Daemons Official Update

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    SEEK

    ER

    C

    H R

    IOTS

    OF SL

    NES

    H

    MAC

    HINERIE

    S

    O

    F BLISSFU

    L PA

    IN

    As t he stra in ing

    steeds o

    f

    th

    e

    Se

    eker Cha r iot pu l

    l t he

    ch

    ariot to

    full speed, sw ir l

    ing

    s

    hapes sear t

    he air with

    b l

    inding

    stre

    aks ofthe mos t

    v ibran t and luxu

    r ious

    co lours . Th

    e meta l axles sc

    reech in a disha

    rmony a

    kin

    to

    the w ai li ng o

    f

    torme

    n

    t

    ed

    so

    uls a terri

    b le cacophony

    that u lu lates betwe

    en thechantin g

    of th e Daemone

    ttes

    a

    nd theli

    l

    t ing ho

    ots of t he St eed

    s. W hen the

    cha

    riot

    fin

    a lly crashes

    home, the Daem

    o net t es dance

    from yoke

    to spar, la

    ugh ing

    as

    th

    e

    ir e

    very d isembow

    ell ing

    str

    ike

    weaves

    b loody

    t ra i ls in

    the air.

    EXALTEDSE

    EKER

    CH RIOTS

    OF

    SL N

    ESH

    Exa lted

    Seeker Ch

    ar iots are festoo

    ned with razor-

    sharp

    blades. Indeed,

    t he entire rear

    axle is a giant

    whirling

    mass

    of

    f len

    s ing m etal ;

    anything

    that

    falls b

    eneath the

    cha r iot s

    whee

    ls is destined

    to

    emerge

    as

    a finered

    mist.

    Thougha vic t im s

    body may peris

    h in a spectacu la

    r

    fa s

    hion, the unfort

    unate soul endu

    res much longer

    .

    The chariot s e

    nsco rc elled blade

    s ho

    ok

    deep

    into the

    spir itual rema

    ins of its victims,

    draw ing

    them

    e

    ver

    deeper into th

    e m aelstrom

    of meta l. Exa l

    ted Chariots

    seek

    the foe wh

    ere

    they a

    re most numero

    us, p l

    oughing

    into them w ith hyste

    rica l abandon.

    2

    D EMONIC FORCES

    W

    S

    BS s T

    I A d

    Sv

    Exalted A l lures

    s

    5 0

    1 6

    4

    1

    BS F s

    R

    HP

    Seeke

    r Chario t

    4

    10

    2

    Ex

    alted Seeker Ch

    ar iot 4

    11

    10 4

    Un it Type:

    Exa lt

    ed

    All

    uress:

    Infantry

    (C

    haracter) .

    Seeke

    r Chariot

    of

    Sla

    anesh/ Exa l ted Se

    eker Cha r iot

    of

    Sla

    anesh: Vehicle (C

    hariot,

    Fast

    , O p

    en-topped)

    ransport

    Capacity: 1 ( Exa l

    ted l

    luress or Hera ld

    of

    Slaanesh

    only)

    Dae

    monic Gifts: Aur

    a of Ac quiescen

    ce,

    R

    ending Claws.

    Sp ecial Rules

    : Exa lted A llures

    s: Daem on .

    Seek

    er C har iot/E

    xa

    l

    ted Seeker Char io

    t of Slaanesh:

    Da

    emon, Fleet, Fle

    shshredder.

    D es

    igner s Note : n

    Exal ted Alluress

    cannot disemba

    rk

    from

    a Seeker Chariot

    or

    Exal ted Seek

    er Chariot . Whe

    n

    a

    Seeker Cha

    riot

    or

    Exal ted Seeke

    r Chariot being

    ridden

    by

    an Exal ted

    Al luress is destr o

    yed,

    the

    Exal ted

    Al luress

    s

    remove

    d

    fro

    m play s a ca

    sualty.

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    FL MERS OF TZEENTCH

    BEARERS

    OF

    THE

    TRUE FIRE

    OF

    CHANGE

    Flamers move by bumping and hopping around

    in

    a fashion

    that

    may

    even appear amusing

    to the

    unknowing

    observer. Laughter soon turns

    to

    panic,

    though as the mu

    lticoloured Warp

    flames that dribble

    from each Flamer s outstretched arms

    roar

    to

    life

    like living blowtorches. The effects

    of the

    Fires

    of

    Change are as unpredictable as

    they

    are devastating,

    wreaking countless

    mutations

    in

    the blink of

    an eye.

    The wash

    of

    psychic flame can set a man s soul

    on fi

    re

    or even regenerate his wounds,

    to the

    bafflement of

    all concerned. Episodes like this invariably cause much

    clapping and cheering from any Pink Horrors

    that

    witness them.

    WS

    BS

    S

    2 4 4

    T W

    4 2 4

    A Ld

    Sv

    2 10

    lamer

    Pyrocaster

    2 4 4 4 2 4 3 1

    Unit

    Type:

    Jump

    Pack

    Infantry. Pyrocaster is Jump

    Pack

    Infantry

    (Character}.

    Daemonic

    Gifts

    :

    Warpfire and

    Breath

    of

    Chaos.

    Special Rules: Daemon.

    SCRE MER

    OF TZEENTCH

    TZEENTCH S

    SOARING

    PREDATORS

    Screamers

    of

    Tzeentch are magical creatures

    that

    swim

    through the lmmaterium

    on currents

    of

    strong psychic

    energy, hunt

    ing

    in shoals

    for

    vulnerable spirits to prey

    upon. Drawn by

    the

    echo

    of mortal

    souls, Screamers

    often follow star vessels in

    the

    Warp, probing

    their

    psychic

    energy

    fields

    unti

    l a weakness

    is

    found.

    The

    Screamers will then stream

    through the

    gap in the

    shields, prise open

    the

    armoured skin w

    ith

    their

    lamprey-like teeth and swarm through the breach

    to

    feast

    on

    the

    terrified

    sou

    ls

    i

    ns

    ide. When

    they

    manifest

    in

    the

    material universe, Screamers take

    the

    form

    of

    bizarre disc-shaped creatures

    that

    skim

    through the

    air,

    slashing open throats

    and

    severing tendons

    with their

    horns and spiked tails. As their dying vict ims slump

    to

    the ground

    their souls are released from mortal

    shackle

    whereupon the

    Screamers

    wi l

    l suddenly

    sweep

    around

    to consume

    the

    incorporeal morsel just

    as a raptor would seize upon a dove.

    4 DAEMONIC FORCES

    WS

    BS

    S T W

    A

    Ld Sv

    Screamers

    3 0 4 4 2 4 3 1

    Unit

    Type:

    Jetbikes.

    Special Rules: Daemon.

    Lampreys Bite: Screamers

    of

    Tzeent ch can

    manif

    est

    boiling

    daemonic fire in

    their

    mandible

    s

    Range

    s

    AP Ty

    pe

    5 2

    Melee, A r

    mourba

    ne

    Slashing Attack:

    If

    a

    unit

    of Screamers moves over one

    or more unengaged enemy units with it s

    Turbo

    -boost

    movement, choose one of th ose units - it suffers D3

    Strength 4 hits with AP -

    per

    Screamer that moved over

    i t

    .

    Use the

    final positi

    on of the Scr

    eamers

    for

    W

    ound

    allocation ; vehicles are always hit on their side armour.

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    E

    L

    IT

    E

    S

    F

    LA

    M

    ER

    S

    O

    F

    T

    ZE

    E

    NT

    C

    H

    r

    WS

    BS

    S

    T

    W

    A L

    d Sv

    F la

    me

    r

    o

    f

    Tzee

    ntch

    2

    4

    4

    4

    2

    4

    2

    1

    Py

    roc a

    ste r

    2 4

    4

    4

    2

    4

    3 1

    0 '

    U

    ni t

    Ty

    pe:

    Jum

    p In

    fan t

    ry

    N

    um

    ber/

    squa

    d :

    3

    D a

    em o

    nic

    G ifts

    :

    B re a

    th of

    Ch

    aos

    ,

    W

    ar

    pfire

    .

    S

    pe c

    ial R

    ules

    :

    D

    aem

    on.

    COS

    T: 69

    POIN

    TS

    O pti

    ons :

    M

    ay

    in

    c lu d

    e

    u

    p

    to

    six add

    it io

    nal

    Fla

    mer

    s

    o

    f

    Tzeen

    tc

    h

    ........

    ...

    .......

    .........

    .......

    .

    ......

    .. 3

    p t

    s/m ode

    l

    O n

    e F la

    m e

    r m a

    y be

    up

    grad

    ed

    to

    a Py

    roc a

    ste r

    .

    ..

    .....

    ....

    .

    ...

    .

    .........

    ....

    ....

    .

    .

    ..........

    ......

    .

    .

    5

    p ts

    FA

    S

    T

    A

    T

    T

    A

    C

    K

    SCREAMERS OFTZEENTCH

    r

    crea

    mer

    s

    Uni

    t T

    ype

    :

    Je

    tbik

    es

    W

    S BS

    S T

    W

    I A

    d

    SvJ

    3

    0

    4

    4

    2

    4

    3

    1

    N um

    ber

    /squ

    ad :

    3

    H

    E

    LL

    FL

    A

    Y

    ER

    S

    OF

    S

    L

    AA

    N

    E

    SH

    WS

    BS

    S

    T

    W

    I

    A

    d S

    v

    E

    xalt

    ed A

    llure

    ss

    5

    0 3

    3

    5

    4

    1

    A

    rmo

    ur

    B

    S

    F

    S

    R

    HP

    H

    e

    ll

    flay

    er

    C ha

    riot

    0

    1

    2

    C

    OST

    : 75

    POIN

    TS

    Spe

    cial

    Rule

    s:

    O

    p t ion

    s:

    e

    mon

    , Sla

    shin

    g A

    tt ack

    , M

    ay

    inc l

    ude up

    Lam

    pre

    ys B

    ite.

    to

    s

    ix

    a

    ddit

    io

    na l

    S

    crea

    mer

    s

    ...

    ......

    5

    p t

    s /m

    odel

    Un

    it

    T

    ype:

    Allu

    ress

    : In

    fan t

    ry (C

    har

    acte

    r)

    He

    llfla

    yer

    C

    har

    iot: V

    ehic

    le

    (Fas

    t, O

    pen -to

    pped

    D

    aem

    on

    ic G

    if ts:

    CO

    ST: 60

    POIN

    TS

    Num

    be

    r/sq

    uad

    :

    1

    Exa

    l

    te

    d

    All

    ure s

    s

    1

    H e l

    lf lay

    e r C

    har

    io t

    L

    ....

    ..--

    --

    ----

    '.. ll

    ili l

    Aur

    a of

    A c

    quie

    sce n

    ce ,

    Ren

    din g

    Cla

    ws .

    S

    pec

    ia l R

    ules

    :

    D

    aem

    on,

    Flee

    t , So

    ulsc

    ent

    (Exa

    lte d

    Allu

    ress

    on l

    y).

    AR

    MY L

    IST

    5

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    H

    E

    V

    Y SU

    PPO

    R

    T

    S

    EEK

    ER

    CA

    VAL

    CA

    DE

    Each Se

    eker Cav

    alcadei

    s a

    squ

    adron

    of 1

    -3 mode

    ls com p

    osed of

    Seeker C

    har iots o

    f Slaane

    sh

    o

    r Ex

    alted Se

    eker

    Char iots

    of

    Slaane sh ch ose n

    in any comb

    i

    natio

    n .

    S

    EEKE

    R CH

    AR

    IOT

    O

    F SLA

    AN

    ESH

    COST: 4

    0 POINTS

    W

    S BS s

    T w

    I A

    E

    xal tedA l

    lures

    s

    5

    0

    3

    3 6

    4

    Ar

    mour

    B

    S F

    s

    R

    See ker Ch

    ar iot

    of

    Sla an

    es

    h

    Uni

    t Ty

    pe

    :

    Exalte

    d A ll ure

    ss: In fantr

    y

    (C

    haracte r

    )

    Seek

    er Chari

    ot: Ve h ic

    le (Fast,

    O p en-

    topped )

    0 1

    1

    10

    Number

    /squad

    :

    1

    Ex

    a

    lted

    Allur

    ess

    1 S

    eekerChario

    t

    l

    Sv

    10

    -

    H

    P

    2

    _ ,I

    Transp

    or tC a

    pac i ty:

    1

    (Exa lte

    d A llu

    ress

    or He

    rald

    ofSl

    aanesh only)

    Daem

    onic Gi

    fts:

    Au

    ra

    of Acquie

    scen

    ce, Ren

    ding Claw

    s.

    S

    pecial R

    ules:

    Exal

    ted A llu r

    ess: D ae

    mon, F l

    eet.

    Seeker

    Chariot

    Daemo

    n

    , Flee t,

    Fleshshredder.

    O

    pt ions:

    D

    esigner s

    no

    te An Exal ted

    Al luress

    cannot d

    is embar

    k fr

    om

    a Se

    eker Cha

    riot. Whe

    na Seek

    er

    Chario

    t

    bein

    g ridden

    y

    an

    xa

    l

    ted Allure

    ss is des

    troyed, t

    h eExal te

    d

    Alluress is also

    removed

    fro

    m

    p l

    ay as a

    casual

    ty

    EX

    AL

    TED

    SEEK

    ERC

    HA

    RIO

    T

    F SL

    AAN

    ESH

    COST:

    90 POINT

    S

    II

    W SBS

    s

    T

    w I

    A l S

    v

    Exa l

    ted All ur

    ess

    5 0

    3 3

    1

    6

    4

    1 0

    Armo

    ur

    BS

    F s

    R

    HP

    E

    xalted Se

    eker Ch ariot

    0

    11 11 1 0

    4

    of Slaa

    n esh

    Un

    it Typ e

    :

    Nu

    mber/squ

    ad :

    1

    Exa lt

    ed A ll ure

    ss

    xalt

    ed Al lur e

    ss : I

    nfantry

    (C

    haracte

    r)

    1

    Exal ted

    Seeker C

    h ariot

    Exa

    lted See

    ke r Char

    iot:

    Ve hic l e

    (Fast. O

    pen -top

    ped)

    Tra

    nsport

    Cap

    acity:

    1

    (Exa lt e

    d Al lur

    ess or Her

    a

    ld

    ofS

    laa ne

    s

    h

    o nly)

    Daemonic

    G ifts :

    Aura

    ofA

    cqu iesce

    nce, Ren

    d

    ing

    C

    laws

    6

    ARMY

    LIST

    Spe ci

    al Rules:

    E

    xalted A

    l

    lu

    ress Daemon

    .

    Seeke

    r Chario

    t: Da emon,

    Fl

    eshs hredd e

    r.

    Opt

    ions:

    Design

    ers

    note An Exa

    lt ed Allur

    ess can

    not disem

    bark fr

    om

    a S

    eeke r C

    ha riot. W

    hen a Se

    eker Cha

    riot be

    ing

    ridden by

    an E

    xa lted Al

    lu ress is d

    estroyed

    , the

    Exa

    lted Allu

    ress is al

    so

    removed

    from

    p

    lay

    as

    a cas

    ua lty.

    He ra

    lds ofS

    laanesh

    A Hera ld

    of Slaa

    nesh

    ma

    y

    takeo

    ne of the

    fo ll

    owing:

    -

    Mount of

    Slaanes

    h .. .. ..

    ........ .. ... .

    .. . .. .. . .. 15 p

    oints

    - Seeke

    r Ch a riot

    .. . .. .

    ............

    ...........

    .......3 point

    s

    the

    He ra

    ld replac

    es theE

    xa ltedA

    ll uress)

    -Ex

    alted Seek

    er Char

    i

    o

    t .. ..

    ............

    .. . .. . . .8

    points

    the

    Hera ld replaces t h e

    Exa

    lt

    edA ll uress )

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    DAEMONIC FOR ES

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    SOULGRIN ERS

    IRON DOOMSTRIDERS

    HARVESTERS

    OF SOULS CLINKERSPAWN

    When

    a

    Daemon s body

    is slain,

    he

    can

    surrender his

    true

    nam

    e

    to the

    Forge

    of

    Souls.

    The dark

    bargain

    thus

    sealed,

    the Daemon s

    crippled

    essence is bound

    to

    a

    mighty

    warpmeta

    l

    hulk.

    Thus is he

    reborn

    a Soulgrinder.

    No two

    Soulgrinders

    are exactly

    the

    same, but all

    are

    bizarre

    to

    look

    upon. The

    transformation

    mimics

    the

    Daemon s inner des

    ires

    and tl1en

    distort them just

    enough so that even it finds

    the

    results

    loathsome.

    Yet

    the

    change also grants

    might

    far beyond that a Daemon

    normally enjoys. A Soulgrinder s

    clanking

    tread shakes

    the

    ground with every step,

    and

    it is devilishly fast

    for a

    creature

    its size, able to scuttle

    swift

    as

    a

    horse s

    gallop,

    or even

    faster

    should the scent of

    battle

    touch

    its nostrils. Piston-

    driven

    legs

    thud home

    with

    sickening

    force, cmshing

    to

    a

    paste

    those beneath.

    legend

    tells that

    if the Soulgrinder

    can gamer sufficient

    mortal souls, the

    Forge

    of

    Souls

    frees the

    Daemon

    from his

    mechanical prison and

    returns him to the

    existence

    he

    once knew.

    Alas,

    as with

    all

    bargains

    stmck

    within the

    Realm

    of Chaos,

    this is a debt not

    easily

    settled. Many a Soulgrinder

    has come

    w i

    th

    in a

    single

    kill

    of clearing his

    debt,

    only to

    h

    ave

    ill-

    fortune

    see

    him

    destroyed

    , rather

    than his

    victim. Worse still, i f

    vanquished ,

    the Sou

    lgr

    ind

    er must

    se

    ll itse

    lf

    to

    the

    Forge

    of Sou ls

    again

    or

    return

    to the

    oblivion

    it so dreads.

    Should

    a

    Daemon

    remain

    a So

    ulgrind

    er

    too

    long,

    his

    original identity

    begins to

    fade,

    sub sum ed

    into

    the

    machine that he set-ves. After a

    few millennia

    of the

    binding

    it is

    gone entirely. Thus can

    a Daemon

    come

    to

    be

    eternally

    damned

    ,

    even

    as

    he seeks

    the

    same

    fate

    for

    mortals.

    Soulgrinder

    SPECIAL RULES:

    M WS BS S T

    8 3 3 6 7

    W A Ld

    6 3 4 7

    Monster, Daemonic, Large Target, Terror.

    Caught

    by the Iron Claw: Immediatel

    y

    before the

    Soulgrinder

    makes

    i

    ts

    Attacks, n

    ominate

    one

    model

    in

    base

    c

    ontact with th

    e Soulgrinder.

    That model must pass

    an

    Initiative

    test

    .

    If th

    e

    test

    is

    passed,

    notl1ing happens.

    If

    t e

    test

    is failed, all

    other attacks the Soulgrinder

    makes

    against

    that model this

    tu rn hit automatically.

    Implacable

    Advance: This model

    can

    move

    not

    march)

    and still shoot any one

    of

    its

    weapons.

    Natural Armour

    (4+):

    The

    Soulgrinder

    has an armour

    save of

    4+

    .

    Harvester Cannon:

    This

    allows

    the Soulgrinder

    to fire

    Grapeshot.

    If

    a misfire is

    ro

    lled

    on

    th

    e artillery dice,

    the

    Soulgrinder

    instead suffers a wound with

    no

    saves

    of

    any kind allowed.

    UPGRADES:

    Baleful Torrent: This

    follows

    the rules for

    a fire

    thrower. f

    a misflre is

    rolled

    on tl1e

    ar t

    ill

    ery

    dice,

    the So

    ulg rinder suffers a

    wound

    w

    ith no saves of

    any

    kind

    allowed

    inst

    ead of

    rolling on

    the

    chart.

    Daemonbone

    Claw: If

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    Soulgrinder

    has

    a

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    it

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    e all

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    for

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    Attack - this is

    declared after

    the Caught

    by

    the Iron Claw

    rules is r

    esolved.

    This Attack is resolved at

    Strength 10

    and has

    the

    Multiple

    Wo

    unds

    (D6)

    special

    mle.

    Phlegm Bombardment: This shooting

    attack

    is

    fued according to the

    rules

    for a stone tlu-ower. If a

    misfire is rolled on

    the

    artillery

    dice, the Soulgrinder

    suffers a wound witl1

    no

    saves

    of any kind

    allowed

    instead of rolling

    on the

    chart.

    Warp

    Gaze: This

    sh ooting attack is tiled

    accordin

    g

    to the rules

    for

    a bolt

    thrower.

    THE DAEMONIC LEGIONS 5

  • 8/10/2019 Daemons Official Update

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  • 8/10/2019 Daemons Official Update

    14/16

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    7

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