Davis jonathon endless_vision_prototype_1214

22
Ages: 12+ Players: 24

Transcript of Davis jonathon endless_vision_prototype_1214

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 Ages:  12+

Players:  2-­‐4

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Table Of Contents:

How to use this book ..................................................................................................................... 3  Included Components: .............................................................................................................. 3  

Intro ............................................................................................................................................... 4  Game Story ............................................................................................................................... 4  Race background stories: .......................................................................................................... 5  Getting Started .......................................................................................................................... 9  Board Layout ........................................................................................................................... 10  

Rules ........................................................................................................................................... 11   How to Play: Detailed .............................................................................................................. 11  

Phases included in a turn ........................................................................................................ 11   How to play: Step by step ....................................................................................................... 12  

Unit Information ....................................................................................................................... 14  Frequently Asked Questions: ...................................................................................................... 19  Credits ......................................................................................................................................... 20  References .................................................................................................................................. 21  

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How to use this book   This  book  is  used  to  aid  players  on  how  all  the  rules  work,  along  with  diagrams  to  show  the  area  where  all  the  pieces  on  the  board  should  be  setup  at  the  start  of  each  game.  There  is  list  all  of  the  components  that  come  with  the  game  to  make  sure  each  player  has  all  the  pieces  they  need.  Players  will  be  able  to  see  what  the  stats  are  for  each  type  of  alien  soldier  they  command,  how  they  move,  how  they  attack,  and  when  they  are  able  to  purchase  additional  soldiers.  There  is  an  explanation  on  the  use  of  the  power  cores,  and  power  crystals.  The  book  also  provides  the  story  behind  the  game,  as  well  as  background  stories  for  all  four  alien  species.  A  section  has  been  made  for  commonly  asked  questions  that  can  help  all  the  players  know  how  to  play  the  game  correctly.  

-­‐The  Endless  Vision  Team

Included Components: ● Blue  Glass  Stones  -­‐  20 ● Red  Glass  Stones  -­‐  20 ● White  Glass  Stones  -­‐  20 ● Black  Glass  Stones  -­‐  20 ● Power  Cores  -­‐  16 ● Game  Board ● Battle  Cards  -­‐  40 ● Movement  Counters  -­‐  12  ● Rule  Book  ● Paper  ● Pencils  

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Intro

Game Story

For  centuries,  a  deadly  virus  has  been  ravaging  one  of  the  most  ancient  galaxies  in  the  universe  eradicating  all  life  in  its  path.  Not  knowing  how  the  virus  began,  fear  has  gripped  the  last  remaining  species  from  the  farthest  corners  of  the  galaxy  that  have  been  able  to  survive  the  deadly  pandemic.  Each  species  has  been  accusing  the  other  as  the  cause  for  all  the  destruction  ever  since  it  all  began.  After  decades  of  searching  through  the  void  of  space  for  a  cure,  something  else  was  found  instead,  salvation.  A  single  planet  that  became  known  as  Theas  was  discovered  at  the  far  edge  of  the  galaxy,  the  very  last  with  any  ability  to  support  life  beyond  the  reach  of  the  virus.  A  war  has  broken  out,  and  the  final  battle  to  see  who  will  claim  Theas  as  their  own  is  about  to  begin.  Only  one  can  survive!

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Race background stories:

Ranagrak  

A  violent  race  that  is  prone  to  conflict,  and  divided  into  clans.    They  don’t  believe  in  talking  to  resolve  problems,  they  fight  to  the  death  and  whoever  survives  the  fight  is  the  one  that  was  right.  After  their  planet  was  attacked  by  the  deadly  virus,  a  fight  erupted  between  the  different  clans  for  the  available  spaceships,  and  guess  what  only  the  strongest  clans  got  out.    They  eliminated  the  weaker  clans  and  took  the  spaceships.  Now,  on  planet  Theas,  the  clans  have  decided  to  join  forces  to  eliminate  their  rivals,  but  after  the  war  ends,  it’s  back  to  their  law  “only  the  strong  are  right  and  survive.”  The  red  stones  represent  this  race.

Origin  planet:  Enotam

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Innaory

“The  Enlighten  Ones,”  a  peaceful  and  really  intelligent  race  are  basically  a  bunch  of  nerds.    Their  planet  was  the  most  advanced  planet  in  the  universe.    They  had  the  technology  to  basically  do  whatever  they  wanted,  even  prolong  life  and,  from  time  to  time,  cheat  death.  Superstitious,  when  the  virus  attacked  their  planet  they  believed  it  was  a  punishment  sent  by  their  gods,  and  most  of  their  population  stayed,  as  they  were  fanatics.    They  stayed  saying  that  they  deserved  their  punishment  and  that  they  were  ready  to  meet  their  makers,  only  some  of  them  did  not  give  up  and  got  out  in  search  of  a  new  home.  Now,  on  planet  Theas,  they  have  found  a  perfect  environment  that  they  can  call  home,  and  they  are  going  to  fight  for  it.  You  would  think  that  this  nerdy  race  is  weak,  but  think  again  my  friend.    Their  technology  is  so  advanced  that  you  don’t  have  to  be  careful  of  just  their  toys,  which  are  awesome,  but  also  you  have  to  be  careful  of  them  as  they  have  evolve  themselves  to  be  faster  and  stronger  through  biogenetics,  making  this  race  of  nerds  any  bully’s  nightmare.  The  clear/white  stones  represent  this  race.

Origin  planet:  Lideb

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Quitre

 A  species  built  on  unity,  this  race  works  as  a  whole.    Their  entire  species  was  built  around  their  world  teamwork.    All  of  them  are  taught  from  the  very  beginning  of  their  lives  to  put  their  race  first,  to  forget  about  the  individual  and  only  do  what’s  best  for  the  race.  When  the  virus  struck  their  planet,  the  entire  species  collaborated  to  have  the  strongest  and  the  smartest  of  their  race  scape  the  planet  to  find  a  new  home  and  rebuild  their  civilization.  Now,  on  planet  Theas,  they  are  a  team  with  a  plan;  to  eliminate  their  rivals  and  build  their  home  back  to  the  perfect  unit  it  was.  The  blue  stones  represent  this  race. Origin  planet:  Senoiluc

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Dackthor

Skulls,  blood,  and  bones  are  only  a  few  of  the  things  that  this  race  considers  as  

decorations.    A  pure  evil  race,  bred  to  kill  and  destroy,  they  have  no  remorse,  nothing  even  close  that  resembles  a  conscience,  and  their  only  goal  is  to  be  the  only  remaining  race  in  the  universe.    They  only  seek  to  conquer  planets,  take  all  their  resources,  enslave  their  young  ones  to  be  train  and  turn  into  killers,  and  destroy  the  planets  after  they’re  done  with  them.  When  this  race  attacks  a  planet  unspeakable  things  happen,  that  always  lead  up  to  a  star  extinguishing  in  the  sky.  After  the  virus  struck  their  home  planet  only  their  most  elite  warriors,  said  to  be  descendants  of  gods,  were  sent  out  to  establish  a  new  home  base,  where  they  can  grow  strong  again  and  continue  with  the  purging  of  the  universe.  Now,  on  planet  Theas,  they  have  only  one  goal  in  mind,  rip  their  enemies  to  pieces  and  take  this  planet  as  their  own.  “Let  the  purging  begin.”  The  black  stones  represent  this  race.

Origin  planet:  Onary

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Getting Started

To  set  up  the  game  you  first  have  to  lay  the  game  board  on  a  flat  surface  with  the  planet’s  map  facing  upwards.  After  placing  the  game  board  down  you  will  distribute  each  set  of  10  battle  cards.    You  will  then  place  the  4  different  colored  stones  into  the  bag  and  shake  them  up.    One  person  will  pick  out  a  stone  and  that  player  is  that  color.  You  do  this  until  all  players  have  a  colored  stone.    Each  race  is  identified  by  a  set  of  colored  stones.    

You  will  then  take  the  sixteen  power  cores  and  place  them  in  each  of  the  yellow  spaces  that  have  been  marked  on  the  board  below.  Once  you  have  chosen  your  race  and  placed  down  the  power  cores  you  will  then  distribute  the  movement  counters  so  that  each  player  has  three.  Once  all  of  that  is  completed  you  will  use  your  given  power  crystals  to  buy  specific  units.    

You  do  not  have  to  spend  all  twenty  of  your  starting  power  crystals  if  you  do  not  want  to.    After  you  have  purchased  your  units  place  them  on  the  game  board  in  the  starting  area  for  that  specific  color.

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Board Layout

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Rules  

● You  can  move  up  to  3  spaces  per  turn  depending  on  the  unit  piece  ● You  have  to  purchase  units  with  your  power  crystals  before  making  any  movements  ● You  can  only  move  one  unit  type  per  turn  ● You  can  only  attack  with  one  unit  at  a  time.  (Multiple  units  can  not  attack  at  once)  ● To  gain  power  crystals  you  have  to  get  the  captured  power  core  back  to  your  starting  area.  ● If  you  bring  a  captured  power  core  to  your  starting  area  it  is  removed  from  the  game  unless  

you  are  currently  below  your  original  3  starting  power  cores  then  it  becomes  one  of  your  power  cores  on  the  game  board  

● Game  pieces  can  jump  over  the  same  color  piece.    For  example  the  red  player  can  jump  over  another  piece  as  long  as  it  is  red.  

● Players  cannot  jump  over  power  core  spaces  if  there  is  a  power  core  occupying  the  space.  Once  the  power  core  is  removed  then  the  space  becomes  a  regular  space.  

● Two  game  pieces  are  not  allowed  to  occupy  the  same  space.  ● Players  can  only  move  their  game  pieces  in  the  designated  areas  on  the  game  board.    

How to Play: Detailed

Each  player  has  the  choice  to  spend  their  accumulated  Power  Crystals  at  the  beginning  of  their  turn  before  the  movement  phase  begins.  Once  the  Purchase  phase  is  finished  then  player  can  then  move  one  type  of  their  game  pieces  up  to  the  maximum  number  of  movement  allowed  for  the  unit  type.  At  that  point,  the  next  player  (moving  clockwise)  will  have  their  turn  unless  the  current  player  decides  to  move  into  the  attack  phase.  The  attack  phase  can  only  be  entered  if  the  player  moves  their  piece  into  a  space  that  is  within  firing  range  of  another  player’s  piece.

Phases included in a turn Purchase  Phase

If  a  player  has  Power  Crystals  to  spend,  to  purchase  units,  they  must  decide  if  they  want  to  spend  them  before  making  any  movements.  If  a  player  moves  a  unit  they  are  then  unable  to  spend  any  Power  Crystals  for  the  rest  of  that  turn. Movement  Phase

Each  player  will  be  able  to  move  1  unit  type  up  to  the  max  amount  of  spaces  allowed  for  that  specific  unit.  An  example  of  this  would  be  moving  three  different  infantry  units  up  to  a  total  of  3  spaces  combined  for  all  of  the  units.  Each  time  you  make  a  movement  you  will  

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flip  one  of  your  movement  counters  over  so  that  the  red  x  is  facing  upwards.  You  will  be  unable  to  jump  over  or  move  through  any  units  that  do  not  belong  to  you.  If  you  have  moved  your  units  into  a  position  that  you  want  them  to  be  at  and  you  still  have  remaining  movements  you  can  choose  to  forfeit  the  remaining  moves  and  end  your  turn.  If  you  move  your  unit  into  a  space  with  a  neutral  or  opponent’s  power  core  then  you  capture  the  power  core  with  that  unit. Attack  Phase   During  the  attack  phase  of  the  turn  the  attacking  player  chooses  a  unit  to  attack  with.  Once  the  attacking  unit  is  chosen,  then  the  two  players  will  each  place  1  of  their  cards  face  down  on  the  table.    When  both  players  are  ready  they  flip  over  their  card  to  reveal  their  decision.    If  the  player  plays  a  defense  card  that  player  raises  his  or  her  hit  points.    If  they  player  plays  an  attack  card  they  take  away  that  amount  of  their  opponents  hit  points.    If  the  player  uses  a  misfire  card  while  the  other  player  is  attacking  then  that  attack  does  not  damage.  This  sequence  repeats  itself  until  the  winner  of  the  battle  is  determined.  The  winner  of  the  battle  is  the  player  with  the  last  unit  standing.  If  there  are  movements  remaining  after  the  attack  phase  is  complete  you  can  go  back  to  the  movement  phase.

How to play: Step by step Step  1:  Setup  game  board. Step  2:  Purchase  beginning  units  with  your  starting  20  power  crystals. Step  3:  Begin  the  game  with  red  going  first,  if  there  is  no  red  player  then  blue  goes  first,  if  there  is  no  red  or  blue  then  clear/white  moves  first. Step  4:  Choose  if  you  want  to  purchase  units  with  your  power  crystals  before  you  move  a  unit. Step  5:  Move  a  single  type  of  unit  up  to  a  maximum  of  3  spaces  per  turn. Step  6:  For  each  move  you  make  flip  over  one  of  the  movement  markers  so  that  the  red  X  is  facing  up. Step  7:  If  you  have  one  of  your  units  on  the  same  space  as  a  neutral  or  enemy  power  core  then  you  pick  up  the  power  core  and  can  try  to  bring  it  back  to  your  starting  area. Step  8:  If  you  are  in  range  of  an  opponents  unit  you  can  choose  to  attack.

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Step  9:  If  you  choose  to  attack  then  you  progress  through  the  battle  process  defined  above. Step  10:  If  you  still  have  moves  after  attacking  you  can  choose  to  keep  moving  units  or  end  your  turn. Step  11:  When  you  are  out  of  moves  or  you  have  your  units  where  you  want  them,,  you  end  your  turn  and  the  next  player  begins  their  turn. Step  12:  Repeat  steps  4-­‐11  until  all  opposing  units  are  destroyed  or  until  your  opponents  have  no  remaining  power  cores.

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Unit Information

Infantry: ● Can  move  a  total  of  3  spaces  in  any  direction  per  turn

● Can  attack  opposing  units  up  to  4  in  any  direction  spaces  away ● Have  15  health  points  per  unit

● Costs  2  Power  Crystals  per  unit  to  purchase ● Can  only  have  a  total  of  8  units  at  one  time

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Scouts: ● Can  move  a  total  of  3  spaces  in  any  direction  per  turn

● Can  attack  opposing  units  up  to  3  spaces  away  in  any  direction ● Have  20  health  points  per  unit

● Costs  3  Power  Crystals  per  unit  to  purchase ● Can  only  have  a  total  of  6  units  at  one  time

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Berserkers: ● Can  move  a  total  of  2  spaces  in  any  direction  per  turn

● Can  attack  opposing  units  up  to  2  spaces  away  in  any  direction ● Have  25  health  points  per  unit

● Costs  3  Power  Crystals  per  unit  to  purchase ● Can  only  have  a  total  of  4  units  at  one  time

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Brutes: ● Can  move  a  total  of  2  spaces  in  any  direction  per  turn

● Can  only  attack  opposing  units  if  they  are  in  an  adjacent  space ● Have  30  health  points  per  unit

● Costs  5  Power  Crystals  per  unit  to  purchase ● Can  only  have  a  total  of  2  units  at  one  time

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Power  Cores: ● Adds  5  Power  Crystals  to  a  player’s  Power  Crystal  reserve  if  they  take  a  power  core  

from  an  opponent  or  from  the  neutral  area  and  they  bring  it  back  to  their  own  base.  ● Can  be  dropped  if  the  unit  carrying  the  core  is  destroyed.  

● If  a  player  comes  across  a  power  core  not  in  a  power  core  space  they  may  pick  it  up.  

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Frequently Asked Questions:

Q.  Can  I  move  multiple  pieces  at  once? A. Yes,  you  can  move  any  number  of  one  type  of  unit  up  to  maximum  of  their  given  

movement.  An  example  of  this  would  be  moving  1  infantry  unit  3  spaces  or  3  infantry  units  1  space  each.  

Q.  How  do  I  capture  a  power  core?

A. You  capture  a  power  core  by  getting  one  of  your  units  onto  the  same  space  that  a  power  core  is  occupying.  You  then  take  the  power  core  back  across  the  board  into  your  territory.  

Q.  How  do  I  gain  more  Power  Crystals?

A. The  only  way  to  gain  Power  Crystals  is  to  capture  a  power  core.  Every  power  core  that  you  capture  is  worth  5  Power  Crystals  each.  

Q.  If  I  attack  and  I  am  out  of  the  enemy’s  range  does  that  mean  that  they  cannot  hit  me?

A. No,  the  range  of  an  attack  is  just  the  number  of  spaces  away  from  an  enemy  unit  needed  before  you  can  begin  a  battle.  

Q.  Can  I  move  after  I  attack  someone?

A. Yes,  however  after  you  initiate  battle  with  one  of  your  units  that  unit  has  to  stay  in  its  current  space  and  is  unable  to  move  until  your  next  turn.  

Q.  If  a  unit  holding  a  power  core  is  destroyed  does  the  core  go  back  to  its  original  position?

A. No,  the  power  core  will  stay  on  the  same  space  that  it  was  at  when  the  unit  holding  the  core  was  destroyed.  

Q.  If  I’m  attacked  by  an  opposing  player,  do  I  have  to  play  the  defensive  battle  cards?

A. No,  during  a  battle  you  are  able  to  play  either  the  defensive  or  offensive  battle  cards.  The  defensive  cards  increase  your  health  points  while  the  offensive  battle  cards  deal  damage  to  your  opponents’  health  points.  

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Credits

Producer:   Ryan  Horbal

Lead  Story  Writer:

 Jean  Jaramillo  Orquera

Story  Writing  Assistant:  Jonathon  Davis

Lead  Mechanics  Designer:

 Paul  Meindl

Mechanic  Design  Assistants:  Steven  Oreskovich  Jr.,  Jonathon  Davis,  Ryan  Horbal,  Lisa  Lee,  Jean  Jaramillo  Orquera,  Michael  Theus

Lead  Artist:   Lisa  Lee

Art  Assistant:  

Jean  Jaramillo  Orquera

Editor:   Michael  Theus

Editorial  Assistant:   Jonathon  Davis

Testers:

 Steven  Oreskovich  Jr.,  Ryan  Horbal,  Jonathon  Davis,  Paul  Meindl,  Lisa  Lee,  Jean  Jaramillo  Orquera,  Michael  Theus

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References

Cover  photo  and  background:  

iWallscreen.  (Artist).  (ND)  Big  Spaceship  War  Fantasy  Desktop  Wallpaper  Background  Screen  Saver  HD  Retrieved  from    

http://www.iwallscreen.com/wallpaper/1280x800/big-­‐spaceship-­‐war-­‐fantasy-­‐desktop-­‐wallpaper-­‐background-­‐screensaver-­‐hd-­‐19363.html#prettyPhoto

Planet  of  Theas:  

Devinemrs.  (Artist).  (2011-­‐2014)  Gliese  667  Alien  Planet.  Retrieved  from http://fc07.deviantart.net/fs71/i/2011/109/2/9/gliese_667_alien_planet_by_devinemrs-­‐

d3edcf8.jpg

Races:

Quitre  

N.A.  (Artist).  (ND)  Alien  Army.  Retrieved  from http://bestwallpaperhd.com/alien-­‐army.html

Dackthor  

Theo  Stylianides.  (Artist)  (1/21/11)  hell  diver  ares.  Retrieved  from http://www.myconfinedspace.com/2011/01/21/hell-­‐diver-­‐troops/

Ranagrak  

xbox360fanboy  (Artist)  (9/17/08)  I  have  the  princess.  Retrieved  from

https://ihavetheprincess.wordpress.com/2008/09/17/halo-­‐wars-­‐looks-­‐like-­‐something-­‐id-­‐be-­‐interested-­‐in/

Innaory  

FreakyGaming.  (Artist).  (ND)  accretia  art.  Retrieved  from

http://www.freakygaming.com/gallery/game_wallpapers/rf_online/accretia_art  

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Unit  Types:

Scouts  

JoshN1221.  (Artist).  (ND)  Juggernaut  Chemically  Enhanced  Stormtrooper.  Retrieved  from http://www.nationstates.net/nation=oehiton/detail=factbook/id=303639

Brute  

David.  (Artist).  (2/25/07)  No  title.  Retrieved  from  

http://www.gamesblog.it/post/2825/anche-­‐activision-­‐usera-­‐unreal-­‐engine-­‐30

Berserker  

Sigma830.  (Artist).  (ND)  Alien  112.  Retrieved  from http://s136.photobucket.com/user/sigma830/media/Aliens/alien-­‐112.jpg.html

Infantry  

danbooru.  (Artist).  (11/16/11)  No  title.  Retrieved  from

http://safebooru.org/index.php?page=post&s=view&id=722411

Power  Core  

blenderartist.org  (10/08/13)  Futuristic  Generator  Retrieved  from: http://blenderartists.org/forum/showthread.php?313815-­‐Futuristic-­‐Generator