Data Link Layer Issues Dealing with Different Types of Networks.
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Transcript of Data Link Layer Issues Dealing with Different Types of Networks.
Data Link Layer IssuesDealing with Different Types of Networks
Types of Networks Network hardware can be categorized into:
Circuit-switched (e.g. telephone) Prior to communication, the hardware establishes a dedicated
end-to-end connection Since there is a dedicated connection, a continuous stream of bytes
can be sent Frequency or time-division multiplexing can be used to share
links in such a network Packet-switched (e.g. Ethernet, ATM)
Data is divided into packets of limited size, and each is forwarded through the network to the destination
This can be done by routers or switches
Types of Networks Disadvantages
Circuit-switched A dedicated connection that has no transmission means wasted
bandwidth A connection is time consuming if short, infrequent, or sporadic
communication is to occur
Packet-switched Forwarding each packet means that each router must decide the
next hop for every packet (even for the same destination) Routers are typically network slowdowns due to the amount of
processing, as well as input/output buffering
Types of Networks Circuit-switching is used in a telephone conversation
A connection to the receiver is established by the sender (the caller) The telephone company reserves a certain bandwidth (64 Kbps for voice
communication) for this call If the bandwidth is not used by the callers, it is wasted
Packet-switching is similar to the postal service Each message (envelope) is addressed to the recipient individually,
and the postal service delivers each message to the recipient The postal service may deliver these envelopes through different cities
and methods of transport (airplane, truck, …) It can be said that these messages can be delivered using different routes
Circuit-Switching
A BTelephone CompanySwitching System
Call: B
Disconnect
Talk Talk
Circuit-Switching
A BTelephone CompanySwitching System
Packet-Switching
A B
Postal Network
Buffalo, NYWindsor, ON
London, ON
Kitchener, ON
Toronto, ON
Ottawa, ON
Montreal, QC
Quebec, QC
Niagara Falls, ON
Types of Packet-Switching Virtual circuit-switching
A ‘virtual circuit’ is created between source and destination
This VC is used for all subsequent sending of packets
Datagram Each packet is routed individually
Virtual Circuit Packet-SwitchingAdvantages After the first message, routing is faster
A route must only be determined once, for the first message Once the route has been determined, the path used by the router is
reused for all messages As a result, routing tables are much smaller (and can be searched more
quickly) Because a connection is created, the connection identifier can
be used (alone) to address packets Typically, such as with ATM cells, this can reduce the size of a
cell/packet’s header Messages do not arrive out of order
As a result, receivers do not need to reorder the cells
Virtual Circuit Packet-SwitchingDisadvantages Connections take some time to create
Routers/switches must intercommunicate in order to create the connection
Infrequent messaging is not suitable for connection-based messaging The connection may be lost after a timeout, and will have to be
recreated again and again The time delay for creating the connection may outweigh the speed
benefits of using connection-based transport Routing tables will be dynamic, and routing algorithms are
more complex
Datagram Packet-SwitchingAdvantages Connections need not be created Infrequent messaging is perfect for connectionless messaging
Connectionless messaging can be resumed after any amount of delay, any number of times, without any delays due to the resumption of communication
Routing each message separately allows for load balancing Some messages may be sent through one route, but when that route
becomes saturated, messages may then be sent through a different route in order to achieve the most optimal communication possible
Datagram Packet-SwitchingDisadvantages Each message takes a certain amount of time to transmit
(including transmission, routing, reception, etc.) Nodes communicating large amounts of information in a short time
will: Use a lot of bandwidth for things such as header information Waste a lot of time routing messages to the same destination
Messages may arrive out of order Messages must be reordered by the recipient
Multiple Access StrategiesSchemes for Sharing a Communication Medium
Multiple Access Most networks are shared medium
This means that a single medium (e.g. radio frequency) is shared by all of a network’s hosts
We need a scheme to allow the hosts to share the medium, without collisions Collisions occur when two (or more) messages are
transmitted at the same time The result is constructive and destructive interference in
the carrier wave This causes the messages to be combined and scrambled
Contention In contention networks, any node that has a
packet to send, merely sends the packet It is clear that this type of network frequently
experiences collisions The more nodes trying to communicate, the
higher the chance of collisions Thus, contention networks are severely limited in
the number of hosts possible
Contention
Transmit
Contention
Contention
Transmit
Contention
Contention: Collisions
Transmit
Transmit
Contention: CollisionsScrambled
Signal
Contention No collision avoidance is present
Messages are just sent When collisions occur, the messages are simply
resent after some random (or pseudo-random) amount of time
Collisions can occur anytime
Carrier SensingTest the medium
for a signal
Carrier SensingTest the medium for a signal: Available
Transmit
Carrier Sensing
Test the mediumfor a signal
Carrier Sensing
Test the mediumfor a signal: In use
Carrier SensingTransmission
Complete
Carrier Sensing
Test the mediumfor a signal
Carrier Sensing
Test the mediumfor a signal: Available
Carrier Sensing: CollisionsTest the medium
for a signal: Available
Test the mediumfor a signal: Available
Carrier Sensing: Collisions
Transmit
Transmit
Carrier Sensing: Collisions
Scrambled data
Carrier Sensing: Collisions
Detect collision
Detect collisionTransmit
Transmit
Carrier Sensing (CSMA) 1
To reduce the number of collisions, the medium is tested for a signal before each transmission If a signal exists, the node waits Signal testing can be anything from detection of an
electrical signal, to testing for photons Collisions can still occur (although less often)
If a node tests for a signal before a transmission from another node, and transmits after, a collision occurs
1 CSMA/CA is short for: Carrier Sense Multiple Access with Collision Avoidance
Carrier Sensing Hardware
SignalDetector
Transmitter Receiver If the message isbroadcast or the address is this station’s address,the message isforwarded to thereceiver
When a signal is detected, transmissions areblocked by the signal detector
CSMA/CA CSMA/CA networks (such as wireless 802.11g) also
use carrier sensing and collision detect However, detecting collisions in wireless networks is
significantly more complicated Also, after detecting carrier and determining there is
no signal, a CSMA/CA network transmits a ‘Do not broadcast’ message If this message is sent without a collision, the host can
assume it is safe to transmit
Carrier Sensing NetworksAdvantages No tokens
Simple hardware No need for token transmission
Disadvantages Collisions
Wasted bandwidth for re-transmits Require complicated re-collision avoidance schemes
Token Passing
T
TransmitTransmitTransmitTransmit
Token Passing
T
TransferToken
Token Passing
T
Token Passing
T
Transmit
Token Passing A small packet (the token) is passed from
node to node When a node has the token, it has sole use of the
network medium There are no collisions
The nodes must have the token in order to transmit
The network hardware ensures that there is only one token at any given time
Token-Based NetworksAdvantages No collisions, so no bandwidth is wasted by
collisions and re-transmits No need for re-collision avoidance schemesDisadvantages Token transmission uses bandwidth More complicated hardware
Hardware must be built to use tokens, dynamically determine token sequence, etc.
Local Area Networks Networks which span a small geographic area They typically represent high bandwidth,
short delays, few errors They commonly support features such as
broadcasting, multicasting They are typically limited to hundreds of
network nodes (maximum)
Typical Local Area Networks A collection of computers in the same room
e.g. The basement of the computer centre All computers within an office building
e.g. The computers in the offices of the professors and staff in Lambton tower
Local Area Network TopologiesStructures of LANs
Token Bus Networks The token is passed in a specific sequence
Nodes must know the address if the next node in the sequence
The token sequence is not necessarily in the same order as the physical order of nodes on the communication medium
When a node has completed transmission, it forwards the token, addressed to the next node in the token sequence
The token sequence forms a ‘logical ring’
Common Token Bus Networks IEEE 802.4 networks
Nodes are share a communication medium similar to that of Ethernet (IEEE 802.3) Coaxial cable connection
Token Bus Operation
A
B
C
D
Token sequence: C,A,D,B
Transmit
Token Bus Operation
A
B
C
D
Token sequence: C,A,D,B
TransmitToken
Token Bus Operation
A
B
C
D
Token sequence: C,A,D,B
ReceiveToken
Token Bus Operation
A
B
C
D
Token sequence: C,A,D,B
Transmit
Token Bus Operation
A
B
C
D
Token sequence: C,A,D,B
TransmitToken
Token Bus Operation
A
B
C
D
Token sequence: C,A,D,B
ReceiveToken
Token Bus Operation
A
B
C
D
Token sequence: C,A,D,B
Transmit
Token Ring Networks The token is passed to each node, in the
physical order on the network The physical medium must be a closed loop
to meet this network category So the token can keep going around the network
Common Token Ring Networks IEEE 802.5 networks
Nodes are share a coaxial communication medium similar to that of Ethernet (IEEE 802.3)
FDDI networks (fibre distributed data interface) Nodes use 2 fibre optic rings as the communication
medium CDDI networks (copper dist. data interface)
Based on FDDI technology, but uses copper wiring similar to 802.4
However, CDDI uses 2 rings like FDDI
Token Ring Operation
D
C
B
A
Transmit
Token Ring Operation
D
C
B
A
TransmitToken
Token Ring Operation
D
C
B
A
ReceiveToken
Token Ring Operation
D
C
B
A
Transmit
Token Ring Operation
D
C
B
A
TransmitToken
Token Ring Operation
D
C
B
A
ReceiveToken
Token Ring Operation
D
C
B
A
Transmit
Bus and Ring NetworksAdvantages Less wiring is necessary
Disadvantages Node failure can mean partial (or complete)
LAN failure This can mean locating network problems is also
more difficult
Star Topology Star networks send all messages through a
central hub Each node on the network is wired separately
to the hub Star networks are not a shared bus
technology, but a private bus technology However, nodes still share the hub
Common Star Networks Twisted pair Ethernet (logical star):
All nodes connect to a central hub (an Ethernet hub) via Cat5 cables
The hub forwards messages to all wires, and the destination node keeps the message Other nodes ignore the message
An Ethernet switch (similar to an ATM switch) forwards only in the one correct direction (or not, if appropriate)
Star Network Operation
A B
C D
Hub
Transmit
Star Network Operation
A B
C D
Hub
Receive
Star Network Operation
A B
C D
Hub
Transmit
Star Network Operation
A B
C D
Hub
Receive
Twisted Pair Ethernet Physically, all Ethernet types are bus
networks However, the actual layout of the cables in
twisted pair Ethernet forms a star topology Twisted pair is called a logical star topology,
while still a physical bus topology
Twisted Pair Ethernet as a Bus
Hub
B C
F G
A D
E H
Long Private Lines
Short Shared Bus
Traditional Ethernet as a Bus
B C
F G
A D
E H
Long Shared Bus
Short Private Lines
Star TopologyAdvantages Simple installation and wiring Node failures do not affect the rest of the systemDisadvantages All traffic passes through same hub, so network bandwidth is
limited by hub speed This can be reduced with buffers inside hubs which store messages
that come in when the hub is busy Hub failure = LAN failure More wiring Duplication of messages
LAN Service Models In general, most LANs implement (in some sense)
the OSI reference model The IEEE committee on LAN technology (IEEE
802) chose to subdivide the Data Link Layer into 2 sub-layers:
1. MAC (Medium Access Control): Deals with issues specific to each type of LAN
Such as token passing, collision detection, error detection, etc.
2. LLC (Logical Link Control): Deals with issues common to all LAN types
Such as data transmission, etc.
Data Link Addressing The data link layer is represents the network
e.g. Ethernet Addressing, then, is specific to the network hardware
MAC addresses are typically used for this purpose These addresses are not used in routing
They are only used on a single network Thus, they are used for hop to hop delivery End-to-end delivery is the domain of the Network layer
MAC Addresses Officially the IEEE 802 committee standardized
addresses to be 16bit, 48bit, and even 60bit 48bit addresses (in use by most LANs covered by the 802
committee) allow for globally unique identifiers (GUIDs) to be assigned to each network card by the manufacturer As a result, each NIC can be uniquely identified on any network
These are called MAC addresses, due to the Data Link sub-layer that deals with them
e.g. 8D-F0-A6-75-9C-13
Data Link Flow Control Flow control is limiting the packet rate so that
both the source or destination can keep up At the data link layer, source and destination
are on the same LAN Thus, limiting the packet rate is relatively easy
Data Link Reliability Reliability:
Best effort: The network takes no steps to ensure packets arrive The majority of packets should be received without problems
Reliable: The network uses acknowledgements to ensure packets arrive When packets are lost (for whatever reason), they are handled
appropriately Error handling: Corrupt packets should be re-sent
Reliability at the Data Link layer is usually unnecessary, since the Transport layer will typically be able to do it more efficiently
Error Control Error control is achieved using one of the
following methods: Checksum: An n-bit sum is taken of the
binary stream In other words, a checksum counts the ones What if one 0 became a 1 and a 1 became a 0??
Cyclical redundancy check: Should generate different CRC values, despite the
same number of 0s and 1s
EthernetAn Early Incarnation of LANs
What Started It All
Robert Metcalfe (from Xerox PARC)
Ethernet History In 1973, Xerox PARC developed a packet-switched
LAN, called Ethernet In 1978, IEEE created a standard (802.3) based on
the research of Xerox, Intel, and DEC IEEE: Institute of Electrical and Electronics Engineers
802.3 Ethernet uses a coaxial cable to connect nodes (called 10Base5 or ThickNet)
Since then, several new forms of Ethernet have evolved
ThickNet (10Base5)Outer Insulating Jacket
BraidedMetalShield(Ground)
InnerInsulatingLayer
TransmissionWire
½ Inch Diameter10Base55 => 0.5”
ThickNet (10Base5)
Transceiver
•Each network node uses a transceiver•A transceiver ‘taps’ into the wire through holes•Maximum throughput is 10 million bits per second (10 Mbps)
10Base510 => 10 Mbps
ThinNet (10Base2) Create as an inexpensive alternative to ThickNet (or
10Base2) Called thin-wire Ethernet, because it uses a thin
cable with less shielding Less shielding means more interference, so cable
placement is important 10Base2 does not use transceivers, which are
expensive, which further reduces cost
ThinNet (10Base2)
Node A Node DNode B Node C
•The signal passes through each node•The network interface card (NIC) retransmits the signal, so transceivers are not required•Maximum throughput is 10 million bits per second (10 Mbps)
10Base22 => 0.2”
10Base210 => 10 Mbps
Twisted Pair Ethernet (10BaseT) Uses 4 pairs of twisted wires inside an
unshielded cable The twisting of the wires reduces interference The absence of shielding makes the cable
flexible and inexpensive The cable is capable of 10Mbps
Twisted Pair Ethernet Connectors on twisted pair Ethernet (RJ45) look
similar to telephone wire connectors (RJ11) This kind of Ethernet uses unshielded twisted pair
(UTP) UTP cable has various categories:
Cat3: Can only be used for 10BaseT Cat5: Can be used for 10BaseT, 100BaseT Cat5e, Cat6: Can be used for up to 1000BaseT
ThinNet Ethernet
011100110011100110
Twisted Pair Ethernet
011100110011100110accept
message
ignoreignore
ignore
011100110
011100110
011100110
10 Mbps Ethernet Overview 10Base2 and 10Base5 both used coaxial cable
which joined each node in a line 10BaseT uses UTP cabling, where each node
is directly connected with the hub The hub receives messages and forwards them to
all nodes The one that is connected to the recipient node
Fast Ethernet Using the same Cat5 cabling used for 10BaseT, an
Ethernet-based LAN that operates at 100 Mbps (100BaseT) is possible Standard: IEEE 802.3u
While using the same cable, network hubs and network interface cards (NICs) must be upgraded to transmit messages at 100 Mbps
Fast Ethernet While very few computers can handle 100 Mbps
throughput (bus speeds of computers are often slower than this), multiple computers can share this bandwidth
10/100 Ethernet (or 10/100 switched Ethernet) allows you to use the same NICs and hubs for both 10BaseT and 100BaseT If a NIC and hub can both handle 100BaseT, that speed is
used, otherwise 10BaseT is used 10/100 Ethernet allows you to slowly upgrade your
network with minimal downtime
Gigabit Ethernet
Gigabit Ethernet allows for 1000 Mbps throughput Gigabit Ethernet (Gig-E) can use Cat5 cabling
(1000BaseT) or shielded Cat5E cabling (1000BaseTX) Standard: IEEE 802.3ab
Gig-E pushes the limits of the speed capable with Cat5 cabling, due to interference with the electrical signal, Cat5E cabling results in better performance
Gigabit Ethernet is so fast, that it is sometimes used as a backbone for a Wide Area Network (WAN) instead of more expensive optical networks e.g. One of the backbones of the network here at the U
Ethernet Future
Another form of Gigabit Ethernet which uses fibre optic cabling has been proposed (802.3z) Using multimode (multiple channel – 1000BaseSX), or
single mode (1000BaseLH, 1000BaseZX) Research groups are in the process of developing
10 Gigabit Ethernet (802.3ae) This research is managed by the 10 Gigabit
Ethernet Alliancehttp://www.10gea.org
LAN Service Models LLC (Logical Link Control), for LANs, can
be one of two types:Type 1: A straight datagram scheme
The packet is delivered using best-effort service No acknowledgements are used to ensure packet
arrival
Type 2: A reliable scheme Packets are numbered Packets are acknowledged as they are received
IEEE 802 Committees Five 802 committees were developed to research
various technologies associated with LANs: 802.1: Issues common to all LANs
e.g. addressing, management, bridges 802.2: Issues related to the LLC sub-layer
e.g. reliability schemes, packet transmission 802.3: Issues related to CSMA/CD category LANs
e.g. Ethernet 802.4: Issues related to token bus category LANs 802.5: Issues related to token ring category LANs
LAN Addresses The 48 bit addresses (often called MAC
addresses) are the ones used by Ethernet LANs e.g. 02-60-8C-08-E1-0C
All Ethernet cards contain a globally unique MAC address
Ethernet Overview Ethernet is not a reliable service
There are no acknowledgements for packet receipt Ethernet uses best-effort delivery
Most Ethernet networks use broadcasting to achieve messaging Each message is received by each node
Ethernet is one network in a category of networks known as shared bus networks Each node shares a single communication medium
Ethernet Overview Ethernet is a carrier-sensing network
Carrier-sensing networks use distributed access control methods Each station determines whether it can access the
communication medium Each station senses whether or not the
transmission medium (wire) is charged If not, an attempt at transmission is made If so, the node will wait and sense again
Ethernet Overview Sometimes, more than one station will attempt to
transmit at roughly the same time This is called a collision Due to the finite speed of electrons traversing a wire
70% of the speed of light Or due to the finite speed of photons moving through
glass The speed of light
The two (or more) messages collide or interfere with one another, creating scrambled data packets
Collision Detection in Ethernet When scrambled messages are read by the
transmitting stations, it is determined to be a collision Both (or all) of the stations involved will detect
the collision This type of network is known as CSMA/CD
Carrier-sensing, multiple access with collision detection
Each station must retransmit their packets
Collision Avoidance in Ethernet After a collision occurs, if both stations tried
to transmit after the same period of time, another collision would occur
To combat this, Ethernet uses a binary exponential back-off policy Each subsequent collision would cause the station
to wait double the amount of time before reattempting transmission
Ethernet Packets (Frames) Size: 64 octets – 1518 octets
An octet is another term for an 8-bit byte The frame contains more than just data
The source and destination addresses An identifier, signifying that the frame is in fact
an Ethernet frame A Cyclical Redundancy Check (CRC) to ensure
data integrity upon arrival
Ethernet Frames
Preamble
Dest Address
Source Address
Frame Type
Data
CRC
Sequence of 01010101 used to synchronize the receiving stationThe MAC address of the destination nodeThe MAC address of the sender nodeThe identifier used to identify the frame as an Ethernet frameThe data to be sent to the destinationA cyclical redundancy check (CRC) used to determine if data has been corrupted
8 octets
6 octets
6 octets
2 octets
46-1500
4 octets
Ethernet Distance Limitations Coaxial Ethernet cables have a maximum length
Due to signal deterioration This length could be extended using repeaters
Machines that read signals through a port and recreate them (at full strength) out another port
The use of more than 2 repeaters between any 2 stations would interfere with times used in CSMA/CD schemes As a result, a maximum of 2 repeaters can be placed between
any 2 nodes
Ethernet Distance Limitations Ethernet LAN sizes could also be increased by using
Bridges to connect separate LANs into a single LAN Bridges filter out erroneous frames, as well as line noise Some bridges (adaptive bridges) are even intelligent
enough to know when a frame must be forwarded or not e.g. If the destination node is not on the other side of a Bridge,
the frame need not be forwarded
FDDIFiber Distributed Data Interconnect
FDDI Use optical fibre cabling as a shared communication
medium Optical fibre cables are made of glass Because they are so thin, they are fairly flexible
Capable of 100 Mbps Light is used to transmit data
Light is not susceptible to electrical interference Optical cabling can span longer distances Optical cabling does not need to be shielded near devices which
generate electromagnetic interference Light waves (photons) travel faster than electrons
FDDI Is a token-ring category network
A token is passed from station to station When a station receives the token, it may transmit data If a station has no data, it allows the token to pass to the next
station
FDDI uses 2 rings of cabling, moving in opposite directions The second ring is used to allow twice the flow of data The purpose of the second ring is to allow data to reach its
destination, even when one station has failed (and cannot forward messages)
FDDI Ring Technology
FDDI With Node Failure
FDDI Token Passing
11
12
10 9 8 7
6
5
1 2 3 4
T
S:12D:07 S:12
D:07
S:12D:07
S:12D:07
S:12D:07
S:12D:07
S:12D:07
S:12D:07
S:12D:07
S:12D:07
S:12D:07
S:12D:07
S:12D:07
S:12D:07
FDDI Token Passing
11
12
10 9 8 7
6
5
1 2 3 4T
T
FDDI Frames
PreambleStart DelimiterFrame ControlDest Address
Source AddressRouting Info
DataFCS
End DelimiterFrame Status
Data Used to Synchronize StationsIndicates Start of FrameIdentifies the Type of FrameAddress of the Destination NodeAddress of the Source NodeRouting InformationFrame DataFrame Check SequenceIndicates End of FrameStatus of Frame
octets: 2+11
2 or 62 or 6
0-300-4500
40.5
1.5+
Wireless NetworksRadio-Based LANs
Wireless LANs Contrary to one’s initial guess, wireless LANs
are very similar to ‘wired’ LANs Wireless LANs are a shared media network,
just like Ethernet However, in a wireless LAN, the shared medium
is not the air, but something called a base station or wireless access point
Wireless LANs (WLANs) The wireless access point, which is similar to a hub,
is the shared medium Despite the fact that radio waves using the same
frequency will cause mutual interference, the air is not generally considered a shared medium
Technically speaking, twisted pair Ethernet is similar to WLANs The cables themselves are just point-to-point connectors
and are not shared The hub/switch, however, is shared
Wireless LANs (WLAN) Wireless Access Point (WAP): A base station that
coordinates transmission between one or more wireless hosts Analogous to a cell tower in a mobile phone network Wireless hosts must be a certain distance away from a WAP to
participate on a WLAN The communicable area of all of the WAPs in a WLAN, define the
coverage area for the WLAN Some WLANs do without a WAP, but pass messages directly
to one another These are typically small (2-3 hosts) networks, and are called ad hoc
networks
802.11 Operation 802.11 networks (such as 802.11g) use CSMA/CA multiple
access scheme Hosts try to detect carrier before sending (CS)
This is not adequate, since there could be hidden hosts These are hosts out of range of this host, but in range of the same
base station:
802.11 Operation To avoid collisions with hidden hosts:
The host will send a ‘request to send’ (RTS) frame before transmitting
The base station will respond with a ‘clear to send’ (CTS) frame if the channel is clear Once a base station sends a CTS, it will reject any further RTS
requests until the data is received by the host who sent the first RTS
This is called collision avoidance (CA) Frames are acknowledged at the data link layer in
802.11 networks
802.11 Frame FormatFlagsMAC Address of sending hostMAC Address of receiving hostMAC Address of sender base stationFragment number, sequence numberMAC Address of receiver base station
Frame data
CRC for frame header and data
Frame Control (2 octets)
Source Address (6)
Destination Address (6)
Receiving Station Address (6)
Transmitting Station Address (6)
Sequence Control (2)
Data (0-2312)
Frame Check Sequence (2)
802.11 Frame Header: Frame Control
FlagsManagement, control or data frameType of management or control frameSent to an access point?Sent by an access point?
Protocol Version (2 bits)
Type (2)
Subtype (4)
To AP (1)
More Fragments (1)
From AP (1)
Order (1)
Retry (1)
Power Management (1)
More Data (1)
WEP (1)
Are there more fragments from this frame?Is this a retransmission of a previous frame?Power state of sender after transmissionIs there more data to come?Has WEP encryption been applied to frame?Are the packets strictly ordered?
Wireless Access Points
WAP1
WAP2
WAP3
Ad Hoc Networks In ad hoc networks, stations directly transmit
to one another Hosts are responsible for routing, addressing,
name translation, security, etc. Two ad hoc networks using the same
frequency, within range of one another will cause conflicts Thus, different frequencies should be used
Handoffs in WAPs For WLANs with WAPs, roaming hosts must be
considered If a host moves into the range of another WAP, then out
of range of their current WAP, a handoff takes place A handoff is when one WAP gives the responsibility for a
particular host to one of its neighbouring WAPs The two WAPs must communicate for this to happen, and thus
neighbouring WAPs must be within each other’s transmission range
Wireless LAN Standards Some of the main standardized WLANs:
802.11a, 802.11g: 54Mbps, comparable with 100BaseT Ethernet, under 100M range
802.11b: 11Mbps, comparable to 10BaseT Ethernet, under 100M range These technologies are intended for LANs within the same small
to medium-sized building
BlueTooth/802.15: 721 kbps, under 10M range This technology is intended for communicate within one room or
vehicle