David Luebke University of Virginia …and other cool graphics stuff.
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Transcript of David Luebke University of Virginia …and other cool graphics stuff.
David LuebkeUniversity of Virginia
…and other cool graphics stuff
Overview
I’ll talk about a bunch of current projects:– Scanning Monticello– Immersive display– Level of detail– GPGPU– Interactive ray tracing– Graphics architectures
Scanning Monticello
Fairly new technology: scanning the world
Scanning Monticello
Want a flagship project to showcase this
Idea: scan Thomas Jefferson’s Monticello– Historic preservation– Virtual tours– Archeological and architectural research,
documentation, and dissemination– Great driving problem for scanning &
rendering research
Scanning Monticello—Demo
Scanning Monticello:Where To Next?
Building structured light scanner– Idea:
Shine bars of light at object Discern its shape from their shape
– Jeff Peirson is building a portable structured-light rig for scanning objects, friezework, and so on at Monticello
Scanning Monticello:Where To Next?
Capture high dynamic range color to go with scanned geometry– Show HDR, tone mapping examples– Idea:
Scan w/ laser, then take lots of pictures Lots of pictures, different exposures, different
locations (maybe even video?) Figure out camera location very accurately For all “correct” pixels in each image:
Project onto geometry Store for that location and direction
– Might work with Rhythm & Hues on this
Immersive Display:New Orleans Museum of Art
Jefferson’s America & Napoleon’s France – Major exhibition commemorating
bicentennial of the Louisiana Purchase Included a “Virtual Monticello” exhibit
– Virtual window– Barrier stereogram
Show NOMA videos
Immersive Display:Here at UVA
We have the pieces of a cool virtual-reality immersive display system – Screens (3 silver, 2 rear-projection)– Projectors (6 dedicated, 3 others)– Head tracker – Spatial audio– Even part of the NOMA “window”!
Need to bring all the pieces together– Got a good start already
Immersive Display:Research
Design and conduct experiments with perception lab– Study the perceptual/cognitive effects of
added layers of realism– Almost guaranteed to produce papers
Also fits into other research efforts– Perceptual level of detail/animation– Perceptual interactive ray tracing– Chromium
Level of Detail
A recurring theme in computer graphics: trade fidelity for performance– Reduce level of detail of distant, small,
or unimportant objects
249,924 polys 62,480 polys 7,809 polys 975 polys
Level of Detail
A recurring theme in computer graphics: trade fidelity for performance– Reduce level of detail of distant, small,
or unimportant objects
Level of Detail:Motivation
Big models! – David: 56 million polygons
– St. Matthew: 372 million polygons
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Level of Detail Research:VDSlib
Comparatively recent technique: continuous level of detail– Adapt LOD continuously, not discrete
chunks Better fidelity/triangle Hard to make fast on today’s hardware
– VDSlib: efficient view-dependent LOD Cool data structures & algorithms Could make a big difference in 3D game
design Still work to be done to make fast enough
Level of Detail Research:GLOD
GLOD: – High-level library for LOD in OpenGL
Goal: make high-quality LOD easy to integrate in games and other graphics applications
Includes and interfaces with VDSlib Cool software (interface design) issues Free membership in the Church of Glöd
– Show GLOD video
GPGPU
General-purpose computation on graphics hardware (GPUs)
Modern GPUs are fantastically capable– Extremely programmable– Full floating-point precision– Fast, so fast (20 GFLOPS sustained on GFX
5900) We want to harness that power for
scientific computing– But it’s harder than it sounds
GPGPU:CA Simulations on GPU
Promising domain: cellular automata (CA) simulations– Ex: Conway’s “Game of life”
Application: modeling cardiac tissue fibrillation – Collab with Don Jordan, MAE, and med school
personnel Possible application: simulate
microvascular remodeling– Collab with Tom Skalak, BME
GPGPU: Other domains
Fluid mechanics simulation – Flow across a flapping wing– Modeling viscoelastic fluids– Joint work with Hossein Haj-Hariri, MAE– Cool math (PDEs)
Heat transfer– Simulating heat propagating across chip– Joint work with Kevin Skadron, Mircea Stan
Others…
The Big Question
How should we evaluate and regulate the visual fidelity of our simplifications?
Measuring Fidelity
Fidelity of a simplification to the original model is often measured geometrically:
METRO by Visual Computing Group, CNR-Pisa
Measuring Visual Fidelity
However…– The most important measure of fidelity is
usually not geometric but perceptual: does the simplification look like the original?
Therefore:– We are developing a principled framework for
LOD, based on perceptual measures of visual fidelity
Perceptual LOD
Idea: measure local simplification measures against a perceptual model to predict whether the user can could see the effect of simplification
Model: contrast sensitivity function
Perception 101: Contrast Sensitivity Function
Contrast grating tests produce a contrast sensitivity function– Threshold contrast
vs. spatial frequency– CSF predicts the
minimum detectablestatic stimuli
Campbell-Robson Chart by Izumi Ohzawa
Your Personal CSF
Perceptual Graphics:Where To Next?
Incorporate eccentricity, velocity (attention?)
Protect copyrighted media: imperceptible “watermarking” via mesh distortion
Interactive ray tracing…
Interactive Ray Tracing
Interactive ray tracing – Once a joke, now a reality– Interesting opportunity: prioritized pixel
sampling for perceptually driven rendering Sample edges, center of gaze, etc more Requires reconstruction of sparse samples! Cool perceptual, signal processing issues
System: OpenRT– Would like to install on our 24-node cluster– Cool systems hacking issues
Graphics Architecture
We are exploring research topics in computer graphics architecture– Thermal-aware graphics
Joint work with Kevin Skadron
– Building a simulator to explore these and other issues
My Projects:
Proposed projects:– Scanning Monticello– Immersive display– Level of detail– GPGPU– Perceptual graphics– Interactive ray tracing– Graphics architecture
Summary
Proposed projects:– Scanning Monticello
Structured light HDR capture
– Immersive display– Level of detail– GPGPU– Perceptual graphics– Interactive ray
tracing– Graphics
architecture
Summary
Proposed projects:– Scanning Monticello– Immersive display
System building Perception expts
– Level of detail– GPGPU– Perceptual graphics– Interactive ray
tracing– Graphics
architecture
Summary
Proposed projects:– Scanning Monticello– Immersive display– Level of detail
VDSlib GLOD
– GPGPU– Perceptual graphics– Interactive ray
tracing– Graphics
architecture
Summary
Proposed projects:– Scanning Monticello– Immersive display– Level of detail– GPGPU
CA sims Fluid/heat sims
– Perceptual graphics– Interactive ray
tracing– Graphics
architecture
Summary
Proposed projects:– Scanning Monticello– Immersive display– Level of detail– GPGPU– Perceptual graphics
LOD/ray tracing Watermarking Integrate w/ display
– Interactive ray tracing– Graphics architecture
Summary
Proposed projects:– Scanning Monticello– Immersive display– Level of detail– GPGPU– Perceptual graphics– Interactive ray
tracing Perceptual
heuristics Sampling/recon
– Graphics architecture
Summary
Proposed projects:– Scanning Monticello– Immersive display– Level of detail– GPGPU– Perceptual graphics– Interactive ray
tracing– Graphics
architecture
Summary
Proposed projects:– Scanning Monticello– Immersive display– Level of detail– GPGPU– Perceptual graphics– Interactive ray
tracing– Graphics
architecture
Desired student attributes:– Willing to commit 10-15
hours per week– Self-starter– Good discipline & time
management skills– Here over summer– Good programmer– Intro graphics (or equiv)– Hardware capable– Strong math skills– Intro perception
knowledge