Custom Class Warfare Overseers

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Level BAB Fort Reflex Will Special HD: d8 1st 1 2 0 0 Restrict the Wandering Gaze, Wit Restrict the Rampant Hunger 2nd 2 3 0 0 Restrict the Errant Mind, Evasion 3rd 3 3 1 1 Devotion to the Cause, Restrict t 4th 4 4 1 1 5th 5 4 1 1 Witchhunt (+2/1d6), Special Equ 6th 6\1 5 2 2 Restrict the Restless Hands 7th 7\2 5 2 2 8th 8\3 6 2 2 9th 9\4 6 3 3 Mettle, Antimagic Barrier 1/day 10th 10\5 7 3 3 Witchhunt (+3/2d6) 11th 11\6\1 7 3 3 12th 12\7\2 8 4 4 Antimagic Barrier 2/day 13th 13\8\3 8 4 4 Restrict the Roving Feet 14th 14\9\4 9 4 4 15th 15\10\5 9 5 5 Witchhunt (+4/2d6), Antimagic B 16th 16\11\6\1 10 5 5 17th 17\12\7\2 10 5 5Restrict the Lying Tongue 18th 18\13\8\3 11 6 6 Antimagic Barrier 4/day 19th 19\14\9\4 11 6 6 20th 20\15\10\5 12 6 6 Witchhunt (+5/3d6) Restrict the Wandering Gaze (SU): At first level, the Warfare Overseer is permanently unde Arcane Sight. He may suppress or resume this ability as a free action. At 10th level, the M the benefit of Greater Arcane Sight. This replaces their normal Arcane Sight. Witchhunt (Ex): The Warfare Overseer gains a +1 bonus on all attack rolls against creature casting spells and creatures possessing one or more spell-like abilities. They also deal an a points of damage on a successful hit made against creatures capable of casting spells or p spell-like abilities. The bonus to attack rolls increase by +1 every five levels, and the bonu increases by +1d6 every ten levels after level 1 Restrict the Rampant Hunger (Su): At first level, a Warfare Overseer can heal her own wou a number of hit points of damage equal to four times his current hit point total each day, a spread this healing out among several uses. Restrict the Errant Mind (Su): At second level, a Warfare Overseer gains a bonus equal to h bonus (if any) on all saving throws. Evasion (Ex): A Warfare Overseer of 2nd level or higher can avoid even magical and unusu great agility. If he makes a successful Reflex saving throw against an attack that normally on a successful save, he instead takes no damage. Evasion can be used only if a Warfare O light armor or no armor. A helpless Warfare Overseer does not gain the benefit of evasion.

description

D&D 3.5e Class from the game Dishonored

Transcript of Custom Class Warfare Overseers

Page 1: Custom Class Warfare Overseers

Level BAB Fort Reflex Will Special HD: d81st 1 2 0 0 Restrict the Wandering Gaze, Witchhunt (+1/1d6),

Restrict the Rampant Hunger2nd 2 3 0 0 Restrict the Errant Mind, Evasion3rd 3 3 1 1 Devotion to the Cause, Restrict the Wanton Flesh4th 4 4 1 15th 5 4 1 1 Witchhunt (+2/1d6), Special Equipment6th 6\1 5 2 2 Restrict the Restless Hands7th 7\2 5 2 28th 8\3 6 2 29th 9\4 6 3 3 Mettle, Antimagic Barrier 1/day10th 10\5 7 3 3 Witchhunt (+3/2d6)11th 11\6\1 7 3 312th 12\7\2 8 4 4 Antimagic Barrier 2/day13th 13\8\3 8 4 4 Restrict the Roving Feet14th 14\9\4 9 4 415th 15\10\5 9 5 5 Witchhunt (+4/2d6), Antimagic Barrier 3/day16th 16\11\6\1 10 5 517th 17\12\7\2 10 5 5 Restrict the Lying Tongue18th 18\13\8\3 11 6 6 Antimagic Barrier 4/day19th 19\14\9\4 11 6 620th 20\15\10\5 12 6 6 Witchhunt (+5/3d6)Restrict the Wandering Gaze (SU): At first level, the Warfare Overseer is permanently under the effect of Arcane Sight. He may suppress or resume this ability as a free action. At 10th level, the Magehunter gains the benefit of Greater Arcane Sight. This replaces their normal Arcane Sight.

Witchhunt (Ex): The Warfare Overseer gains a +1 bonus on all attack rolls against creatures capable of casting spells and creatures possessing one or more spell-like abilities. They also deal an additional 1d6points of damage on a successful hit made against creatures capable of casting spells or possessing spell-like abilities. The bonus to attack rolls increase by +1 every five levels, and the bonus damage increases by +1d6 every ten levels after level 1

Restrict the Rampant Hunger (Su): At first level, a Warfare Overseer can heal her own wounds. She can heal a number of hit points of damage equal to four times his current hit point total each day, and he can spread this healing out among several uses.

Restrict the Errant Mind (Su): At second level, a Warfare Overseer gains a bonus equal to his charisma bonus (if any) on all saving throws.

Evasion (Ex): A Warfare Overseer of 2nd level or higher can avoid even magical and unusual attacks withgreat agility. If he makes a successful Reflex saving throw against an attack that normally deals half damageon a successful save, he instead takes no damage. Evasion can be used only if a Warfare Overseer is wearinglight armor or no armor.A helpless Warfare Overseer does not gain the benefit of evasion.

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Devotion to the Cause (Su): Beginning at third level, a Warfare Overseer is immune to fear (magical orotherwise). Each ally within 10 feet of him gains a +4 bonus on saving throws against fear effects.This ability functions while the paladin is conscious, but not if he is unconscious or dead.

Restrict the Wanton Flesh (Ex): At third level, a Warfare Overseer gains immunity to all diseases, including supernatural and magical diseases (such as mummy rot and lycanthropy)

Restrict the Restless Hands (Ex): At 6th level, when a Warfare Overseer successfully strikes a creaturescapable of casting spells or possessing one or more spell-like ability, the creature must make a fortitudesave or lose the ability to cast spells or use spell-like abilities for a number of rounds equal to his Overseer level. Multiple bind magic effects do not stack, rather they overlap. A creature need only make one save per round no matter how many times it is affected. DC 10+Overseer level+Strength Modifier.

If the Overseer strikes a Magic Item (whether sunder or with a touch attack) he disables it for a number ofrounds equal to his Magehunter level. If the item has charges, it is not disabled, instead losing one chargeper round it would otherwise have been suppressed.

Mettle (Su): A Warfare Overseers special training regimene allows him to shrug off magical effects thatwould otherwise harm him. If a Warfare Overseer makes a successful Will or Fortitude saving throwthat would normally reduce the spells effect, he suffers no effect from the spell at all. Only thosespells with a Saving Throw entry of Will Partial or Fortitude Half, or similar entries can be negated throughthis ability.

Antimagic Barrier (Sp): At 9th level, as an immediate action, a Warfare Overseer may raise an antimagicfield as per the spell. However, its duration is reduced to one round. The caster level equals the Overseerstotal character level. He may later expend two uses as an immediate action to create an antimagic field witha standard duration.

Restrict the Roving Feet (Ex): At 13th level, a Warfare Overseer gains spell resistance equal to his currentOverseer level +15. In order to affect the Overseer, a spellcaster must get a result on a caster level checkthat equals or exceeds the monks spell resistance.

Restrict the Lying Tongue (Ex): A Warfare Overseer of 17th level or higher can speak with any living creature.

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Rejection of Magic Oath (Rejects all magic, and while can work with it, cannot accept personal aid)Restrict the Wandering Gaze, Witchhunt (+1/1d6), AC+4

Restrict the Errant Mind, EvasionDevotion to the Cause, Restrict the Wanton Flesh AC +5, Endure Elements

Exalted Strike (+1 magic)Witchhunt (+2/1d6), Special Equipment Sustenance

AC +6, Deflection +1Resistance +1, Ability Enhancement +2Natural Armor +1, Mind ShieldingAC +7 Exalted Strike (+2) Good, DR 5/magicAbility Score Enhancement +4/+2AC +8, Deflection +2, Greater SustenanceResistance +2, Energy resistance 5Exalted Strike (Magebane), Freedom of movement

Witchhunt (+4/2d6), Antimagic Barrier 3/day AC Bonus +9, ability score enhancement +6/+4/+2, DR 5/evilNatural Armor +2Exalted Strike +3, Resistance +3, RegenerationAC +10, Deflection +3, true seeingAbility Score Enhancement +8/+6/+4/+2, damage reduction 10/evilExalted Strike +4, energy resistance 15

Restrict the Wandering Gaze (SU): At first level, the Warfare Overseer is permanently under the effect of Arcane Sight. He may suppress or resume this ability as a free action. At 10th level, the Magehunter gains Strength Con Wisdom From occult slayer

Dex IntChar nondetection cloak

Witchhunt (Ex): The Warfare Overseer gains a +1 bonus on all attack rolls against creatures capable of casting spells and creatures possessing one or more spell-like abilities. They also deal an additional 1d6 Special Equipment:points of damage on a successful hit made against creatures capable of casting spells or possessing Overseer Music Box: The Overseer Music Box is a device used spell-like abilities. The bonus to attack rolls increase by +1 every five levels, and the bonus damage by Warfare Overseers which, when activated, can cause a spell

or spell-like ability targeted against him to rebound onto theoriginator as a free action. This ability otherwise functions as

Restrict the Rampant Hunger (Su): At first level, a Warfare Overseer can heal her own wounds. She can heal the spell turning spell (CL equals Overseer level +5). The a number of hit points of damage equal to four times his current hit point total each day, and he can ability functions equal to the ranks in Perform (Musicbox).

The music box produces mathematically pure noteswhich gives credance to the argument that magic

Restrict the Errant Mind (Su): At second level, a Warfare Overseer gains a bonus equal to his charisma manipulates hidden waves through out the natural world.The Music Box is a smaller version of the original

Evasion (Ex): A Warfare Overseer of 2nd level or higher can avoid even magical and unusual attacks with device created by High Artificer Bartholomew. It fits on thegreat agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage wrist, and acts as a masterwork buckler made out of adamantine.on a successful save, he instead takes no damage. Evasion can be used only if a Warfare Overseer is wearing

Overseer Mask: A pure gold mask with a symbol that resemblesa crescent with a trident passing through it horizontally. The mask provides immunity to all gaze attacks from any source,

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Devotion to the Cause (Su): Beginning at third level, a Warfare Overseer is immune to fear (magical or and also provides a continunious nondetection spell, except otherwise). Each ally within 10 feet of him gains a +4 bonus on saving throws against fear effects. it only affects the Overseer and his possessions. Finally, the

mask provides True Seeing as long as the Overseer wearshis mask.

Restrict the Wanton Flesh (Ex): At third level, a Warfare Overseer gains immunity to all diseases, Overseers Sword: While Overseers gain a host of advantagesto offset their magical opponents, the Overseer sword is simply

Restrict the Restless Hands (Ex): At 6th level, when a Warfare Overseer successfully strikes a creatures a technological advantage that all Overseers share. The sword capable of casting spells or possessing one or more spell-like ability, the creature must make a fortitude can either be wielded two-handed or one handed, contains a specialsave or lose the ability to cast spells or use spell-like abilities for a number of rounds equal to his compartment in the blade that releases alchemical vials, Overseer level. Multiple bind magic effects do not stack, rather they overlap. A creature need only make and has the stats 1150 gp, size medium 1d10 damage, crit range 18-20,one save per round no matter how many times it is affected. DC 10+Overseer level+Strength Modifier. 12 lbs, piercing or slashing. Finally, a special slit down the center

of the sword allows air to pass through in a way that inflictsIf the Overseer strikes a Magic Item (whether sunder or with a touch attack) he disables it for a number of sonic damage to all around. Regardless of whether the attack hits or not, a rounds equal to his Magehunter level. If the item has charges, it is not disabled, instead losing one charge 5-ft burst around the Overseer takes 1d4 points of sonic damage.

Mettle (Su): A Warfare Overseers special training regimene allows him to shrug off magical effects thatwould otherwise harm him. If a Warfare Overseer makes a successful Will or Fortitude saving throwthat would normally reduce the spells effect, he suffers no effect from the spell at all. Only thosespells with a Saving Throw entry of Will Partial or Fortitude Half, or similar entries can be negated through

Antimagic Barrier (Sp): At 9th level, as an immediate action, a Warfare Overseer may raise an antimagicfield as per the spell. However, its duration is reduced to one round. The caster level equals the Overseerstotal character level. He may later expend two uses as an immediate action to create an antimagic field with

Restrict the Roving Feet (Ex): At 13th level, a Warfare Overseer gains spell resistance equal to his currentOverseer level +15. In order to affect the Overseer, a spellcaster must get a result on a caster level check

Restrict the Lying Tongue (Ex): A Warfare Overseer of 17th level or higher can speak with any living creature.

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Rejection of Magic Oath (Rejects all magic, and while can work with it, cannot accept personal aid)(Vow of Poverty)

AC Bonus +9, ability score enhancement +6/+4/+2, DR 5/evil

Ability Score Enhancement +8/+6/+4/+2, damage reduction 10/evil

From occult slayer

nondetection cloak

Overseer Music Box: The Overseer Music Box is a device used by Warfare Overseers which, when activated, can cause a spellor spell-like ability targeted against him to rebound onto theoriginator as a free action. This ability otherwise functions asthe spell turning spell (CL equals Overseer level +5). The ability functions equal to the ranks in Perform (Musicbox).The music box produces mathematically pure noteswhich gives credance to the argument that magic manipulates hidden waves through out the natural

The Music Box is a smaller version of the originaldevice created by High Artificer Bartholomew. It fits on thewrist, and acts as a masterwork buckler made out of adamantine.

Overseer Mask: A pure gold mask with a symbol that resemblesa crescent with a trident passing through it horizontally. The mask provides immunity to all gaze attacks from any source,

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and also provides a continunious nondetection spell, except it only affects the Overseer and his possessions. Finally, the mask provides True Seeing as long as the Overseer wears

Overseers Sword: While Overseers gain a host of advantagesto offset their magical opponents, the Overseer sword is simplya technological advantage that all Overseers share. The sword can either be wielded two-handed or one handed, contains a specialcompartment in the blade that releases alchemical vials, and has the stats 1150 gp, size medium 1d10 damage, crit range 18-20,12 lbs, piercing or slashing. Finally, a special slit down the centerof the sword allows air to pass through in a way that inflictssonic damage to all around. Regardless of whether the attack hits or not, a 5-ft burst around the Overseer takes 1d4 points of sonic damage.