Data and Computer Communications Chapter 10 Packet Switching.
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Transcript of Data and Computer Communications Chapter 10 Packet Switching.
Data and Computer Communications
Chapter 10Packet Switching
Basic OperationData transmitted in small packets
Longer messages split into series of packets Each packet contains a portion of user data
plus some control info
Control info Routing (addressing) info
Packets are received, stored briefly (buffered) and past on to the next node Store and forward operation
Use of Packets
AdvantagesLine efficiency
Single node to node link can be shared by many packets over time
Packets queued and transmitted as fast as possible
Data rate conversion Each station connects to the local node at its own
speed Nodes buffer data if required to equalize rates
Packets are accepted even when network is busy But delivery may slow down
Priorities can be used
Switching TechniqueStation breaks long message into packetsPackets sent one at a time to the networkPackets handled in two ways
Datagram Virtual circuit
DatagramEach packet treated independentlyPackets can take any practical routePackets may arrive out of orderPackets may go missingUp to receiver to re-order packets and
recover missing packets
Virtual Circuit Preplanned route established before any packets
sent Call request and call accept packets establish
connection (handshaking) [Similar to circuit switching except that it is done with packets rather than signals]
Each packet contains a virtual circuit identifier instead of destination address
No routing decisions required for individual packets Clear request packet is used to drop circuit Not a dedicated path (unlike circuit switching, the
path may be shared)
Virtual Circuits versus DatagramVirtual circuits
Network can provide sequencing and error control Packets are forwarded more quickly
No routing decisions to make
Less reliableLoss of a node looses all circuits through that node
Datagram No call setup phase
Better if few packets
More flexibleRouting can be used to avoid congested parts of the
network
Effect of Packet Size on Transmission Time
Small packet size decreases total transmission time; but, there is a limit to this approach because of the header. Here, d is larger than c. So, transmission time starts to increase again as a function of header to data ratio.
Circuit v Packet SwitchingPerformance; 3 types of delay may affect
performance: Propagation delay: Time for a signal to
propagate from one node to another (mostly negligible)
Transmission time: Time for a transmitter to transmit a block of data
Node delay: Node's data processing time (delay)
Event Timing
External and Internal Operation One of the most important characteristics of a packet switching network is whether it
uses datagrams or virtual circuits. There are 2 dimensions of this characteristic; one for the interface between station and it corresponding network node (external), and the other for the network itself (internal).
Interface between station and network node Connection oriented [External Virtual Circuit Service]
Station requests logical connection (virtual circuit) All packets identified as belonging to that connection & sequentially numbered Network delivers packets in sequence External virtual circuit service e.g. X.25 Different from internal virtual circuit operation
Connectionless [External Datagram Service] Packets handled independently External datagram service Different from internal datagram operation
Possible Combinations (1)External virtual circuit, internal virtual
circuit Dedicated route through network
External virtual circuit, internal datagram Network handles each packet separately Different packets for the same external virtual
circuit may take different internal routes Network buffers at destination node for re-
ordering
Combinations (2)External datagram, internal datagram
Packets treated independently by both network and user
External datagram, internal virtual circuit External user does not see any connections External user sends one packet at a time Network sets up logical connections
External Virtual Circuit andDatagram Operation
InternalVirtualCircuit andDatagram Operation
RoutingComplex, crucial aspect of packet
switched networksCharacteristics required
Correctness Simplicity Robustness Stability Fairness Optimality Efficiency
Performance CriteriaUsed for selection of route and based on:Minimum hop or:Least cost
See Stallings appendix 10A for routing algorithms
Decision Time and Place2 key characteristics concerned with routing
decisions are:Decision Time
Packet or virtual circuit basis meaning decision is made when packet is sent (datagram approach), or when virtual circuit is set up
Decision Place Distributed
Decision made by each node
CentralizedDecision made by a central network node
SourceDecision made by source
Network Information Source and Update TimingRouting decisions are usually (not not always)
based on knowledge of networkDistributed routing
Nodes use local knowledge May collect info from adjacent nodes May collect info from all nodes on a potential route
Central routing Collect info from all nodes
Update timing When is network info held by nodes, updated? Fixed - never updated Adaptive - regular updates
Routing StrategiesFixedFloodingRandomAdaptive
Fixed RoutingSingle permanent route for each source to
destination pairDetermine routes using a least cost
algorithm (appendix 10A)Route fixed, at least until a change in
network topology happens
Fixed RoutingTables
For each source-destination pair, the routing table shows the next node on the route.
Flooding No network info required Packet sent by node to every neighbor Incoming packets retransmitted on every link except incoming
link Eventually a number of copies will arrive at destination Each packet is uniquely numbered so duplicates can be
discarded Nodes can remember packets already forwarded to keep
network load in bounds Can include a hop count in packets Hop count is set to a maximum value. When packet passes a
node, it decrements the count. Packet is discarded if the count reaches zero before reaching its destination
Flooding Example
Properties of FloodingAll possible routes are tried
Very robust
At least one packet will have taken minimum hop count route Can be used to set up virtual circuit
All nodes are visited Useful to distribute information (e.g. routing)
Random RoutingNode selects one outgoing path for
retransmission of incoming packetSelection can be random or round robinCan select outgoing path based on
probability calculationNo network info neededRoute is typically neither least cost nor
minimum hop
Adaptive RoutingUsed by almost all packet switching networksRouting decisions change as conditions on
the network change Failure Congestion
Requires info about networkDecisions are more complexThe tradeoff here is between quality of
network info and overhead associated with the time involved in gathering the information, etc.
Adaptive Routing - AdvantagesImproved performanceAids in congestion control (covered in
chapter 12)
X.25Originally approved in 1976Specifies interface between host and
packet switched networkAlmost universal on packet switched
networks and packet switching in ISDNDefines three layers
Physical Link Packet
X.25 - Physical LayerSpecifies interface between attached station
and link to nodeData terminal equipment DTE (user
equipment)Data circuit terminating equipment DCE (node)Uses physical layer specification X.21, but
often other standards such as RS232 are used instead
Provides for a reliable transfer across physical link by transmitting the data as a sequence of frames
X.25 - Link LayerUses Link Access Protocol Balanced (LAPB)
Subset of HDLC see LAPB frame structure (chapter 7 page 222)
and User Data and X.25 Control Information (chapter 10 page 331)
X.25 - PacketProvides external virtual circuit service
which enables logical connections (virtual circuits) between subscribers
X.25 Use of Virtual Circuits
Virtual Circuit ServiceProvides for 2 types of virtual circuits:Virtual Call
Dynamically established virtual circuits using a call setup and call clearing procedure
Permanent virtual circuit Fixed network assigned virtual circuit; data
transfer happens same way as virtual calls, but no call setup and clearing is required.
Virtual Call
· See figure 10.16 and explanations on pages 331-333
· Left side shows the packets exchanged between user machine A and the packet switching node to which it is attached
Packet Format (see Page 333)
MultiplexingMost important service provided by X.25Packets contain a 12 bit virtual circuit
numberDTE is allowed to establish up to 4095 (212-1)
simultaneous virtual circuits with other DTEs over a single DTC-DCE link
Number zero is reserved for diagnostic packets common to all virtual circuits
The rest of the numbers are assigned by the DCE or DTE depending on which one is initiating the virtual circuit call
Virtual Circuit Numbering
Used when address overflow from top or bottom happens
Flow and Error Control Like HDLC (Chapter 7) using sliding window protocol
[3 bit, 7 bit, or 15 bit sequence numbers] with: P(S)=Send sequence number and P(R)=Receive sequence number [number of next
packet expected from the other side] Acknowledgement has either local or end-to-end
significance. When D bit=0, acknowledgement is exercises
between DTE and the network. When D bit=1, acknowledgement is exercises
between DTE and the remote DTE The error control scheme is Go-Back-N ARQ
Packet Sequences X.25 provides the capacity to identify an adjacent sequence of
data packets, which is called a complete packet sequence This allows the network to form longer blocks of data sent across
network with smaller packet size without loss of block integrity
To specify this mechanism, X.25 defines 2 types of packets: A packets
M bit 1 (means there are additional complete packets to follow), D bit 0
B packets The rest (all other packets)
In a complete packet sequence, there are zero or more A packets followed by a B packet. The network may combine or break down this sequence to make larger or smaller packets for transmission.
See figure 10.19
Reset and RestartTwo methods that X.25 uses to recover from
errors are:Reset
Reinitialize virtual circuit Sequence numbers set to zero Packets in transit lost Up to higher level protocol to recover lost packets Triggered by loss of packet, sequence number error,
congestion, loss of network internal virtual circuit
Restart Equivalent to a clear request on all virtual circuits E.g. temporary loss of network access