

Dargaard

Keep Theparty can onl y unlock

t he

c o f f i n

w t h t he

i r o n

key

obtai ned

f romA r i e l a ' s

body

i n

Kal aman

13 Thesecond e v i l ward The party mus t

r e p l a c e i t

w t h

one

of

t he

good wards

f r om

l o ca t i o n 10

.

14 Thet h i r d e v i l

ward

The p a r t y

mus t

r e p l a c e i t w t h

one

of t he good wards f r om

l o ca t i o n

10 .

15

.

The f o u r t h e v i l

ward

The p a r t y mus t

r e p l a c e

i t

w t h

one

of t he good

war ds

f r om

l o ca t i o n 10 .

16 Af ter

t he

gr aveyard a t t a c k b e gi n s , t he

c h a r a c t e r s

f i n d a

youngwoman

buri ed a l i v e

. I f

they have t he

shovel

or t he dog, t hey

can

save

her

and

e a r n experi ence p oi n t s .

17

Undead c r e a t u r e s hol d a

mour ner cap -

t i v e

.

Theparty mus t f i g h t t o save himand

earn experi ence

p oi n t s .

          

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0

DUMR

a

2

0 Dul ci mer

7

116

12

12

 

10

I

110

Synopsi s

:

( Note

t he map

f or

Dul ci mer

i s

i d e n t i c a l t o

t he

Cerber us

map 

To

Teach

Voi ce

Wodt he p a r t y mus t

p a s s through Dul ci mer,

a

twsted mrror

i mage

of Cerberus

created

bya

l i c h

w t h

fond memor i es

of t h a t

town

Dul ci mer i s

populat ed

w t h

undead

who

now

s t a g g e r

through a parody

of l i f e .

The

p a r t y mus t

s l a y t he l i c k then

d e s t r o y

i t s

p hy l a c t e r y ,

t he

j ar

housi ng

i t s s o u l . Wth

t he

l i c h d e s t r o y e d ,

t he

party

proceeds

i n t o

Voi ce

Wod

Wnderi ng

Monsters

Most of

t he

undead i gnore

t he par t y , but t h e r e s t i l l

ar e

i nfr equent a t t a c k s .

Af ter

b a t t l i n g t he l i c h ,

i t

29

14

F

L

t

r e g e n e r a t e s

and

a t t a c k s

at

regular

i n t e r v a l s

u n t i l t he

phyl actery i s

destroyed

Resti ng Noplace i s

i mmune

f roma t t a c k s .

Note

C l e r i c ' s

turning

a b i l i t y

i s

di mni shed

whil e

i n

Dul ci mer .

Mp

Locati ons

1

. The entr ance/ exi t

t o Dul ci mer . Soon

a f t e r

e n t e r i n g, t he

mayor , a l i c h ,

g r e e t s t he

p a r t y. He

admoni shes

i t t o s t a y

away

f r om

hi s

personal

chamber s

andf rom

t he

entr ance t o

Voi ceWod

2

The

phyl actery contai ning

t he

l i c h ' s

s o u l

i s buri ed

here

.

The

p a r t y

mus t

smash

i t

t o

d e f e a t

t he

l i c h .

The

p a r t y won' t be a bl e

t o f i n d

3

t he

phyl actery

b ef o r e a t t a ck i n g

t he

l i c k i n l o c a-

t i o n

7

Af ter

t he

phyl actery i s d e s t r o y e d ,

al l

t he

undead

c r e a t u r e s i n Dul ci mer f a l l

t o

dust .

The

p a r t y

may

then pass

i n t o Voi ce Wod at l o c a-

t i o n

9

3

A

ombi e

t avemkeeper o f f e r s t he

p a r t y

a

d r i n k .

I t i s p o i s o n anddamages whoever

d r i n k s .

4 The

zombi e

i nnkeeper wel comes

t he

par t y ,

but

t he

atmosphere i s unappeal i ng

5 The l i c h ' s guards

a t t a c k

t he

c h a r a c t e r s

. I f

they e n t e r t he

room

g a i n ,

more

guards

a t t a c k .

Af ter

t he

second combat,

t he

l i c h ' s e n t i r e

guard i s gone

and

the party f a c e s

none

when i t

f i g h t s

t he

l i c h

.

6

I f t he

p a r t y hasn' t met

t he s p e c t r e

at l o c a-

t i o n 9,

he

appears bef ore

t he

party p a s s e s

through t h i s

door .

7

.

The

l i c k ' s

q u a r t e r s

.

The l i c h

a t t a c k s

when theparty

e n t e r s .

Af ter t he b a t t l e , t he

p a r t y

shoul d go

t o l o c at i o n

2

b e f o r e

t he

l i c h

r e g e n e r a t e s

.

8

Aoop

f u l l

of

undead

chickens .

9

The

passage

t o Voi ce Wod

Theparty

c a n' t p as s u nt i l

t he

l i c h i s dead I f t hey

t r y

b ef o r e t h e n,

a

s p e c t r e appear s

and

t e l l s t he

party

how

t o

destroy t he

l i c k

.

10

A

i v i n g

man

i s

confi ned

i n

these

s t o c k s .

I f

t he

party f r e e s hi m

he

g i v e s them i nfor ma-

t i o n .

11

.

The

Dul ci mer townh a l l .

12 Aarden of r o t t e d vegetabl es.

13 The

f a r me r ' s

mar ket i s a gri mparody of

t he mar ket

i n

Cer beru& I t i s u n l i k e l y

t h a t

t he

par t y w l l

want

anyof

t he goods

bei ng o f f e r e d.

14

Af ter

t he p a r t y b a t t l e s zombi es,

i t

f i n d s a

S c r o l l

of Protecti onagai nst

Dragon' s

B r e a t h ,

a

Poti on of I n v i s i b i l i t y , 4 Dar t s+3 and

a

Long

Sword+4

         

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P

VOCEWOOD

P

Voi ce

Wod

Synopsi s

:

Af ter l e a r ni n g t he chant f r om

t he

young kni ght i n Kalamanand

destr oying t he

l i c h of Dulci mer, the

p a r t y maye n t e r Voi ce

Wod

t o cla im

t heRod

of

Omni sci ence .

The

party mus t f i n d

t he

Hal l of

t he

Voi ceand

agree t o i t s

t er ms b ef o r e r e c ei v i n g t he

r od .

Wnderi ngMonsters

There are

no

wan-

deri ng

monst er s

.

Resti ng

The s p r i t e s

won' t al l owanyone

t o

r e s t

i n

Voi ceWod

H nt

:

use the

a r e a mapi f

you

have

t r o u b l e

f i n di n g

l o ca t i o n 8

.

31

KEY

wal l

Door

Archway

One-way

Door

I mpassab e

A ea

Mp

Locati ons

1. The f i r s t

encounter

at

one

of these c l e a r -

i n gs

r e v e al s t h a t t he

Rod

of

Omni sci ence i s i n

Voi ce

Wod,

protected

by

t he

s p r i t e s . Af ter

t he

f i r s t

encounter

see l o c a t i o n

2

2 Theparty e n t e r s

a

c l e a r i n g

and

s p r i t e s

f l e e

.

They shout d i f f e r e n t messages at

t he p a r t y.

3 Al tar t o

Pal adi ne . I f

t h e c h ar a c t e r s

l eave

an o f f e r i n g,

they are

hel ped

i n t h e i r next

com

b at s a t l o c at i o ns

6

and7

4

. Damaged

a r ea o f Voi ce

Wod

The

p a r t y

determnes

t h a t e v i l c r e a t u r e s wer e

destr oyed here

They

mus t

have used a

p r ot e c t i o n

f rom

Good

s pe l l

t o enter

Voi ce

Wod,

but

t he

s p e l l

expir ed

before they could

escape

5 Theparty i s damaged

by l i mbsandvines

.

6

The

party

e n t e r s

a

l a r ge c l e a r i n g

and

confronts

aband of e v i l

c r e a t u r e s .

Thee v i l

ones

ar e

worr i ed t h a t t h e i r P r ot e c t i o n

s p e l l i s

running out .

7

The party f i g h t s

a

smal l

armyof

black

w z ar d s, w ghts andgiant undead

.

8

.

S p r i t e

warri ors say

t h a t

t he

Rod of

Omni sci ence

mus t r emai n i n Voi ce

Wod

Theparty

may a t t a c k

or push

f orward w thout

hurti ngthe s p r i t e s

.

I f

the party

a t t a c k s ,

i t i s

t r a n s po r t e d t o

l o c a t i o n 14

.

3

9 Thi s i s t he

Hal l of Voi ce Wod

A

oice

comng

f rom al l

t he

t r e e s e xp l a i n s t h at i t

has

t he Rodof

Omni sci ence

.

I f

t he

c h a r a c t e r s

swear t o

u s e

i t onl y agai nst a

f oe

t hey c a n' t

d e f e a t ,

they maytake i t

.

10 Through t h i s a r c h ,

t he

p a r t y s e e s T h r o t l

.

11

.

Through

t h i s a r c h , t he

party

s e e s t he f o r -

es t

north of

Dul ci mer .

12 Through t h i s a r c h ,

t he

party s e e s

t he

l and west of Turef .

13 Through

t h i s a r c h ,

t he

party s e e s Turef

.

14

Thi s l e a ds back i n t o Dul ci mer

15

.

Whi sper s pi d e r s a t t a c k

t he

p a r t y

.

16

Ai e r y rock r e s t s

i n

t h i s

gl ade

. F i r e m n-

i o ns l e ap f romthe

rock t o b a t t l e

t he

p a r t y.

  

           

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Q

DARGAARDKEEP-

FI RSTFLOOR

1

Ed

V/ 0 , 0 1 0 ,

_1

n

_ ~ 1

1 1

5 5

16

17

16

16

3 3

3

3

x

2 2

Q

Dargaard

Keep

 

F i r s t

Fl oor

Synopsi s

:

The

c h a r a c t e r s

f i n a l l y

e n t e r t he

home

of

Lord Soth

On t he

f i r s t

f l o o r ,

they

meet

t he

s e r va nt s o f t hekeep,

young men

and

women ki dnapped

f romnearby Cerberus and

bound

t o s er v e at the keep by

a

power f ul

peas .

By

destr oying

a

magi cal

orb

andk i l l i n g

t he

s e r v a n t ' s

cap to rs ,

theparty may

l i f t

t he

peas

andal l ow

t he

s e r v a n t s t o r e t u r n home

Wnderi ngmonst er s :

Ot her t han t he f o u r

p at r o l s , t h e r e

ar e

nowander i ng monst er s

.

Resti ng:

I t

i s never

compl etel y s a f e t o r e st .

Note

C l e r i c ' s

turn ing

a b i l i t y i s di mni shed

t hroughout

Dargaard

Keep

33

MTV

KEY

wal l

I kon

Arc hway

Secret

Door

S t a i r s

Up

I mpassabl e

Area

Mp

Locat i ons

:

1

. Thi s drawbri dge

i s t he

mai n

entrance

t o

Dargaard

Keep Theparty c an' t e nt e r

b e f o r e

recoveri ng an i r o n

key

f r omA r i e l a ' s

body i n

Kal aman

The

passwor d

i n s cr i b e d on

t he

key

i s

'DENSSA

 

I f

t he

party

l i n g e r s here

f or

t oo l o ng , a r ch er s

f i r e f r omnearby

t owers

.

2

.

The

party

smashes t he drawbri dge con-

t r o l s here The c h a r a c t e r s

may e n t e r

and

e x i t

t he keep

f r e e l y

t h e r e a f t e r .

3

Guards

ambush

t he

p a r t y

f romboth

s i d e s

.

Af ter t he

b at t l e ,

t he

c h a r a c t e r s meet

Lenore

( u n l e s s t hey

met

her

i n

t he

throne

room 

3

Lenore

a sk s t o fo l l ow

t h e c h ar a c t e r s . I f they

r e f u s e , she l e a v es

.

I f Durf ey i s w t h t he par t y ,

he

l e a v es

t o

e s c o r t her

home

I f t he

p a r t y

al l ows

Lenore t o j o i n ,

she

soon l e a v es w t h

Durf ey

I f

Durf ey

i s

i n

theparty

but

dead

hi s

body

d i s a p p e a r s duri ng

t h i s bat t l e

.

4

These

doors

are

wel ded

shut .

The party

must f i n d

another

wayaround them

5

I

f t he c h a r a c t e r s t al k t o t h i s mai d,

she

gi ves

thema

key

and

i n s t r u c t s them t o l ook

f or

t he

l o ck e d

door on t he e as t s i de of

t he

Keep

I f

t hey i g no r e h e r ,

she

g i v e s

them

he

key

but

no

expl anati on

6

Thi s

l ocked

door

l eads t o

t he

s e r v a n t s '

q u a r t e r s .

The c h a r a c t e r s cant enter u nl e s s they

have

t he

key f rom

l o c a t i o n

5

7 The

s e r v a n t s

here ar e under

a

peas

t o

s e r v e i n t he keep

. Theybeg

theparty t o l i f t t he

geas

by

slayi ng

f o u r

p at r o l s

and

smashi ng t he

commander ' s

magi cal

orb

.

The door at

t he

f ar

s i d e of

t he

room eads t o

t he commander ' s

c l os et ( l o ca t i o n 8, ) avoidi ng the guards

outsi de

hi s

chamber

.

The f o u r p at r o l s

appear

r andom y on t h i s

l e v e l

ofthekeep

.

Af ter

t he

party

smashes t he orb

and

k i l l s t he

p at r o l s ,

t he

servants g i v e i t a s k u l l s t o l e n f rom

t he

commander

The

s k ul l

can

be

used

at

l o c a-

t i o n

10 The

party

i s

a l s o

awar ded

experi ence

p oi n t s

.

8

.

Thi s i s t he

commander ' s

c l o s e t . The

party f i n ds

hi s

magi cal orb andd e s t r o y s

i t .

9 I f

t he

party approaches

t he commander ' s

chamber di r e ct l y , a

group

of guards i n t e r c e pt s

i t . The p a r t y mus t d e f e a t

twogroups of guards

t o pass

.

10 S o t h ' s throne

.

Aanel

beneath i t

l e a ds

t o

a

s e c r e t

tunnel

i n

t he

graveyard,

but

t he

panel

can onl y

be opened

w t h t he

s k u l l

obtai ned

i n encount er

7

I f theparty

e n t e r s

t he keep through

t he

grave-

yard t u n ne l ,

i t emer ges here I t

c a n' t

r e - e n t e r

t he tunnel

w thout

t he s k u l l

.

11

.

Thec h a r a c t e r s

hear

chanti ng through t he

door . I f they wait

and

l i s t e n ,

t he

chant i ng

eventual l y s t o p s and

they may

e nt e r s a f e l y

I f

theparty e n t e r s b e f o r e

t he

chanti ng

s tops ,

i t

has

a f i g h t a t l o c at i o n 12

12

I

f

t he

party

d i d n ' t

wai t

at

l o ca t i on 1 1,

c l e r i c s

a t t a c k .

13

I f t he p a r t y f ought

t he

c l e r i c s a t l o c at i on

1 2,

t h i s a l t a r

has

a

2-Handed

Sword+2

r e s t i n g

on i t

.

14 The party hears

c r i e s

f or hel p f romwth -

i n

a c o f f i n

a t l o c at i on 15 .

15 Someone l ocked

i n s i d e t h i s

c o f f i n

p l e a d s

f or

hel p . I f t he

p a r t y

opens t he

c o f f i n ,

i t i s

ambushedbymany

vampi r es .

16

The f i r s t t i me the p a r t y e n t e r s

one

of

these

r ooms, i t f i n ds

evi dence

of amakeshi f t

pri son

. Wether

i t

searches or

l e a ve s ,

i t f i n d s

an

amul et engraved w t h

t he i n i t i a l s

S.A

17

Wthout

t he

Rod

of Omni sci ence,

t he

party

i s

unabl e t o cl i mb t h e s e s t ai r s t o

t he

s e c -

ond

f l o or of the keep .

  

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R

DARGAARDKEEP

3

RDar gaard

Keep-Second Fl oor

Synopsi s

:

Aroup

of guards rushes

i t s

p r i s -

oners

away

f r om

theparty as they e n t e r t he

second f l o o r

of

t he keepA

hase

ensues,

and

t he

p a r t y f r e e s some

of

t he

p r i s o n er s . They

ar e

c l e r i c s f r omt he

H gh C l e r i s t

Towerwho

came

t o t he keep t o

r ecover t he

body

of Sturm

Bri ghtbl ade

.

The res t of

t he

p r i s o ne r s

ar e

t ownspeopl e f r omCerberus

who

ar e

t r a n s -

f ormed i n t o

r a t s f or

t he

amusement

of t he

guards. The p a r t y

mus t r e s t o r e t he t ownspeo-

pl e

and

recover Sturmb e f o r e hi s body

i s co r -

rupted

by

S ot h ' s

e v i l

power

.

5

SECOND

 OR

0M

2

Wnderi ng

Monsters

Ther e

ar e

nowan-

deri ng

monst er s

.

Resti ng : Onlyt he c e l l s

( l o ca t i o n 1 0) a re

complet el y

s a f e

.

Map

L o c a t i o ns

:

1. S t a i r s t o f i r s t f l o or

. I

f t he c l e r i c s

f r om o c a -

t i o n

b

accompany

t he

par t y ,

they askthe

party

not t o l eave u nt i l

Sturms

body i s

recovered. I f

t he

p a r t y

l e a v e s , t he c l e r i c s wait here f or

i t s

r e t u r n

.

2

.

A

roup

of guards f l e e s f rom

t he

par t y ,

shovi ng p r i s o n er s

ahead

of them

3

6

Rod of Omni sci enceandbegi n

her own

e v i l

r u l e .

She

t o r t u r e d Sebas

f or

i nformati on about

t he

Rod Befor e

t he

party

can questi on

Sebas ,

he d i e s .

13

Aagical t ome l i e s open t o a c i r c l e d

i n ca nt a t i o n .

I f

t he

p ar t y r e a ds

t he

i ncantati on

b ef o r e l o ca t i o n

1 4,

nothi nghappens . I f they' ve

been

t o

l o c a t i o n 1 4, t he i n ca nt a t i o n

t ransf orms

t he

t ownspeopl e back i n t o human fo rmand

t he

p ar t y g et s experi ence p oi n t s

f or savi ng them

I f t he c h a r a c t e r s have

not

yet saved Cer berus

f rom

t he

i n v a de r s ,

t he t ownspeopl e

t e l l them

of t he

undead

i nvasi on .

14

Capt i ve

t ownspeopl e

are bei ng t r a n s -

f or med i n t o

r a t s by e v i l

c l e r i c s .

The pa r t y c an ' t

prevent t h i s , but

i f i t t r i e s t o

i n t e r r u p t ,

t he

f i g h t

i s much e a si e r than i f i t wai t s u nt i l t he c l e r i c s

spot i t .

15

A

ecklace

of M s si l e s, aPoti on of

Extra Heal i ng,

a Wnd of Li ghtni ng,

P l a t e

Mai l+4anda

r edmage

s c r o l l

ar e hi dden

i n

t h i s c l e r i c ' s

chamber

.

16

E v i l

magesand

c l e r i c s are att empt i ng t o

r a i s e

Strum

Bri ghtbl ade f r om

t he

dead

After

a

f i g h t , t he body i s

recoveredby

t he c l e r i c s

and

t he

party i s awar ded

experi ence

p oi n t s .

5

Q

44

9

3

71

6

10 8 I

10

I

10

10

I f t he

p a r t y

returns

t o t h i s spot a f t e r sneaki ng

p a s t

t he vampi r es

i n l o ca t i on 4,

t hevampi r es

s ee t hem

anda t t a c k .

3

.

The p ar t y c an ' t p as s t h i s cl osed

p o r t c u l l i s

b e f o r e

pushi ng the l ever at l o c a t i o n

5

1

14

4

.

A

roup

of

vampi r es

i s

d i s t r a c t e d

by

somet hi ng

o ut s i d e

. The

party

can

a t t a ck o r

sneak

pas t

. I f

they

sneak

p a s t ,

t he

vampi r es

10

l e av e when

t he

party

reaches

the next

room

5

.

Thi s l e v er

r a i s e s

t he

p o r t c u l l i s i n l o c a t i o n 3

6

.

A

roup

o f gu ar d s,

i ncl udi ngblack

mages, vampi r es andadeat h k ni gh t , a t t a ck s .

KEY

I t s

pr i s o ne r s , c l e r i c s f r omt he

Hgh

C l e r i s t s

Tower ,

t e l l t he

party t h a t

t hey seek the

s t o l e n

wa l

body of

Sturm

Bri ghtbl ade

. Theyp r e v a i l

on

1

t he

p a r t y t o

hel p

them

7

Resh

gol ems guard

t h i s

room

a

Door

8 Thi s p o r t c u l l i s

can

onl y

bepassed by

0

p u l l i n g

t he

l e v er at l o ca t i o n 9

Stars

9

Thi s l e v er r a i s e s

t he p o r t c u l l i s

at

l o c at i o n 8 .

Down

10

These

empty

c e l l s ar e s a f e p l a c e s

f or

t he

p a r t y t o r e st undi stur bed

16

Sta rs

Up

11

.

S p e c t r e s ,

f l e s h gol ems

andvampi r e

mages

1

WN

ar e

posted

h e r e .

VAX

12

.

Sebas

ASIMOOTi s conf i ned i n t hi s c e l l .

Impassab e

A ea

He

war ns t he

party t o bewar e of K i t i a r a ,

S ot h ' s compani on

. K i t i a r a p l o t s t o o bt a i n t he

               

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S

DARGAARD

KEEP

3

S

Dargaard

Keep

 Thi rd

Fl oor

Synopsi s

: On

t he f i n al f l o or of Dargaard

Keep

t h e c h ar a c t e r s f i n d Durf eywhohas

been

s l a i n and

made

undead

by

Soth . Theya l s o

encounter

Lenore

whoaccompani es

them

o

t h e i r f i n a l b a t t l e w t h Sot h

under t he premse

t h a t

she

needs

t h e i r ' p r o t e ct i o n. Soth i s ban-

i shed

f romKrynn

Wnderi ng

Monsters

: There are

no

wan-

d e r i n g

monst er s

.

Resti ng: No p l a c e i s compl etel y

s a f e .

UMl ' IAOR

KEY

wal l

Doa

S e c r e t

Door

One-way

Door

a

S t a i r s

Down

I mpassabl e

Area

Mp

Locati ons

1 .

Aoicemocks

t he

party i n t h i s smal l

room admoni shi ng

t h a t

two

of t he t h r e e

doors

ahead

l e a d t o deat h

.

2

These

' d oo r s '

a r e a ct u al l y

magi cal b a r r i -

e r s t h at do severe

damage

when

t ouched .

3

Wreti gers l i e

i n wai t i n t he se

r ooms

.

4

Once t h e c h ar a c t e r s

pas s

through these

doo r s ,

t hey

ar e

magi cal l y s e a l e d

behi nd

them

5

Lenore awai ts

t he

party

She

s a y s

t h a t

Si r

Durf ey has been

k i l l e d

and

made undead

by

S ot h ' s

deat h

k ni g h t s ,

and t h a t mor e deat h

knights

ar e

pursui ng her

.

She

j o i n s

t he

par t y ,

pleadi ng f or

i t s

p r ot e c t i o n .

6

Thi s door i s p r o t e c t e d w t h

deadl y

s p i k e s

and

r a z o r s . I t

damages anyparty member

att empti ng t o open

i t . I t

i s s a f e r t o fo l lowthe

s e c r e t

passage

around

t h i s door

.

7

S t a t u e s ( i r o n gol ems) on

e i t h e r s i d e o f

t h i s

door

warn

t he

p a r t y

not

t o

e n t e r

.

I f

t he

p a r t y

a t t a c k s , acombat ensues

. Otherw se, t he

s t a t u e s r e f u s e t o speak f u r t h e r

.

8

Si r

Durf ey

i s here He

has been

s l a i n and

turned

i n t o an e v i l

undead

. Hea t t a c k s t he

par t y , f o r c i n g

them

t o

put

hi mo

hi s f i n al

r e s t

.

I f t he

party d i d n' t f i g h t

t he

s t a t u e s

( i r o n

gol ems)

at

l o c a t i o n

7,

they

l umber

i n

and

a t t a c k

alongside

Durf ey

9 Wai ths t r a p

t he

party i n t hi s

dead

end

10

Soth

awai ts a

f i n a l confr ontati on w t h

t he

partyAery tough

b a t t l e

ensues w t h

S o t h ,

deat h

kni ghts

and

i r o n

gol ems .

I f

Soth

i s

de f e at e d, h i s

body

regenerat es

a f t e r

t he

f i g h t .

He i nforms t he

party

t h a t as l ong as Dargaard

Keep

r emai ns

standi ng,

he c a n ' t be destroyed

.

The p a r t y shoul d

i mmedi atel y

s t r i k e Lord Soth

w t h t he

Rod

of

Omni sci ence, sending himo

another

di mensi on .

Lenore w l l nowe v e a l

h e r s e l f a s K i t i a r a a s

she

t r i e s t o t a ke t he

r od

h e r s e l f

. She a ct i v at e s t h e r od

hopi ng t o ca s t

t he

p a r t y i n t o

anot her di mensi on . Unfort unately

f or h e r ,

Sebas gave her f a l s e

i n st r u c t i o ns

f or

operati ng

t he

devi ce

.

The

r od expl odes,

send-

i ngher

i n t o

anot her

di mensi on

and

t he p a r t y

t o

t he

Hgh C l e r i s t ' s

Tower

CONCGRATVLATIONS

T

Shpweck

Synopsi s : The p ar t y f i n ds

therui nsof an

old cursed

p i r a t e s hi p

.

The p ar t y r e c ov e r s g r e a t

t r e a s u r e

by

b a t t l i n g

t he p i r a t e and

hi s

undead

cr ewmember s

.

Wnderi ng

Monsters

:

Theparty f a c e s

g i a n t

zombi es, w ai ths

and

gi ant

undead

r a t s .

Resti ng :

There

i s no s a f e p l a c e t o r es t .

Speci al

note :

Cl e r i c s '

turn ing

a b i l i t y

i s

di mni shedwhi l e on

t h i s shi p

38

T

SHPWRECK

5

7

 l

2

KEY

0 ] 1 2

[ 1 1

5

]

2

wal l

Door Secret St ai rs St a i rs

Door

Down

Up

Mp

Locati ons

-

1

.

The

gangwayonto t he s h i p .

The

deck

has

r o t t e d away, so t he

p a r t y shoul d

use

r opes

t o

descend

t o

t he l e v e l

bel ow

2 The party

i s att acked

bysome

of

t he

giant

zombi e

crewmember s of

t he

s hi p

.

3

The s h i p ' s

o f f i c e r s , wr a i t h s , a t t a c k when

youenter t h e i r q u a r t e r s .

4

The party i s s u r pr i s e d byan a t t a c k by

t he

s p e c t r e c a pt a i n

and

some of

hi s

wa i t h

o f f i c e r s .

The party w l l f i nd a

Mace

+4

5 Thi s

hol d i s f i l l e d w t h undead

gi ant r a t s

.

6

Ar ossbow f i r e s

on

t he

p a r t y

u nl e s s they

d e t e c t

anddisarmt he t r a p f i r s t

.

The t r e a s u r e

i n cl u de s

Banded Mai l +3anda Long

Sword+3

                    

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UCURSEDVQ

LAGE

6

O

KEY

[ 1 1 10

Wa l l Door

3

3

U

Cursed

Vi l l age

Synopsi s : Good

and

e v i l f o r ce s b at t l e

f or

p o s se s s i o n

of

amagi cal

meteori te

t h a t

crashed

i n t hi s

v i l l a g e .

The

party mus t r e s c u e

t he

good

s o r c e r e r ,

k i l l

hi s

e v i l

i mposter

and

destroy t he

me t e o r i t e ,

Wnderi ng

Monsters

: Wghts,

wai t hs

ands p e c t r e s

.

Resti ng :

There i s

no

s a f e

place

t o

r e s t

u nt i l

t he meteori te i s

destroyed

Mp

Locati ons:

1.

Entrance/exi t

.A

oy

sends

t he

party

t o

t he

s o r c e r e r i mposter .

2 Thi s shopkeeper

g i v e s

i nformati on about

t he

v i l l a g e .

3 The party

b a t t l e s

a group

of black mazes

t o save

t he

r ea l s o r c e r e r .

Wthout

doi ng t h i s ,

t he

party

cant

approach

t he meteori te

4

.

Herbal i st

.

9

5. Vi l l age s o r c e r e r ' s

house, Ani mposter

s o r c e r e r cl ai ms

t he

meteori te

i s

harmess

.

Wenthe party r et ums

w t h t he r e a l

s o r c e r e r ,

the i mposter

and

hi s f i r e mni ons a t t a c k .

6 Aavern .

The

party

f i g h t s

t he

undead

r emai ns of

t he

f ormer

tavern

pat rons

( Wght s,

wa i t hsands p e c t r e s . Wen

t he

r e a l s o r c e r e r

i s

p r e s e n t ,

he d e s t r o y s

t he meteori t e

and

r ewards

theparty w t h

a

Ri ng of Protecti on+2,

a whi t e mage s c r o l l

and Ol i n ' s

Q u a r t e r s t a f f

.

VFUNHOUSE

7

8

9

u

VFunHouse

4

KEY

10 M[ I ]

Wl l Door On e- way

S e c r e t

Door

Door

Synopsi s

:

The

c h a r a c t e r s

d i s c o v e r

a

' t r a i n i n g ' maz e of r i d dl e s

andmonst er s

. Wen

t hey

compl et e t he g au n t l e t , they

ar e

awar ded

experi ence p oi n t s .

Wnderi ngmonst er s : None

Resti ng

:

No i n t e r r u pt i o ns

.

Mp

Locat i ons:

1 . The

party

meet s

t he

maze' s

p r op r i e t o r ,

a

dwar f

named

G ut e n

.

2

. I f t he

party gives

t he

answer

'WATER

t o t h i s

r i d d l e ,

i t t e l e p o r t s t o l o c a t i o n 3,

Otherw se

i t

t e l e po r t s

t o l o c at i o n

4

.

3

. I f

t he

party gives

t he

answer

' HANDS'

t o t hi s r i d d l e , i t t e l e p o r t s t o

l o c a t i o n

5,

Otherw se

i t t e l e po r t s

t o l o c at i o n 6 .

4

Af ter a

b at t l e c ons i s t i ng of

zombi e

g i a n t s

and

s p e c t r e s ,

t he

party t e l e p o r t s t o

l o c a t i o n

5

5

I f t he

party gives

t he

answer

'RNG

t o

t h i s r i d d l e ,

i t r e c e i v e s

experi ence p oi n t s

.

Corr ect

o r no t ,

t he

party

t e l e p o r t s t o l o ca t i o n

6

6 Theparty

i s att acked by w ai ths

and

s p e c t r e s .

7

Theparty

t e l e po r t s

t o

l o c a t i o n

6

8 Ai ch andWhts a t t a c k

t he

party The

p a r t y f i n d s

a

Mace+4

9 Theparty t e l e po r t s t o

l o c at i o n 1

and i s

r ewarded

by

G ut e n.

The

r eward c o ns i s t s of

a

r ed

mage

s c r o l l andt he G r dl e

o f F r os t

G ant

S t r e n g t h .

W

Father

of Trees

4

Synopsi s : The party

ventures i n s i d e t he

hear t

of

t he

Father

of

Trees

t o r ecover

t he

wandof t r e e

heali ng

and f r e e

a captured

f a e r i e

warri or

Wth

t he

wand,

t he

p a r t y

can

h e a l

t he

t r e e andsave

t he

f o r e s t ,

Wnderi ng

Monsters

: The p ar t y f a c es

wai t hs

.

Resti ng: There i s

no

s a f e place t o r e st u nt i l

t he

t r e e

i s

heal ed

Speci al note :

Magi cdoes not work i n

t he

t r e e

.

H nt : UsePal adi ns t o

heal

i njured

c h a r a c t e r s

.

0

W

FATHEROFTREES

KEY

0

I mpassable

Area

MpLocati ons:

1 .

Thi s i s the entr ance i n t o t he t r e e , Af ter

compl eti ng t he

adventur e,

t he p a r t y i s

awar d-

ed experi ence p oi n t s h e r e ,

2 The party i s

ambushedbya

group

of

Wht s .

3 A

roup

of

wai t hs i s t r y i n g t o

smash

t he

f r e e

f rom

t h e i n si d e

.

4

Wndlass a t t a c k t he

party

5

. A

l ack

mage i s

using f i r e

mni ons t o

bum

he

c or e o f

t he

g r e a t

f r e e ,

Theparty

mus t

d e f e a t t hemage

and

hi s f oll owers

t o f r ee

t he

f a e r i e warri or

and t heWnd

of Tree

Heal i ng

.

The

c h a r a c t e r s a l s o

r ecover a

P e r i a p t Proof v s

.

Poi son andBoot s of

Speed

6 The party

encounter s

a

group

of whi sper

s p i d e r s

.

              

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X

CHALLENGE

- - - - - - - - - - - - - - - - - - -

- - - - - - -

- - - - - -

_' _

' _ . ,

.

_ _ '

- - 7

_ _ _

  _

- - - - - - - - - - - - - -

  _

_

. _

_ _ _ _

. _ _ _ ' _ . _

- - - - - - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - - - - - -

- - - - - - - - - - - - -

7

 0

 

0

 

_ _- - - - - -___

- - - -- - - - - -- -

__ _

____ .______

 

7

7 7 7

4

 

17

17

7 - 7

7

12

- 2

17

7

17

7

1

77

?

7 7 7 7

7 7 7 7

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - - - - -

- - - - - - - - - - - - - -

- - - - - - - - - - - - - -

7 7 0)

7 7 7 7

7

7 7 7

7 7 7

7

- - - - - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - - - - - - -

-_

__

 

__

_

_

_

_.

7 7 7

7

 

7

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - - - - -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

-   -   -   -   - -   -  

Enter Here

X

Chal l enge

Congratul ati ons?

You' ve

compl et ed

t he

quest and

Lord Soth

has been

bani shed

f rom

Krynn

But

t h e r e ' s

one

more

chall enge

t o

undert ake

. I n

t he upper

l e f t hand

comer

of

t he

map,

a

pat h

has

opened t hrough

t he

moun-

t a i n s . . .

One of SSTs gameauthors

has

earned a

r e p -

u t a t i o n

f or

designi ng   k i l l e r

maz es

and

encount ers

.

Do youremember

t he

brain

p a r a -

s i t e s

i n

Buck

Rogers,

or

t he

r e s c ue o f

t he

nomad

p r i n c es s

i n

Pool

of

Radi ance?

Customari l y, we' ve

toned downthese encoun-

t e r s be f or e pu bl i c at i o n o f

t he

games

.

This ti me i s

d i f f e r e nt .

Thi s

t i me we

encouraged himo go

ahead

anddo

hi s wor st

.

Good

l u c k .

H nt s

:

A

arty

w thout a t h i e f

w l l have

d i f f i c u l t y

survi ving

There i s onl y

one

honest s p i r i t wt h i n

t he

t empl e .

Do

not

enter

t he a l t a r

room

w thout t he

neckl ace

Cur iosit y i s

p r of i t a b l e ,

but

dangerous

.

MONSTERS

How

to Deal w thThem

4

Bel ow

s

a

l i s t i n g of al l

t he

monst ers

i n

DEATH

KNGHTSOFKRYNN ds h o r t d e s cr i p -

t i o n

of each,

and

suggesti ons

on

howt

can

b e s t be

def eated

Youshoul d fo l lowthese

g ui d e l i n e s

when

devel opi ng t a ct i c s t o combat

these monst er s

.

Nghtmare

These

swf t b e a s t s cant' other

e v i l c r e a t u r e s f rom t he

Lower Pl anes

. G ve

them

a

wde b e r t h , as t h e i r hot smokey breath

can

bl i nd

you, reduci ng your

a b i l i t y

t o a t t a c k .

Skel eton

Warr i or

: These

powerf ul

undead

f i g h t e r s

ar e

extr emel y

r e s i s t a n t t o

al l

magi c

a t t a c k s ,

andthey only t a k e hal f damage f rom

edged or poi nted

weapons

. TheMace of

D srupti ondoes tw ce

nor mal

damage

agai nst

t h e s e c r e a t u r e s .

Another s t r a t e g y u s e f u l

agai nst

any

c r e a t u r e

w t h

a

high magi c r e s i s t a n ce i s t o ca s t

s p e l l s

on

your

own

p a r t y

.

Good s p e l l s t o

use

onyour

own p a r t y i ncl ude

Hast e,

E nl a r g e , P r a ye r ,

B l e s s and

Strength .

Dagons: Fear some opponent s w t h devas-

t a t i n g

a t t a c k s , they s t i l l

have

an Achi l l es heel

.

Al l

but the undead

and

s p e c t r a l

dragons may

be

i ncapaci tated

w t h as t i n k i n g cloud The

Mace

of D srupti on i s t he b es t a t t a ck

agai nst

t he

undead dragon

.

The s p e c t r a l

dragon

i s

compl etel y magi c r e s i s t a n t , s o

al l you

can

do i s

hack u n t i l

i t

d i e s

( have l o t s

of

heali ng s p e l l s

r e a d y )

.

Cast

Prayer and

Hast e b e f o r e att acki ng

any

dragons,

spread the party out

and

concentrate

onk i l l i n g

one

at

a

ti me .

Undead

Beast

: The s i z e of

a

smal l dragon,

t h i s mound

of r o t t i n g f l e s h

and

bones i s r es i s -

t a n t

t o f i r e andt a ke s h al f damage f r om

edged

or

poi nted

weapons I t

can

be

turned

by

high-

l e v e l

c l e r i c s w t h some

tr oubl e

Al ows p e l l

would

be u s e f u l agai nst

a

pack

of these

.

UndeadRoc

Thi s

e v i l

avi an i s

i mmune t o

F e a r , SleepandCharmUnl i ke

t he

undead

b e a s t , theroc i s damaged

by

f i r e

andtakes f u l l

damage f r om

edged

or poi nted

weapons

Zombi es : These monst ers are e a s i l y

turned

and

shoul d

provi de

l i t t l e

chall enge

.

Skel etal

Gant

:

Immune

t o non- magi c

weapons, i t

a l s o t a k e s onl y h al f damage f rom

edged or point ed

weapons

.

Lich :Aowerf ul s pe l l

c a s t e r ,

i t i s i mmune

t o S l e e p , Charm

and

Deat h s p e l l s ,

and

col d

ande l e c t r i c

based

a t t a c k s

have

no e f f e c t

.

Stay

out of reach of t h i s

monst er ,

as

i t s

touch

can

cause

p ar a l y s i s

f or

t he durati on

of

t he

b a t t l e

.

Use

r anged

a t t a c k s

and

f i r e - b as e d magi c

f or

b e s t

r e s u l t s .

Spectr al Mnion

Don' t

worr y

.

Wai th,

Wght,

Spectr e

These

undead

ar e

e a s i l y

turned

but bewar e of t h e i r touch

.

The

s p e c t r e can

drai n two l e v e l s

f rom

anyplayer

i t

t o u c h e s ,

whi l e

t he wa i t h and

Wght

drai n

one

l e v el

per

touch.

Bewar e, c e r t a i n regions i n

t he

gamemake

turn ing

more d i f f i c u l t

. I f f umng f a i l s , qui ckl y

el i mnate t h e s e

c r e a t u r e s

w t h

f i r e - b as e d

s p e l l s

.

Vampi res

: Form dable opponents ,

t h e i r

gaze

has

t he e f f e c t of

a

Charmp e l l , t h e i r

touch can

drai n two

l e v e l s ,

and

t hey

r e g e n e r -

ate

t h e i r HPat ar a t e o f t h r ee HP

per round

of

combat

. They

ar e

i mmune

t o

non-magi c

weapons, S l e e p ,

Charmand

Hold

s p e l l s .

Some of

them

can a l s o c as t s p e l l s , s o

make

s ur e t o

check

f or vampi r e

mazes

and c l e r i c s

at

t he s t a r t of combat .

Ghoul , C~hast

:

Theparty shoul d

have

l i t t l e

t r o u b l e . These

monst ers

can

be

e a s i l y turned

F i r e Mnion From

he

el emental planeof

f i r e ,

these ' l i v i n g

f l a me s ' ar e

i mmune t o

al l

f i r e - b a se d

a t t a c k s

.

I n

f a c t ,

F i r e b a l l s heal them

Cold

a t t a c k s

do

double

damage,

and

they

can

be

d i s p e l l e d,

a l b e i t

not e a s i l y . Players

adj acent

t o

t he

monst er

t a k e

one

t o

si x

HP

of

damage

per round

f rom

theaura of f i r e surroundi ng i t

.

 

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DeathKni ght

: Thi s

f earsome

enemy

t hrows

a

20120

hi t

p oi n t F i r e b a l l as

hi s

f i r s t

a t t a c k ,

so

cast

R e s i s t

F i r e

on as manyp l a y e r s

as

p os s i b l e

b e f o r e engagi ng t h i s monst er i n

b a t t l e

. Three ou t o f f o ur t i me s ,

any

magi c

a t t a c k a g ai n s t himw l l f a i l 

e n percent

of

t he t i me , t he s pe l l i s r e f l e c t e d back

on

t he u s e r ,

s o be

c a r e f u l not

t o k i l l your mages or c l e r i c s

.

Hegenerat es

an

aura of F e a r , causi ng your

c h a r a c t e r s

t o

r un i f

they f a i l t o save

agai nst i t .

Rush

f orward

and

k i l l

him

s qui ckl y as

p os s i -

bl e

b e f o r e t h i s happens

.

Kender w l l be

i mmune t o f e a r

.

Wi sper Spi der

: The poi son b i t e

of

t h i s

monst er i s

i t s

onl y r e a l t h r e a t

.

Fl eshGol emAat chwork

of body p a r t s

ani mated

byarcane magi cs, i t i s i mmune t o al l

f orms of

magi c a t t a c k s .

F i r e andc ol d

based

a t t a c k s s l owi t

f or

awhi l e,

and

e l e c t r i c i t y - b a s e d

a t t a c k s

a ct u al l y heal

anydamage

i t mayhave

s u f f e r e d

.

I r on Gol emMagi cal l y ani mated

bypow

e r f u l mages,

t he

i r o n

gol em

i s t h r e e t i mes

s t r o n g e r than t he f l e s h gol em

and

r e q u i r e s

magi c

weapons w t h

a

+3or

b e t t e r

t o dodam

age E l e c t r i c - b as e d a t t a c ks s low i t

f or

t h r e e

r ounds

.

F i r e - b a s e d

a t t a c k s

h e a l

i t ,

and

c o l d

based a t t a c k s do nor mal

damage

.

Lycant hrope ( Wereboar, Wereti ger) : The

onl y notable l i m t a t i o n when att acki ng

these

monst er s

i s

t h e i r i mmuni t y t o

non-magi c

weapons

.

43

Si vak :

The

c h a r a c t e r s shoul d have l i t t l e

t r o u bl e .

F i r e

Lizard

: Nos p e ci a l defenses

Rhi no

Beetl e

Wyndl ass

:

Vodyanoi :

Hator i

:

Kuo-Toa

These ' me n - f i s h ' have

an

i ntense

hatred

of t he

other

humanoi dr a c e s . Theyar e

i mmune t o s p e l l s whi ch a f f e c t other

humanoi ds ( S t e e p ,

Charm

Hol d, et c .

and

are

unaf f ected

bypoi son or p ar a l y s i s

a t t a c k s

( S t i n ki n g

Clouds

won' t wor k) . Mag cm s s i l e s

have

no e f f e c t , s o h i t t h ei r s pe l l - c as t e r s

w t h

nor mal

weapons

.

DeadWl f : Thi s

v i l e

servant

o f Ta kh i s i s

i s

i mmune t o al l f orms of

magi c

H s l ow

ar mor

c l a s s

combi ned w t h

si x

a t t a c k s per round

makes

him

a

form dabl e

opponent

. For

s p e l l -

c a s t e r s ,

t he

b e s t

s t r a t e g y

would

be

t o ca s t

a

Hast e

s pe l l as soon as

p os s i b l e

( or b e f o r e com

b a t ) ,

surround

t he

beast and

whi tt l e

him

away

w t h

t he

b e s t magi cal weaponsyouhave (keep

i n mnd

t h a t t he

dread

wol f i s l a r ge r t han a

man

whenchoosi ng your weapon

 

JOURNALENTRES

The fo l l owng

j ournal e nt r i e s a r e TRUE

1 , 4 , 5,

6 , 7, 8,

10, 12, 14, 15, 16, 18 , 19, 20,

21,

22, 23,

25,

27,

28,

29, 31,

32, 33, 36,

37

( map), 38, 39, 40, 41, 42, 44 ( map), 45, 46,

4 7, 4 8,

49,

51, 52, 54,

55, 57,

58, 5 9, 66

44

MAGCI TEMS

Scrol l s

Whereto Fi ndThem

P r o t e c t i o n f r o m

Dragon

B r e a t h Du l c i me r

Red

Mage S c r o l l

Wap

ons

( F i r e S hi e l d , I r o n Sk in ,

D s i n t e g r a t e )

V i n g a a r d

Keep

Da r t s +3

( x 4 )

Dul ci mer

Red Mage S c r o l l

Da r ts

of

t he

Hornet s

Nest

Kal aman

( I r o n S k i n , Stone t o F l e s h , S t un )

F un

House

Mace+2

Gar g a th Outpost

Red

Mage

S c r o l l

( Mass

I n v i s i b i l i t y ,

B l i n d,

F l e s h

t o

St one ) Du l ci me r

Mace+4

Kuo-Toa

Wi t e

Mage S c r o l l

Mace+4

Fun

House

( 01 Dance, M nd B lank ,

Mass Charm

Cekos

Mace+4

Shi pweck

W i t e

Mage

S c r o l l

Mace of

D s r up t i o n

Cerberus

(De a t h

S p e l l , F i r e b a l l ,

I n v u l n er a bi l i t y )

Curs ed

Vi l l a g e

S ci m t a r +3

Shi pweck

W i t e

Mage S c r o l l

Long

Swor d+3

V i n g aa r d Keep

( C o ud ki l l ,

Cone of Col d , Hol d

Monster )

Dragon

Pi t

Long Sword+4 Dul ci mer

C e r i c al S c r o l l

Short

Swor d+2

T u r e f

( R e s ur r e c t i o n,

R e s t o r a t i o n

x2 ) Dragon

Pi t

Short

Swor d+4

Tunnel s B e ne a t h C r y pt

C e r i c al S c r o l l

( H e a l ,

R a i s e De a d , R e st o r a t i o n) Kal aman

2- HSword+3 Dargaar d l e v e l 1

Q ua r t e r s t a f f + 2 Cekos

Poti ons

O i n ' s

Q ua r t e r s t a f f Cur sed

Vi l l a g e

Speed GnomeVi l l a g e

Dr a go nl a nc e Dragon

Pi t

H ea l i n g

Gnome

Vi l l a g e

Composi t e

Long Bow+2

Th r o t l

Keep

Ex t r a

He a l i ng Da r gaa r d

l e v e l 2

Long

Bow+3

Kuo-Toa I n v i s i b i l i t y

Du l c i me r

S h o r t

Bow+3

Dragon

P i t E l i x i r

of Y o u t h Kal aman

Arr ow+2

( x1 0 ) Thr ot l Keep

Arr ow+3

( x 1 0 ) Kuo-Toa

Wnds

S t a f f

S l i n g +3

Tunnel s Beneath Crypt

I ce Storm Th r o t l

Keep

Hoopak+3

Tunnel s Beneath

Crypt

F i r e b a l l

Ga r g a t h Ou t p o s t

L i g h t n i n g

Du l c i me r

Armr

P a r a l y z a t i o n

Cekos

L ea th e r +3

Dragon Pi t

R ngs

C ha i n Mai l +2

Cerberus

C ha i n Ma i l +4

Kuo-Toa

P r o t e c t i o n+1 Ga r g a t h Ou t p o s t

Banded

Mai l +2 Kal aman

P r o t e c t i o n+2

Curs ed

Vi l l a g e

Banded

Mai l +3 Shi pw eck

P r o t e c t i o n+3 Cerberus

P l a t e Mai l +2

Dragon

Pi t

M scell aneous

P l a t e

Mai l +3

Dragon Pi t

N e c kl a c e of M s s i l e s Dargaar d l e v e l 3

P l a t e Mai l +4

Dargaar d

l e v e l 2

P e r i a p t

P r oo f v s . P o i s o n F a t h e r

of

T r e e s

S h i e l d +2

Dragon

Pi t

G r d l e

of

F r o s t G a nt S t r e n g t h Fun

House

S h i e l d +4

T u r e f

Ga u nt l e t s

of

Ogre

Power

C e r b e r u s

B o o t s

of Speed

F a t h e r

of

T r e e s

E ye s o f

Charm ng

Gnome

Vi l l a g e

C oak of

D i sp l a c emen t T u r e f