Death by Scrum Meeting - Laugh | Grow | Scrum · 3/16/2009  · Death by Meeting - circa Scrum 8...

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© 2009 Trail Ridge Consulting, LLC Pete Behrens Agile Organization & Process Coach [email protected] 303.819.1809 Death by Scrum Meeting

Transcript of Death by Scrum Meeting - Laugh | Grow | Scrum · 3/16/2009  · Death by Meeting - circa Scrum 8...

Page 1: Death by Scrum Meeting - Laugh | Grow | Scrum · 3/16/2009  · Death by Meeting - circa Scrum 8 Meeting Type Time Required Purpose & Format Keys to Success Daily Check-in 5 minutes

© 2009 Trail Ridge Consulting, LLC

Pete BehrensAgile Organization & Process [email protected] 303.819.1809

Death by Scrum Meeting

Page 2: Death by Scrum Meeting - Laugh | Grow | Scrum · 3/16/2009  · Death by Meeting - circa Scrum 8 Meeting Type Time Required Purpose & Format Keys to Success Daily Check-in 5 minutes

© 2009 Trail Ridge Consulting, LLC 2

Pete Behrens

Agile Organization & Process Coach Certified Scrum Trainer Certified Scrum Coach Guide enterprise organizations in transitioning to an agile

organization implementing agile methods Services for agile assessment, alignment, training and coaching

Previous Experience Led development of the requirements management solution

RequisitePro – a core product in the IBM Rational product line – using the Rational Unified Process (RUP)

Consulted with EDS leading development of large data warehouse solutions using Rapid Application Development (RAD)

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© 2009 Trail Ridge Consulting, LLC

How long are your sprint planning meetings?

3

0

4

8

12

16

1 2 3 4

Spr

int

Plan

ning

(in

hou

rs)

Sprint Length (in weeks)

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Adding all Scrum meetings...

4

0

4

8

12

16

1 2 3 4

Spri

nt M

eetin

gs (

in h

ours

)

Sprint Length (in weeks)

Sprint PlanningSprint ReviewSprint RetrospectiveDaily Scrum

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Death by Meeting

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Meetings are boring

Meetings are ineffective

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Meetings are Boring - they lack Action, Drama & Conflict

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Meetings are Ineffective - they lack context or focus

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Meeting Type Time Required Purpose & Format Keys to Success

DailyCheck-in

5 minutes Share daily schedules and activities

Don’t sit down Keep it administrative Don’t cancel even when

some people can’t be there

WeeklyTactical

45 – 90 minutes Review weekly activities and metrics, and resolve tactical obstacles and issues

Don’t set agenda until after initial reporting

Postpone strategic discussions

Quarterly Strategic

1 - 2 days Discuss, analyze, brainstorm, and decide upon critical issues affecting long-term success

Limit to one or two topics Prepare and do research Engage in good conflict Get out of the office

Source: Death by Meeting, Patrick Lencioni

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© 2009 Trail Ridge Consulting, LLC

Death by Meeting - circa Scrum

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Meeting Type Time Required Purpose & Format Keys to Success

DailyCheck-in

5 minutes Share daily schedules and activities

Don’t sit down Keep it administrative Don’t cancel even when

some people can’t be there

WeeklyTactical

45 – 90 minutes Review weekly activities and metrics, and resolve tactical obstacles and issues

Don’t set agenda until after initial reporting

Postpone strategic discussions

Quarterly Strategic

1 - 2 days Discuss, analyze, brainstorm, and decide upon critical issues affecting long-term success

Limit to one or two topics Prepare and do research Engage in good conflict Get out of the office

Daily ScrumSprint MeetingsRelease Planning

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Scrum Meeting Keys

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① Focus ② Timebox

③ Visualize ④ Engage the Team

Strategic Tactical

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Focus

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Strategic Tactical Daily

Release Sprint Scrum

Release Planning

Sprint Planning

Sprint Review

Sprint Retro

Daily Scrum

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Do you play Planning Poker?

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Planning Poker is a Release Tool

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Strategic Tactical Daily

Release Sprint Scrum

Release Planning

Sprint Planning

Sprint Review

Sprint Retro

Daily Scrum

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© 2009 Trail Ridge Consulting, LLC

Story Points are for looking ahead

Backlog Item Points 1. Login portal 52. Display minutes 33. Support ticket call 84. Remote login help 135. Update profile 26. Buy more time 87. Single sign-on 208. Log rotation 59. Timer display 310. Automatic logout 111. Usage warning 212. Exchange 12 integration 1313. HP Openview API 2014. XML API 815. 300 logins/min 1316. Location tracking 517. Intrusion detection 1318. Update MySQL DB 2019. Update Web Stack 1320. Update Linux Kernel 821. Support Novel Auth 1322. Support RADIUS Auth 823. Scan & Block Int. 4024. AP Manager Int. 20

ReleasePlan

13

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Using Velocity Projections

0

40

80

120

160

Jan Feb Mar Apr May Jun Jul Aug Sep

Points

Remaining

0

40

80

120

160

Jan Feb Mar Apr May Jun Jul Aug Sep

Points

RemainingCompleted

0

37.5

75.0

112.5

150.0

Jan Feb Mar Apr May Jun Jul Aug Sep

Points

RemainingCompleted

0

37.5

75.0

112.5

150.0

Jan Feb Mar Apr May Jun Jul Aug Sep

Points

RemainingCompleted

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Product & Process Focus

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Strategic Tactical Daily

Release Sprint Scrum

Release Planning

Sprint Planning

Sprint Review

Sprint Retro

Daily Scrum

P

roce

ss

Prod

uct

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Product & Process Focus Issues

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Sprint Reviews eroding into process questions about why we didn’t get things done and what to do about it

Sprint Planning sessions spending more time about how to plan or not plan vs. actually planning the product increment

Daily Scrums used to solve problems

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Scrum Meeting Keys

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① Focus ② Timebox

③ Visualize ④ Engage the Team

Strategic Tactical

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Sprint Timebox

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2 - 4 weeks!

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Timeboxes drive focus, intensity, decisions, productivity...

Time

Intensity

Waterfall

Scrum

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Timeboxes drive predictability

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Predictable Uncertain Unpredictable

Project Timeline

Sprint Sprint Sprint Sprint Sprint Sprint Sprint Sprint

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Daily Scrum Timebox

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15 Minutes!

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Timebox All Meetings?

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Release Planning

Sprint Planning

Sprint Review

Sprint Retro

Daily Scrum

120 - 24060 - 12030 - 6015 - 305 - 15Minutes

Timeframe Daily Bi-weekly Quarterly

1/2 Day

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Scrum Meeting Keys

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① Focus ② Timebox

③ Visualize ④ Engage the Team

Strategic Tactical

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Visualize

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① Color ② Size

③ Time ④ Change

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Visualize Themes by Color

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Visualize Types by Color

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Visualize Role by Color

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Visualize Size

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Visualize Size

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Visualize Time

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Visualize Time

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Visualize Change

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Visualize Change

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Page 34: Death by Scrum Meeting - Laugh | Grow | Scrum · 3/16/2009  · Death by Meeting - circa Scrum 8 Meeting Type Time Required Purpose & Format Keys to Success Daily Check-in 5 minutes

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Scrum Meeting Keys

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① Focus ② Timebox

③ Visualize ④ Engage the Team

Strategic Tactical

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Engage the Team?

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Engage the Team?

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Engage the Team?

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Scrum teams work together - Engage the Team

Analysis

Design

Development

Test

Deployment

Analysis

Design

Development

Test

Deployment

Traditional Phased-based Approach

Scrum time-boxes the life-cycle

Handoffs

Delays

TaskSwitching

Lackof Ownership

Lackof Commitment

CompromisedQuality

Shared CommitmentShared OwnershipShared FocusMore ProductiveQuality Built In

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© 2009 Trail Ridge Consulting, LLC 39

Scrum Teams communicate

Cold Hot

Com

mun

icat

ion

Effe

ctiv

enes

s

DocumentationOptions

ModelingOptionsVideotape

EmailConversation

Audiotape

Paper

PhoneConversation

VideoConversation

Face-to-faceConversation

Face-to-faceAt whiteboard

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Engage the Team

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Engage the Team

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Scrum teams work together

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Engage the Team

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Scrum team share space

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Release Planning

0

40

80

120

160

Jan Feb Mar Apr May Jun Jul Aug Sep

Points

② Relative Estimation

③ Prioritization ④ Velocity Projection

① Project Definition

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Story Identification

②Brainstorm user stories for each theme

①List the primary objectives or themes for the release

Theme 1 Theme 2 Theme 4 Theme 5Theme 3

Story 22

Story 14

Story 18

Story 5

Story 12

Story 9

Story 13

Story 21 Story 16

Story 10

Story 3

Story 7

Story 2

Story 18

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Release by Theme

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Release Plan as a Team

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Relative Estimation

①Layout the

stories relatively

1 2 3 5 8 13

②Group into

point values

Story 225 pt

Story 145 pt

Story 181 pt

Story 58 pt

Story 128 pt

Story 93 pt

Story 131 pt

Story 212 pt

Story 1613 pt

Story 103 pt

Story 35 pt

Story 78 pt

Story 25 pt

Story 181 pt

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© 2009 Trail Ridge Consulting, LLC

Relative Estimation

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Relative Estimation by Team

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Velocity Projection

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Jan 1 Jan 2 Feb 1 Feb 2

Story 225 pt

Story 145 pt

Story 181 pt

Story 58 pt

Story 128 pt

Story 93 pt

Story 131 pt

Story 212 pt

Story 1613 pt

Story 103 pt

Story 35 pt

Story 78 pt

Story 25 pt

Story 181 pt

Mar 1 Mar 2

Use only to estimate velocity - not to create a locked plan. Just keep the priorities sorted in the backlog

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© 2009 Trail Ridge Consulting, LLC

Release Plan

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Page 54: Death by Scrum Meeting - Laugh | Grow | Scrum · 3/16/2009  · Death by Meeting - circa Scrum 8 Meeting Type Time Required Purpose & Format Keys to Success Daily Check-in 5 minutes

© 2009 Trail Ridge Consulting, LLC

Release Plan

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Velocity Estimation as a Team

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© 2009 Trail Ridge Consulting, LLC

Sprint Planning

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Story 22 Story 5 Story 9 Story 13 Story 10

① Identify the next priority stories and post them on the wall or task board

• AC 1• AC 2

• AC 1• AC 2

• AC 1• AC 2

② Review the acceptance criteria of each story, or identify them if not done

CodeCode

TestTest

Doc

UXMeet

CodeCode

TestTest

Doc

UXMeet

CodeCode

TestTest

Doc

UXMeet

③Allow the team to brainstorm all tasks and hours for all stories at once - not one at a time

④Review all results looking for missing tasks, wrong sizes, and gaining commitment

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Sprint Planning

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Sprint Planning

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5 Min Review

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① Focus ② Timebox

③ Visualize ④ Engage the Team

Strategic Tactical

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5 Min Session Retrospective

What worked well?

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What would you change?