Cybergogy in the Classroom
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Transcript of Cybergogy in the Classroom
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Cybergogy in the classroomDean Groom, Macquarie University
@deangroom
Wednesday, 13 October 2010
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About me
Head of Educational Development, Learning and Teaching Centre, Macquarie University.
Project Based Learning Trainer
Trained as: Typographer, Illustrator, Art Director
Re-Trained as High School Teacher
I play a online video games with teachers (a lot).
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How fast is information today?
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How do you feel about the digital world?
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Are you part of the digital world?
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An essential reason to pay attention to technology is ...
“techanology causes students to become masters of computing,
not merely its subjects”.
The Net Generation
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“for most adults, the digital ecology in which we now find ourselves grew up around us, and some have adapted to it
more readily than others”.
Green & Bigum (1993)
Previous Generations
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Brave New World Black Hole
The Continuum of Belief
techno-utopia techno-distopia
Where are you on educational technology?
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educational technology is
essentially the product of a
great historical stream,
consisting of trial and error,
long practice and imitation,
and sporadic manifestations
of unusual individual
creativity and persuasionSaettler (1990)
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This is great! - no one is ever too late.
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whats your badge?
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the role of technology
“Unless people can read and understand what they find on the Internet, all the computers
and networks in the world won't be of much use”
youth others
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Meet Alice.(she’s from the internets)
Example One
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Friends, social status, reputation,connection - life.
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Take’s stunningphotography - andloves to share it.
cognitivesocial
dextrousemotional
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Meet Catherine.(she’s a fan of William Gibson and a teacher)
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Pedagogy cannot avoid thecollision with cybergogy.
learner
William Gibson@GreatDismal
technology
social, emotional
narrative
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What’s your taxonomy?
the traditional flavour?
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the web2.0 flavour?+ -
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Ask to learn,learn to ask.
from information to goal based learning
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To a gamer, the outcome that
matters is the one which lets you
level up.
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the shape of learningwith technology
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technology
pedagogy
curriculumcontent
officeautomation
searching
essays, tests,worksheets
text books,videos
group work
solo work
ppt
word excel
presentations
projects
examscells and bells
movingfrom ...
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technology
pedagogy content
intendedlearning
outcomes
known
known known
movingfrom ...
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social
learning world
scholarship
global citizenship
lifelonglearning
unexpectedlearning
outcomes
technology
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scholarship
global citizenship
lifelonglearning
informationfluency
personaland intellectual
autonomy
communication
researchand enquiry
social,ethical
understanding
movingto ...
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teacher managed
peer managed
self-managedgoals
activities
feedback
assessment
student andteacher managed
goal based learning
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game managed
peer managed
self-managed
buildthe car
knowledgeskills
information
negotiationand play
+ reputation
network managed
game based learning
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game based learning
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“I’m too busy.”- they
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the reason most teachers don’t integrate technology, is that they think they have to
create more information.
Skills Time Deficit Disorder
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Ask to learn,learn to ask.
move from information to goal based learning
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Change the pedagogy. Use simple tools. Take risks.
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Realistic problems to solve.
Relevant ways (inc. tech) to solve them.
Resonant achievements that have personal
meaning and satisfaction.
The digital 3Rs
Pedagogy ... Technology ... Content
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cognitivesocial
dextrousemotional
SchoolsNetworks
Reputation
Teacher ManagedPeer ManagedSelf Managed
ContentPedagogyTechnology
Risk
Cybergogy in the classroom
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Thank You.
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