Daniel Siegel-Full Sail University

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1 1 Dr. Fun Dr. Daniel M. Siegel Professor Game Strategies and Motivation/ Weapon X Reject/Consultant

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Transcript of Daniel Siegel-Full Sail University

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Dr. FunDr. Daniel M. Siegel

Professor Game Strategies and

Motivation/ Weapon X Reject/Consultant

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Popular Models of Motivation • How can you make a game if you

don’t know why people will play it?• Workshops mean work.• Build a game with me....

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Grand Theft Education (Curriculum)

• I don’t want to make educational games, they are not sexy.

• How can we incorporate machine guns, cash money, Farmville coins, and candy in our game?

• We forget the basics...Hopefully, you will leave with a quick and easy model.

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McClelland’s acquired needs theory

• Achievement (Drive to excel)• Power (Cause other to behave in a

way they would not behave otherwise)

• Affiliation (friendly, close interpersonal relationships and conflict avoidance)

Presentation

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Achievement

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Power

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Affiliation

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CaNE Commitment and Necessary Effort

• Value? • What is the worth?

• Emotions?• How do I feel?

• Personal Agency• Am I able to achieve this goal?

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Value

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Emotions

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Personal Agency Can I DO IT? YES YOU

CAN!!!!

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Hertzberg

• Hygiene Factors/Satisfiers: Money, security, work conditions, blah blah blah

• Motivators: Achievement, growth, recognition, job satisfaction

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Self Determination

• Competence: Control • Relatedness: Interaction/connection• Autonomy: act in harmony with self

With permission from Wikipedia

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With permission from Wikipedia

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How to Gamify

• Ways to make it fun!

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Dr. Fun’s approach to gamify:

•Pick a Seat

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Pick a Seat

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Pacing• How fast or slow is the game?

– Is it turn based?– Is it played in teams?

• Who goes first and how much time do they have?

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Instructions

• How will the players learn to play?• How fast does it take to learn how to

play?• What if they forget the rules?

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Controls

• What do the players manipulate?– What do the players have control over?– What do they NOT have control over?

• Is there randomization of play?

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Knowledge• What do you want the players to

know before they play?• What do you want the players to

know/learn while they play?• What do you want the players to

know after the game?

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Example• Monopoly teaches us that humans are

greedy and cruel to our fellow human beings…

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This leads to an important point…• We all learn SOMETHING from playing

a game.

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Sorry to all the parents…

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For 100 points:

What letter are we on in PICK A SEAT?•100

POINTS

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Letter “A ” Achievements• What are the big goals and

little goals?– What are the rewards?– What are the punishments?

• You need to break it down to smaller rewards..– A cool weapon? A small

victory?

• If you want to lose 100 pounds… You need to enjoy losing 5…

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Story• Story is a major driving force in human

learning…• How is most religion taught?• How is most culture taught?• How is family history taught?

• What do we say when we refer to relatives of our past?• If you can’t think of a story,

make your training more human!

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Endgame• What is the final

outcome?• Is the game win or

lose?– Can everyone win?– Can everyone lose?– Team wins?

• What is the reward?• What do they learn?

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Assessment• Assessment is built into

every game– How do you know if a

player is winning?– How do you know if a

player has won?

• What are some ways games assess?

• How do you measure performance?

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Timing

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Hope You Had Fun

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Come back for the workshop!