Dead space 3 analysis work sheet 1

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Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Dead Space 3 Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting In the first scene you can hear someone walking on now with ambient sounds like the wind blowing and a soldier radioing someone with lots of static which means he is in a storm or an area with high interference . From this information I can conclude that the setting is outdoors because of the wind and snow. The setting is most likely timed in the future because I can hear robotics sounds like a robot walking on the snow, judging from the voice and the sound of walking on the snow its mostly a human wearing a robotics suit. The production techniques used for this is mostly field recording and some folly artistry is used to get some of the sounds like the sound for walking in the snow. Software sequencers may have been used for the sounds of the robotics. Mood The soldier in the radio seems to be nervous in the first scene because he seems to be looking for something very important following the orders of someone. There are also orchestral instruments like a cello and maybe a violin playing in the background the music sounds like it’s played for courage and bravery. Also hearing all he ambient sounds this sounds like the soldier is in a very important mission. Musical instruments are the in only technique of sounds used in this. Game genre The game genre sounds to me like it is adventure and action, from the orchestral music that comes in the first scene when the doctor is ordering the soldier to retrieve something. Musical instruments and studio recordings of the narrative is used for this.

Transcript of Dead space 3 analysis work sheet 1

Page 1: Dead space 3 analysis work sheet 1

Salford City College Eccles Sixth Form Centre

BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games

Game Title Dead Space 3

Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements

Setting

In the first scene you can hear someone walking on now with ambient sounds like the wind blowing and a soldier radioing someone with lots of static which means he is in a storm or an area with high interference . From this information I can conclude that the setting is outdoors because of the wind and snow. The setting is most likely timed in the future because I can hear robotics sounds like a robot walking on the snow, judging from the voice and the sound of walking on the snow its mostly a human wearing a robotics suit.

The production techniques used for this is mostly field recording and some folly artistry is used to get some of the sounds like the sound for walking in the snow. Software sequencers may have been used for the sounds of the robotics.

Mood

The soldier in the radio seems to be nervous in the first scene because he seems to be looking for something very important following the orders of someone. There are also orchestral instruments like a cello and maybe a violin playing in the background the music sounds like it’s played for courage and bravery. Also hearing all he ambient sounds this sounds like the soldier is in a very important mission.

Musical instruments are the in only technique of sounds used in this.

Game genre

The game genre sounds to me like it is adventure and action, from the orchestral music that comes in the first scene when the doctor is ordering the soldier to retrieve something.

Musical instruments and studio recordings of the narrative is used for this.

Page 2: Dead space 3 analysis work sheet 1

Salford City College Eccles Sixth Form Centre

BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games

Narrative

You can hear a radio static with someone ordering this soldier to retrieve something, and the soldier replies to him nervously letting him know that he doesn’t know what he’s looking for.

Studio recording and Musical instruments have been used for this.

Dead Space 3 (start 3:45 stop 9:22)

https://www.youtube.com/watch?v=nUgrIBqFHY4