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[DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval...
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Transcript of [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval...
![Page 1: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”](https://reader033.fdocuments.in/reader033/viewer/2022042907/587df29d1a28abab7e8b51a7/html5/thumbnails/1.jpg)
Diekplous! or something thereabouts …
PD Dr. Jorit Wintjes
Lehrstuhl für Alte Geschichte, Universität Würzburg
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I. Introduction: Naval Warfare in the Ancient World – quite important…
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The Ancients and the Sea.
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Large-scale naval warfare did end with Actium, did it not?
Blue – 1st c. AD, Red – 2nd c. AD, Green – 3rd c. AD, Black – 4th c. AD
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Some pleasant truths about ancient naval warfare …
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1. Ancient naval warfare features prominently throughout ancient history.
Some pleasant truths about ancient naval warfare …
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1. Ancient naval warfare features prominently throughout ancient history.
2. The importance of naval warfare is reflected by the available evidence. => literary evidence.=> epigraphic evidence.=> iconographic evidence.=> archaeological evidence.
Some pleasant truths about ancient naval warfare …
![Page 8: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”](https://reader033.fdocuments.in/reader033/viewer/2022042907/587df29d1a28abab7e8b51a7/html5/thumbnails/8.jpg)
1. Ancient naval warfare features prominently throughout ancient history.
2. The importance of naval warfare is reflected by the available evidence. => literary evidence.=> epigraphic evidence.=> iconographic evidence.=> archaeological evidence.
3. Naval warfare is inherently complex – and was already so in antiquity.
Some pleasant truths about ancient naval warfare …
![Page 9: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”](https://reader033.fdocuments.in/reader033/viewer/2022042907/587df29d1a28abab7e8b51a7/html5/thumbnails/9.jpg)
Of known unknowns and unknown unknowns…
Present-day knowledge about ancient land and naval warfare compared
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Of known unknowns and unknown unknowns…
100
Present-day knowledge about ancient land and naval warfare compared
sea – land
antiquity
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Of known unknowns and unknown unknowns…
100
Present-day knowledge about ancient land and naval warfare compared
30-35
sea – land
antiquity
technology
5-10
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Of known unknowns and unknown unknowns…
100
Present-day knowledge about ancient land and naval warfare compared
30-35
sea – land
antiquity
technology
operations
5-100-…
10-15
![Page 13: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”](https://reader033.fdocuments.in/reader033/viewer/2022042907/587df29d1a28abab7e8b51a7/html5/thumbnails/13.jpg)
… and some rather unpleasant truths about ancient naval warfare.
![Page 14: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”](https://reader033.fdocuments.in/reader033/viewer/2022042907/587df29d1a28abab7e8b51a7/html5/thumbnails/14.jpg)
4. Much less knowledge is lost about land warfare than about naval warfare.=> most obvious in weapons & equipment = technology.
… and some rather unpleasant truths about ancient naval warfare.
![Page 15: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”](https://reader033.fdocuments.in/reader033/viewer/2022042907/587df29d1a28abab7e8b51a7/html5/thumbnails/15.jpg)
4. Much less knowledge is lost about land warfare than about naval warfare.=> most obvious in weapons & equipment = technology.
5. The available evidence offers little information on technology and significantly less on operations.
=> no corpus of naval “taktika” extant.
… and some rather unpleasant truths about ancient naval warfare.
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4. Much less knowledge is lost about land warfare than about naval warfare.=> most obvious in weapons & equipment = technology.
5. The available evidence offers little information on technology and significantly less on operations.
=> no corpus of naval “taktika” extant.
6. At sea, even more so than on land, it is all about operations.=> a key part of the overall picture is missing!
… and some rather unpleasant truths about ancient naval warfare.
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A quick example – the Battle of Cape Ecnomus, 256 BC
Gabriel Jacques de Saint-Aubin, 1863
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A quick example – the Battle of Cape Ecnomus, 256 BC
~350 Carthaginian ships vs. ~330 Roman ships
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A quick example – the Battle of Cape Ecnomus, 256 BC
~350 Carthaginian ships vs. ~330 Roman ships
![Page 20: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”](https://reader033.fdocuments.in/reader033/viewer/2022042907/587df29d1a28abab7e8b51a7/html5/thumbnails/20.jpg)
A quick example – the Battle of Cape Ecnomus, 256 BC
~350 Carthaginian ships vs. ~330 Roman ships
![Page 21: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”](https://reader033.fdocuments.in/reader033/viewer/2022042907/587df29d1a28abab7e8b51a7/html5/thumbnails/21.jpg)
A quick example – the Battle of Cape Ecnomus, 256 BC
A standard reconstruction of the sequence of events.
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A quick example – the Battle of Cape Ecnomus, 256 BC
A standard reconstruction of the sequence of events.
![Page 23: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”](https://reader033.fdocuments.in/reader033/viewer/2022042907/587df29d1a28abab7e8b51a7/html5/thumbnails/23.jpg)
A quick example – the Battle of Cape Ecnomus, 256 BC
A standard reconstruction of the sequence of events.
![Page 24: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”](https://reader033.fdocuments.in/reader033/viewer/2022042907/587df29d1a28abab7e8b51a7/html5/thumbnails/24.jpg)
A quick example – the Battle of Cape Ecnomus, 256 BC
The nasty truth about Quinqueremes: they are big...
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A quick example – the Battle of Cape Ecnomus, 256 BC
The nasty truth about Quinqueremes: they are big...
width of the ship: 5m width of the ship including oarsmen: ~ 10m!
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A quick example – the Battle of Cape Ecnomus, 256 BC
The nasty truth about Quinqueremes: they are big...
10 ships = 50m; 2 squadrons = 150 ships in this „formation“: 750m – outrigger to outrigger!
width of the ship: 5m width of the ship including oarsmen: ~ 10m!
![Page 27: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”](https://reader033.fdocuments.in/reader033/viewer/2022042907/587df29d1a28abab7e8b51a7/html5/thumbnails/27.jpg)
A quick example – the Battle of Cape Ecnomus, 256 BC
The nasty truth about Quinqueremes: they are big...
10 ships = 50m; 2 squadrons = 150 ships in this „formation“: 750m – outrigger to outrigger!
width of the ship: 5m width of the ship including oarsmen: ~ 10m!
5 ships = 50m; 150 ships in this formation: 1.500m – oars to oars!
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A quick example – the Battle of Cape Ecnomus, 256 BC
What, then, happened at Ecnomus?
~150 ships
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A quick example – the Battle of Cape Ecnomus, 256 BC
What, then, happened at Ecnomus?
~150 ships
half a ship-length in between ships: ~3.750m
one ship-length in between ships: ~6.000m
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II. Simulations – a possible solution?
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Simulations are everywhere, and have been for quite some time …
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Types of simulations
physical simulations
interactive simulations
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Types of simulations
physical simulations
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Types of simulations
physical simulations
Environmental change (rivers, coastlines etc.).
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Types of simulations
physical simulations
Environmental change (rivers, coastlines etc.).
Testing and validating the reconstruction of ancient architecture, technology etc.
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Types of simulations
interactive simulations
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Types of simulations
interactive simulations
Influence of human decision-making on sequence of events
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Types of simulations
interactive simulations
Influence of human decision-making on sequence of events
General process / systems analysis
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Systems analysis is great – but what exactly is the system?
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Systems analysis is great – but what exactly is the system?
large group of ships – fleet
![Page 41: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”](https://reader033.fdocuments.in/reader033/viewer/2022042907/587df29d1a28abab7e8b51a7/html5/thumbnails/41.jpg)
Systems analysis is great – but what exactly is the system?
large group of ships – fleet
small group of ships – squadron
![Page 42: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”](https://reader033.fdocuments.in/reader033/viewer/2022042907/587df29d1a28abab7e8b51a7/html5/thumbnails/42.jpg)
Systems analysis is great – but what exactly is the system?
large group of ships – fleet
small group of ships – squadron
Individual ship
![Page 43: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”](https://reader033.fdocuments.in/reader033/viewer/2022042907/587df29d1a28abab7e8b51a7/html5/thumbnails/43.jpg)
A couple of – rather unsettling – statements on simulations
![Page 44: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”](https://reader033.fdocuments.in/reader033/viewer/2022042907/587df29d1a28abab7e8b51a7/html5/thumbnails/44.jpg)
A couple of – rather unsettling – statements on simulations
1. Interactive simulations are a proven method for training in and transmitting knowledge of processes ...
=> … which are known in detail … … which is not the case with ancient naval ops!
![Page 45: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”](https://reader033.fdocuments.in/reader033/viewer/2022042907/587df29d1a28abab7e8b51a7/html5/thumbnails/45.jpg)
A couple of – rather unsettling – statements on simulations
1. Interactive simulations are a proven method for training in and transmitting knowledge of processes ...
=> … which are known in detail … … which is not the case with ancient naval ops!
2. Interactive simulations are a proven method for analyzing systems and processes …
=> where the result does not match expectations ground in knowledge of the nature of the system/process.
There is no such knowledge with ancient naval ops!
![Page 46: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”](https://reader033.fdocuments.in/reader033/viewer/2022042907/587df29d1a28abab7e8b51a7/html5/thumbnails/46.jpg)
A couple of – rather unsettling – statements on simulations
1. Interactive simulations are a proven method for training in and transmitting knowledge of processes ...
=> … which are known in detail … … which is not the case with ancient naval ops!
2. Interactive simulations are a proven method for analyzing systems and processes …
=> where the result does not match expectations ground in knowledge of the nature of the system/process.
There is no such knowledge with ancient naval ops!
3. Interactive Simulations work best if there is only one variable element in a set of otherwise known factors. “known factors” is not a terribly accurate description
of what is known about ancient naval operations…
![Page 47: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”](https://reader033.fdocuments.in/reader033/viewer/2022042907/587df29d1a28abab7e8b51a7/html5/thumbnails/47.jpg)
III. Diekplous! – The project
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The known knowns and the known unknowns …
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The known knowns and the known unknowns …
Olympias from above
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The known knowns and the known unknowns …
Olympias from above
36,9 m
5,5 m 10 m
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Available data on ancient naval warfare
![Page 52: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”](https://reader033.fdocuments.in/reader033/viewer/2022042907/587df29d1a28abab7e8b51a7/html5/thumbnails/52.jpg)
Available data on ancient naval warfare
1. Significant amount of performance data from trireme reconstruction Olympias.
=> Allows for a moderately precise reconstruction of tactical capabilities
Olympias is a “floating hypothesis” (B. Rankov)!
![Page 53: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”](https://reader033.fdocuments.in/reader033/viewer/2022042907/587df29d1a28abab7e8b51a7/html5/thumbnails/53.jpg)
Available data on ancient naval warfare
1. Significant amount of performance data from trireme reconstruction Olympias.
=> Allows for a moderately precise reconstruction of tactical capabilities
Olympias is a “floating hypothesis” (B. Rankov)!
2. Data on tactical/operational procedures can also be taken from literary sources.
Often poor level of detail.
![Page 54: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”](https://reader033.fdocuments.in/reader033/viewer/2022042907/587df29d1a28abab7e8b51a7/html5/thumbnails/54.jpg)
Available data on ancient naval warfare
The kyklos – example involving
24 ships
250 m
![Page 55: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”](https://reader033.fdocuments.in/reader033/viewer/2022042907/587df29d1a28abab7e8b51a7/html5/thumbnails/55.jpg)
Available data on ancient naval warfare
1. Significant amount of performance data from trireme reconstruction Olympias.
=> Allows for a moderately precise reconstruction of tactical capabilities
Olympias is a “floating hypothesis” (B. Rankov)!
2. Data on tactical/operational procedures can also be taken from literary sources.
Often poor level of detail.
3. With polyreme warfare being fundamentally similar to trireme warfare, data is to some extent relevant to Hellenistic and later polyremes…
Really?
![Page 56: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”](https://reader033.fdocuments.in/reader033/viewer/2022042907/587df29d1a28abab7e8b51a7/html5/thumbnails/56.jpg)
Main purpose of Diekplous!
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Main purpose of Diekplous!
1. Establishing a tactical simulation of a 5th c. trireme allowing to exploit the capabilities and limitations of the type.
![Page 58: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”](https://reader033.fdocuments.in/reader033/viewer/2022042907/587df29d1a28abab7e8b51a7/html5/thumbnails/58.jpg)
Main purpose of Diekplous!
1. Establishing a tactical simulation of a 5th c. trireme allowing to exploit the capabilities and limitations of the type.
2. Putting the individual ship into the context of a multi-ship engagement.
=> dynamics of large-scale unit movement=> C3 – issues
![Page 59: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”](https://reader033.fdocuments.in/reader033/viewer/2022042907/587df29d1a28abab7e8b51a7/html5/thumbnails/59.jpg)
Main purpose of Diekplous!
1. Establishing a tactical simulation of a 5th c. trireme allowing to exploit the capabilities and limitations of the type.
2. Putting the individual ship into the context of a multi-ship engagement.
=> dynamics of large-scale unit movement=> C3 – issues
3. Analyzing 5th/4th c. naval history by employing results gained from 1. and 2.
![Page 60: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”](https://reader033.fdocuments.in/reader033/viewer/2022042907/587df29d1a28abab7e8b51a7/html5/thumbnails/60.jpg)
Main purpose of Diekplous!
1. Establishing a tactical simulation of a 5th c. trireme allowing to exploit the capabilities and limitations of the type.
2. Putting the individual ship into the context of a multi-ship engagement.
=> dynamics of large-scale unit movement=> C3 – issues
3. Analyzing 5th/4th c. naval history by employing results gained from 1. and 2.
4. Transferring methodology and results to Hellenistic and later polyreme warfare.