Dagorhir Battle Scenarios

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    Table of ContentsAnimal/Monster Hunt ................................................................................................................................................................................ 3

    Armor vs. No-Armor................................................................................................................................................................................... 3

    Bell Battle ................................................................................................................................................................................................... 3

    Boat Battle ................................................................................................................................................................................................. 3

    Bridge Battle .............................................................................................................................................................................................. 4

    Capture the Monarchs Flag....................................................................................................................................................................... 4

    Category Circle ........................................................................................................................................................................................... 4

    Cavalry Battle (A) ....................................................................................................................................................................................... 4

    Cavalry Battle (B) ....................................................................................................................................................................................... 4

    Chess Battle (A) .......................................................................................................................................................................................... 5

    Chess Battle (B) .......................................................................................................................................................................................... 5

    Circle of Death ........................................................................................................................................................................................... 5

    Circle of Honor ........................................................................................................................................................................................... 5

    Circle of Trust ............................................................................................................................................................................................. 6

    Cut Throat/Free-For-All/Chaos .................................................................................................................................................................. 6

    Dragon Quest ............................................................................................................................................................................................. 6

    Fetch .......................................................................................................................................................................................................... 6

    Field Flag Battle .......................................................................................................................................................................................... 6

    Fjord Battle ................................................................................................................................................................................................ 6

    Fort Siege (A) .............................................................................................................................................................................................. 7

    Fort Siege (B) .............................................................................................................................................................................................. 7

    Four Corners .............................................................................................................................................................................................. 7

    General Battles .......................................................................................................................................................................................... 7

    Gladiator .................................................................................................................................................................................................... 8

    Gladiator Pairs............................................................................................................................................................................................ 8

    Gods War ................................................................................................................................................................................................... 8

    Golem Battle .............................................................................................................................................................................................. 8

    Grand Melee .............................................................................................................................................................................................. 8

    Highlander Duels ........................................................................................................................................................................................ 9

    The Hunt .................................................................................................................................................................................................... 9

    Island Battle ............................................................................................................................................................................................... 9

    Kill the King (A) ........................................................................................................................................................................................... 9

    Kill the King (B) ........................................................................................................................................................................................... 9

    Kill the King (C) ......................................................................................................................................................................................... 10

    Kill Your Killer (A) ..................................................................................................................................................................................... 10

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    Kill Your Killer (B)...................................................................................................................................................................................... 10

    Kill Your Killer (C) ...................................................................................................................................................................................... 10

    King's Choice ............................................................................................................................................................................................ 10

    Live-Dead ................................................................................................................................................................................................. 10

    Meat Grinder (A) ...................................................................................................................................................................................... 11

    Meat Grinder (B) ...................................................................................................................................................................................... 11

    Mix-It-Up .................................................................................................................................................................................................. 11

    Necromancer ........................................................................................................................................................................................... 11

    Peasant Battle .......................................................................................................................................................................................... 11

    Race Riot .................................................................................................................................................................................................. 11

    Regeneration Team Battle ....................................................................................................................................................................... 12

    Rift War .................................................................................................................................................................................................... 12

    Shields vs. No-Shields............................................................................................................................................................................... 12

    Snowball Fight .......................................................................................................................................................................................... 12

    Soccer ....................................................................................................................................................................................................... 12

    Team Battle .............................................................................................................................................................................................. 12

    Team Fire ................................................................................................................................................................................................. 13

    Thermopylae ............................................................................................................................................................................................ 13

    Touch the Shields ..................................................................................................................................................................................... 13

    Treasure Hunt .......................................................................................................................................................................................... 13

    Traitor ...................................................................................................................................................................................................... 13

    Troll Battle................................................................................................................................................................................................ 13

    Two-headed Giant ................................................................................................................................................................................... 13

    Vampire Battle ......................................................................................................................................................................................... 14

    The Water Gem ........................................................................................................................................................................................ 14

    Weapons Class Battle ............................................................................................................................................................................... 14

    Weapon Pit .............................................................................................................................................................................................. 14

    Werewolf ................................................................................................................................................................................................. 14

    Wizards .................................................................................................................................................................................................... 15

    Woods Assassins ...................................................................................................................................................................................... 16

    Woods Flag Battle .................................................................................................................................................................................... 16

    Woods Flags Battle .................................................................................................................................................................................. 17

    Woods Gold Battle ................................................................................................................................................................................... 17

    Zombie Battle ........................................................................................................................................................................................... 17

    Zombie Fjord Battle ................................................................................................................................................................................. 17

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    Animal/Monster Hunt

    A woods battle

    Teams of hunters are formed

    Volunteers are animals/monsters

    Teams are awarded points for skins brought back to a designated area, regardless of who made the kill

    Animals/monsters are given points based on their abilities

    Ideas for animals and monsters are

    o Bear-2 points-immune to green weapons, has an indestructible shieldo Stag-2 points-fights with 2 weapons, ignores the 2 limb=death ruleo Bird-1 point-fights with one blue/green sword or a dagger, may only be killed with missile weaponso Skeleton-2 points-immune to greens and yellowso Ogre-3 points-immune to greens and yellows, all hits from the ogre count as redo Giant-3 points-immune to greens and yellows, takes all hits as blue, combatants must be on their knees

    when facing a giant

    Armor vs. No-Armor

    A two team battle with armor on one side and non-armor on the other

    The rules of a Grand Melee are used unless otherwise specified

    Bell Battle

    Place a bell or other device which can be heard form a good distance away from the combatants

    The first person to ring the bell wins

    If you are killed, you must go back to the starting point

    Boat Battle

    The battle field will be considered one big body of water

    "Boats" made from PVC will be able to move anybody upon the river

    Hits from "beneath" the "boat frame" do not count; strikes must go over the side of the "boat"

    Anyone with armor or a shield who enters the river dies

    If a boat breaks, it is considered sunk (do not intentionally break boats!)

    Anyone would could not swim due to shields or armor die after the boat sinks

    A weapon, arrow, or shield that enters the water is immediately lost and can't be recovered (until the owner

    resurrects)

    Anyone without armor or a shield may "swim" across the "river" by walking across on their knees and leavingone hand free at all times

    "Swimmers" may attack, but must keep one hand free and keep knees on the ground

    If two boats from opposite teams "hit" the pvc boat is dropped, and the two crews fight.

    Optional: "Boats" can be "sunk" by two two-handed green thrusts or red hits (these hits need not be full force

    for safety reasons, but two subsequent "quick-taps" are not a valid means of destroying the boat)

    Optional: Have an area of land. "Sunken boats" can be repaired by a live swimmer taking them to the shoreline

    and people may fight on land

    Optional: May be combined with a bridge battle

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    Bridge Battle

    The battle field will consist of two sides separated by a "river", but connected by a bridge (bridge and river size

    and boundaries are to be determined by the event coordinators)

    Two teams start on opposite sides of the bridge

    Anyone who falls off the bridge dies

    A weapon, arrow, or shield that enters the water is immediately lost and can't be recovered (until the owner

    resurrects)

    Optional: Each team will have a resurrection point on opposite sides of the river

    Optional: Anyone with armor or a shield who enters the river dies

    Optional: Anyone without armor or a shield may "swim" across the "river" by walking across on their knees and

    leaving one hand free at all times

    Optional: "Swimmers" may attack, but must keep one hand free and keep knees on the ground

    Capture the Monarchs Flag

    Divide fighters into 3 or more teams

    Each team has a Monarch with a cloth flag hung (not tied) from their belt

    Win by your teams monarch having all the flags

    Resurrection after a (X) count at the Valhalla point and healing by the Monarch in a (Y) count is allowed

    If your Monarch dies, you cant be resurrected

    In order for you Monarch to resurrect, they must have their flag brought to them at the Valhalla

    Category Circle

    All fighters form a circle

    The herald calls a category (weapon type, garb, eye color, etc.) and all fighters fitting into those categories go

    into the center of the circle for a contained free-for-allWhen a fighter dies, they return to the circle

    Cavalry Battle (A)

    One team will be composed of footmen who are to remain on their knees at all times, and the other team will

    be composed of cavalry who are free to walk on their feet

    The legs of a footman are still valid targets

    Any weapons and armor are open to both teams

    The first hit to the leg of cavalry person counts as killing the horse and the cavalry person must now remain on

    their knees at all times (however the leg hit does not go towards the 2 limbs=death count and is still a validtarget)

    Cavalry must walk on their knees when going up hills

    Cavalry Battle (B)

    Each team will consist of footmen who are to remain on their knees at all times and up to (X) cavalry per (Y)

    participants (cavalry should be outnumbered)

    The legs of a footman are still valid targets

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    Circle of Trust

    All fighters form a circle with their backs to the center

    A free-for-all is called

    Cut Throat/Free-For-All/Chaos

    No teams

    Any weapons, armor, or shields may be used

    No healing or resurrections

    Dragon Quest

    Seven fighters joined by short lengths of rope tied to their belts become the "dragon"

    o Four are the dragon's clawed feet and are armed with daggers or blueso A red weapon or spear user serves as the tailo An archer represents the fire-breathing heado An armored weapon-and-shield fighter becomes the dragon's heart.

    The only way for a dragon to die is its "heart" to be killed

    Any non-heart part of the dragon is invincible

    The Dragon must remain roped together and all wounds are cumulative

    Have small groups try to slay the dragon individually or combine with other scenarios

    Fetch

    The herald throws an item (typically a rock) and the participants try to return the item

    Any weapons may be used

    Even teams of (X) combatants

    No resurrection or healing

    Field Flag Battle

    The first team to have all flags at their predetermined point wins

    Each team must have a clearly visible flag (preferably of a brightly colored fabric)

    No resurrections or healing

    Carrying your flag around as a method of preventing its capture is not allowed

    Fjord Battle

    An area (X) feet wide that go across the field is marked off representing the fjord

    Two teams line up on opposing sides

    Anyone in the area marked off must be on their knees (simulates being knee-deep in water)

    Last team alive wins

    No healing or resurrections

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    Fort Siege (A)

    This is a two team battle

    The team both controls their own base and captures the other teams base first wins

    To capture or control a base, you must have at least one of your own team members and none of the other

    team members in the base.

    Bases are to be distinguished and fortified by downed logs and brush

    Fortifications are to be considered one solid, high wall. Hits through or over walls don't count

    Each base is to have at least one entrance/exit

    Each team will be allotted one healer per (X) team members

    Healers must be in contact with the person, undisturbed, for a (X) count

    Healers can regenerate others' wounds and equipment anywhere, but may only resurrect somebody or heal

    themselves at a base controlled or captured by their team and must be in contact with the person, undisturbed,

    for a (Y) count

    Fort Siege (B)

    This is a two team battle

    The team both controls their own base and captures the other teams base first wins

    To capture or control a base, you must have at least one of your own team members and none of the other

    team members in the base.

    Bases are to be distinguished and fortified by downed logs and brush

    Any hit through or over the wall is considered a valid hit

    Each base is to have at least one entrance/exit

    There will be no healing or resurrection

    Four Corners

    Divide people into 4 teams

    Have each team start at one corner of the edge of the world

    Each team is given a number

    Teams come in to fight when their team number is called

    After you die, go back to the corner you started from

    After the Herald calls your team number again, all dead people in that team's corner return to the melee

    General Battles

    Begins as a Cut-ThroatEach person is their own general

    When a general dies, their entire team goes to the team that killed them

    Optional: Honor confrontations only (no breaking into fights or sudden attacks)

    Optional: When a general dies, their entire team instead breaks apart and they go back to being their own

    general

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    Gladiator

    The group forms a circle with one person in the center

    People in the center jump in for one-on-one fights with the person in the center

    You do not choose what you fight with, weapons are thrown into the ring for you to use

    When you die, take your place in the circle and the winner continues on.

    Gladiator Pairs

    People form pairs with one person having a weapon and the other having a shield

    The pair is "connected" by a section of rope to be held by both fighters

    After one person of the pair dies, the living person must either drag the person by the rope or hack off their or

    the other persons arm to get them to release the rope. Either way, the limb is now unusable (as it is either gone

    or you are dragging a limb around).

    Gods War

    (X) fighters are designated as "gods".

    Each god is to call out to the fighters what they control and why they should be followed

    Fighters choose which "god" they would like to follow

    "Gods" are immortal and invincible

    Each god has a set number of tokens to resurrect their followers

    A god dies when all of their followers die and he/she has no more tokens

    Optional: The god selects one person to endow with the power of any hits counting as red and their shield

    becoming unbreakable

    Optional: Gods have the power of death (touch slaying mortals), healing (after a (X) count), heresy (give the

    dead the option of using their tokens in exchange for following them), etc.

    Optional: Gods can temporally kill other gods (with a (X) count resurrection)

    Golem Battle

    Golems are immune to missile weapons and considered fully armored.

    Any strike from a golem deals red damage

    Golems can't move faster than a walk

    Optional: Rocks thrown from a golem deal red damage and go through head armor

    Grand Melee

    A basic field battle

    There may be any number of teams

    Any weapons may be used

    No healing or resurrections

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    Highlander Duels

    Everyone has only one blue weapon

    Last person alive wins

    Everybody starts out in a circle and does one on one duels with the first person they make eye contact with

    If you win the battle, you must make a slashing motion over the loser's neck and say, "There can be only one."

    All of the winner's wounds are regenerated

    The Hunt

    Minimum of 3 teams

    One team will be the hunted; the other teams will band together and be the hunters

    No healing or resurrections

    The hunters may use any weapons, shields, or armor. The hunted are restricted to blues or daggers, no armor,

    and no shields

    The hunted team gets a (X) minute head start on the hunters

    Scenario is repeated until all teams have had a chance to be the hunted

    The hunted team that survives the longest wins

    If the hunted team should kill the hunters, they get an for their time

    If two teams should last the same amount of time, a two team battle will serve as the tie breaker

    Island Battle

    And area designated as land is surrounded on all sides by water

    Regen points are on opposite sides of the island, out past the water

    Everybody starts out at the regen points

    The only way to get to the island is by way of ship

    In order to swim, you must have one arm free, no armor, no shield, and must "knee-walk"If two ships from opposite teams "hit" the pvc boat is dropped, and the two crews fight.

    Ships can be stolen

    When you die, you must go back to your team's regen point and wait for a ship to take you back to the island.

    Abandoned ships in the water can be boarded by swimmers.

    Kill the King (A)

    One person from each team will be the King

    The team that kills the other team's King first wins

    Kings are immune to missile weapons

    Kill the King (B)

    One person from each team will be the "King"

    The team that kills the other team's "King" first wins

    Everybody other than the King may not use armor and may only use one weapon or a shield

    The King may use any armor and have as much equipment as they wish

    Corpse looting and giving somebody your equipment is not allowed

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    The king is not immune to missile weapons

    Optional: Rather than using any one weapon, they may only use a blue

    Kill the King (C)

    One person from each team will be the King

    Everybody can use any equiptment they wishTeams ressurect as long as their king is alive

    The king is immune to missile weapons

    Kill Your Killer (A)

    Everybody may use any weapons, armor, or shields they wish to

    The person who kills everybody else without being killed wins

    After the person who kills you has been killed, you are resurrected

    Kill Your Killer (B)

    Everybody may use any weapons, armor, or shields they wish to

    After you die, you must go to the resurrection point for 10 to 15 seconds

    Your first target after you are resurrected is the person who killed you

    Kill Your Killer (C)

    Everybody may use any weapons, armor, or shields they wish to

    Battle takes places as a regular cut-throat/free-for-allAfter the battle ends and the next begins, your first target is the person who killed you

    King's Choice

    Fighters are divided into two teams with one member as their king

    The King of each side picks a (X) combatant team to fight

    The defeated team is replaced by the kings next (X) combatant team

    Wounds and broken shields carry over from fight to fight

    Live-Dead

    Two teams are formed; the "live" team and the "dead" team

    Dead team members must chant "Dead...Dead"

    When killed, the combatant goes to the base other teams base and switches teams

    Optional: Whenever a combatant is killed, they join the "dead" side

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    Meat Grinder (A)

    Form 2 lines

    Staying in the lines, the two groups walk past each-other, killing as they go

    Goes on until the pile of dead is too big to walk over or only one team is standing

    Meat Grinder (B)

    Form 2 lines

    The first person in each line fights

    The person that loses goes to the back of the opposite line

    Wounds carry over from battle to battle

    After one line is gone, the person in the center turns around and faces the remaining line

    Mix-It-Up

    Divide people into (X) groups of at least (Y) people

    Each group is given a number

    Groups form up into (Z) equal teams

    Teams are switched based on the group numbers that the herald groups together

    Necromancer

    Two unbalanced team battle

    "Villagers" vastly outnumber "undead"

    One of the Villagers is a necromancer (known by the undead, but not the villagers)

    The necromancer can heal/resurrect undead and resurrect slain villagers who then fight as undead

    If the villagers kill the necromancer and the undead, they win

    If the undead kill or assimilate all the villagers, they win

    Peasant Battle

    Only one blue weapon is allowed per person

    No armor or shields

    Optional: Use a greater variety of or different weapons (only spears and axes would probably be most

    realistically representative)

    Optional: Have peasants fight against a group of Knights (armed with any melee weapons and a shield)

    Race Riot

    Teams are chosen based on the persona's race/species

    The rules of a Grand Melee are used unless otherwise specified

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    Regeneration Team Battle

    People are grouped into teams of (X) people

    A point is set for resurrections

    After as many people as there were on a team die, they are grouped together into a team and are resurrected

    Rift War

    Brightly-colored ropes on the ground mark out "rifts"

    if you set foot into a rift, you die

    Optional: Can be combined with having to hold certain points and be a resurrection battle

    Shields vs. No-Shields

    A two team battle with shields on one side and non-shields on the other

    The rules of a Grand Melee are used unless otherwise specified

    Snowball Fight

    The only weapons allowed are javelins or rocks

    Javelins must be thrown

    Soccer

    Two teams of equal numbersOnly a single blue may be used

    A Nerf soccer ball works well for this, but a regular soccer ball works too

    No shoes

    Weapons may not be used to hit the ball unless you are goalie

    The goalie may leave the goal, but are no longer allowed hit the ball with their arms or weapon

    Arms (both the limbs and weapons) may not be used to move the ball

    A goal preferably six feet wide shall be on either side of a 50 yard field (though using a regular soccer field and

    goals is acceptable)

    This is a resurrection game, with a resurrection point located on either side of the field near mid-field

    Team Battle

    People are split up into teams of between (X)

    Unless otherwise specified, any weapons my be used

    Unless otherwise specified, no healing or resurrections

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    Team Fire

    Form teams of (X) combatants

    If one person on the team dies, all team members die

    No healing, but a (X) second resurrection point is recommended

    When you die, should out "[your name] is dead"

    Thermopylae

    A small gap between two objects is the only point at which teams may cross from one side of the field to the

    other

    Optional: The first team to get to their goal point on the opposing side wins

    Touch the Shields

    Each team has one distinctive shield that is unbreakable

    The goal is to have your team touch both shields together

    The rule of one shield being carried at a time still applies

    Treasure Hunt

    An item representing the treasure is to be place or hidden somewhere in the forest

    Even teams of at least (X) combatants

    No healing or resurrections

    Two people must be carrying the treasure

    The first team to get the treasure back to the designated point or the last surviving team wins

    Traitor

    Some people on each team are picked by the herald as traitors who can betray their team at their whim.

    Troll Battle

    The troll gets 2-3 hits per location

    Everybody forms a circle with their backs to the center

    All weapons are in the center guarded by the troll when the battle starts

    The troll does red damage with any weapon and by grappling

    Last person alive becomes the new troll

    Two-headed Giant

    Warriors pair off, each with one arm draped over their companion (these arms cannot carry weapons or shields

    and count as part of the torso)

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    The two torsos count as one

    The two middle legs count as one leg

    The first hit to a leg counts as a hit to the middle leg and both combatants must put that knee on the ground

    Vampire Battle

    Vampires can only be killed by green weapons to the torso, yellow weapons to the head or torso, or a whiteweapon to the head

    Vampires ignore the two limb rule

    If a Vampire kills a non-vampire with a torso shot from a melee weapon or head shot from a white weapon, that

    person becomes a vampire and joins their team

    The Water Gem

    Each team takes turns trying to get across the field carrying the "Water Gem" without breaking it

    The "Water Gem" is a water balloon

    This is a three team battleThe team that gets the gem the farthest across the field wins

    You must have a live fighter holding the "Water Gem" for its position to count (no last ditch throwing)

    Other teams fight to destroy the "Water Gem" or kill off the team

    The "Water Gem" may be taken from a dead carrier by a member of the same team

    The other team may not carry the "Water Gem" or the person carrying it

    Weapons Class Battle

    Teams are chosen based on the weapon combination being used

    If teams become to disproportional, break some up based on another criteria (will usually apply to shields: largeshields and small shields, etc.)

    Weapon Pit

    Create a pile of weapons and shields in the middle of the field.

    No teams.

    All participants start in a circle around the pit and walk (X) paces directly outward from the pit, forming a larger

    circle.

    Participants have their backs turned to the pit, and await the call of "Lay on!" from the herald.

    Upon the call of "Lay on!" all participants run towards the pit to grab whatever they can and begin fighting.Last fighter standing wins.

    All weapons and shields are universal and can be picked up by anyone.

    Optional: Each fighter has multiple lives, and resurrects every (Y) seconds

    Note: Best if done in groups of 25 or less using weapons with little haft or a lot of haft padding

    Werewolf

    Werewolves are sent into the woods or night

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    Werewolves must howl or growl

    A werewolf may turn a human into a werewolf by grabbing them and calling "bite"

    Werewolves can only be killed by a sword deemed "silver," and the attacker must call "silver" while attacking

    with it

    Werewolves regenerate wounds from non-silver weapons every (X) seconds and resurrect every (Y) seconds

    Werewolves may only use blue weapons or daggers, but hits from them count as red or double green

    respecively

    All who die return to the "Inn" were a herald determines whether they reanimate as a werewolf or villager

    Wizards

    The wizard must have an identifying color and symbol on both his garb and magic items

    No other wizard is allowed to use another wizard's magic

    Wizards are to carry a hip pouch slung over their neck to carry their "book of spells" and magic weapons

    Wizards may not use armor or shields

    A wizard must have a staff

    Staves are to be constructed out of a piece of pipe covered in at least one layer of pipe insulation and not be

    used to fight withStaves must be at least the distance from the ground to the wizards shoulders but no taller than the wizard

    Four red hits break a staff

    A wizard must have an unbroken staff to cast magic

    Staves can block magic and weapons

    Wizards are required to have a book of magic with their spells written in it

    If the wizard is attacked, distracted, or contact is broken, the entire spell must be read again

    A person must stand still when casting magic

    Spells other than healing can be "charged", they do not have to be used on a target immediately after the poem

    has been chanted

    Only one spell may be charged or cast at a time

    Wizards are allowed to carry a single short sword with no longer than a 19" blade that has a 12" strip of color

    cloth in the color of the wizard tied around the blade

    Exploding Stones

    o A minimum 75 syllable poem must be read before the spell is casto Is constructed the same way as a Dagorhir foam rock and is covered in the color of the wizard it belongs

    to

    o The first thing an exploding stone hits is destroyedo A maximum of 6 exploding stones per wizard

    Healing

    o A minimum 90 syllable poem must be read during the spells castingo A wizard cannot heal themselves or their own staffo A wizard must be in direct physical contact with the injured person and may not be under direct attacko Wizards cannot resurrecto Only one person may be healed at a timeo A wizard may heal as often as they wish

    Magic Fire

    o A minimum 95 syllable poem must be read before the spell is casto Magic fire is constructed out of a cloth or Nerf Frisbeeo Magic fire destroys anything it touches and chain reacts to destroy anything it is touching (i.e. if it hits

    your sword, your sword is destroyed, you are killed, and all of your equipment is destroyed)

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    Woods Flags Battle

    Same rules as woods flag battle, but there are a few uncontrolled flags scattered by the heralds

    Woods Gold Battle

    Each participant is given the same number of tokens to represent gold

    Who ever has the most "gold" at the end of the battle wins

    To get the "gold" from another person, you can kill them and take their "gold", rob them, or extort "gold" from

    them.

    A person may steal the gold from a person that you killed if they get to it before you

    If you are killed, you must give the first person who searches for your "gold" all the "gold" you have on you

    No hiding your "gold"

    There are no healers and is only one resurrection point when not played along with another scenario

    Zombie Battle

    Humans outnumber zombies by at least three to one at the start

    Zombies regenerate/reanimate after 15 to 30 seconds

    A person killed by a zombie becomes a zombie

    The last human alive wins

    Humans may kill other humans

    Zombie Fjord Battle

    One person starts off designated as the zombie

    The field is divided by a "valley" which the zombie is confined to

    Humans must cross the "valley"

    All zombies regenerate after all the humans cross

    Humans do not regenerate

    A human killed by a zombie becomes a zombie

    The last one alive gets to start out as the zombie the next battle

    Optional: Only humans can run, zombies must walk