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    Actions

    Action AttAck Defense type effect

    Aid - - Std Close; Attack check (DC 10), success grants +2 attack or deense, our degrees grants +5.

    Aim +5 - Std Close or Ranged; +2 bonus i longer than close range

    Charge -2 - Std Close; Speed rank in straight line, then attack

    Deend - - Std Make an opposed check vs. attack, add 10 to roll o 10 or less

    Disarm -2 - Std Close; -5 at range; opposed check Damage vs. targets STR

    Escape - - Mve Opposed Athletics or Sleight o Hand vs. opponents routine STR or grab efectGrab - - Std Attack check, i successul, target resists with STR or Dodge; see Grab p. 176

    Recover - +2 Std Remove highest level o damage or atigue, or make resistance check; one per combat

    Smash - - Std -5 attack i vs. a held object

    Trip -2 - Std Attack vs. Parry, i successul make opposed Acrobatics or Athletics vs.

    targets Acrobatics or Athletics; deender is prone

    cmlld: Single standard action determined by another.

    clld:Another character determines actions.

    Dazd:May only take a single standard action.

    Dblad:One or more abilities at -5.

    Dl:Active deenses equal 0, oten prone. Supersedes

    vulnerable.

    Dabld: -5 penalty on checks. Supersedes impaired.

    fagud: Hindered, recover ater 1hour o rest.

    Hdd:Move at -1 speed rank.

    immbl:Have no movement speed, cannot move, but can take

    actions. Supersedes hindered.

    imad: -2 penalty on checks.

    nmal:Unafected by other conditions.

    sud:Cannot take actions.

    tamd:Traits altered by an outside agent. Depends on efect

    Uawa: Unable to make interaction or Perception checks or

    perorm actions based on them.

    Vulabl: Active deenses are halved (round up).

    Wad:Temporarily lost power points in a trait. Depends on efect

    MAneuvers

    MAneUVer AttAck Defense type effect

    Accurate Attack +1 or 2 - Std -1 or 2 to Efect

    All-out Attack +1 or 2 -1 or 2 Std

    Deensive Attack -1 or 2 +1 or 2 Std

    Finishing Attack - - Std Auto hit or attack vs. DC 10, i successul treat as a crit.

    Power Attack -1 or 2 - Std +1 or 2 to Efect

    Slam Attack -1 or 2 +1 or 2 StdCharge, Damage is Damage or Speed ranks +1, ull-speed is +2; you make

    Toughness check vs. 1/2 damage (round down)

    Team Attack - - Std Must be simultaneous, must be vs. same deense, see page 179

    coMbined conditions

    bAsic conditions

    Al:Deenseless, stunned, and unaware.

    Bld:Hindered, visually unaware, vulnerable, may be impaired or

    disabled or visual tasks.

    Bud: Deenseless, immobile, and impaired.

    Da: Auditory unaware.

    Dg: Incapacitated. May die, see p. 19.

    ead: Stunned, but may only pay attention to entrancing efect.

    Breaks ree i threatened or rom allies interaction skill check (DC

    10+efect rank).

    exhaud: Impaired and hindered, recover ater 1hour o rest.

    Incapacitated: Deenseless, stunned, and unaware. Usually prone.

    paalzd: Deenseless, immobile, and physically stunned; may be

    able to take mental actions.

    p: Hindered, -5 penalty on close attack checks, +5 bonus to

    attackers close attack checks, but -5 penalty to attackers ranged

    attack checks. Move action to stand.

    rad:Hindered and vulnerable, immobile i restraints are

    anchored.

    saggd:Dazed and hindered.

    sud: Stunned and vulnerable.

    DC Adventures 2010 DC Comics. All rights reserved. Published by Green Ronin Publishing, LLC. All characters, their distinctive likenesses, and all related elements are trademarks o DC Comics