“Da rules of da game:” 1. All teams work in order. 2. When a team gives an incorrect answer, the...

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Transcript of “Da rules of da game:” 1. All teams work in order. 2. When a team gives an incorrect answer, the...

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  • Da rules of da game: 1. All teams work in order. 2. When a team gives an incorrect answer, the other teams may steal the points by answering correctly without penalty for an incorrect answer. 3. Daily doubles have a limit of 5000 points. 4. Only the point person may answer a question they chose. HOWEVER, they may seek help from their group. 5. Highest score at the end wins.
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  • How to play First, choose your desired dollar amount and click it. Then, click the blank blue screen. You may have to click the daily doubles a third time.
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  • 300 400 300 400 500 200 100
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  • Rhythm Musical Symbols Navigation Dynamics The Staff Time Signatures 100 200 300 400 500 Rhythm 200 300 400 500 200 300 400 500 200 300 400 500 200 300 400 500 200 300 400 500
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  • These notes are equal to one beat.
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  • These are never in the shape of a circle. Certainly, you always work during them !
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  • This is the only note that can change values.
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  • The dotted half note equals this many beats.
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  • These notes equal 1 beat when they are in groups of four.
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  • This symbol means soft. Dont be loud around a sleeping baby!
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  • This symbol does not mean cheese but it is close. Instead, its name is Latin for hold.
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  • This symbol tells players and singers where G is on the staff.
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  • These symbols look like slurs, but actually tie two like notes together.
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  • These symbols mean to play louder but for only the one note they are above or below.
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  • These symbols tell the player or singer to play again. Usually only what is between them.
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  • These brackets usually come at the end of phrases or sections.
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  • These symbols indicate the end of sections or songs.
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  • D.C. al Fine is usually used for which form of song.
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  • In D.S. al Coda, The S stands for this Latin word.
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  • This Latin word means Loud.
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  • This symbol means to gradually get louder.
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  • This is the Latin word for medium.
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  • This symbol means extra loud or very loud.
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  • When putting dynamics from softest to loudest, which symbol comes first: Mf or MP
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  • This has 5 lines and four spaces.
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  • Notes in the following example are going in this direction.
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  • This symbol on the staff tells the performer how many beats to play per measure and what gets the beat.
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  • These lines tell the performers when one measure ends and another begins.
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  • We always count in this direction on the staff but dont let talking dogs tell you.
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  • This number in the time signature tells the performer how many beats per measure there are.
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  • The bottom number in the time signature tells the performer this information.
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  • This time signature has a letter and not numbers, but everyone knows that!
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  • The top number in the time signature for a march is usually one of these two numbers.
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  • You get these when the first measure does not equal what is in the time signature. You can check at the end.
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  • Answer Bank
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  • Quarter Note
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  • Rests
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  • Whole Note
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  • Three Beats.
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  • Sixteenth Notes
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  • P for Piano
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  • Fermata
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  • G Clef or Treble Clef
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  • Tie
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  • Accent
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  • Repeat Signs
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  • First and Second Endings.
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  • A-B-A or A-A-B-A
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  • Double Bars
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  • Segno ~
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  • Forte
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  • Crescendo
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  • Mezzo
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  • FF
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  • MP
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  • The Staff.
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  • Ascending
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  • Time Signature
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  • Bar Lines
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  • Up
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  • The Top Number
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  • What gets the beat in each measure.
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  • Common Time
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  • 2 or 4
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  • Pick Up Note or Anacrusis
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  • Correlating slides Questions hyperlinked to Answers Question Slide # Hyperlinked to answer slide Column 1Column 2Column 3Column 4Column 5 5 hyper 3610 hyper 4115 hyper 4620 hyper 5125 hyper 56 6 hyper 3711 hyper 4216 hyper 4721 hyper 5226 hyper 57 7 hyper 3812 hyper 4317 hyper 4822 hyper 5327 hyper 58 8 hyper 3913 hyper 4418 hyper 4923 hyper 5428 hyper 59 9 hyper 4014 hyper 4519 hyper 5024 hyper 5529 hyper 60 * All answer slides hyperlink back to the game board which is slide #4.