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    A GAME DESIGN BYJoseph Medrano Lead Designer / Original Concept

    Joseph Medrano Technology / Controls & Enemies

    Joseph Medrano Storyline & Concept Ideas

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    Table ofContents ___________________________

    Premise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

    Target Audience . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

    Analysis of Competition . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

    Game Play Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

    Timeline of Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

    Story Progression . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

    Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11-12

    Weapons Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13-15

    Enemy Concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16-23

    Health System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24

    Technology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25

    Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26

    Game Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27

    Estimated Production Costs . . . . . . . . . . . . . . . . . . . . . . . 28

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    Premise______________________________________

    D E S O L A T E aims to bring the player along on an adventure never before

    experienced in the video game industry. As a third person shooter, it will incorporate both the

    adventure aspects of a role playing game, and the action that gamers have come to expect from

    first person shooters. With balanced game play, and a unique experience, D E S O L A T E is

    something that will set a new standard when people think of third person shooters. Battle your

    way through one of humanities greatest landmark on an Earth that has re-established itself

    without the presence of humanity as you attempt to not only stay alive, but uncover a truth darker

    and more unbelievable than you could ever imagine, then escape to tell about it.

    Target Audience_____________________________

    D E S O L A T E is targeted for fans of squad-based shooters. The age

    range is targeted for males 17-30 years of age. Also, since the game is

    based around offline play primarily, and not online, it is ideal even for the

    gamers who cannot access the internet.

    Analysis of Competition_____________________

    Gears of War: Desolate take the best part of Gears of War, the perspective.

    Desolate will display the camera in a third person over-the-shoulder perspective so

    that the player is right into the action while seeing their character. While it maydetour hardcore first person players, it will definitely bring the Gears of War fans

    running to see the new hot shot in the industry.

    Rainbow Six: Rainbow Six prides itself on being a top-notch tactical shooter.

    Desolate will be no different. The player will need to rely on the other member of

    their crew to make it through some intense battles. This game will not be for the

    faint of heart.

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    Game play Features_________________________

    - Dreams and Nightmares ~When the crew pitches camp for the night, the character

    will experience either a dream, or a nightmare. The distinction between the two will

    depend on how much care the player is taking care of their character. A character that is

    beaten pretty badly and worn down will be subject to Nightmares, intense sequences with

    blurred and grungy filters and disturbing audio. Nightmares will temporarily affect the

    characters combat ability, slowing reload times and making the enemies to appear more

    distorted and disfigured. The character will also suffer minor delusions, and a slight blur

    filter will be applied from a period of 2-4 minutes, randomly decided by the game.

    Dreams on the other hand, are a good way for the player to get familiar with the past of

    the character they are playing as. We will use dreams to show off interactive scenes of

    the character growing up, and key events that influenced their attitudes and who they

    turned out to be.

    - Multiple Playable Characters ~Each character possesses exclusive memories and

    abilities, and the player must choose their character at the start of a new campaign.

    Certain areas of the game will be dependent on which character the player has selected.

    - Memory Markers ~By collecting memory markers, the player will be able to activate

    flashback sequences that allow him/her to uncover the mystery behind the ruined Earth

    memory by memory. These markers will be scattered through-out the campaigns levels,

    and will result in the overall story making more sense. The markers wont always be in

    obvious places though, so the player will have to keep an eye out for them!

    - Panic! ~ Desolatewill also use a fear system that will add realism to the game play.

    If the enemy becomes too great in numbers and odds, the character has a chance ofbecoming scared, and will go through a breakdown. During this breakdown, time is

    slowed, and the characters heart rate rises. While this is occurring, the player cannot fire

    his/her weapon, nor take any other action. A series of buttons will appear on screen that

    the player will have to hit in time to calm the character down and get their wits back

    about them. If successful, the character on screen will get an adrenaline boost which

    results in damage bonuses that allow him/her to clear out the immediate threat faster.

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    - Sugar High ~Also implemented as mentioned briefly in the above fear system, we

    will be utilizing an adrenaline option where the player can opt to have one of a pre-

    determined set of boosters injected into their character. There will only be a set number

    from the beginning of the game, so they will require smart use. They will be available

    from Julie, who will sport a waist belt of shots to give herself or her teammates the extra

    push they might need in critical situations. When a player chooses to use one of these

    boosts, the adrenaline filter will kick in, and the player will experience enhanced

    audio, such as the heartbeat of the character, the breeze, and even the movements of the

    enemy, or his/her own teammates. The world around the character will appear much

    sharper and crisper while the boost is in effect as well.

    Timeline ofEvents___________________________

    2172 - Earth was reaching its final years of a golden age. The Earthwas filling with people, and having discovered all corners of the Earth. Thepeople of Earth had only to look to the stars. With every nation inagreement on expanding our horizons the Earth Space Coalition (ESC) wasdeveloped. With the ESC, Earth was able to colonize the Moon and Mars.New technologies were developed. The Earth changed from being awasteful, destructive planet and into a self sustaining planet. The Earth in allits glory has once again become a planet of illustrious beauty. The stars andspace soon became less interesting to the colonists. They could live on earth

    once again without ever having to fear the planet dying. It was at this peakof Earth's golden age that the planet met it's end.

    2174 - An unknown virus is discovered in South America. This virusbecame a silent killer. Starting in small villages the virus then moving it'sway to cities. There was an attempt to quarantine the virus, but it hadmutated. The virus became airborne. The virus seemed to primarily affecthumans the virus wiped out entire villages in just a few days. A major cityonly took a week to become barren. Soon the virus has spread to othercontinents. The ESC had no answers, nothing could combat this virus. TheESC had no choice but to save what people were not infected by the virus.

    The ESC gathered up all of the uninfected people and sent them to thecolonies on the Moon and Mars. Leaving the rest to die on Earth.

    2625 - The Earth has been deserted for 500 years. ESC has continuedto expand the solar system and other galaxies. The ESC colonized otherplanets. After a while the Moon and Mars were abandoned and Earth's solarsystem was soon forgotten. With so many other colonies in space the ESC

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    found it hard to keep control over all the colonies. Soon rebellions sprang upto over throw the ESC.

    2912 (Present time) - Captain Julie Sparks and her crew are on aroutine mission to bring new weapons and technology to the ESC militaryoutpost. The rebellion is growing and needs these supplies to suppress the

    rebellion. While traveling in Earth's solar system Julie and her shuttle are hitby unexpected asteroids. The shuttle is heavily damaged, life supportsystems are failing and Julie is forced to make an emergence landing onEarth. Julie and her crew crash landed in the ancient part of Athens, Greece.This is where their story begins.

    Story Progression___________________________

    Once the crew has recovered from their crash landing a short cut scene willbegin. This cut scene will show Julie shaking her head to combat the dizziness fromthe crash (this will all be in third-person point of view). She stands up and checkson the rest of the crew. As soon as everyone is together Julie devises a plan tosetup base camp and get them off Earth. At the end of the cut scene the player willbe in control of Julie. Text will pop up on the screen with the requirements for thefirst mission.

    Julie and the crew need to scout around the first map and recover thecommunication station. The communication station was on a part of the shuttlethat broke off while entering earth's atmosphere. The missing communicationstation is located in the ruins of the Pantheon. Julie and the crew will need tonavigate through an environment of ancient ruins and massive vegetation. Thecrew will encounter mutated/evolved wild animals in this mission. In the distancethe player will be able to see signs of an advanced city, but will primarily be in theancient parts of Athens. Some signs of advance technology will be apparent, i.e.memory markers, transportation units, and smaller damaged structures. Once thecrew enters the Pantheon and discovers the communication station, a swarm ofanimals will bombard the crew. Enemy after enemy will continue to come at thecrew. After a certain number of enemies are dispatched a little scene will pop upwhere Julie and Russel argue that then cannot hold out much more. Julie in adesperate attempt commands Russel to shot down two pillars of the Pantheon tocause the monument to collapse on the creatures. By doing this they sacrifice thecommunication station. The crew escapes with their lives and returns to basecamp. This is where the dreams and nightmares are introduced to the player.

    While at base camp the player can choose a character and interact with theremaining character through dialog to learn more about each character. The playeralso has the options to do more side mission that reveal more details on the overallstory. Some of these missions include scouting, resource gathering, informationhunting, and main missions.

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    With the communication station sacrificed, Julie and the crew now need tofind another way to get help off Earth. While discussing alternative plans an ESCscouting plane is spotted in the distance my Nathan. From Julie's vantage the planelooks like it has landed near the Pantheon. Without haste the crew equips themselves for the trek to the Pantheon. The sighting of the ESC plane has given thecrew a renewed sense of hope that they will be able to get off Earth and completetheir mission of getting the necessary weapons to the ESC outpost.

    The player will revisit the original level that leads them to the Pantheon. Theplayer will encounter more animals as they move towards the Pantheon. Nothingwill seem different except where these animals are placed in the level compared tothe previous level.

    At the Pantheon there is nothing. No trace of animals or of ESC scouts.Everything is exactly how the crew left it from their last visit to this ancient site.Julie seems suspicious, but the overall concern of their original mission and thecrew's safety is enough to over through the feeling of concern. While surveying theruins shots are fired. Less than 20 meters away a battle is taking place. The crewspring into action. It is as though they have done this a thousand times. Julieorders the crew to cautiously investigate the shots. To their surprise the crew findsa group of ESC soldiers at the end of a street. They are standing around an objecton the ground. "That looks like a body on the ground?" Julie mutters. Slowly Julieand the crew walk closer. As if lightning hit the ground one of the ESC soldierslooks up directly at Julie. Julie and the crew stops dead in there tracks, weaponsheld in an !" the ESC officer bellows. Immediately the ESC soldiers fire fiercely at

    Julie and her crew. In a panic and shocked state, Julie commands the return of fire."Nothing makes sense" Nathan thinks to himself.

    After the quick gun battle Julie and her crew emerges victorious, howeverthere are no survivors on the other side. The crew goes over to the bodies toinvestigate. There are three ESC soldiers and one unknown body. The soldierswere carrying a memory maker. What was on the marker was a mind numbingtruth that none of them could comprehend.

    The memory marker depicts a conversation between two scientist at an ESClab. The scientist are engaged in the newest product they have been developing forthe ESC. The Radical Exterior Virus (or T-REV). This virus was produced to use as a

    biological weapon in case of a major rebellion or war. Originally the virus was acombination of the Ebola virus and a command skin irritating bacteria. What wouldhappen is the skin bacteria would cause a person to itch their skin in order for theEbola virus to get in. On the surface the virus was nothing, but if the virus managedto make its way into the system. The effects were fatal.

    This was too much. All the stories and documentation from the ESC wereincorrect. A farce of everyday's truth. Everything that Julie and her crew knewabout the ESC was now in question. If the ESC create the virus that forced

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    humanity off Earth, then why didn't they take responsibility for it. Julie and the crewreturn to camp exhausted physically and mentally. Tonight they would havenightmare about family and stories they have heard throughout their life about thevirus and Earth.

    As dawn approached the nightmares fade away to a milky white day break.Julie and the crew are awaken by the muffled sound of ships over head. "They willbe searching for us." Julie whispers to herself. The crew decided it would be best toabandon camp. Before they set out, the crew locks the new technology and someof the weapons into a foot locker and hides it under the surrounding foliage.

    With the new knowledge of the virus ebbing at Julie she decides for the crew tohead into the city. Julie thinks to herself, "To the cityhopefully there will beanswers in the city."

    The crew and Julie make their way to the city limits. Night is descending onthem. The deserted city gives off an eerie sound as the wind rushes through theempty streets. Julie knows that it would be wiser to take refuge in an abandoned

    building, but is desperate for answers. She must find something to clear the ESC. Itjust can't be true. While wandering around the city Nathan gets the feeling thatthey are being watched. A couple of times Nathan states that he thinks he seesbeady eyes moving around them as they travel. While wandering the empty streetsthe characters will run across random enemies. These enemies will be weak, butmore monster looking, because of either being nocturnal. These enemies will befew in numbers. The major enemy of this level will be the Shadows.

    At some point while walking on the major street a short cut scene will takeplace. The crew will be walking down the major street when a Shadow will appearsright in front of Nathans face. It will appear to act like it is getting a good look athim. Nathan will scream in terror and fall backwards on to the pavement, landing

    with a hard thud on his butt. Julie and Russell will turn and look at Nathan. Russellbellows a deep laugh and Julie snickers at Nathan while covering her mouth. This isthe end of the cut scene. After the cut scene; Nathan turns pale as he sees aShadow phase in behind Julie and Russell. Once Julie and Russell catch a glimpse ofthe Shadow and acknowledge its existence they all bolt down the street followingthe main drag. Because the Shadow can continuously cloak itself. The crew has ahard time pin-pointing it's true location, but they know that it is following them.Julie knows that the safest place for them to hide and be secured will be an area willthree walls and one entrance. Out of the corner of her eye Julie spots what lookslike it could have been an old grocery. "Quick into the store!" "Search for a cooler,"She yelps. Upon entering the grocery they see nothing that looks like a solid metaldoor. "Damn plants!" exclaims Russell. The entire grocery has vines covering

    every wall. "Spread out." Says Julie. At this point the main objective is to avoid theShadow, stay alive, and find the hidden cooler door. The player will be able to movearound the store and shoot at the Shadow. Shooting at the Shadow will not damageit right now, but stun it to give the player time to search and escape. Once theplayer finds the door there will be a little scene where the crew enters the coolerand barricades themselves inside, and wait till morning.

    The dreams and nightmares will be affected by damage taken during thislevel. In the morning the crew cautiously ventures out of the ancient cooler, and

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    then out of the grocery. There are no signs of the Shadow that followed them andno traps of any sort. It is almost as if there was nothing ever there at all. Thesunlight brought the crew great comfort. For the next couple of days and nightsthis grocery would be their new base of operations. Submission will be available togather information. Memory markers will be found that have info pertaining to localpeople and businesses in Athens. One memory marker will tell of an ESCadministrative building in Athens. That would be there next target.

    The administrative building is located in the downtown portion of Athens. It takesthe crew half of a day to get downtown. The crew will encounter more animals andother wild beasts roaming the city. The building will be entered by a brokenstairwell door on the east side of the building. At the time of entering the buildthere will be a minor scene where a noiseless sensor is tripped, however the crewwill not know they have tripped a sensor. This sensor will notify the ESC of thecrew's presence at the administrative building. The Building will have 52 floors.The crew will climb up to the 12th floor. On the 12th floor they will exit the stairwelland enter a work area with many cubicles. Surprisingly there is no structural

    damage to the building. Nature has not taken over a majority of the building. Thecubicles look dilapidated and covered with a thick layer of dust. The crew will beable to search this floor and find memory markers on different desks. The memorymarkers will give info about: workers personal lives, companies polices, and onmemory marker that talks of a major pharmaceutical company based in Cairo,Egypt. This company is to be working on a major breakthrough in viral weaponryfor the ESC. There is a lot of account information, mostly financial records andemployee records. Suddenly there is a noise outside. A humming noise that isgetting louder and louder. An ESC transport shuttle lands outside the building. ESCsoldiers are making their way into the building. But there is another louderhumming sound from above themThe ESC are making their way up the stairwell.Julie decides to make a rash decision. Julie decrees, "Defend yourselves! Shoot to

    kill; we need to get to the roof! They will most likely have a gunship up there. Thisinformation needs to get to the colonists." The crew will quickly ascend thestairwell to the 21st floor. The stairs after that will be impassable. The crew willneed to move to the west side of the building in order to use the other stairwell.The crew will move through an office area. In this office area there will be cubicles,desks, and conference rooms. Some open spaces and close, narrow hallways.Moving through the office area the crew will encounter ESC soldiers (Ranks 1 & 2).The ESC soldiers will be coming in small groups or 2 - 4 soldiers per group. Theseenemies will continuously come until the player reaches floor 48. On the 48th floorthere will be a completely open area. This will look like a lunch room. There will bea single group of Scorps. They will act as a sort of mini-boss. Once the crew clearsthe Scorps there will be a cut scene. In this cut scene the crew will be surrounded

    by ESC soldiers. The soldiers will have their guns raised and pointed at all membersof the crew. The crew will be ordered to surrender and to drop their weapons."Ssshit" says Russell. Nathan and Russell turn to Julie, whom gives a slight nod ofthe head to signal in compliance to the ESC's demand. The crew will drop theirweapons and is immediately covered with black bags over their heads. The entirescreen goes black.

    When the screen comes back up Julie finds herself alone in a military tent.Major Payne walks in and removes the cover off her head. Major Payne demands

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    her to identify herself, and questions why she is wearing a military uniform. Julieexplains that she is an ESC shuttle captain. Julie decides it would be best tocooperate in hope that she would get answers herself. Julie tells Major Payne of heroriginal mission and the accident involving the asteroids and crashing on Earth.She tells him about her attempt to recover their missing communication station andrunning in to the ESC scouting party. She explains how the crew and her were firedupon and how there was no other alternative but to return fire. She explained thatshe went into the city to look for communication equipment to contact anyremaining scouting parties and where followed by a cloaked suspect. This last bit ofinformation peaked the Major's interest. The Major tells her he believes her andreleases her from her restraints. The Major commands Julie to retrieve the rest ofher crew and get a decent bite to eat from the cook. Then she is to meet the Majorwith the rest of her crew at the briefing tent in two hours time. During thisdowntime the player will be able to move throughout the boundaries of the campand talk to the crew and other soldiers. The camp is on the outskirts of Athens,away from the ancient ruins of the Pantheon.

    Once the crew meets up in the briefing tent, Major Payne discusses the

    reason for the ESC being on Earth. Major Payne first touches on the production ofthe virus, and how it truly is a product of the ESC. Furthermore it was produced tobe an extreme arbitrary tool if there was ever an uprising against the ESC.Secondly, what is not know about the virus, except for those with top secretclearance is that a sample was stolen by a rouge political faction. This faction hasonly been known as the, "Shadow Corporation". This corporation wants to have theESC torn down and a new totalitarian empire built over it's place. They released thevirus to cripple the ESC, but underestimated the contagiousness of the virus.

    Julie is content. She knew there had to be an explanation why this was goingon. This new found relief re-energizes her faith and honor with the ESC. MajorPayne calls Julie and her crew to his tent after the briefing. He tells them that this

    rebellion that the ESC has been trying to suppress on outposts and colonies is theShadow Corporation's doing. The Major states that the Shadow Corporation istrying to collect remnants of the T-REV virus to and construct new bio-weapons thatcan be easily transported and used on a small scale assault. The Major alsoexplains that the Shadow character that pursued them the other night was an eliteoperative with the Shadow Corporation. Not doubt that he was trying to capturethem and interrogate them. Russel seems concern. Major Payne informs the crewthat he wants to send them to Cairo. If the Shadow Corporation is looking for the T-REV virus, they will most likely start in Cairo. There will be a short cut scene wherethe crew is entering a shuttle. Russel looks to Julie as soon as they are on theshuttle and tells her, "Something doesn't seem right. I don't like the Major's eyes."They fly off bound for Cairo.

    On the outskirts of Cairo the crew will land and make a two mile hike to Cairo.The characters will find different creatures to battle that are more appropriate forthe desert environment (i.e. scorpions, lizards, and wild dogs.) The crew will be inwhat seems like an endless desert. It will be a maze to the player's perspective.The player will need to follow the rare trees that pop up in the level. The closer theplayer gets to the city the more the trees will begin to group together. Once inCairo the city will seem bare and covered in sand. The setting will give the sameeerie feel that the previous city gave at night, but this will be daylight. Very few

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    enemies will be in the city. The crew will make their way to the city square wherean enormous scorpion will emerge from the ground. This will be an intense combatbattle. Primarily the player will have to dodge a lot of the scorpion's attacks and hitcertain spots on the scorpion's body to deal damage. When the scorpion isdefeated, Julie knows that their cover has been blown. They need to act quickly ifthey are to infiltrate the Shadow Corporation. They will most likely be in theresearch/pharmaceutical complex ten blocks away from the city square. Withouthaste the crew heads towards the target location.

    Outside the complex a few patrols can be seen guarding the entrance.Nathan is quick to dispatch these guards using his sniper rifle. The complex itselfhas three levels. The main floor and two lower levels. The complex will be full ofShadow Corps. Soldiers. When the soldiers are eliminated there will be norespawning. Through out the complex there will be memory markers that discussthe work that the employees have been working on and complaints about he overallhierarchy of the company. The complex will be a lot of corridors and offices. Aboutthree-fourths of the way through the complex things start getting darker. TheShadows come out. The player will need to face five Shadows in total. Three of

    them will come randomly, and one at a time. The last two will attack at once. Thiswill be a mini boss battle. Fighting the two Shadows will be extremely tough. Theplayer will need to pay attention to the Shadow's glowing eyes and dodge theirattacks until they become uncloaked. As soon as the last Shadow is defeated a cutscene will appear. The last Shadow begs for his life. He tells the crew that hisname is Martian and he is on Earth to do research on the T-REV virus. The ShadowCorporation wants to develop a weapon out of the virus. Unfortunately for them thevirus did a couple hundred years ago, because there where no human hosts for it tosurvive on. The weapon was to be used to take down the ESC. Julie strikes Martianacross the face and demands why they want to eliminate the ESC. "Because theycaused all this!" Martian yells. Martian plays a memory marker that depicts ameeting with the ESC military general and head politicians of ESC. The memory

    makers tells the crew that the general was pushing to have the T-REV virus testedon humans to determine the effectiveness of the virus and to research if it could beturned in to a weapon to combat future uprisings. The issue was passed by thepoliticians and the virus was released in a secured area in South America. They didthis to aid in the research of the T-REV virus and judge the possibility of weaponsoptions. At the end of the memory marker it was requested that this file be strickenfrom the record and disposed off. Martian tells them that the ESC needs to pay fortheir crimes. He goes on to say that the Shadow Corporation was formed bysurvivors of the South American incident. They were fueled by vengeance andcreated a wealth building system so that they may fund a private army to battle theESC.

    Julie's ultimate fears resurfaced. Everything Martian was saying was makingsense. This mission was to cover up the mess from the past. "Get out of here."Julie says with a heavy sigh. "You are the only survivor. Take these coordanentsand you will find weapons that shall help your cause." Julie turns to Nathan andRussel and asks them if they are willing to follow their captain to right this wrong."this will be my last stand." Julie thinks to herself. Martian scurries off and the crewreturns to their shuttle. It would now be time for them to pay Major Payne a visit.During the flight back Julie discusses their plans for capturing Major Payne andgetting these memory markers to the colonists.

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    Upon arriving to the ESC camp Julie goes to report to Major Payne. She

    instructs Russel and Nathan to wait in the shuttle and prepare for battle. The Majoris pleased to see Julie return. Julie exclaims that the mission was successful. AllShadow Corporation agents have been terminated. Major Payne dismisses her, butbefore Julie leaves she plays the memory marker Martian had given her out loud."So you did find something of interest in the complex." says Major Payne. Julie withlightning speed whips out her pistol aimed at the Major's head. Outside the tent agroup of soldiers gather around with guns at the ready. Russel and Nathan knewthat this was their cue and open fire on the soldiers. Julie still facing the Major turnat the sound of the noise, then pans back to the Major only to see him shuffle outthe back of the tent. At this point the player will need to clear out all the enemies inthe camp. There will be soldiers of all difficulty within the camp.

    After all the enemies are gone there will be a cut scene that shows atransport shuttle landing for a pickup. The crew will start racing towards theshuttle. Nathan states," Looks like they are getting ready for take off. We mayhave only fifteen minutes." The player will have fifteen minutes to get into the

    shuttle and eliminate the Major. In five minutes the shuttle will take off and theplayer will experience the effects of the shuttle in motion. The game play physicswill change according to the altitude of the shuttle. There will be a few soldiers onthe shuttle to eliminate, but the Major will be the final boss. In the shuttle's cargohold Is where the Major can be found. The Major is extremely fast and will be ableto summon additional soldier at request. These soldiers will be of any difficulty. Atthe end of the battle the Major pleads that it would be horrible if the people lostfaith in the government that was able to protect them for so many years.

    The last cut scene shows Julie enter the shuttles cockpit alone. She sits down andstares at Earth

    Characters__________________________________

    Captain Julie Sparks

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    Captain Sparks is 27 years old, Caucasian, and stands approximately 54. She has

    brown hair and green eyes, and a strong muscular build. Although she is small by height

    comparison, she possesses a very high agility and speed. Julie is an aggressive officer who

    does not stand for pointless behavior or arguements. She commands the transport shuttle and

    makes sure that her wishes are well understood. As an only child, she is responsible, and

    used to making it on her own, though she takes good care of her two crew mates, whom shecares about immensely, though she doesnt always display it publically. She has a very

    absolute say so in the shuttle, and she refuses to give anyone else the time of day when it

    comes to decisions concerning her shuttle. It could be said that its this flaw that causes the

    crew to end up on the abandoned Earth to begin with. Julie will progress from this kind of a

    person to a more acceptable leader who listens more to her time by the end of the game. She

    wont come across quite as a loner so much, but more of an anti-authority figure that has to

    have all control.

    Nathan Windmeir

    Nathan is 24 years old, Caucasian, and stands 63 tall. He has black hair and sharp blue

    eyes, and a lanky build to him. While he is not very strong, his tall frame allows him to move a

    decent speed. He specializes in technology, and has the ability to hack almost any computer

    system you throw at him. Although his skill is nearly unmatched, he is very skeptical about his

    abilities, and often voices his self doubt. Regardless, he always pulls through when hes needed

    the most. Nathan has a very straightforward personality, and enjoys making several advances on

    Julie. His efforts get smothered every single time, yet he never seems to give up, which often

    spurs arguments between himself and Julie, and her threatening his position on her shuttle.

    While he is very tech-smart, he is definitely NOT woman smart.

    Russell Jergens

    Russell is 32 years old, African-American, and stands 62 tall. He has dark brown hair

    and brown eyes, and a very strong muscular build. Russell specializes in heavy weapons, and

    loves to be the first to take it to any threats that might present themselves. While he has no

    specific talent for the team, he is the power house that is essential to the teams survival. He

    possesses a very stick to the objective attitude, but has absolutely no problem telling the enemy

    what he thinks of them on the way to this objective. Russell is also obsessed with blowing things

    up. If Nathan thinks he can hack a door, Russell would just as soon blow the door off its hingesrather than wait two minutes to use the handle, just because it looks cooler. Russell is also the

    teams unofficial mediator, and solves problems rather quickly as opposed to sitting around and

    listening to Nathan and Julie go at it, as they do quite frequently some days. He is usually the

    one to step in and refocus the team.

    Weapon Sketches____________________________D E S O L A T E is the property of Joseph Medrano

    Unauthorized use is prohibited.

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    1. Medicinal Handgun - A syringe with field medication that helps out fallen crew

    members from near death to fully heal.

    Rocket Shotgun -Rocket Shotgun is modified to house not only extremely

    devastating shotgun shells, but a launch tube for mini-missiles which erupt with their

    own rocket thrusters and home in a selected target.

    L426 Sniper- L426 Sniper has homing targeting through the advance technological

    scope but must at least target the enemy for a minimal 5 seconds in which is powerful

    enough to cut a person in half.

    Spectra Spike Shoots two different types of shots that does piercing damage with

    one large metal spike or shoots 5 spread out spikes for multiple targets which does

    consistent damage over 10 seconds.

    M134 Mini-Gun- Still a classic amongst mankind which shoots 2,000 to 6,000

    rounds per minute which destroys all in its path.

    2. As you progress through the levels you will fine equipment to upgrade your weapons

    and create them through one of your crewmates Russle Jergens which is a whiz at

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    military equipment. Finding certain elements on Earth can upgrade your weapons

    damage, accuracy, and specializations for alternate fire. So you never know what you

    will find in a canister or an abandon building.

    3. Medicinal Handgun Using the outside trigger guard, Julie can deploy the needle

    and use the trigger to administer the medication to downed crewmates. Medicinal

    Handgun takes a medicinal cartridge that fully cures fallen crewmates to get back in

    action to help you survive. This has to be one of your most essential guns in the game

    to keep your crew alive and survive the horrors on Earth.

    4. L426 Sniper

    Rate of Fire: 20 Rounds per minute

    Capacity: 5 rounds

    Ammunition: Antium Metal

    Reload time: 6.5 Seconds

    Accuracy: 12% (No Scoping) 100% (Scope)

    Secondary Fire: Able to lock onto 2 enemy targets one time. Accuracy

    59% chance kill ratio. (Must not move when using secondary fire)

    Weapon Range: (5,900 ft) (1.1 miles)

    Damage Effectiveness: Heavy Damage

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    Abilities: Effective only when looking through scope. X-ray, Night vision,

    Thermal vision, Audio Pickup, Scan (Gives full detail of Health Points,

    Weapon Detail, Size, Weight, and abilities of enemy units)

    5. Rocket Shotgun- Not only is this your typical bad ass shotgun but its a mini-

    rocket launcher that deals an extruding amount of damage. Using the shotgun portion

    will blow a wide open hole through an enemys unit chest or blow off his head right

    from his body. Not good enough for you? Then use the secondary fire that shoots 5

    mini-missiles that target up to 5 enemy units at a time. The mini-missiles burrows

    through the enemys body, and then erupts from the inside out. All that will be left is

    a gory pile of leftovers to laugh at.

    6. Rocket Shotgun

    Rate of Fire: 12 rounds per minute. (Mini-Missiles 15 rounds per minute)

    Capacity: 6 rounds (Mini-Missiles 5 rounds)

    Ammunition: Heavy lead (Mini-Missiles infrared homing)

    Reload time: 9.5 seconds (Mini-Missiles 12.5 seconds)

    Accuracy: Within 15 ft=100% (Mini-Missiles 100%)

    Range: Short (Mini-Missiles Medium, Long)

    Recoil: High (Mini-Missiles Very High)

    Fire Rate: 1 round burst (Mini-Missiles 5 round burst)

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    Enemy

    Concepts______________________________

    - ESA Soldiers Rank 1 Light Infantry- This is a first class soldier with only 150 HP

    and an attack power of 15. He has light armor and a regular assault plasma rifle.

    No special abilities.

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    - ESA Soldier Rank 2 Medium Infantry- This ESA is very different from the rank 1

    soldier. He has abilities to regenerate health and uses a powerful shotgun. The

    regenerate last for 30 seconds and has a cool time of 3 minutes to use again. He also

    has an over shield of 80 points. He has a totally of 300 HP and can be a pain in the

    game.

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    - ESA Soldier Rank 3 Heavy Armored- This is the big daddy and you do not want to

    meet him up close. He has a whopping 800hp and an over shield of 150 points. You

    really have to use your characters strategically to beat him. This ESA Soldier has a

    nasty ability called Wall that lets the enemies shoot at you but you cant shoot in.The Wall ability last for 60 seconds and takes a 3 minute cool time to use again.

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    - ESA Soldier Rank Sniper- This Soldier can be very deadly even though he has a sniperrifle with an Acog Scope. His rifle can be a one hit kill or do some heavy damage, also has

    an ability called An Eagles Eye which allows him to see through walls and shoot through

    walls. Eagle Eye last for 60 seconds and a cool time of 2 minutes to use again. He only has a

    total of 80 HP but you will have to kill him at long range.

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    - Scorps - This is a known enemy that can cause you somewhat of a hassel. They all stick

    together and all have many abilities. The unit all the way to the left (Lestros) has the ability

    to use telepathy abilities that can cause you to go into the dream and nightmares which

    makes it tough to fight, he also has 200 hp. The middle unit (Scavalans) is all about the fire

    power, he uses all weaponry and has no abilities but can be one of the units that are a pain.

    He has 325 hp. The last unit to the right (Scillavans) has the capabilities of a ninja, he is

    very hard to detect when he uses the ability cloak, and he uses a laser sword which does a

    massive amount of damage. Scillavans have a total of 400 hp.

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    Liender- This creature is not hard at all but can still poison you, he only has 100 hp but will

    still can be very annoying. He also has an ability to do double claw that can do medium

    damage to your party.

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    Siender- Is the next step above Liender, it has 200 hp and is able to

    shoot fire from his mouth and has devastating claws to do some damage.

    Siender can also shoot spikes from his neck that can also cause poison.

    Dont take this creature to lightly because he can cause status effects on

    you character.

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    Shadow- You do not want to run into this character, which he can shoot a dark energy ball.

    He only comes out at night which he has the ability to cause you to go into a nightmare that

    contains you having a hard time to fight. If this is not hard enough he has a high rate of

    dodging your weapons, also has 700 hp. Shadow will give you a hard time and make sure

    you never run into two at a time.

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    http://farm1.static.flickr.com/http://farm1.static.flickr.com/221/507236843_ee8754ce1b.jpghttp://www.gamepro.com/computer/pc/games/features/images/89988-3.jpghttp://www.silverbulletcomics.com/~jonathan/Marvel/Scorpion/aim_soldier_costume01.jpghttp://www.silverbulletcomics.com/~jonathan/Marvel/Scorpion/aim_soldier_costume01.jpghttp://www.3drt.com/3dm/characters/alien/character_monster_alien_15.jpghttp://www.3drt.com/3dm/characters/alien/character_monster_alien_01.jpghttp://farm1.static.flickr.com/http://farm1.static.flickr.com/221/507236843_ee8754ce1b.jpghttp://www.gamepro.com/computer/pc/games/features/images/89988-3.jpghttp://www.silverbulletcomics.com/~jonathan/Marvel/Scorpion/aim_soldier_costume01.jpghttp://www.silverbulletcomics.com/~jonathan/Marvel/Scorpion/aim_soldier_costume01.jpghttp://www.3drt.com/3dm/characters/alien/character_monster_alien_15.jpghttp://www.3drt.com/3dm/characters/alien/character_monster_alien_01.jpg
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    Health System_______________________________

    Desolate uses a progressive character health system, where

    consistent damage is more threatening than overall damage taken. For

    example, if a player is subject to constant damage from an enemy gun, they

    are going to die quickly. If the player goes into cover for a few seconds andlets the screen go back to normal, the health is reset to full and the game

    carries on.

    A unique effect that will be featured in the game, is something that we

    are tying into the Dreams & Nightmares gameplay aspect. When a character

    gets to a certain point of low health, and is dangerously close to dying, the

    nightmare filter will kick in, and the seemingly normal enemies will appear

    to be distorted, almost demonic in form. The player will then have to press a

    series of buttons to prevent the character from moving toward a brilliant

    light. If the player succeeds, the screen returns to normal and the character

    gets a small health boost to aid them in clearing the immediate threat. The

    more times a character has to be prevented from entering the light (and

    subsequently dying), the harder it becomes to nail the button combos and

    bring the character back to reality.

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    Technology__________________________________

    Our first and foremost goal is to develop a title for the PC that the majority of gamers

    with a decent computer can play comfortably. Therefore, we decided that using the following as

    the benchmarks for our development will cut development costs and get more people playing,

    rather than dreaming of playing.

    - Unreal Engine - To make the environments more realistic and crisp, weve decided to

    take on the Unreal Engine as the core of our project. With proper licensing from Epic

    Games, we will use this engine to bring the game world to life and immerse the player in

    a rich 3D world of ruin.

    - DirectX 9.0c As an accepted standard in the computer game industry, well be utilizing

    this format of DirectX. Weve chosen to stay away from DirectX 10 since not everyone

    is running Windows Vista right now, and wed rather develop optimally for technology

    thats been researched and developed for before we venture into a reasonably new tech.

    - Minimum Requirements As an additional statement to our marketing concept for the

    title, were going to shoot for a GeForce 7900 graphics card as being the minimal

    requirement for our title, as well as 1 GB of RAM. Were also looking at an Athlon 64

    X2/Intel 2.0ghz processor for being the floor for the processing department.

    Again, our goal is not to make the greatest cutting edge game, but to make an optimalgamebased on previously explored hardware.

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    Controls_____________________________________

    Keyboard

    Movement

    Move Forward-W

    Move Backward-S

    Move Left-A

    Move Right-D

    Combat

    Exchange Weapon-X

    Melee Attack-F

    Reload-R

    Switch Weapon-Tab

    Switch Grenade-G

    Actions

    Jump-Spacebar

    Crouch-C

    Flashlight-F

    Zoom-Z

    Heal-Ctrl

    Mouse

    Left Click-Fire Weapon

    Right Click-Throw Grenades

    Middle Click-Switch Weapons

    Middle Staff- Scope Zoom

    Movement Aim- Left, Right, Up, Down

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    Game Settings_______________________________

    Available Resolutions

    1440x900

    800x600

    1024x768

    1152x864

    1280x720

    1280x800

    Quality Levels

    Very Low

    Medium

    High

    Ultra High

    Custom

    Audio

    Music- Level Bar

    Sound FX- Level Bar

    Voice- Level Bar

    Movie- Level Bar

    Ambient- Level Bar

    Graphics

    Anti Aliasing- Off, Level 1, Level 2, Level 3

    Terrain Detail- Low, Medium, High, Ultra High

    Model Detail- Low, High

    Texture Quality- Low, Medium, High

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    Shader Detail- Low, Medium, High, Ultra High

    VFX Detail- Very low, Low, Medium, High, Ultra High

    Shadow- Very low, Low, Medium, High, Ultra High

    Animation Detail- Very low, Low, Medium, High, Ultra High

    Decal Detail- Low, Medium, High

    Brightness- Level Bar

    Estimated Production Costs_________________

    In order for Desolate to meet its full, intended potential, a funding of

    approximately $18 million dollars. A team of approximately 100-150 people

    would be reasonable, and a development time span of about a year and half

    to two years should be sufficient to produce a quality product that will be

    successful.

    The budget will depend on the people that are hired based on

    experience, mostly. The time table should be solid for the most part, andhave no problem being met.

    D E S O L A T E is the property of Joseph Medrano