Cybernetic Art Research Project Nr 2

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carp 2 1 carp diabolus second life virtual art space cybernetic art research project

description

This e-book dedicated to the pioneer of the Cybernetic Art Nicolas Schöffer. He was one of the most important artists of the second half of twentieth century. Father of Cybernetic Art, thus of so-called „interactivity“, he wanted to bring a prospective and non-backward-looking vision of Art, which could help mankind to develop itself with a good hold on true creative and liberating possibilities of our times.

Transcript of Cybernetic Art Research Project Nr 2

carp 2 1

carpdiabolus second life virtual art space

cybernetic art research project

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The metaverse symbol

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The word: „Cyberspace“ is known now as an artword, its born from the word „Cyber“ (a shortform from the english word „Cybernetic“ that again comes from the greek word „Kybernetike“; „The art of navigate“ and the word „Space“. On the worldfamous Macy-Conferences in the years 1946 till 1953 Cybernetik was something of high interest. Wellknown and famous scientists as Alan Turing, John von Neumann and Heinz von Foerster started here from scratch the mo-dern computertechnics and the programm-architecture, today the basics for the Cyberspace. The real Cyberspace was opened by Secondlife. So you speak of web 3-D or so called Metaverses. The Metaverses are Internet-based virtual time-space-infrastructures. The miracle that we are experiencing today: the Cyberspace, the dematerialized virtual time-space, the worldwide webbed society. where we „surf around„ with lightspeed. An artist that is NOT using this virtual universe as a challenge and a goal doesnt deserve

the name „Avantgarde“

This e-book dedicated to the pioneer of the Cybernetic Art Nicolas Schöffer.

He was one of the most important artists of the second half of twentieth century. Father of Cybernetic Art, thus of so-called „interactivity“, he wanted to bring a prospective and non-backward-looking vision of Art, which could help mankind to develop itself with a good hold on true creative

and liberating possibilities of our times.

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carp 2cybernetic art research project2007.12.01- 2008.01.14

diabolus second life virtual art space (benvolio)

caravaggio bonetto (naomi devil)velazquez bonetto (lászló ördögh diabolus)josina burgess (jose den burger)nnoiz papp (tobias becker)juria yoshikawa (lance shields)theevil chemistry (MANAX)debbie trilling (-----------)

texts: josina burgessedited by velazquez bonetto & caravaggio bonetto

created by the carp team:

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the carp 2 idea tree

Diabolus Virtual Art Space: The Cybernetic Art Research Project 2. (CARP 2)

The aiming of the Project is: To announce the SL audiovi-sual possibilities.

Progam starting at 2007-12-01 ending at 2008-01-14

In the CARP 2 new focus, I would like to do some sug-gestions: (of course all suggestions are welcome)1.- The possibility to experiment with the sculpted prim technique (we have tried some already) Try out the freeware Wings 3D program with sculpted bitmap export, handbook and tutorial.

2.- We will not build special rooms or places for the exhibition because the goal will be to make and build in such a way, that it will be interesting for avatars to walk through. These exponats will be placed around the pillar tree in the middle and when they are ready we place them in a logic way and connect them with each other.We just have to mark where we can build so that we don’t start building on neighbours land.

3.- Experiment with time and experience (like a story) with the knowledge that when something looks “simple” the bio-avatar is less interested and won’t stay long (is this true) Experiment with effects that have a longer expe-rience or story for avatars to undergo.

Phase 1: Creation1.a. Every participant will select the for him or her inte-resting SL Audiovisual components.

Juria Yoshikawa :

Caravaggio Bonetto: Sculpted Prim

Josina Burgess:Sculpted prim, story telling, particles

nnoiz Papp:Sculpted prim

CARP 1

First I would like to thank you all so very much for the work you did and the way you all participated in CARP 1.We have worked out many ideas and learned a lot from each other. In CARP 1 our goal was to research SL scripts and the visual effects here and try them out in practice.

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Velazquez Bonetto:Sculpted prim ,huge prim, Particle effects

MANAX:Story telling

Debbie Trilling:Particle effects

1.b.Identification of the Research-Goals and Targets.The important SLS Mechanismes will be explained.

1.c.Experimental Phase.New audivisual Effects will tried out, new scripts will be written.

1.d.Every Participant will develop and build in the „Idea Tree“ his or her ideas with help of the new written scripts

Phase 2: Publication of the Outcome.2.a. 1 week Exhibition of worked out Exponents.2.b. An Electronic Book (PDF) will be published of this Project.2.c. An Audivisual Component and Script-Collection of the worked out outcomes will be given to the Partici-pants.

How we Work:1. Open communication, co-laboration and co-operation2. Open idea and know-how exchange3. Open audiovisual component and script exchange

Rules:1. There are no rules. Inovation is not bind to any rules.2. Out of the first rule there are no further rules.

Limits: 2000 prim.

Carp 2 vernissage 2008- 01- xx 2PM SLT

Location: Virtual Art Space Diabolus (benvolio) Owners: Josina Burgess, Velazquez Bonetto & Cara-vaggio BonettoLand : 11608 qmPrim : 2808

Website: www.gallery-diabolus.com

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Add Up of CARP 2

First I would like to thank everybody that participated and worked so hard on the CARP 2 project.We worked out many new techniques and developed a total new Audio Visual Art form.

The Sculpti Goal: Biggest success in the CARP 2 project. In fact we used the sculpted components in all the products. A series of (150) own made sculpted bitmaps were used to build free and spectacular effects. Many of us have learned to use this- not easy- technology and used its components in real professional sculptures and pieces of Art. The most spectacular variant was the use of huge prims. But we also experimented with movement control and reaction forms on these sculpted components.

The Architecture Goal: Build from the CARP elements in a special way, this means: not the architecture decides what and how the building will look like but the exponents decide how the architecture components will work out together. Art piece and architecture together decide the looks and the effects. So a Synthesis where architecture and Art build together a integrated unit.Visual spectacle and functional building elements are both united in Art-Architecture.When being honest we must admit that this way of Art-Ar-chitecture synthesis already was reached in a great way by Antonio Gaudi.

Story Goal: We did build several interesting stories.A special thank you to Juria Yoshikawa for a great sponta-neous idea for Carp 3. New horizons to open: A method of collaborative Spontanety. On the spot creativity ( Collabora-tive Audiovisual Improvisation or: Virtual Jazz) we named it. Where different artists give different components to modify a piece of Art TOGETHER as a creative collaborative spec-tacle, as a story. This method has a great attraction and unexpected outcome. In Jazz music this method works already for ages, now we will use this in the visual Art also

in a consequent way.

-The big spectacle stage in CARP 2 was intentional for the building up of a story. Many of us; Debbie , Josina, Noizz and me contributed a lot in the 2 live concerts of nnoiz as a 2 hour long Audiovisual Liturgy Orgy that were a great success.

Special thanks to Debbie Trilling for helping with building up a professional virtual”DANCE PARTNER” and the many beautiful particle effects. Her Particle Garden fascinated many visitors.

Thaks to Josina for the many different dance partners and the spectacular particle effects

and of course thanks to nnoiz, his live concerts are really fantastic. We tried out a new technique: The Shared Live Concert Streaming. The benefit is here that not to many avatars have to concentrate on one particular spot. With a great number of avatars on the same spot the simulators will produce lag and the fun and joy factor will decrease.

-A very impressive venture was Josina’s Ghost Cave. From a technical view a highlight of the CARP 2 project. She uni-ted many SL audiovisual components in just one scenario ( story, mood elements, sculpti, bitmaps, Sound, particle effects, collaborative creation etc)

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diabolus art space

caravaggio bonetto

Name: Naomi DevilLives and studies in: Budapest, Stuttgart, WienE-mail: [email protected]

Studies:

2002-2003-2006: Sommerakademie für Bildende Kunst Salzburg2004-2007: Akademie der bildenden Künste Wien,Kontextuelle Malerei: prof. Muntean/Rosenblumprof. Elke Krystufek prof. Angela Hans Schreil2006-7: Technisches Universität Wien Architecture BA

Solo exhibitions:1.Gallery Tetõ: The Digital Oil, 2004,Budapest2.Gallery Mucius, The PINKFERNO, 2005, Budapest3.Gallery Nagyhàzy, Happy Birthday, 2005, Budapest4.Galery Art Position, 2005, Wien5.MOYA (Museum Of Young Art), Einzelaustellung Naomi Devil, 2005-2006, Wien6.Gallery Mucius, DOWNLOAD::MEDIA, 2006, Budapest7.Hungaryan Cultural Center Prague,SACE WARP, 2007, Prague8.Gallery Bast-Art,Du bist was du siehst (You are what you se), Wien, 2007

9.The first SL solo exhibition 2007

Group exhibitions:1.The closing exhibition of prof. Caroline Broadhead‘s class, 2002, Salzburg2.The closing exhibition of prof. Rivka Rinn‘class, 2003, Salzburg3.Gallery Vertigo: The Vertigo Chronicle, 2003-2004, Ca-nada4.Artshole / Vinopolis: Art In MIND Part 4, 2004,London5.Gallery Zsidró: Zsuzsa Gesztelyi Nagy‘s, Márta Kucsora‘s, Naomi Devil‘s and Melitta Németh‘s paintings , 2004, Budapest6.Mucius Gallery Coffee: 9 artists of Gallery Mucius, 2004, Budapest7.Selfportait UK 14-19 2005 Touring exhibition: Sunderland Museum & Winter Gardens, Manchester Art Gallery, Nati-onal Museum & Gallery Cardiff, Peterborough Digital Arts Museum & Gallery, The New Art Gallery Walsall, National Portrait Gallery London, London Underground8.Gallery Mucius, Budapest, 2005 A könyv utóélete9.Art Position 2005, Ottakringer Brauerei, Wien10.II. Keruleti Alkotok Tarlata 2005, Budapest (Exhibition of the artists from the 2. district) 11.MOYA (Museum Of Young Art)- New Romantics- from 2005 August- Wien12.IZD Tower Vienna- Devil, Garcia Pozo, 200513.With Adrien Kiss and Istvan Szanto, Akademie der Bil-denden Künste Wien, Projektraum, 2005, Wien14.Mucius & Diabolus Contemporary Fine Art Gallery (Lás-zló Fehér, András Halász, András Koncz, Mucius, Naomi Devil, István Orosz), 2006, Budapest15.Exhibition Room of Ernst Museum Budapest: Dorottya Galeria, Dorottya Open Show, 2006 JUne 6-10., Budapest16.II. Keruleti Alkotok Tarlata 2006, Budapest (Exhibition of the artists from the 2. district) 17.Galerie Exner: Junge Sommer 2006, Wien 18.Art Fair KÖLN 200719.Öszi tárlat Köszeg 2007

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REACTING SCULPTI_LINEcybernetic innstallation concept, & realisation: caravaggio bonettoscripting: Velazquez Bonetto

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REACTING SCULPTI_LINEcybernetic innstallation concept, & realisation: caravaggio bonettoscripting: Velazquez Bonetto

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PLANETcinetic sculpture concept, & realisation: caravaggio bonetto

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ALGAcybernetic innstallation concept, & realisation: caravaggio bonetto

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MEDIAinnstallation concept, & realisation: caravaggio bonetto

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diabolus art space

velazquez bonetto

RL Name: László Ördögh Diabolus

What motivates a designer, human engineer and virtual reality software developer to go to Second Life and getting involved in this incredible world? Playfulness, the happy Homo Ludens? Maybe that too. But I have much more serious motivations:1: - What I enjoy in SL is the pioneer spirit that rules in this world. In my daily real life working with industrial virtual re-ality I am also pioneering. But in RL you cannot make eve-rything what you could imagine in your fantasy. There the discussion goes about much money, resources, manage-ment, hierarchy, organisation, economical efficiency and so on, not really about things that really matter. SL is a dema-terialised world with a high degree of abstraction to realize all possible and impossible associations . It’s the perfect playground, for thinking „Bioavatars“, to experiment with substantial subjects without the material consequences.2: - I started in SL with the idea to build a Avatar Museum there, had to be there because SL is the Future and its useless to stay in the past being busy with that.3: - The most valuable what I got from SL are the good friends I have there: Josina the best Muse ever and the most reliable Partner in all the adventures, Caravaggio, Jan, Juria, Noizz, Terri, Whyzzer, Manax and all the others in my friends list.4: - An Avatar in SL is the real metacommunication. Behind every avatar there is people and the avatars are very able to present or show their mentality and norms.5: - SL is a concept for creative competence, the ideal plat-form to research and experiment art of the future.6: - SL is also in the Social Surroundings with simple rules and a Global Community without any borders. Maybe an example for our RL community.

Short RL bio:Research and development: Human Engineering Simulati-on, Industrial Avatars (1981-1988 OMFB IFTI) (1989-1998 IST GmbH. ) Human Symulation Technology Project DFKI German Research Center for Artiffical Intelligence (1999-2002). Senior Software Developer: Virtual Reality Industrial Avatars (ICIDO GmbH 2002-) Experience in: Industrial design, graphical design, corporate design, system design and organisation, software development and program-ming. Languages: C++, LSL Special skills: Traditional Art Technics Computer Graphics 3D Visualising & Special Effects+ Computer Aided Design CAD Engeneering Data Management (EDM) in Intranet and Internet environment. Advanced Information Technology (AIT) (Digital Mock-Up) Ergonomics Virtual Reality & Simulation Technology Design and manufacturing of medical appliances Design of comu-nication systems (2000-2001)

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32 carp 2 carp 2 33 Organic skyscrapercybernetic innstallation concept, scripting & realisation: velazquez bonettosound design: nnoiz papp

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34 carp 2 carp 2 35 Organic skyscrapercybernetic innstallation concept, scripting & realisation: velazquez bonettosound design: nnoiz papp

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Sculpted Prim textures for organic skyscraperconcept, & realisation: velazquez bonetto

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40 carp 2 carp 2 41 Organic skyscrapercybernetic innstallation concept, scripting & realisation: velazquez bonettosound design: nnoiz papp

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Organic skyscrapercybernetic innstallation concept, scripting & realisation: velazquez bonettosound design: nnoiz papp

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44 carp 2 carp 2 45 Organic skyscrapercybernetic innstallation concept, scripting & realisation: velazquez bonettosound design: nnoiz papp

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Sculpted Prim textures for organic skyscraperconcept, & realisation: velazquez bonetto

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48 carp 2 carp 2 49 Organic skyscrapercybernetic innstallation concept, scripting & realisation: velazquez bonettosound design: nnoiz papp

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50 carp 2 carp 2 51 Organic skyscrapercybernetic innstallation concept, scripting & realisation: velazquez bonettosound design: nnoiz papp

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Sculpted Prim textures for organic skyscraperconcept, & realisation: velazquez bonetto

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Organic skyscrapercybernetic innstallation concept, scripting & realisation: velazquez bonettosound design: nnoiz papp

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58 carp 2 carp 2 59 Submarine sculpticybernetic innstallation

concept, scripting & realisation: velazquez bonetto

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60 carp 2 carp 2 61 reactive sculpticybernetic innstallation

concept, scripting & realisation: velazquez bonetto

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62 carp 2 carp 2 63 MODEinnstallation

concept & realisation: velazquez bonetto

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diabolus art space

josina burgess

Name: José den Burger. SL name: Josina Burgess

José studied at the Famous Artists Schools of America and graduated in illustration, advertisement,free painting and drawing. She studied under Ben Stahl, Al Parker, Jon Wit-comb, Fred Ludekens, Peter Helck, got her papers in 1967 and then decided to become a ...........singer! As a singer she worked successfully in the Netherlands especially in the 70ties (was the first female protestsinger) . She made several albums , was a member of the Knokke Songfestival Team and had her own radio and persona-lity show on the Dutch Television. She worked with the well known Ted de Braak in all Dutch Theaters and was a guest in many radio and television shows. She traveled around the world and performed in the Intercontinental Hotels,Theatershows, on Cruiseships and in many Interna-tional Television Shows. In Spain she was appearing for 4 years on Spanish television and in the years after that she became the leading lady of the well known close-harmony trio „The New Shepherds“ and after that of „Close Encoun-ter“ and was leader of her own 7 mans band „September“. Made several albums again and performed on Dutch radio and television. During all these years of traveling she continued painting and drawing and was inspired by the countries she visited. The work has many facets, just like a human has many sides in his or her personality. Feelings and impressions, sometimes subtile, but also powerful and above all the use of bright colors are specific for her Art. Non-figurative, abstract as well as figurative paintings, ex-plosions of color, gold and bronze, memories and feelings are telling their story.

In the end of 2006 I started Secondlife, after seeing some-thing about it on the Dutch television. I was really interes-ted to find out what happened there with Art. I Found that many galleries interested to exhibit my Art and started from there. But just showing images of my real life paintings was not enough and I started to search for new challenges. So I went into to making dresses using the images of my real paintings as textures on them and called them “Wearable Art”. It was an immediately success and after I met Velaz-ques Bonetto I started to experiment more with different textures I made from images of projects in SL as well as images or designs I made specially for the dresses or other projects. From Velazques I learned how to use scripts and started to animate the dresses as well. Going from there I went into building sculptures and installations using scripts in an ”Innocent” way and some times the effects were amazing. It has my total interest now and I love the new challenges and possibilities to create a total NEW ART that never existed before elsewhere.www.josina.eu

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66 carp 2 carp 2 67 The Ghost Cave

I had the idea to build a cave with ghosts inside. Ve-lazques and me used sculpted prims we made in the Wings program to make the cave look “sl-natural” . For the textures I used blue light and inside every prim I put a blue light script to give it a more sinister look. From 5 prims I made a “ghost”, in photo shop I designed the faces and made them very transparent and the robes fle-xi. Velazques created a script that let the ghost react on every avatar, following it and wrapping around you. I also added some particle scripts inside the ghost that made them look like floating in transparent, misty clouds. A ter-rible “humming” sound that gives you the shivers com-pleted it. In the cave I placed some particles I learned to made giving transparent mists of green, black and white light. Some ghost lights were also floating around in the cave. The whole experience was really nice and inside the “ghosts” nice transparent colours and images shown and made every ghost a piece of art again.. Asll the total cave looked great and very “SL”

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68 carp 2 carp 2 69 The Ghost CaveIdea and realisation: Josina BurgessParticle effects Josina Burgessscripting Velazquez Bonetto

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The Ghost CaveIdea and realisation: Josina BurgessParticle effects Josina BurgessScripting Velazquez Bonetto

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74 carp 2 carp 2 75 “Changing Flower”

Made from 1 sculpted prim, I added texture change and a small fire particle in the middle. Also a rotating script to let it rotate slowly.“Turning Sculpted Rose”

A sculpted prim made as a kind of “rose”, just a rotating script on it and the right texture was enough to give it the right look.

Idea, scripting and realisation: Josina Burgess

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76 carp 2 carp 2 77 “Breathing Sculpt”

One sculpted prim with a nice texture and a “breathing script.. A rotating script.let it move slowly and the script let it go bigger and smaller, like breathing.

Idea, scripting and realisation: Josina Burgess

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78 carp 2 carp 2 79 Black Widows`

From 4 sculpted prims I first designed in the Wings program I did build abstract statues. That rotated slowly changing forms that way. I added some particles like tears and also fire particles.On the floor white mist coming up and burst out particles to make the scene more dramatic.

Idea, scripting and realisation: Josina Burgess

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80 carp 2 carp 2 81 “Sculpted space”

Again made in Wings and used with a change colour script a sculpture that changed shape and colours in an interesting way.

Idea, scripting and realisation: Josina Burgess

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82 carp 2 carp 2 83 “Twinkling Stars”

In Wings I made a sculpted tweaked prim with many small branches coming out. In SL I used a texture on it that made it look like some sort of star. With a texture change script it started to twinkle. Some ghost lights added to it made it an abstract Christmas tree.

Idea, scripting and realisation: Josina Burgess

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Particle emitter sculpties

Scene design and scripting: Josina Burgess

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Particle emitter sculpties

Scene design and scripting: Josina Burgess

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Make particles was something I really wanted to do for a long time but it seemed rather difficult in the beginning. From a base script I started from scratch , changing it and learning from the mistakes I made. When I knew how to make the script I really started and made a bunch of particles, from small stars till big bursts of colours, programmed them and placed them in boxes. To get an extra interesting “firework” I linked several boxes toge-ther so a beautiful effect was created.

On big spheres I linked several cubes with different particle effects. Programmed them in such a way that colours were supporting each other as well as the forms. Then I let the spheres rotate or move slowly. Placed them in a special room and when using midnight light the effect of the moving and sparkling was enormous.

Idea, scripting and realisation: Josina Burgess

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COLOUR WAVE (Flower power)

Velazques gave me a “emitter” script and I started to play with that. With this script you are able to use several textures and that was very interesting.” I got the idea to make a “colour wave” like standing in a sea of colours that go in waves over and towards you. In Photoshop I designed many different textures special for the emitter. Made bitmaps in alpha channel from them and placed them with the script in a cube. Using 3 cubes with diffe-rent textures and scripts above each other the “waves” of colour let you as a viewer get like drowned in colour waves. Using music going with the waves made the experience overwhelming and joyful.

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102 carp 2 carp 2 103 nnoiz Papp (RL name: Tobias Becker)scoremusic-composer / music for animated movies / sound-designer / keyboarder /oboist / 3D / video-installations

1980-1986 Musikhochschule Köln (studying music for teaching in schools, oboe and (jazz-)piano)since 1985 ca. 250 musicproductions for german children´s TV (Sendung mit der Maus)since 1982 working as an studiomuscian with oboe (for example Klaus Schulze) and keyboards (since 1984 with compu-ters) in many different styles (from pop to heavy metal with U.D.O. and AXXIS)10 CD´s productions (4 under the pseudonym „SVENSSON“ - electronic & oboe, 4 archivmusic cd´s for selected sound, Koch-music-library and sonoton)live music with TRIOGLYZERIN, a trio thats playing live with old silent movies in cinemas (http://www.trioglyzerin.de)since 1996different internet activities (quicktime vr - flash - 3d) see the links below....2006 live-video-installation at „Wuppertaler Bühnen“, visualizing Nyman´s opera „The man who mistook his wife with a hat“ with VJ softwareIn SL since end of may 2007, trying to put the things together.....

SL-related:http://www.nnoiz.com/container/nnoizPapp-media.htmInternet:http://www.filmmusik.de/tbhttp://www.nnoiz.dehttp://www.krachmaschinen.dehttp://www.filmmusik.de/svensson (oboe&electronic)http://www.haralds-klang-plantage.de (acoustic&electronic lounge sound) in german...sorry...english version coming soon....http://www.darknnoiz.de (dark ambient)

diabolus art space

nnoiz papp

nnoiz Papp (RL name: Tobias Becker)scoremusic-composer / music for animated movies / sound-designer / keyboarder /oboist / 3D / video-installa-tions

1980-1986 Musikhochschule Köln (studying music for tea-ching in schools, oboe and (jazz-)piano)since 1985 ca. 250 musicproductions for german children´s TV (Sendung mit der Maus)since 1982 working as an studiomuscian with oboe (for example Klaus Schulze) and keyboards (since 1984 with computers) in many different styles (from pop to heavy metal with U.D.O. and AXXIS)10 CD´s productions (4 under the pseudonym „SVENS-SON“ - electronic & oboe, 4 archivmusic cd´s for selected sound, Koch-music-library and sonoton)live music with TRIOGLYZERIN, a trio thats playing live with old silent movies in cinemas (http://www.trioglyzerin.de)since 1996different internet activities (quicktime vr - flash - 3d) see the links below....2006 live-video-installation at „Wuppertaler Bühnen“, visualizing Nyman´s opera „The man who mistook his wife with a hat“ with VJ softwareIn SL since end of may 2007, trying to put the things toge-ther.....

SL-related:http://www.nnoiz.com/container/nnoizPapp-media.htmInternet:http://www.filmmusik.de/tbhttp://www.nnoiz.dehttp://www.krachmaschinen.dehttp://www.filmmusik.de/svensson (oboe&electronic)http://www.haralds-klang-plantage.de (acoustic&electronic lounge sound) in german...sorry...english version coming soon....http://www.darknnoiz.de (dark ambient)

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The nnoiz concerts

nnoiz gave a concert live on stream and we invited people to come over to see the emitter particle show Velazquez made. We gave every visitor a “dancer”. This “dancer” was made from sculpted prims and equipped with a script that when you clicked on the dancer it follows you and dances with you. Giving the command: /1999random the dancer started to give off many particles in different colours. Everybody started dancing around on the music and the “dancers” worked well giving ever-ybody a great time.

Live music: nnoiz PappParticle effects and scripting: Debbie Trilling, Josina Bur-gess, Velazquez Bonetto

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The 1. nnoiz concert

Live music: nnoiz PappParticle effects and scripting: Debbie Trilling, Josina Bur-gess, Velazquez BonettoScene design: Velazquez Bonetto

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The 1. nnoiz concert

Live music: nnoiz PappParticle effects and scripting: Debbie Trilling, Josina Bur-gess, Velazquez BonettoScene design: Velazquez Bonetto

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The 1. nnoiz concert

Live music: nnoiz PappParticle effects and scripting: Debbie Trilling, Josina Bur-gess, Velazquez BonettoScene design: Velazquez Bonetto

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The 1. nnoiz concert

Live music: nnoiz PappParticle effects and scripting: Debbie Trilling, Josina Bur-gess, Velazquez Bonetto#Scene design: Velazquez Bonetto

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The 2. nnoiz concert

Live music: nnoiz PappParticle effects and scripting: Debbie Trilling, Josina Bur-gess, Velazquez BonettoScene design: Velazquez Bonetto

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The 2. nnoiz concert

Live music: nnoiz PappParticle effects and scripting: Debbie Trilling, Josina Bur-gess, Velazquez BonettoScene design: Velazquez Bonetto

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The 2. nnoiz concert

Live music: nnoiz PappParticle effects and scripting: Debbie Trilling, Josina Bur-gess, Velazquez BonettoScene design: Velazquez Bonetto

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The sculpti choir

Sound design: nnoiz PappScene design and scripting: Velazquez Bonetto

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The sculpti choir

Sound design: nnoiz PappScene design and scripting: Velazquez Bonetto

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124 carp 2 carp 2 125

The sculpti choir

Sound design: nnoiz PappScene design and scripting: Velazquez Bonetto

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diabolus art space

juria yoshikawa

After two decades of creative pursuits - ranging from conceptual art, installation, poetry, performance, compu-ter art, animation, photography and digital design - Juria Yoshikawa (a.k.a. Lance Shields, Tokyo-based new media artist and designer) arrived in Second Life in the winter of 2007 looking for a new artistic spark. Rather than bringing in rl artwork, Juria is compelled to use mainly the elements that make up sl itself. A typical Juria Yoshikawa virtual art-work mixes kinetic objects, light sources, animated texture, ambient noise and av animations. She inevitably chooses scales larger than conventional gallery work because she is interested in people experiencing the work in a physical way - flying through them, riding on them and socializing within the art. To Juria virtual art is about freeing oneself up to create in ways she finds impossible in real life.

In my real life, I am Lance Shields, a new media artist, creative director, interactive designer and social media specialist. Graduating with a BFA in new media from San Francisco Art Institute in 1992, sculpture and installation are where I started my rl creative career but I became progressively more involved in the digital and interactive. I see Second Life as a return back to my artistic roots yet at the same time combines my newer interests in the pheno-menology in the virtual world. Phenomenology is defined as “the reflective study of the essence of consciousness as experienced from the first-person point of view”. In my commercial life, I am a social media strategist a global company embrace social networking, blogging and Se-cond Life.

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Think gigantor jellyfish making love with efflorescent glow offspring and you might come close to “Scribble Ball Sky Collab”. Myself (Juria Yoshikawa) and Yman Juran improvised on this midsky performance at 500m above sl earth. Yman provided a spectacular particle display and I created a series of undulating large prim animated sculpties. Sculptie textures were also provided “on the fly” by Velazquez Bonetto to create some ama-zing organic chaos. Lots of friends turned out and it is was a surround visual disorienting feast. Bettina Tizzy of NPIRL asked me if we planned on keeping it up for a while but due to the live performance qualities of the improvisation I believe we will have to do a repeat perfor-mance instead. Stay tuned!

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Yman Juran - Particle Artist

Juran and I (Juria Yoshikawa) improvised on Scribble Ball Sky Collab 500m above sl earth. She provided a fantastic particle display and I large prim animated sculp-ties. Sculpture textures were also provided „on the fly“ by Velazquez Bonetto. Lots of friends turned out and is was a surround visual disorienting feast. ;-)

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136 carp 2 carp 2 137 TheEvil Chemistry: Who are you?

MANAX: I am me.

TheEvil Chemistry: Why do you play sl?

MANAX: I get some sort of sick, twisted enjoyment out of using virtual reality to make myself more busy and neglecting to relax more than it would occour in rl.

TheEvil Chemistry: What do you do on sl?

MANAX: I usually get myself into a bunch of messes that I can‘t work my way out of, then I get banned a few times, then I build something.

TheEvil Chemistry: How many times have you been banned?

MANAX: Justly, twice. The third time was because I orbited someone who was trying to grief me on my land, because eject wouldn‘t work. Recently, my account broke, and i had to switch over to a fifth one.

TheEvil Chemistry: Are you afraid of being banned?

MANAX: Not as much as I‘d expect myself to be.

TheEvil Chemistry: How do you get your ideas for your builds on sl?

MANAX: I ask native leprechauns their opinions.

TheEvil Chemistry: What is your favorite thing to make in sl?

MANAX: Weapons and vehicles have usually proven the most entertaining.

TheEvil Chemistry: What skills do you have in sl?

MANAX: Building, mostly. I‘m also a par scripter. I do custom charachters, too, obviously.

TheEvil Chemistry: What are the favorite groups you are in?

MANAX: Probably the ones I made, lol. The Robot Comedy Nipple., MEVco, and People Against Negative Gormabs

TheEvil Chemistry: Could you explain those groups to me?

diabolus art space

TheEvil Chemistry

TheEvil Chemistry: Who are you?

MANAX: I am me.

TheEvil Chemistry: Why do you play sl?

MANAX: I get some sort of sick, twisted enjoyment out of using virtual reality to make myself more busy and neglec-ting to relax more than it would occour in rl.

TheEvil Chemistry: What do you do on sl?

MANAX: I usually get myself into a bunch of messes that I can‘t work my way out of, then I get banned a few times, then I build something.

TheEvil Chemistry: How many times have you been ban-ned?

MANAX: Justly, twice. The third time was because I orbited someone who was trying to grief me on my land, because eject wouldn‘t work. Recently, my account broke, and i had to switch over to a fifth one.

TheEvil Chemistry: Are you afraid of being banned?

MANAX: Not as much as I‘d expect myself to be.

TheEvil Chemistry: How do you get your ideas for your builds on sl?

MANAX: I ask native leprechauns their opinions.

TheEvil Chemistry: What is your favorite thing to make in sl?

MANAX: Weapons and vehicles have usually proven the most entertaining.

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TheEvil Chemistry: What skills do you have in sl?

MANAX: Building, mostly. I‘m also a par scripter. I do custom charachters, too, obviously.

TheEvil Chemistry: What are the favorite groups you are in?

MANAX: Probably the ones I made, lol. The Robot Come-dy Nipple., MEVco, and People Against Negative Gormabs

TheEvil Chemistry: Could you explain those groups to me?

MANAX: Well, MEVco is my buisness. It‘s the group of peope I go to and pay to get things made, that I couldn‘t do, myself. Usually some of the more difficult scripts, and textures for them. TRCN. is a comedy/philosophy group I invented to try and lighten the mood a little, and PANG is most relatable to an antigriefer group, except it‘s an anti-asshole group, instead.

TheEvil Chemistry: What are you working on, right now?

MANAX: Like always, about 2857 things. The biggest one, though, is the Deathbot. It will basically be Dopestyle, or Mystitool, ot any other HUD application, but better at everything.

TheEvil Chemistry: How long do you think it will take you to finish it?

MANAX: No more than by the time Havok 27 comes out.

TheEvil Chemistry: Why do you build the strange, dark, and often abstract things you make on sl?

MANAX: Well, a good deal of it is boredom, and the wish to express myself in a conveiniant, yet versitile way, as sl provides, but there is one greater purpose.

TheEvil Chemistry: What is that?

MANAX: Well, the biggest problem I have with the world of today is that no one ever questions anything. They just accept the mainstream, because everyone else does, and go with it. By building the inquisitively designed things I make, I like to make people think, some.

TheEvil Chemistry: What do you do on sl when you don‘t build or script.

MANAX: I race with my own cars.

TheEvil Chemistry: Where do you do that?

MANAX: The first two rules indicate that I‘m not supposed to talk about it.

TheEvil Chemistry: Do you know any good jokes?

MANAX: Yes.

TheEvil Chemistry: Why do you wear a staple remover around your neck in real life?

MANAX: It requested to be adorned there.

TheEvil Chemistry: What do you think your entire life will lead up to?

MANAX: Me dying.

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diabolus art space

debbie trilling

Debbie Trilling entered Second life in October 2006, and immediately began creating.

As a Technical Artist she combines the elegance of mathe-matics with the visual aesthetics of colour, movement and shape to produce work unique to Second Life.

Within the Second Life virtual metaverse Debbie has found the medium of Particles a perfect outlet to bring these visu-alizations to life, and her particle work has been acclaimed for its sophistication and imagination.

‚The Particle Garden‘, Debbie‘s installation for CARP2, combines traditional SL particle techniques with complex coding algorithms to produce never-before-seen visual effects breathtaking in their beauty.

Debbie also works with a number of Real-World science museums with a Second Life presence, including ‚Ex-ploratorium - The Museum of Science, Art and Human Perception‘ and ‚Sploland - The Museum of Science, Art and Human Imperfection‘. On 30th Jan 2008 she will be creating the particle effects for a meteor collision with Mars scheduled for that date.

Debbie hails from Cambridge, England. It rains a lot there.

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Particle Gardenconcept, scripting & realisation: Debbie Trilling

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Particle Gardenconcept, scripting & realisation: Debbie Trilling

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Particle Gardenconcept, scripting & realisation: Debbie Trilling

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Virtual dancing partner V8concept: Debbie Trilling & Velazquez Bonettoscripting Debbie Trilling & Velazquez Bonetto particle effects & realisation: Debbie Trilling

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Virtual dancing partner V8concept: Debbie Trilling & Velazquez Bonettoscripting Debbie Trilling & Velazquez Bonetto particle effects & realisation: Debbie Trilling

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copyrightt Caravaggio Bonetto

Josina BurgessJuria Yoshikawa

MANAXnnoiz Papp

Velazquez BonettoDebbie Trilling

2007

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